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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 ."u-5r<O  
M$O*@])  
Build 1.50.00 final L93PDp4v  
=================== zFn!>Tqe  
|v'_Co0ki  
New features: dE`a1H%  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; wd 4]Z0;  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; mw[  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; >l!#_a  
yqY nd<K4  
Modified features: qt.G_fOz  
=== Core engine lVw77bZ  
(*) Increased rendering speed for some types of scenes; E6=JL$"  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); 2NNAsr}L  
c6;326aD q  
=== Installation nQ$4W  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; $wQkTx  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); 0c$0<2D%  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); U:a-Wi+  
x=/`W^t2  
=== Lights and cameras w`N|e0G@  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; Q?Y\WD  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; zE~{}\J  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; ;T9u$4 <  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; ({R-JkW: ;  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); |#&{`3$CG[  
(*) VRayLight has a "Cast shadows" option; yU e7o4Zm  
(*) VRayLight objects now produce accurate motion blur when animated; TjU g8k  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; SRUg2)d  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); k^JV37;bl  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; ;2NJkn9t  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; L,(H(GeX  
sDylSYq  
=== Disributed rendering (DR) K4r"Q*h  
(*) DR is now supported for Render-to-texture; PNSV?RT*pG  
(*) DR can now be started as a BackBurner job; lBYc(cr  
(*) Render slaves can be added on the fly to the distributed rendering; 4 8}\  
    (note: the servers must still first be added as DR servers list in the DR settings); ~]d3 f  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); hk +@ngh%  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; s`Y8 &e.Yr  
&F8N$H  
=== Geometry P 2j"L#%  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; w;p: 4`  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; gsSUmf1  
(*) VRayProxy objects display faster in the viewports; *(?tf{  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; y5p)z"  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; fFSQLtm?E  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; 1 m>x5Dbk!  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; 'Avp16zg  
5LkpfmR  
=== Materials and textures 03!!# 5iJ  
(*) Added exclude list for material override in the Global Switches rollout; 8F;r$i2  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; Wf}x"*  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; ` 465 H  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; 1p|h\H  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; ,P T5-9 m  
(*) VRayMtl has a new "hybrid" SSS model; 9iwSE(},  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; m,qMRcDF  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); dB=aq34l  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; U.kTdNSp  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; |_H{ B+.  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; 9?6]Z ag  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; q ?qpUPzD  
(*) VRayOverrideMtl has a shadow override option; pAY[XN  
op|:XLR5  
=== GI solutions h=7eOK]  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; t#eTn";  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (U GmbRf&  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; :8CYTEc  
(*) The "Save maps per frame" option has been removed from the GI rollout; l(fStpP  
2\'5LL3  
=== Render output 'C")X  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; 3v:c".O2O  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); U*R  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; Q*c |!< &e  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; Do\YPo_Mr  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; >_m4 idq1  
i(pevu  
=== Others KJ]ejb$  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; uV'w0`$y  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; tG"lI/  
(*) Added "Affect alpha" option to VRaySphereFade; 1r-#QuV#  
(*) VRaySphereFade works correctly with transparent objects; Pp9nilb_(  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; |vLlEN/S  
(*) The default value for the number of light cache passes is now 8; ~ ""?:  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; 9" RGf 1]  
e52y}'L  
Known issues: }K%y'D  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; V(LE4P 1  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; zs_^m1t1s  
8pQ:B/3=  
Bug fixes: [61T$.  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); ]PI|Xl  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; Oy `2ccQ#  
(*) Problems with 2D displacement (RC3 bug); 1D pRm(  
(*) Automatically created VRaySky did not have a name; ?[ts<Ltp  
(*) Horizontal scrolling problems with the V-Ray messages window; :le"FFfk  
(*) VRayOverrideMtl could cause 3dsmax to crash; h"-}BjL  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; $7 08\!  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; @fVCGV?'  
(*) Some rare raycaster precision errors were fixed; W97%12J3  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; Dn#GoDMJ[  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); u7Xr!d+wR  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; 7JedS  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; zJp@\Yo+  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; MZ8jL,a^  
(*) Standard materials with transparency did not render properly (RC3 bug); ^rDT+ x  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; '|\et aD  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; y,*>+xk,  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); -%U 15W;  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; `xhiG9mz~  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; eDm~B (G$  
(*) VRayBlendMtl did not list the blend textures as sub-anims; D{](5?$`|  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; buXPeIo^VM  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; R7L:U+*V"  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; l @hXQ/  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; "rjqDpH  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; hm%'k~  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); #nE%.k|R~  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; _)7dy2%{q  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; ]y'/7U+  
(*) Somewhat better memory management for proxies and dynamic meshes; KUdpOMYX  
(*) Crashes with VRayFur on animated objects when using motion blur; m[7i<'+S  
(*) Incorrect environment color with several VRayLights in "dome" mode; o@`& h} $  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; O?8^I<  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); |5wuYG  
(*) VRayBmpFilter did not always display its bitmap texture successfully; U}xQUFT|  
(*) VRayBmpFilter could produce invalid colors; E6SGK,f0D  
(*) Photon mapping could produce wrong GI on transparent surfaces; rSIb1zJ  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; ~RVx~hh  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;  H}NW?  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; @L%9NqE`O  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; D<[4}og&]  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; Y8I$J BO  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; #,O<E@E  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; 4WnB{9 i`I  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; o y! W$ ?6  
(*) Banding with very small spherical VRayLights; p+ymt P F  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; cO2 .gQo'  
(*) Problems with dome light and matte/shadow materials with GI on; >2 gemTy  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; )< ~1AL  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; " *xQN "F  
(*) Crash when rendering disconnected Particle Flow events; 8#S|j BV  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; >R/^|hnJ  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; $kJvPwRO  
(*) In some cases VRayFur did not render properly; F]3iL^v  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; \>w[#4`m  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; OWCd$c_(  
(*) Distortion map for VRayToon had no effect; ^;GJ7y&,d  
(*) Light cache prefiltering ignored GI surface IDs; 0@1AH<  
(*) VRayLight's appeared in reflections for objects excluded from the lights; ghJ81  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; RX:\@c&  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; =PyU9C-@  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; ?s(%3_h  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; ~f 2H@#  
(*) Area VRayShadows with Box type did not respect the rotation of the light; :{%6< j  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; =ji p* E^  
(*) VRayFastSSS displayed black in the viewports; g^"",!J/  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; z?_c:]D  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; wH~Q4)#=o  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; {<ymL}  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; "jmi "O*  
GIsXv 2  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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