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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 =}0$|@pl  
Zy|u5J  
Build 1.50.00 final ^])s\a$  
=================== Oc-ia)v1G  
(hh^?  
New features: ^gkKk&~A5?  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; i^8w0H<-@v  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; ~qX wQ@  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; u$X =2u:P  
J4s`U/F  
Modified features: Wys$#pJ  
=== Core engine FC  
(*) Increased rendering speed for some types of scenes; D |fo:Xp,  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); O&}R  
Z_7TD)  
=== Installation ;F"Tu  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; ;iJ}[HUo  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); _X@ Q`d  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); A7eYKo q  
) q/brCq  
=== Lights and cameras $$*0bRfd4=  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; !!m GsgnW  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; u'gsIuRJ  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; pW>.3pj  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 5bsv05=e  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); IVeA[qA0  
(*) VRayLight has a "Cast shadows" option; `8TL*.9  
(*) VRayLight objects now produce accurate motion blur when animated; f917F.1 I  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; f9'dZ}B  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); cCIs~*D  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; maV*+!\  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; "\M3||.!  
u:,B&}j  
=== Disributed rendering (DR) cO-^#di  
(*) DR is now supported for Render-to-texture; <u  
(*) DR can now be started as a BackBurner job; '47E8PIJ|  
(*) Render slaves can be added on the fly to the distributed rendering; !{ORFd  
    (note: the servers must still first be added as DR servers list in the DR settings); 2 F ~SH  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); YCyh+%Q(  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; .;&4'ga4  
B5]nP .R  
=== Geometry }jg,[jw_"X  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; ;]2d%Qt  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; quFNPdP  
(*) VRayProxy objects display faster in the viewports; z~;@Mo"*f  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; s6I/%R3  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; ?C_Y2JY  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; :n oZ p:a  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; '^.3}N{Fo  
8ya|eJ]/L  
=== Materials and textures +)7h)uq  
(*) Added exclude list for material override in the Global Switches rollout; Y,X0x-  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; l D]?9K29  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; SdJkno  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; :tLMh08h  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; 49 1 1  
(*) VRayMtl has a new "hybrid" SSS model; F=$U.K~1?  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; u:\DqdlU`  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); Q% J!  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; S!7|vb*ko  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; 6$p6dmV|  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; NKRH>2,  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; 2QV|NQSl  
(*) VRayOverrideMtl has a shadow override option; @5TJ]=  
fb|lWEw5h.  
=== GI solutions i8` 0-  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; );ZxKGjc4  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;  x5W. 3*  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; l%MIna/Tp  
(*) The "Save maps per frame" option has been removed from the GI rollout; hN.{H:skL)  
&e1(|qax  
=== Render output lag%} ^  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; 33b 3v\N  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); hdx"/.s  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; DbvKpM H  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; @(LEuYq}  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; $qh?$a  
`'M}.q,k~  
=== Others ma(E}s  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; W\JwEb9Y  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;  K na  
(*) Added "Affect alpha" option to VRaySphereFade; 8!u8ZvbFG  
(*) VRaySphereFade works correctly with transparent objects; v6`TbIq%  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; [DO UIR9  
(*) The default value for the number of light cache passes is now 8; )Y@mL/_  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; ;33LuD<h.  
F~tT5?+  
Known issues: ]S#m o  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; ts3BmfR?  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; NRgNW1#  
P(#by{s  
Bug fixes: W4~:3 Sk  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); l.Qv9Ll|b  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; 1hn4YcHb  
(*) Problems with 2D displacement (RC3 bug); Q-g}{mFS  
(*) Automatically created VRaySky did not have a name; * vMNv  
(*) Horizontal scrolling problems with the V-Ray messages window; 8Vb.%f &I  
(*) VRayOverrideMtl could cause 3dsmax to crash; g:sn/Zug]  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; %@jL? u  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; 5 UQbd8  
(*) Some rare raycaster precision errors were fixed; "A6T'nOP  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; ] 3@.)  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); feH|sz`e  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; 1dy>a=W  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;  '9Hah  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; o`8dqP  
(*) Standard materials with transparency did not render properly (RC3 bug); .%pbKi `  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; K38A;=t9  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; pS3TD"p  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); AI|8E8h+D  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; 8$H_:*A?  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; $&@L[[xl  
(*) VRayBlendMtl did not list the blend textures as sub-anims; ~e ,D`Lv  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; 'n9<z)/,!  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; |,&5.|E 7  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; Yy$GfjJtL]  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; =Mb1)^m  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; 7g}lg8M  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); 0'giAA  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; P,2FH2Eyj  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; fgs){ Ng`  
(*) Somewhat better memory management for proxies and dynamic meshes; x:h0/f  
(*) Crashes with VRayFur on animated objects when using motion blur; *?zyF@K{%  
(*) Incorrect environment color with several VRayLights in "dome" mode; HAHv^  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; Z'P>sV  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); g:l5,j.K  
(*) VRayBmpFilter did not always display its bitmap texture successfully; qno8qF*  
(*) VRayBmpFilter could produce invalid colors; td:GZ %  
(*) Photon mapping could produce wrong GI on transparent surfaces; 1@&i ju5  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; _vQtV]  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 1Na*7|  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; ^xW u7q  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; BT|5"b}  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; ,_STt)  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; ?-40bb  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; 3?x4+ b  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; k<aKT?Ek>  
(*) Banding with very small spherical VRayLights; huMNt6P[  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; IO,ddVO  
(*) Problems with dome light and matte/shadow materials with GI on; 6`/nA4S4.  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; .T*K4m{b0  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; ZG=B'4W  
(*) Crash when rendering disconnected Particle Flow events; 0* G5Vd  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; wYZ"fusT  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; ls5s}X  
(*) In some cases VRayFur did not render properly; l[KFK%?  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; ~Wh} W((L  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; 1!u}~E_   
(*) Distortion map for VRayToon had no effect; F[q:jY  
(*) Light cache prefiltering ignored GI surface IDs; Mx ?{[zT"  
(*) VRayLight's appeared in reflections for objects excluded from the lights; w]Q0}Z  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; w28!Yj1Q  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; b;wf7~a*  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; wzX 1!?  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; 2ckAJcpEb/  
(*) Area VRayShadows with Box type did not respect the rotation of the light; EN lqoj1  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; owClnp9K  
(*) VRayFastSSS displayed black in the viewports; HGuY-f  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; gu+c7qe  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; |meo  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; )9~1XiS,  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; 7aH E:Dnwp  
Cm:&n|  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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