Yc V~S#b U.F65KaKF a!K;8#xc 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ S%fBt?-Cm
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: 6 {Z\cwP)c
$bosGG + DIRT: fR-Dirt not updating sub mtls correctly, fixed
5Z,lWp2A + FILLET: fR-Fillet not updating sub mtls correctly, fixed
;#i$0~lRl + MSP: rare crash fixed
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+ CORE: problems with AB fixed
;/T-rVND + ARCH: problems with fast interpolate and animations fixed
BD-=y + CORE: some optimizations for blurry reflections/refractions
@EZONKT + AA: crash in adaptive AA sampler fixed
8|NJ(D-$ + GBUF: problems with velocity vectors fixed
b1]_e'jj + LIGHT: crash in light mtl fixed
8k^y.B + LIC: client lib update
X2YOD2<v + new client lib to fix runtime dll problems
a[g|APZz + LIC: switched to new client lib
(v:ek_ + MSP: 2 crash conditions fixed (rare occurance)
H<}eoU. + CORE: bug in texture pager fixed (black squares)
'a^tL[rLP1 + FILLET: problems with flickering edges fixed
oK:P@V6! + LUMA: problems with license checks fixed
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+ TEX: AGradient3D working with scanline now
}k0-?_Z=1 + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
A'QGTT + TEX: crash in texture pager fixed
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vr*xlC + CORE: added invalid color detection
)NmlV99q + CORE: black squares fixed
QsJW"4d + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
D *I;|.=u + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
<-B"|u + FTOON: problems with GI and REs fixed
&_/%2qs + CORE: LOD not working, fixed
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X + ARCH: problems with tangents and extreme blurries enhanced
!_-sTZ + ADV: enhancements to avoid problems with tangents and extreme blurries
R 4$Q3vcH + BOV: fixed crash with HDRI import with windows vista
tG2OVRx8u + CORE: problems with hairFX and animations fixed
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Cm + MTD: fixed min range for edge length
omv6_DdZ + ARCH: refraction affecting the alpha channel not working, fixed
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#!2 O(D5A?tv! 汉化已全部完成,正在进行基本的使用测试…… >PJtG]D
需要的朋友请密切关注偶的 Blog 和本贴…… H/Ec^Lc+_ ?l,
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