大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
=}0$|@pl Zy|u5J Build 1.50.00 final
^])s\a$ ===================
Oc-ia)v1G (hh^? New features:
^gkKk&~A5? (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
i^8w0H<-@v (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
~qXwQ@ (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
u$X =2u:P J4s`U/F Modified features:
Wys$#pJ === Core engine
FC (*) Increased rendering speed for some types of scenes;
D
|fo:Xp, (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
O&}R Z_7TD) === Installation
;F"Tu (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
;iJ}[HUo (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
_X@ Q`d (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
A7eYKo
q )q/brCq === Lights and cameras
$$*0bRfd4= (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
!!mGsgnW (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
u'gsIuRJ (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
pW>.3pj (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
5bsv05=e (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
IVeA[qA0 (*) VRayLight has a "Cast shadows" option;
`8TL*.9 (*) VRayLight objects now produce accurate motion blur when animated;
f917F.1I (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
f9'dZ}B (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
cCIs~*D (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
maV*+!\ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
"\M3||.! u:,B&}j === Disributed rendering (DR)
cO-^#di (*) DR is now supported for Render-to-texture;
<u (*) DR can now be started as a BackBurner job;
'47E8PIJ| (*) Render slaves can be added on the fly to the distributed rendering;
!{ORFd (note: the servers must still first be added as DR servers list in the DR settings);
2F ~SH (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
YCyh+%Q( (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
.;&4'ga4 B5]nP .R === Geometry
}jg,[jw_"X (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
;]2d%Qt (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
quFNPdP (*) VRayProxy objects display faster in the viewports;
z~;@Mo"*f (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
s6I/%R3 (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
?C_Y2JY (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
:n oZ
p:a (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
'^.3}N{Fo 8ya|eJ]/L === Materials and textures
+ )7h)uq (*) Added exclude list for material override in the Global Switches rollout;
Y,X0x- (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
l D]?9K29 (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
SdJkno (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
:tLMh08h (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
49 1 1 (*) VRayMtl has a new "hybrid" SSS model;
F=$U.K~1? (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
u:\DqdlU` (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
Q% J! (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
S!7|vb*ko (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
6$p6dmV| (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
NKRH>2, (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
2QV|NQSl (*) VRayOverrideMtl has a shadow override option;
@5TJ]= fb|lWEw5h. === GI solutions
i8`0- (*) The irradiance map viewer will print out the progress of merging irradiance maps;
);ZxKGjc4 (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
x5W.
3* (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
l%MIna/Tp (*) The "Save maps per frame" option has been removed from the GI rollout;
hN.{H:skL) &e1(| qax === Render output
lag%}^ (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
3 3b 3v\N (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
hdx"/.s (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
DbvKpM H (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
@ (LEuYq} (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
$qh?$a `'M}.q,k~ === Others
ma(E} s (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
W\J wEb9Y (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
K
na (*) Added "Affect alpha" option to VRaySphereFade;
8!u8ZvbFG (*) VRaySphereFade works correctly with transparent objects;
v6`TbIq% (*) VRayFur can now generate motion blur with more than 2 geometry samples;
[DO UIR9 (*) The default value for the number of light cache passes is now 8;
)Y@mL/_ (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
;33LuD<h. F~tT5?+ Known issues:
]S#m
o (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
ts3BmfR? (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
NRgNW1# P(#by{s Bug fixes:
W4~:3Sk (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
l.Qv9Ll|b (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
1hn4YcHb (*) Problems with 2D displacement (RC3 bug);
Q-g}{mFS (*) Automatically created VRaySky did not have a name;
* vMNv (*) Horizontal scrolling problems with the V-Ray messages window;
8Vb.%f&I (*) VRayOverrideMtl could cause 3dsmax to crash;
g:sn/Zug] (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
%@jL?u (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
5 UQbd8 (*) Some rare raycaster precision errors were fixed;
"A6T'nOP (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
]
3@.) (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
feH|sz`e (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
1dy>a=W (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
'9Hah (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
o`8dqP (*) Standard materials with transparency did not render properly (RC3 bug);
.%pbKi
` (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
K38A;=t9 (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
pS3TD"p (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
AI|8E8h+D (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
8$H_:*A? (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
$&@L[[xl (*) VRayBlendMtl did not list the blend textures as sub-anims;
~e,D`Lv (*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
'n9<z)/,! (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
|,&5.|E 7 (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
Yy$GfjJtL] (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
=Mb1)^m (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
7g}lg8M (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
0'giAA (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
P,2FH2Eyj (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
fgs){Ng` (*) Somewhat better memory management for proxies and dynamic meshes;
x:h0/f (*) Crashes with VRayFur on animated objects when using motion blur;
*?zyF@K{% (*) Incorrect environment color with several VRayLights in "dome" mode;
HAHv^ (*) "Crop" render mode with the V-Ray VFB did not work for animations;
Z'P>sV (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
g:l5,j.K (*) VRayBmpFilter did not always display its bitmap texture successfully;
qno8qF* (*) VRayBmpFilter could produce invalid colors;
td:GZ % (*) Photon mapping could produce wrong GI on transparent surfaces;
1@&i
ju5 (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
_vQtV] (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
1Na*7| (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
^x Wu7q (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
BT|5"b} (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
,_STt) (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
?-40bb (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
3?x4+b (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
k<aKT?Ek> (*) Banding with very small spherical VRayLights;
huMNt6P[ (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
IO,ddVO (*) Problems with dome light and matte/shadow materials with GI on;
6`/nA4S4. (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
.T*K4m{b0 (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
ZG=B'4W (*) Crash when rendering disconnected Particle Flow events;
0*G5Vd (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
wYZ"fusT (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
ls5s}X (*) In some cases VRayFur did not render properly;
l[KFK%? (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
~Wh}W((L (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
1!u}~E_ (*) Distortion map for VRayToon had no effect;
F[q:jY (*) Light cache prefiltering ignored GI surface IDs;
Mx?{[zT" (*) VRayLight's appeared in reflections for objects excluded from the lights;
w]Q0}Z (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
w28!Yj1Q (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
b;wf7~a* (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
wzX
1!? (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
2ckAJcpEb/ (*) Area VRayShadows with Box type did not respect the rotation of the light;
ENlqoj1 (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
owClnp9K (*) VRayFastSSS displayed black in the viewports;
HGuY-f (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
gu+c7qe (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
|meo (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
)9~1XiS, (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
7aH E:Dnwp Cm:&n|
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