中国汉化 - www.shanse8.com

直接加微信

鼠标放在右下面微信图标上,会弹出微信二维码

扫描二维码访问中国汉化官网移动版

成就您每时每刻您所需要的

扫一扫,加微信好友

可直接咨询与求助

-->

VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

  • 16555阅读
  • 49回复
离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
0F

中国汉化网提醒您:

地址如下:http://www.51render.com/
分享到
离线 lwb698
发表于: 2007-09-11 只看该作者
1F
大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 D}3cW2!9  
axt6u)4%7:  
Build 1.50.00 final C _ k_D  
=================== C&qDvvk  
;L MEU_  
New features: .oB'ttF1  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; jp\JwE  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; \ltErd-  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; 6-Vl#Lyb  
4l#T_y  
Modified features: =!Baz&#}  
=== Core engine :ok!,QN  
(*) Increased rendering speed for some types of scenes; co(fGp#!  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); {jCu9 ]c!  
 G> 5=`  
=== Installation <yb=!  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; Vtc)/OH  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); vX!dMJa0  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); ~6Ee=NaLzP  
8[{0X4y3  
=== Lights and cameras hr 6LB&d_  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; PSrt/y!  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; J 6d n~nPK  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; x4 A TK  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; s D8xH  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); ,BN}H-W\2  
(*) VRayLight has a "Cast shadows" option; hZF&PV5H  
(*) VRayLight objects now produce accurate motion blur when animated; PezWc18  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; |@n{tog+-  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); -QNMB4  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; A?Hjz%EcW  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; C?c-V,  
Exo`Z`m`U  
=== Disributed rendering (DR) Wg;TXs/  
(*) DR is now supported for Render-to-texture; e hB1`%@  
(*) DR can now be started as a BackBurner job; oG_'<5Bv>  
(*) Render slaves can be added on the fly to the distributed rendering; 'krMVC-  
    (note: the servers must still first be added as DR servers list in the DR settings); v'~nABYH  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); #dm@%~B{.  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; hO@v\@;r  
?g*T3S"  
=== Geometry f*&JfP  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 8'\,&f`Y  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; \6 0WP-s  
(*) VRayProxy objects display faster in the viewports; Q7aDl8Lxn  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; X@4d~6k?  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; HNyDWD)_  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; E4@fP] R+  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; `.-k%2?/  
@"7dk.|  
=== Materials and textures S_;:iC]B  
(*) Added exclude list for material override in the Global Switches rollout; F+9`G[  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; TB[2!ZW  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; X}FF4jE]D(  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; E4ee_`p  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; rAdcMFW  
(*) VRayMtl has a new "hybrid" SSS model; 6oBt<r?CJ  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; kYa' ] m  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); L%s""nP  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; x G"p .  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; 9'aR-tFun;  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; ;9sVWJJCw  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; TI&J>/z;$  
(*) VRayOverrideMtl has a shadow override option; >Cc$ P  
1S#bV} !  
=== GI solutions I2Q?7p  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; \MPy"uC  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (dZ&Af  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; QKQy)g  
(*) The "Save maps per frame" option has been removed from the GI rollout; GMI >$$<  
q[g^[~WM#  
=== Render output >cLZP#^\2E  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; ~C+T|  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); a r%Rr"  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; S8t9Ms: k  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; iLei-\w6y  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; " 8v  
BZsxf'eN'  
=== Others S7]cF5N  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; R lu;l  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; >FO=ioNY  
(*) Added "Affect alpha" option to VRaySphereFade; r\?*?sL  
(*) VRaySphereFade works correctly with transparent objects; XCY4[2*a>  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; es{ 9[RHK  
(*) The default value for the number of light cache passes is now 8; 5NK:94&JE  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; z;)% i f6  
TM9>r :j'  
Known issues: $vd._j&  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; %"tf`,d~3  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; lB3X1e9  
Wl{Vz  
Bug fixes: .(krB% N  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); LcXrD+ 1  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; s<{c?4T  
(*) Problems with 2D displacement (RC3 bug); "o`( kYSF  
(*) Automatically created VRaySky did not have a name; h6#  
(*) Horizontal scrolling problems with the V-Ray messages window; @#p4QEQA  
(*) VRayOverrideMtl could cause 3dsmax to crash; HO' HkVA  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; ~96"^%D  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; _=rXaTp  
(*) Some rare raycaster precision errors were fixed; aw~OvnX E  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; W[b/.u5z:  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); cWm.']  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; iS{)Tll}&  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; .UJk0%1  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; :x_l"y"  
(*) Standard materials with transparency did not render properly (RC3 bug); x9uA@$l^|  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; C~ >'pS6%5  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; ;$nK ^  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); hcej?W8j  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; uH`ds+Hp  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; "5{\0CfS  
(*) VRayBlendMtl did not list the blend textures as sub-anims; ]J~5{srq:  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; &%^[2^H8"  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; O'(qeN<^w  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; w+}KX ><r  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; ~]N% {;F}  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; j+s8V-7(  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); fz<Y9h=  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; S&|$F2M  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; Yh"R#  
(*) Somewhat better memory management for proxies and dynamic meshes; ^ 3Vjmv  
(*) Crashes with VRayFur on animated objects when using motion blur; \,~gA   
(*) Incorrect environment color with several VRayLights in "dome" mode; |Y:T3hra61  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; |IZG `3  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); ^ .>)*P  
(*) VRayBmpFilter did not always display its bitmap texture successfully; OG0ro(|dI  
(*) VRayBmpFilter could produce invalid colors; %o.+B~r  
(*) Photon mapping could produce wrong GI on transparent surfaces; R(ay&f%E  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; Ii SO {  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; V.;0F%zks5  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; <4^a (Zh  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; iQ~cG[6  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; Dr<%Lr  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; S =eP/  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; 6$2)m;| XY  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; DH @*Oz-  
(*) Banding with very small spherical VRayLights; {P(IA2J'S  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; yP~D."  
(*) Problems with dome light and matte/shadow materials with GI on; Eo)n( Z9  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; ,c}Q;eYc3  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; \/lH]u\x  
(*) Crash when rendering disconnected Particle Flow events; *m2J$9q  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ?5"~V^L3  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; ?zKDPBj  
(*) In some cases VRayFur did not render properly; ppfBfMX  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; l\jf]BHX'  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; V1;n5YL  
(*) Distortion map for VRayToon had no effect; VI[ikNpX  
(*) Light cache prefiltering ignored GI surface IDs; PtwE[YDu  
(*) VRayLight's appeared in reflections for objects excluded from the lights; { ~FYiX  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; Z_cTuu0'  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; :1s6h%evrT  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; p8Ts5n  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; )!e-5O49r  
(*) Area VRayShadows with Box type did not respect the rotation of the light; }"2 0:  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; sGc4^Z%l?  
(*) VRayFastSSS displayed black in the viewports; RWz^ MV5K  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; } |(KI  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; $:t;WXc.<  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; 2_R' Kl![  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; 4-lEo{IIM  
tHJ#2X#Y.  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
快速回复
限150 字节
温馨提示:求助请到“求助区”发帖,便于集中解决!
 
上一个 下一个
      你的浏览器不支持js脚本,无法发帖,请修改浏览器设置,支持js脚本并刷新页面后再发帖!
      欢迎光临中国汉化网

      登录后更精彩!

      下拉
      使用快捷登录 或 免费注册