ID
&Iz s^TF+d?B *6sB$E_y 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ IHZ WNT2
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: %6j|/|#]
s-Q-1lKV, + DIRT: fR-Dirt not updating sub mtls correctly, fixed
Z$ Fh4 + FILLET: fR-Fillet not updating sub mtls correctly, fixed
JR|yg=E + MSP: rare crash fixed
nud,ag + CORE: problems with AB fixed
Vy.A`Hz + ARCH: problems with fast interpolate and animations fixed
k!H;(B"s- + CORE: some optimizations for blurry reflections/refractions
3Q*K+(`{ + AA: crash in adaptive AA sampler fixed
5Al59] + GBUF: problems with velocity vectors fixed
JM!rop^ + LIGHT: crash in light mtl fixed
I~H:-"2 + LIC: client lib update
D{'x7!5r + new client lib to fix runtime dll problems
b)J(0,9`G" + LIC: switched to new client lib
$j0]+vT + MSP: 2 crash conditions fixed (rare occurance)
FKY|xG9 + CORE: bug in texture pager fixed (black squares)
\!j{&cJ + FILLET: problems with flickering edges fixed
$J"}7+ + LUMA: problems with license checks fixed
^$f}s,09 + TEX: AGradient3D working with scanline now
|UZPn>F~ + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
KGdL1~ + TEX: crash in texture pager fixed
+C1/02ZJ + CORE: added invalid color detection
EpSVHD:* + CORE: black squares fixed
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(9`b{ + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
ag^EH"%zw + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
Zy _A3m{ + FTOON: problems with GI and REs fixed
+168!Jw; + CORE: LOD not working, fixed
Tm~a&p + ARCH: problems with tangents and extreme blurries enhanced
J[2c[|[- + ADV: enhancements to avoid problems with tangents and extreme blurries
(@@t,\iF + BOV: fixed crash with HDRI import with windows vista
+LeZjA[ + CORE: problems with hairFX and animations fixed
%Ez= + MTD: fixed min range for edge length
u^T)4~( + ARCH: refraction affecting the alpha channel not working, fixed
oG~a`9N%C |LA@guN 汉化已全部完成,正在进行基本的使用测试…… MLg+ 9y 需要的朋友请密切关注偶的 Blog 和本贴…… E+-ahvk `7$0H]*6