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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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中国汉化网提醒您:

地址如下:http://www.51render.com/
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 W#0pFofXw  
e}}xZ%$4|  
Build 1.50.00 final z0Gh |N@)  
=================== W~Mj6c~S"  
$- #M~eZv  
New features: D9c8#k9Y.  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; $K8ZxH1z@  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; M* QqiE  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; 2@ACmh  
|2c'0Ibu  
Modified features: ]Wv\$JXI  
=== Core engine Cg21-G .  
(*) Increased rendering speed for some types of scenes; rxCu V  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); 59T:{d;~  
rmR7^Ycv/  
=== Installation R0\E?9P  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; Ql\{^s+  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); a*S4rq@  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); ^i#q{@g  
{b+!0[  
=== Lights and cameras vVZ@/D6w  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; \nPa>2r  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; Cq/*/jBM  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; S1;#5 8  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; :)?w 2'O  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); 6#.z:_  
(*) VRayLight has a "Cast shadows" option; nP4jOq*H  
(*) VRayLight objects now produce accurate motion blur when animated; O\B_=KWDO  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; p^7ZFUP  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); [|xHXcW  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; TQ.d|{B[  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; R.*KaCA  
D*DCMMp=0  
=== Disributed rendering (DR) .& B_\*  
(*) DR is now supported for Render-to-texture; AAxY{Z-4  
(*) DR can now be started as a BackBurner job; $^y6>@~  
(*) Render slaves can be added on the fly to the distributed rendering; [F*t2 -ta  
    (note: the servers must still first be added as DR servers list in the DR settings); {Z3B#,V(g  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); j$n[; \]n  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; C5\bnk{  
 }aRV)F  
=== Geometry Gyk>5Q}}  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 88$G14aXEk  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; "$;=8O5O  
(*) VRayProxy objects display faster in the viewports; ,i;kAy)  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; "gfy6m  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; ;m,lS_[c  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; @AvXBMq|  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; P)XkqOGpT9  
M3Q#=yy$D$  
=== Materials and textures P>z k  
(*) Added exclude list for material override in the Global Switches rollout; vtc} )s\  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; x#|=.T  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; U59uP 7n  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; /XjIm4EN  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; y/K%F,WMf  
(*) VRayMtl has a new "hybrid" SSS model; JUok@6  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; jJg9M'@2!  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); /ZlW9|  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; w6y?D<  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; E1_FK1*V;  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; v1?P$f*g  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; ^2[0cne  
(*) VRayOverrideMtl has a shadow override option; 1b+ B  
0I* ^VGZ  
=== GI solutions , d ?4"8_  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; J xi>1  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; ~j" aJ /  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; >^ 0JlL`XG  
(*) The "Save maps per frame" option has been removed from the GI rollout; B9KY$^J  
h ^g"FSzP  
=== Render output PA 5ET@mD  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; 2x{@19w)C  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); aCcBmc  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; 1el?f>  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; Yr-a8aSTE5  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; E^zgYkZO  
xY(+[T!OF  
=== Others Nt,)5_K <  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; x=Qy{eIe  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; ( t#w@<  
(*) Added "Affect alpha" option to VRaySphereFade; 9"52b 9U  
(*) VRaySphereFade works correctly with transparent objects; {/uBZ(   
(*) VRayFur can now generate motion blur with more than 2 geometry samples; D QP#h5O  
(*) The default value for the number of light cache passes is now 8; >/;\{IG Wn  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; pRx^O F(3  
>aW|W!.  
Known issues: Dx$74~2e  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; $_k'!/5  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; %1gJOV  
Kv:UQdnU[  
Bug fixes: bR?-B>EB  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); 7loCb4Hv  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; Qc;`n ck  
(*) Problems with 2D displacement (RC3 bug); B, xrZs  
(*) Automatically created VRaySky did not have a name; l~Kn-S{  
(*) Horizontal scrolling problems with the V-Ray messages window; T~s/@*y9  
(*) VRayOverrideMtl could cause 3dsmax to crash; E87/B%R  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; U(-9xp+  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; 75K~ebRr  
(*) Some rare raycaster precision errors were fixed; (6u<w#u  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; Vyj>&"28  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); JnhHV(H  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; uQ&&? j  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; .Y_RI&B!L  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; $LAaG65V  
(*) Standard materials with transparency did not render properly (RC3 bug); 'gUHy1p  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; I-kM~q_  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; X^_,`H@  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); "M7ry9dDH  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; o4Fh`?d}  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 5ez"B]&T  
(*) VRayBlendMtl did not list the blend textures as sub-anims; m{pL< g^M  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; ]!YzbvoR  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; Bf1GHn Xv  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; hx)Ed  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; 3(^9K2.s}  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; #%k5s?cP@  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); LrF'Hd=O  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; m\1*/6oV  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; @#VxjXW^  
(*) Somewhat better memory management for proxies and dynamic meshes; e{=7,DRH<  
(*) Crashes with VRayFur on animated objects when using motion blur; z+wV(i97  
(*) Incorrect environment color with several VRayLights in "dome" mode; J4`08,  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; jq.@<<j|$  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); xBB:b\  
(*) VRayBmpFilter did not always display its bitmap texture successfully; yc%AkhX*  
(*) VRayBmpFilter could produce invalid colors; sB7DF<91  
(*) Photon mapping could produce wrong GI on transparent surfaces; %NeKDE  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; y;<jE.7>  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; k9}im  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; F<'g6 f  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; i]Kq  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; j1/J9F'  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; &2QN^)q  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; i}HF  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; >Pv%E  
(*) Banding with very small spherical VRayLights; uX.Aq@j  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; QF%@MK0zC  
(*) Problems with dome light and matte/shadow materials with GI on; f, ;sEV  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; {?5EOp~  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; ENqJ9%sk7  
(*) Crash when rendering disconnected Particle Flow events; A`OU} 'v?L  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; -sc@SoS  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; }r,k*I'K  
(*) In some cases VRayFur did not render properly; :UScbPG  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; [8)Zhw$  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; 66z1_ lA  
(*) Distortion map for VRayToon had no effect; a<vCAFQ  
(*) Light cache prefiltering ignored GI surface IDs; DoImWNLo  
(*) VRayLight's appeared in reflections for objects excluded from the lights; n*_FC  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; U)c,ZxE  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; S{ *RF)  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; *!.'1J:YJ(  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; (( t8  
(*) Area VRayShadows with Box type did not respect the rotation of the light; 1[B?nk  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; NCl={O9<j  
(*) VRayFastSSS displayed black in the viewports; b`%/ *  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; iyj&O"  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 2Uk$9s  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; e `_ [+y  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; odj|" ZK  
^WM)UZEBC  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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