新功能 P#Z$+&)b)s
Build 1.50.RC4 (12 Jan 2007) /lC n^E6-
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New features: x>8=CiUE
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. 4nzUDeI3MG
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Modified features: lwIU|T<4
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; -)(HG)3
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; :(VD<"X
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; xV @X%E
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; _V^^%$
Distributed rendering can now be started as a BackBurner job; 0&E{[~Pv
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; b/5
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; @ {\q1J>
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; O+A/thI%*S
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; T B~C4H K=
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; .YKqYN?y4
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; xH!{;i
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; @JVax -N
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; gF+Uj( d
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); Dp4\rps
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; DS0c0lsx
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; >/k[6r5
VRayFur can now generate motion blur with more than 2 geometry samples; Sa7bl~p\
The irradiance map viewer will print out the progress of merging irradiance maps; -\xNuU
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; Li)rs<IX;m
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; [Zc8tE2oN
The "Save maps per frame" option has been removed from the GI rollout; w6(E$:#d
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; hF|N81T
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Known issues: ~Ry?}5&:
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; r&6X|2@
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Bug fixes: C],"va
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); W
!TnS/O_1
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ?Vg251-H
Problems with 2D displacement (RC3 bug); KWwEK]
Automatically created VRaySky did not have a name; x -CTMKX
Horizontal scrolling problems with the V-Ray messages window; o3C7JG
VRayOverrideMtl could cause 3dsmax to crash; D XFU~J*
Multi/subobject material inside a VRayBlendMtl etc. did not render; |7XPu
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; rBY)rUDd4
Some rare raycaster precision errors were fixed; I?y!d
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Starting/finishing rendering could be extremely slow in 3dsmax R9; l=+hs
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); `4GEq2%
Incorrect irradiance map density and texture sharpness when using camera clipping planes; mV~aZM0'
Missing files (textures/VRayProxies etc) were not always detected correctly; K14FY2"
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
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Standard materials with transparency did not render properly (RC3 bug); C_5o&O8Bc
No motion blur for ParticleFlow on 64-bit 3dsmax; z8VcV*6
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; &|]GTN`E
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); #3~ #`&
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; P]A~:Lj
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 5I`_SOa!
VRayBlendMtl did not list the blend textures as sub-anims; v.Vdjs
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; s!g06F
The parameters of VRayMtlWrapper did not have proper names in Track View; hD*83_S
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; u-/5&Endb
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; Jn\@wF9xd
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; Jx+e_k$gHO
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); n1Z*wMwC
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; LlF|VR&P.
Small rectangle area lights could produce artifacts for points lying close to the light plane; ^D]y<@01
Somewhat better memory management for proxies and dynamic meshes; s
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Crashes with VRayFur on animated objects when using motion blur; uQmtd
Incorrect environment color with several VRayLights in "dome" mode; Ly~s84k_po
"Crop" render mode with the V-Ray VFB did not work for animations; D,,$
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); )VM'^sV?
VRayBmpFilter did not always display its bitmap texture successfully; ']^_W0?=
VRayBmpFilter could produce invalid colors; @wTRoMHPQ
Photon mapping could produce wrong GI on transparent surfaces; !#TM%w
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; N
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Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; xN>+!&3%w
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; Aw,#oG {N
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;