大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
W#0pFofXw e}}xZ%$4| Build 1.50.00 final
z0Gh |N@) ===================
W~Mj6c~S" $-
#M~eZv New features:
D9c8#k9Y. (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
$K8ZxH1z@ (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
M* QqiE (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
2@ACmh |2c '0Ibu Modified features:
]Wv\$JXI === Core engine
Cg21-G. (*) Increased rendering speed for some types of scenes;
rxCuV (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
59T:{d;~ rmR7^Ycv/ === Installation
R0\E?9P (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
Ql\{^s+ (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
a*S4rq@ (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
^i#q{@g {b+!0[ === Lights and cameras
vVZ@/D6w (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
\nPa>2r (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Cq/*/jBM (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
S1;#58 (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
:)?w2'O (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
6#.z:_ (*) VRayLight has a "Cast shadows" option;
nP4jOq*H (*) VRayLight objects now produce accurate motion blur when animated;
O\B_=KWDO (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
p^7ZFUP (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
[|xHXcW (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
TQ.d|{B[ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
R.*KaCA D*DCMMp=0 === Disributed rendering (DR)
.& B_\* (*) DR is now supported for Render-to-texture;
AAxY{Z-4 (*) DR can now be started as a BackBurner job;
$^y6>@~ (*) Render slaves can be added on the fly to the distributed rendering;
[F*t2 -ta (note: the servers must still first be added as DR servers list in the DR settings);
{Z3B#,V(g (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
j$n[;\]n (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
C5\bnk{ }aRV)F === Geometry
Gyk>5Q}} (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
88$G14aXEk (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
"$;=8O5O (*) VRayProxy objects display faster in the viewports;
,i;kAy) (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
"gfy6m (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
;m,lS_[c (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
@AvXBMq| (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
P)XkqOGpT9 M3Q#=yy$D$ === Materials and textures
P>z k (*) Added exclude list for material override in the Global Switches rollout;
vtc} )s\ (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
x#|=.T (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
U59uP
7n (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
/XjIm4EN (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
y/K% F,WMf (*) VRayMtl has a new "hybrid" SSS model;
JUok@6 (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
jJg9M'@2! (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
/ZlW9| (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
w6y?D< (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
E1_FK1*V; (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
v1?P$f*g (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
^2[0cne (*) VRayOverrideMtl has a shadow override option;
1 b+B 0I* ^VGZ === GI solutions
, d ?4"8_ (*) The irradiance map viewer will print out the progress of merging irradiance maps;
Jxi>1 (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
~j" aJ / (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
>^ 0JlL`XG (*) The "Save maps per frame" option has been removed from the GI rollout;
B 9KY$^J h ^g"FSzP === Render output
PA5ET@mD (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
2x{@19w)C (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
aCcBmc (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
1el?f> (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
Yr-a8aSTE5 (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
E^zgYkZO xY(+[T!OF === Others
Nt,)5_K < (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
x=Qy{eIe (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
( t#w@< (*) Added "Affect alpha" option to VRaySphereFade;
9"52b9U (*) VRaySphereFade works correctly with transparent objects;
{/uBZ( (*) VRayFur can now generate motion blur with more than 2 geometry samples;
DQP#h5O (*) The default value for the number of light cache passes is now 8;
>/;\{IG
Wn (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
pRx^O
F(3 >aW|W!. Known issues:
Dx$74~2e (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
$_k'!/5 (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
%1gJOV Kv:U QdnU[ Bug fixes:
bR?-B>EB (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
7loCb4Hv (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
Qc;`nck (*) Problems with 2D displacement (RC3 bug);
B, xrZ s (*) Automatically created VRaySky did not have a name;
l~Kn-S{ (*) Horizontal scrolling problems with the V-Ray messages window;
T~s/@*y9 (*) VRayOverrideMtl could cause 3dsmax to crash;
E87/B%R (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
U(-9xp+ (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
75K~ebRr (*) Some rare raycaster precision errors were fixed;
(6u<w#u (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
Vyj>&"28 (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
JnhHV(H (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
uQ&&?j (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
.Y_RI&B!L (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
$LAaG65V (*) Standard materials with transparency did not render properly (RC3 bug);
'gUHy1p (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
I-kM~q_ (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
X^_,`H@ (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
"M7ry9dDH (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
o4Fh`?d} (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
5ez"B]&T (*) VRayBlendMtl did not list the blend textures as sub-anims;
m{pL<
g^M (*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
]!YzbvoR (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
Bf1GHnXv (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
hx)Ed (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
3(^9K2.s} (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
#%k5s?cP@ (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
LrF'Hd=O (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
m\1*/6oV (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
@#VxjXW^ (*) Somewhat better memory management for proxies and dynamic meshes;
e{=7,DRH< (*) Crashes with VRayFur on animated objects when using motion blur;
z+wV(i97 (*) Incorrect environment color with several VRayLights in "dome" mode;
J4`08, (*) "Crop" render mode with the V-Ray VFB did not work for animations;
jq.@<<j|$ (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
xBB:b\ (*) VRayBmpFilter did not always display its bitmap texture successfully;
yc%AkhX* (*) VRayBmpFilter could produce invalid colors;
sB7DF<91 (*) Photon mapping could produce wrong GI on transparent surfaces;
%NeKDE (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
y;<jE.7>
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
k9}im (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
F<'g6f (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
i]Kq (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
j1/J9F' (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
&2QN^)q (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
i}HF (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
>Pv%E (*) Banding with very small spherical VRayLights;
uX.Aq@j (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
QF%@MK0zC (*) Problems with dome light and matte/shadow materials with GI on;
f, ;sEV (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
{?5EOp~ (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
ENqJ9%sk7 (*) Crash when rendering disconnected Particle Flow events;
A`OU}'v?L (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
-sc@SoS (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
}r,k*I'K (*) In some cases VRayFur did not render properly;
:UScbPG (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
[8)Zhw$ (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
66z1_lA (*) Distortion map for VRayToon had no effect;
a<vCAFQ (*) Light cache prefiltering ignored GI surface IDs;
DoImWNLo (*) VRayLight's appeared in reflections for objects excluded from the lights;
n*_FC (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
U)c,ZxE (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
S{
*RF) (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
*!.'1J:YJ( (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
(( t8 (*) Area VRayShadows with Box type did not respect the rotation of the light;
1[B?nk (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
NCl={O9<j (*) VRayFastSSS displayed black in the viewports;
b`%/* (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
iyj&O" (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
2Uk$9s (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
e
`_ [+y (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
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