新功能 pK ^$^*#
Build 1.50.RC4 (12 Jan 2007) 57q?:M=^
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New features: #$]8WSl
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. @(0O9L
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Modified features: bcT'!:
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; X\>/'fC$
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; /`0>U
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; *_P'> V#p
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; oKH+Q6S:
Distributed rendering can now be started as a BackBurner job; +1@'2w{
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; i29a1nD4Hm
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; 27}7
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"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; gVy`||z
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; B@#vS=g
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; E25w^x2
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; 1=C<aRZ b^
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; WF_QhKW|k
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; 8EX?/33$
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); %NTJih`
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; JIHIKH-#
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; nJ/}b/A{
VRayFur can now generate motion blur with more than 2 geometry samples; .:GOKyr(~
The irradiance map viewer will print out the progress of merging irradiance maps; FjLMN{eH/
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; 5uOz #hN
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; 8j :=D!S
The "Save maps per frame" option has been removed from the GI rollout; k#7A@Vb
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; @8+v6z
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Known issues: LR\8M(rtvH
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; td23Z1Elk#
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Bug fixes: H*+7{;$
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); 8.7q
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Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; M)AvcZNs
Problems with 2D displacement (RC3 bug); Jf\`?g3#
Automatically created VRaySky did not have a name; ~C>Q+tR8
Horizontal scrolling problems with the V-Ray messages window; [!8bjc]c
VRayOverrideMtl could cause 3dsmax to crash; >l/pwb@
Multi/subobject material inside a VRayBlendMtl etc. did not render; :XPat93w
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; |"9vq<`
Some rare raycaster precision errors were fixed; H{Lt,#
Starting/finishing rendering could be extremely slow in 3dsmax R9; Aayd3Ph0%
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); w^YXnLLJG
Incorrect irradiance map density and texture sharpness when using camera clipping planes; D%c^j9' 1
Missing files (textures/VRayProxies etc) were not always detected correctly; *yo'Nqu
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 4xg1[Z%:
Standard materials with transparency did not render properly (RC3 bug); yf`_?gJ6d
No motion blur for ParticleFlow on 64-bit 3dsmax; 8}4.x3uw
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 8m
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Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); ;X0uA?
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; $=^}J6
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; A&%7Z^Pp
VRayBlendMtl did not list the blend textures as sub-anims; m(kv:5<>
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; M(C}2.20
The parameters of VRayMtlWrapper did not have proper names in Track View; zcH"Kh&
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; Pc5C*{C
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; qD=b+\F
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; wgvCgr<
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); FYefn3b
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; ?A r}QN
Small rectangle area lights could produce artifacts for points lying close to the light plane; \:q @I]2
Somewhat better memory management for proxies and dynamic meshes; ; 4/ n~
Crashes with VRayFur on animated objects when using motion blur; yGC
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Incorrect environment color with several VRayLights in "dome" mode; $M4_"!
"Crop" render mode with the V-Ray VFB did not work for animations; o:
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Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); wq1s#ag<
VRayBmpFilter did not always display its bitmap texture successfully; EBQ_c@
VRayBmpFilter could produce invalid colors; H/8u?OC
Photon mapping could produce wrong GI on transparent surfaces; ybv< 1
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; NxK.q)tj6
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; <dBz]W
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; t 0p
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;