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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 4r(0+SO  
m!7%5=Fc  
Build 1.50.00 final %u!=<yn'  
=================== uHU@j(&c  
m(8Tup|  
New features: 7}&:07U  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; oz&`3`  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; BAQ-1kSz  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; CNN9a7  
$e+sqgU  
Modified features: B[Lm}B[  
=== Core engine 9w-\K]  
(*) Increased rendering speed for some types of scenes; &D3]O9a0;  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); @bg9 }Z%\h  
`N\ ^JAGW  
=== Installation h,{Q%sqO  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; "VZ1LVI  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); 'OnfU{Ai  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); [-\Y?3  
$5pCfW8>  
=== Lights and cameras TKnWhB/J  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; hJM& rM7  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; rf0Z5.  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; eC5*Q=ai,  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 4.,EKw3  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); +Q+O$-a <  
(*) VRayLight has a "Cast shadows" option; 1]If< <  
(*) VRayLight objects now produce accurate motion blur when animated; B?%u< F  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; c';~bYZ  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); Lc~m`=B  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; Fizrsr 6%  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; Kyh6QA^  
Ij(dgY  
=== Disributed rendering (DR) g/C 7wc  
(*) DR is now supported for Render-to-texture; Vu(NP\Wm  
(*) DR can now be started as a BackBurner job; %ZoJu  
(*) Render slaves can be added on the fly to the distributed rendering; vGyQ306  
    (note: the servers must still first be added as DR servers list in the DR settings); lB27Z}   
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); 7ZI{A*^vB  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; qt OuA  
`G":y[Q  
=== Geometry AkW,Fp1e  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; L\ysy2E0  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; `_vPElQXZ#  
(*) VRayProxy objects display faster in the viewports; ZS:[ZehF  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; =x w:@(]{  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; 5M\0t\uEn  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; `*CoVx~fk  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; TJ>YJ D  
6Hc25NuQZ  
=== Materials and textures sUF5Y q:9  
(*) Added exclude list for material override in the Global Switches rollout; :x q^T  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; b<fN,U< k  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; q&ed4{H<  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; *y"|/_ *  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; 8Pom^QopK  
(*) VRayMtl has a new "hybrid" SSS model; X pXhg*}K  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; + $~HRbo  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); IsL=DV/  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; _}Gs9sHr0K  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; [0+5 Gx  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; y(#F&^|  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; ,@gDY9Q3r/  
(*) VRayOverrideMtl has a shadow override option; X>jwjRK $  
a-TsD}'X  
=== GI solutions m4P=,=%  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; y+iuA@WCv  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; Ll&5#q  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; M/sqOhg  
(*) The "Save maps per frame" option has been removed from the GI rollout; J>Rt2K  
u&I~%s  
=== Render output vrW9<{  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; &FvNz  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); qaGIU`}:$A  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; r@<;  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; LP)mp cQ  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; zB]T5]  
>a-+7{};  
=== Others 'IW+"o  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; zXf+ieo  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; Gf]s?J^a  
(*) Added "Affect alpha" option to VRaySphereFade; q(p0#Mk,E  
(*) VRaySphereFade works correctly with transparent objects; i:8^:(i  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; l?1!h2z%  
(*) The default value for the number of light cache passes is now 8; M>J ADt_]  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; TxCQGzqe  
E\*",MGL  
Known issues: G([vy#p  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; _Lb& 2 PAG  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; Z%{f[|h9}  
wqOhJYc  
Bug fixes: ZtLn*M  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); `~]ReJ!X%  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; *n'x S L  
(*) Problems with 2D displacement (RC3 bug); Q8q_w2s,  
(*) Automatically created VRaySky did not have a name; 6v#G'M#r  
(*) Horizontal scrolling problems with the V-Ray messages window; dSZ#,Ea"  
(*) VRayOverrideMtl could cause 3dsmax to crash; eFI4(Y  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; j2Y(Q/i  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; ACYn87tq  
(*) Some rare raycaster precision errors were fixed; 3@?YTez#  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; Oha g%<1#  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); @EZONKT  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; hY 2PV7"[;  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; tlgvBRH>  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;  7~nCK  
(*) Standard materials with transparency did not render properly (RC3 bug); ]/Qy1,  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; ok2~B._+;  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; _ng =5  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); TF-Ty  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; 8I0T u  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 8 {]Gh 0+  
(*) VRayBlendMtl did not list the blend textures as sub-anims; 7O{O')o!  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; |;m`874  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; u7P+^A97L_  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; I''R\B p  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; L2.`1Aag  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; ~!:Sp_y  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); )1nCw  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; 3u0<v%Qi  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; "E)++\JL  
(*) Somewhat better memory management for proxies and dynamic meshes; W({TC  
(*) Crashes with VRayFur on animated objects when using motion blur; ?t0zsq  
(*) Incorrect environment color with several VRayLights in "dome" mode; hdr}!w V  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; G9n /S=R?  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); cP@F #!2  
(*) VRayBmpFilter did not always display its bitmap texture successfully; FL#g9U>  
(*) VRayBmpFilter could produce invalid colors; SQt|(r)  
(*) Photon mapping could produce wrong GI on transparent surfaces; }x?H ~QQT  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; -M:hlwha  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; YF! &*6m  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; =l8!VJa  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; LGo2^Xx  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; lbB.*oQ  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; NDRW  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; &gA6+b'  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; ntj`+7mw  
(*) Banding with very small spherical VRayLights; vQK n=  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; KbwTj*k[  
(*) Problems with dome light and matte/shadow materials with GI on; E[jXUOu-  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; Jt2,LL:G  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; aFRTNu/r  
(*) Crash when rendering disconnected Particle Flow events; 83KfM!w  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; N>d|A]zH  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; Kajkw>z  
(*) In some cases VRayFur did not render properly; JsmbW|t^  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; @72x`&|I?u  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; '8 )Wd"[  
(*) Distortion map for VRayToon had no effect; wVgi+P  
(*) Light cache prefiltering ignored GI surface IDs; 44|deE3Z  
(*) VRayLight's appeared in reflections for objects excluded from the lights; $d'CBsu|<  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; IWAj Mwo  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; z*6$&sS\>  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; W|;nJs:e  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; za,6 du6  
(*) Area VRayShadows with Box type did not respect the rotation of the light; @. "q  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; /sy-;JDnsu  
(*) VRayFastSSS displayed black in the viewports; z~F37]W3[  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; F y b[{"  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; >yX/+p_  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; O{~KR/  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; > 84e`aGE  
=tq1ogE  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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