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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 7evE;KL  
wrac\.  
Build 1.50.00 final PG&@.KY  
=================== v?-pAA)ht  
5?kF'yksR  
New features: 8`U5/!6fu  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; $X9-0-  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; 0p*(<8D}  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; Ip4CC'  
w2@ `0  
Modified features: CJ {?9z@$.  
=== Core engine vp[~%~1(  
(*) Increased rendering speed for some types of scenes; T&tCXi  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); }ytc oIuLf  
y4C_G?  
=== Installation X%h1r`h&  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 1Ty{k^%  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); B&0-~o3WP  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); 7M<7^)9  
;k9s@e#a  
=== Lights and cameras Y(m/E.h.~  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; ${8 1~  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; C8m8ys  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; 3G~ T_J&  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; THi*'D/  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); HH&`f3  
(*) VRayLight has a "Cast shadows" option; :K#'?tH  
(*) VRayLight objects now produce accurate motion blur when animated; 4l@*x^F  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; od"Oq?~/t  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); =nh/w#  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; *T$`5|  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; frWw-<HoI  
I8d#AVF2  
=== Disributed rendering (DR) v/ dSz/<]  
(*) DR is now supported for Render-to-texture; w^s|YF=c  
(*) DR can now be started as a BackBurner job; B<SuNbR  
(*) Render slaves can be added on the fly to the distributed rendering; h2# G  
    (note: the servers must still first be added as DR servers list in the DR settings); +!\$SOaR{  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); Kr3L~4>  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; _w/w~;7  
R#eY@N}\  
=== Geometry 3qR%Mf'  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; d #9 \]Ul&  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; y=_8ae}aD~  
(*) VRayProxy objects display faster in the viewports; E96FwA5  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; 5TqB&GP0  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;  pbM~T(Y8  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; {gT2G*Ed^Z  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; ;WxE0Q:!~  
lcR53X  
=== Materials and textures CBz$N)f  
(*) Added exclude list for material override in the Global Switches rollout; q ^NI  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; is @8x!c  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; </~!5x62Oy  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; *\ZK(/V  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; s3?pv  
(*) VRayMtl has a new "hybrid" SSS model; RS'!>9I  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; vZ3/t8$*  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); Hq=5/N  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; Ovu!G q  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; F#d`nZ=M  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; ^W}(]jL  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; a?&{eMEe}  
(*) VRayOverrideMtl has a shadow override option; (`%$Aa9J  
T#&tf^;  
=== GI solutions L<8:1/d\  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; Y [8~M8QX  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; `yiw<9yp2  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; Buazm3q8H  
(*) The "Save maps per frame" option has been removed from the GI rollout; =/_tQR~  
19V  
=== Render output +v$,/~$tI  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; 9WE_9$<V  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); jV:Krk6T<  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; !aylrJJ  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; 3RSiu}  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; w0`aW6t#  
yWsJa)e3*@  
=== Others |ATz<"q>  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; >b6!*Lrhs  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; Q7<_> )e^  
(*) Added "Affect alpha" option to VRaySphereFade; fgzkc"ReK  
(*) VRaySphereFade works correctly with transparent objects; 2;!,:bFb  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; jY: )W*TXt  
(*) The default value for the number of light cache passes is now 8; G6l:El&  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; !|\$|m<n  
osBwX.G'l  
Known issues: T4 :UJj}  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; n\X'2  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; 4Z'/dI`  
%MA o<,ha  
Bug fixes: H K]-QTEn  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); !+<OED=qe  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; -k4w$0)  
(*) Problems with 2D displacement (RC3 bug); nM=5L:d  
(*) Automatically created VRaySky did not have a name; C[4{\3\Va  
(*) Horizontal scrolling problems with the V-Ray messages window; V:YN!  
(*) VRayOverrideMtl could cause 3dsmax to crash; ZqONK^  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; %>)HAx `  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; d ynq)lf  
(*) Some rare raycaster precision errors were fixed; NZ|(#` X  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; 006 qj.  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); 2#i*'.  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; uV|%idC  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; N=vb*3ECg  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; u&E$(  
(*) Standard materials with transparency did not render properly (RC3 bug); ~zd+M/8  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; fPpFAO  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; ,UveH` n-  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); cns~)j~  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; o8ERU($/  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; ]lgI Q;r  
(*) VRayBlendMtl did not list the blend textures as sub-anims; _!K@( dl  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; bC SgdK  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; (p1}i::Y8  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; HX`>" ?{  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; k@Q>(`  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; M&h`uO/[  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); tB<2mjg  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; (oG-h"^/  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; bkSI1m3  
(*) Somewhat better memory management for proxies and dynamic meshes; 8j^3_lD  
(*) Crashes with VRayFur on animated objects when using motion blur; 9bb 5?b/  
(*) Incorrect environment color with several VRayLights in "dome" mode; Y)](jU%o  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; })TXX7[h  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); rE5q BEh  
(*) VRayBmpFilter did not always display its bitmap texture successfully; G@+AB*Eu  
(*) VRayBmpFilter could produce invalid colors; t)n}S;iD  
(*) Photon mapping could produce wrong GI on transparent surfaces; G8hq;W4@]/  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; %.mHV7c)%  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; OLh QS_D  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; X ^\kI1  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; W:TF8Onw  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; |h{#r7H0  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; xZ.c@u6:  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; |`c=`xK7'  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; =c1t]%P,  
(*) Banding with very small spherical VRayLights; 8Z1pQx-P2C  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; %Tvy|L ,  
(*) Problems with dome light and matte/shadow materials with GI on; 6d%'>^`(o-  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; #nS[]UbwZ  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; W%.ou\GN^t  
(*) Crash when rendering disconnected Particle Flow events; Ad'b{C%  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ;xMieqz  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; 'D1Sm&M2%e  
(*) In some cases VRayFur did not render properly; m=.}}DcSs  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; $4Ko  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; n"P29"  
(*) Distortion map for VRayToon had no effect; Bx&F*a;5  
(*) Light cache prefiltering ignored GI surface IDs; z')zV oW,  
(*) VRayLight's appeared in reflections for objects excluded from the lights; LG6k KG  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; u>U4w68  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; F A#?+kd  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; +&:?*(?Q  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; y!;PBsU%Sx  
(*) Area VRayShadows with Box type did not respect the rotation of the light; HvSYE[Zt|  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; @uaf&my,P  
(*) VRayFastSSS displayed black in the viewports; {ylhh%t4hi  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; 3{;W!/&>  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; G',*"mZQ[  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; AvNU\$B4aG  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; |8s)kQ4$  
.;'3Roi  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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