大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
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`Z1 Build 1.50.00 final
<Pnz$nH:e ===================
fep8hf B; 0XzrzT"& New features:
c $fYK (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
N?3BzI%? (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
X+%5q =N (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
GF/!@N isR)^fI| Modified features:
84f~.45 === Core engine
%NH{%K, (*) Increased rendering speed for some types of scenes;
^V?W'~ (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
K)&oDwk :$f9(f& === Installation
;56mkP (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
&fRZaq'2R (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
B4RP~^ (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
mIYM+2p f}ES8Hh[ === Lights and cameras
@A1Ohl (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
Z9p`78kYyh (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Bxf]Lu,\U@ (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
c0.? d] (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
Nu4PY@m]C (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
"]kq,j^] (*) VRayLight has a "Cast shadows" option;
x~n]r[!L (*) VRayLight objects now produce accurate motion blur when animated;
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^K^ZZ (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
4H@K?b` (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
4)z*Vux (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
,4Qct=%L_ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
'E_~> !v?WyGbUg === Disributed rendering (DR)
6[S-%|f (*) DR is now supported for Render-to-texture;
&A)u!l Ue (*) DR can now be started as a BackBurner job;
:Lh`Q"a (*) Render slaves can be added on the fly to the distributed rendering;
~F^7L5d}C (note: the servers must still first be added as DR servers list in the DR settings);
%Z!3[.%F (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
`71(wf1q[f (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
344E4F"ph (\*+HZ`(Uu === Geometry
jPA^SxM (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
6o=Q;Mezl (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
apw/nhQ.[ (*) VRayProxy objects display faster in the viewports;
JH`oa1b (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
#-9@*FFL, (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
AroYDR,3+ (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
i27KuPjC (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
qJq!0F a`_w9r+v === Materials and textures
W'}^m*F (*) Added exclude list for material override in the Global Switches rollout;
=5u;\b>* (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
\z[L= (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
a
n,$Z,G#K (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
G[ gfD\ (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
CN!~(1v (*) VRayMtl has a new "hybrid" SSS model;
0p[-M`D (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
c'&\[b(m (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
}e0>Uk`[ (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
PpWdZ (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
#Pe|}!)u (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
=q?s B]n (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
C[Nh>V7= (*) VRayOverrideMtl has a shadow override option;
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CT #Z1
<lAy === GI solutions
S9lT4 (*) The irradiance map viewer will print out the progress of merging irradiance maps;
C jZIBMGc (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
b3l~wp6> (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
re@;6o (*) The "Save maps per frame" option has been removed from the GI rollout;
(%SKTM VX]Ud\( === Render output
,^@z;xF (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
{q.|UCg[L (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
"`Y.5. (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
~w"e 2a (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
H-jxH,mJmW (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
U)] }EgpF rL|9Xru === Others
5m9;'SF (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
r;SOAucX (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
V~]&1 (*) Added "Affect alpha" option to VRaySphereFade;
OEhDRU%k (*) VRaySphereFade works correctly with transparent objects;
ie}?}s (*) VRayFur can now generate motion blur with more than 2 geometry samples;
`Tc"a_p9t (*) The default value for the number of light cache passes is now 8;
~=gpn|@b (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
A?"/ >LM H -t" Z} Known issues:
%6E:SI4 (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
hFMT@Gy (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
J7p?9 b_']S0$c\ Bug fixes:
yeIcQ% (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
RKb ( (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
. H9a (*) Problems with 2D displacement (RC3 bug);
@6%o0p9zz (*) Automatically created VRaySky did not have a name;
8y'.H21:; (*) Horizontal scrolling problems with the V-Ray messages window;
|nmt /[ (*) VRayOverrideMtl could cause 3dsmax to crash;
o "1X8v (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
A$-\Er+f (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
:(#5%6F (*) Some rare raycaster precision errors were fixed;
*{dMo,.eI (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
`&i\q=u+ (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
4P^CqD&i (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
6&_K; (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
f47dB_{5f. (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
0}N"L ml (*) Standard materials with transparency did not render properly (RC3 bug);
hkx (r5o (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
WkDXWv\{,{ (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
^J)0i_RS (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
pyp0SGCM: (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
$ EexNz (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
z@v2t>@3k (*) VRayBlendMtl did not list the blend textures as sub-anims;
t"P:}ps{? (*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
e?+&2zMq (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
RO[6PlrRN (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
%H4>k#b@$ (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
1AQy8n*
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
^.c<b_(=h (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
U04&z 91" (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
t&~*!w!+jH (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
eVj7%9 (*) Somewhat better memory management for proxies and dynamic meshes;
U#|6n , (*) Crashes with VRayFur on animated objects when using motion blur;
Z=oGyA (*) Incorrect environment color with several VRayLights in "dome" mode;
I.it4~]H (*) "Crop" render mode with the V-Ray VFB did not work for animations;
`eeA,K_ (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
"[0.a\ d< (*) VRayBmpFilter did not always display its bitmap texture successfully;
/!fJ`pu! (*) VRayBmpFilter could produce invalid colors;
w-3Lw< (*) Photon mapping could produce wrong GI on transparent surfaces;
+
]iK^y-.r (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
L%+mD$@u (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
@M"(
r"ab (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
ij1YV2v (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
jB`:(5%RO (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
MG~bDM4 (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
6";
ITU^v (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
eD7qc1*G (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
LqNyi (*) Banding with very small spherical VRayLights;
Hg$7[um (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
$Ggnn# (*) Problems with dome light and matte/shadow materials with GI on;
.R
l7,1\ (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
=-,'LOE (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
3_`)QYU' (*) Crash when rendering disconnected Particle Flow events;
Cc;8+Z=a?G (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
yDWBrN._ (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
bwj{5-FU (*) In some cases VRayFur did not render properly;
xaVn.&Wl (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
1vxQ`) a (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
%M))Ak4~a (*) Distortion map for VRayToon had no effect;
-*i_8` (*) Light cache prefiltering ignored GI surface IDs;
2pU'&8 (*) VRayLight's appeared in reflections for objects excluded from the lights;
vbd)L$$20+ (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
*8po0s (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
VBw5[ (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
L#uU.U= (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
&0tW{-Hv" (*) Area VRayShadows with Box type did not respect the rotation of the light;
EwkSUA>Tm (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
5bAdF'~ (*) VRayFastSSS displayed black in the viewports;
9}m?E<6& (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
{Dk!<w I) (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
euVDrJ^ (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
V7r_Ubg@K (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
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