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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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中国汉化网提醒您:

地址如下:http://www.51render.com/
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 :lfUVa{HN  
vyA `Z1  
Build 1.50.00 final <Pnz$nH:e  
=================== fep8hf B;  
0XzrzT"&  
New features: c$fYK  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; N?3BzI%?  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; X+%5q =N  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; GF/!@N  
isR)^fI|  
Modified features: 84f~.45  
=== Core engine %NH{%K,  
(*) Increased rendering speed for some types of scenes; ^V?W'~  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); K)&oDwk  
:$f9(f&  
=== Installation ;56mkP  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; &fRZaq'2R  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); B 4RP~^  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); m IYM+2p  
f}ES8 Hh[  
=== Lights and cameras @A1Ohl  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; Z9p`78kYyh  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; Bxf]Lu,\U@  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; c 0.? d]  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; Nu4PY@m]C  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); "]kq,j^]  
(*) VRayLight has a "Cast shadows" option; x~n]r[!L  
(*) VRayLight objects now produce accurate motion blur when animated; 5hg ^K^ZZ  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 4H@K?b`  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); 4) z*Vux  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; ,4Qct=%L_  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; 'E_~>  
!v?WyGbUg  
=== Disributed rendering (DR) 6[S-%|f  
(*) DR is now supported for Render-to-texture; &A)u!l Ue  
(*) DR can now be started as a BackBurner job; :Lh`Q"a  
(*) Render slaves can be added on the fly to the distributed rendering; ~F^7L5d}C  
    (note: the servers must still first be added as DR servers list in the DR settings); %Z!3[.%F  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); `71(wf1q[f  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; 344E4F"ph  
(\*+HZ`(Uu  
=== Geometry jPA^SxM  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 6o=Q;Mezl  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; apw/nhQ.[  
(*) VRayProxy objects display faster in the viewports; JH`oa1 b  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; #-9@*FFL,  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; AroYDR,3+  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; i2 7KuPjC  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; qJq!0F  
a`_w9r+v  
=== Materials and textures W'}^m*F  
(*) Added exclude list for material override in the Global Switches rollout; =5u;\b>*  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; \z[L=  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; a n,$Z,G#K  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; G[ gfD\  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; CN!~(1v  
(*) VRayMtl has a new "hybrid" SSS model; 0p[-M`D  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; c'&\[b(m  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); }e0>Uk`[  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;  PpWdZ  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; #Pe|}!)u  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; =q?sB]n  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; C[Nh>V7=  
(*) VRayOverrideMtl has a shadow override option; <z R CT  
#Z1 <lAy  
=== GI solutions S9lT4  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; CjZIBMGc  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; b3l~wp6>  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;  re@;6o  
(*) The "Save maps per frame" option has been removed from the GI rollout; (%SKTM  
VX]Ud\(  
=== Render output , ^@z;xF  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; {q.|UCg[L  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); "`Y.5.  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; ~w"e 2a  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; H-jxH,mJmW  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; U)] }EgpF  
rL|9Xru  
=== Others 5m9;'SF  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; r;SOAucX  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; V~]&1  
(*) Added "Affect alpha" option to VRaySphereFade; OEhDRU%k  
(*) VRaySphereFade works correctly with transparent objects; ie}?}s  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; `Tc"a_p9t  
(*) The default value for the number of light cache passes is now 8; ~=gpn|@b  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; A?"/ >LM  
H-t"Z}  
Known issues: %6E:SI 4  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; hFMT@Gy  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;  J7p?9  
b_']S0$c\  
Bug fixes: yeIc Q%  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); RKb (  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; . H9a  
(*) Problems with 2D displacement (RC3 bug); @6%o0p9zz  
(*) Automatically created VRaySky did not have a name; 8y'.H21:;  
(*) Horizontal scrolling problems with the V-Ray messages window; |nmt /[  
(*) VRayOverrideMtl could cause 3dsmax to crash; o "1X8v  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; A$-\Er+f  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; :(#5%6F  
(*) Some rare raycaster precision errors were fixed; *{dMo,.eI  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; `&i\q=u+  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); 4P^CqD&i  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; 6&_K;  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; f47dB_{5f.  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 0}N"L ml  
(*) Standard materials with transparency did not render properly (RC3 bug); hkx(r5o  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; WkDXWv\{,{  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; ^J)0i_RS  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); pyp0SGCM:  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; $ EexNz  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; z@v2t>@3k  
(*) VRayBlendMtl did not list the blend textures as sub-anims; t"P:}ps{?  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; e?+&2zMq  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; RO[6PlrRN  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; %H4>k#b@$  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; 1AQy 8n*  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; ^.c<b_(=h  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); U04&z 91"  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; t&~*!w!+jH  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; eV j7%9  
(*) Somewhat better memory management for proxies and dynamic meshes; U#|6n ,  
(*) Crashes with VRayFur on animated objects when using motion blur; Z=oGyA  
(*) Incorrect environment color with several VRayLights in "dome" mode; I.it4~]H  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; `eeA,K_  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); "[0.a\ d<  
(*) VRayBmpFilter did not always display its bitmap texture successfully; /!fJ`pu!  
(*) VRayBmpFilter could produce invalid colors; w-3Lw<  
(*) Photon mapping could produce wrong GI on transparent surfaces; + ]iK^y-.r  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; L%+mD$@u  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; @M"( r"ab  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; ij1YV2v  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; jB`:(5%RO  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; MG~bDM4  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; 6"; ITU^v  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; eD7qc1*G  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; LqNyi   
(*) Banding with very small spherical VRayLights; Hg$7[um  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; $ Ggnn#  
(*) Problems with dome light and matte/shadow materials with GI on; .R l7,1\  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; =- ,'LOE  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; 3_`)QYU'  
(*) Crash when rendering disconnected Particle Flow events; Cc;8+Z=a?G  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; yDWBrN._  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; bwj{5-FU  
(*) In some cases VRayFur did not render properly; xaVn.&Wl  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; 1vxQ`)a  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; %M))Ak4 ~a  
(*) Distortion map for VRayToon had no effect; -*i_8`  
(*) Light cache prefiltering ignored GI surface IDs; 2pU'&8  
(*) VRayLight's appeared in reflections for objects excluded from the lights; vbd)L$$20+  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; *8po0s  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; VBw 5[  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; L#uU. U=  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; &0tW{-Hv"  
(*) Area VRayShadows with Box type did not respect the rotation of the light; EwkSUA>Tm  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; 5bAdF'~  
(*) VRayFastSSS displayed black in the viewports; 9} m?E<6&  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; {Dk!<w I)  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; euVDrJ^  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; V7r_Ubg@K  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; 2l+L96  
x,.=VB  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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