;*n_N!v z+y;y&P m+;B!46 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ />2A<{6\=P
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: -G(3Y2
C.b,]7i + DIRT: fR-Dirt not updating sub mtls correctly, fixed
9;>@"e21R + FILLET: fR-Fillet not updating sub mtls correctly, fixed
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5wB + MSP: rare crash fixed
/k4^& + CORE: problems with AB fixed
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Wz@=0 + ARCH: problems with fast interpolate and animations fixed
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\ + CORE: some optimizations for blurry reflections/refractions
RT8_@8 + AA: crash in adaptive AA sampler fixed
v^y}lT + GBUF: problems with velocity vectors fixed
bQ|#_/? + LIGHT: crash in light mtl fixed
D:ql^{~ + LIC: client lib update
z&;zU)Jvd + new client lib to fix runtime dll problems
al3BWRq'f + LIC: switched to new client lib
Li c{'w& + MSP: 2 crash conditions fixed (rare occurance)
mK7^:(<.LO + CORE: bug in texture pager fixed (black squares)
rA1zyZlz + FILLET: problems with flickering edges fixed
:uU]rBMo + LUMA: problems with license checks fixed
a6#{2q + TEX: AGradient3D working with scanline now
(d5vH)+A + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
,\m;DR1 + TEX: crash in texture pager fixed
?C#F?N0 + CORE: added invalid color detection
w>9H"Q[ + CORE: black squares fixed
8IT_mjj + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
QJ(e*/ + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
&Gy'AUz- + FTOON: problems with GI and REs fixed
a?U%l 9F + CORE: LOD not working, fixed
%xbz&'W, + ARCH: problems with tangents and extreme blurries enhanced
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*G/F + ADV: enhancements to avoid problems with tangents and extreme blurries
4?*"7t3 + BOV: fixed crash with HDRI import with windows vista
LF-+5` + CORE: problems with hairFX and animations fixed
e G*s1uQl + MTD: fixed min range for edge length
r/s&ee + ARCH: refraction affecting the alpha channel not working, fixed
/O(;~1B <+i`W7 汉化已全部完成,正在进行基本的使用测试…… ezq
q@t9 需要的朋友请密切关注偶的 Blog 和本贴…… BGh8 \2 ;uWIl