]*MVC/R, GfSD%" Ugo! 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ Q e/XEW
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: /:!l&1l:p
UvU@3[fw + DIRT: fR-Dirt not updating sub mtls correctly, fixed
'5Kj"aD% + FILLET: fR-Fillet not updating sub mtls correctly, fixed
a~R.">>$ + MSP: rare crash fixed
_PGd\>Ve + CORE: problems with AB fixed
s1sn,? + ARCH: problems with fast interpolate and animations fixed
Z0v?3v}9^ + CORE: some optimizations for blurry reflections/refractions
i`<L#6RBT + AA: crash in adaptive AA sampler fixed
@+~>utr + GBUF: problems with velocity vectors fixed
raSga'uT; + LIGHT: crash in light mtl fixed
k;JDVRL + LIC: client lib update
8mLW^R:` + new client lib to fix runtime dll problems
?7lW@U0 + LIC: switched to new client lib
a[z$ae7 + MSP: 2 crash conditions fixed (rare occurance)
?F!c"+C + CORE: bug in texture pager fixed (black squares)
\et2aX ! + FILLET: problems with flickering edges fixed
T%FW|jKw + LUMA: problems with license checks fixed
dHg[r|xC + TEX: AGradient3D working with scanline now
<]DUJuF-M + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
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jrU-( + TEX: crash in texture pager fixed
."O%pL]!/b + CORE: added invalid color detection
$%'3w~h` + CORE: black squares fixed
7hu7rWY`E + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
1ZRkVHiz0 + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
<-N2<sl + FTOON: problems with GI and REs fixed
gJ9"$fIPc + CORE: LOD not working, fixed
wsH _pF + ARCH: problems with tangents and extreme blurries enhanced
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]9@ + ADV: enhancements to avoid problems with tangents and extreme blurries
fn5-Tnsq* + BOV: fixed crash with HDRI import with windows vista
rMZuiRz* + CORE: problems with hairFX and animations fixed
d}ycC.h4k + MTD: fixed min range for edge length
SZ$WC8AX + ARCH: refraction affecting the alpha channel not working, fixed
hh%?E\qM Z(Y: 汉化已全部完成,正在进行基本的使用测试…… k1zK3I&c_ 需要的朋友请密切关注偶的 Blog 和本贴…… dY~z6bT Myiv#rQ)