大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
D}3cW2!9 axt6u)4%7: Build 1.50.00 final
C _k_D ===================
C&qDvvk ;L MEU_ New features:
.oB'ttF1 (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
jp\JwE (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
\ltE rd- (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
6-Vl#Lyb 4l#T_y Modified features:
=!Baz} === Core engine
:ok!,QN (*) Increased rendering speed for some types of scenes;
co(fGp#! (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
{jCu9 ]c! G> 5=` === Installation
<y b=! (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
Vtc)/OH (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
vX!dMJa0 (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
~6Ee=NaLzP 8[{0X4y3 === Lights and cameras
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6LB&d_ (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
PSrt/y! (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
J 6d n~nPK (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
x4 A TK (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
sD8xH (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
,BN}H-W\2 (*) VRayLight has a "Cast shadows" option;
hZF&PV5H (*) VRayLight objects now produce accurate motion blur when animated;
PezWc18 (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
|@n{tog+- (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
-QNMB4 (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
A?Hjz%EcW (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
C?c -V, Exo`Z`m`U === Disributed rendering (DR)
Wg;TXs/ (*) DR is now supported for Render-to-texture;
e hB1`%@ (*) DR can now be started as a BackBurner job;
oG_'<5Bv> (*) Render slaves can be added on the fly to the distributed rendering;
'krMVC- (note: the servers must still first be added as DR servers list in the DR settings);
v'~nABYH (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
#dm@%~B{. (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
hO@v\@;r ?g*T3S" === Geometry
f*&JfP (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
8'\,&f`Y (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
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0WP-s (*) VRayProxy objects display faster in the viewports;
Q7aDl8L xn (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
X@4d~6k? (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
HNyDWD)_ (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
E4@fP]R+ (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
`.-k%2?/ @"7dk.| === Materials and textures
S_;:iC]B (*) Added exclude list for material override in the Global Switches rollout;
F+9`G[ (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
TB[2!ZW (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
X}FF4jE]D( (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
E4ee_`p (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
rAdcMFW (*) VRayMtl has a new "hybrid" SSS model;
6oBt<r?CJ (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
kYa'
] m (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
L%s""nP (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
x G"p. (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
9'aR-tFun; (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
;9sVWJJCw (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
TI&J>/z;$ (*) VRayOverrideMtl has a shadow override option;
>Cc$ P 1S#bV} ! === GI solutions
I2Q?7p (*) The irradiance map viewer will print out the progress of merging irradiance maps;
\MPy"uC (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(dZ&Af (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
QKQy)g (*) The "Save maps per frame" option has been removed from the GI rollout;
GMI>$$< q[g^[~WM# === Render output
>cLZP#^\2E (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
~C+T| (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
ar%Rr" (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
S8t9Ms:
k (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
iLei-\w6y (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
"
8v BZsxf'eN' === Others
S7]cF5N (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
Rlu;l (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
>FO=ioNY (*) Added "Affect alpha" option to VRaySphereFade;
r\?*?sL (*) VRaySphereFade works correctly with transparent objects;
XCY4[2*a> (*) VRayFur can now generate motion blur with more than 2 geometry samples;
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9[RHK (*) The default value for the number of light cache passes is now 8;
5NK:94&JE (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
z;)% i f6 TM9>r :j' Known issues:
$vd._j& (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
%"tf`,d~3 (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
lB3X1e9 Wl{Vz Bug fixes:
.(krB%N (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
LcXrD+
1 (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
s<{c?4T (*) Problems with 2D displacement (RC3 bug);
"o`(
kYSF (*) Automatically created VRaySky did not have a name;
h6# (*) Horizontal scrolling problems with the V-Ray messages window;
@#p4QEQA (*) VRayOverrideMtl could cause 3dsmax to crash;
HO'
HkVA (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
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(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
_=rXaTp (*) Some rare raycaster precision errors were fixed;
aw~OvnX E (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
W[b/.u5z: (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
cWm.'] (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
iS{)Tll}& (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
.UJk0%1 (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
:x_l"y" (*) Standard materials with transparency did not render properly (RC3 bug);
x9uA@$l^| (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
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>'pS6%5 (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
;$nK
^ (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
hcej?W8j (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
uH`ds+Hp (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
"5{\0CfS (*) VRayBlendMtl did not list the blend textures as sub-anims;
]J~5{srq: (*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
&%^[2^H8" (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
O'(qeN<^w (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
w+}KX><r (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
~]N%
{;F} (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
j+ s8V-7( (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
fz<Y9h= (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
S&|$F2M (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
Yh"R# (*) Somewhat better memory management for proxies and dynamic meshes;
^ 3Vjmv (*) Crashes with VRayFur on animated objects when using motion blur;
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(*) Incorrect environment color with several VRayLights in "dome" mode;
|Y:T3hra61 (*) "Crop" render mode with the V-Ray VFB did not work for animations;
|IZG`3 (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
^
.>)*P (*) VRayBmpFilter did not always display its bitmap texture successfully;
OG0ro(|dI (*) VRayBmpFilter could produce invalid colors;
%o.+B~r (*) Photon mapping could produce wrong GI on transparent surfaces;
R(ay&f%E (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
IiSO{ (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
V.;0F%zks5 (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
<4^a(Zh (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
iQ~cG[6 (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
Dr<% Lr (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
S =eP/
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
6$2)m;| XY (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
DH@*Oz- (*) Banding with very small spherical VRayLights;
{P(IA2J'S (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
yP~D." (*) Problems with dome light and matte/shadow materials with GI on;
Eo)n(
Z9 (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
,c}Q;eYc3 (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
\/lH]u\x (*) Crash when rendering disconnected Particle Flow events;
*m2J$9q (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
?5"~V^L3 (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
?zKDPBj
(*) In some cases VRayFur did not render properly;
ppfBfMX (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
l\jf]BHX' (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
V 1;n5YL (*) Distortion map for VRayToon had no effect;
VI[ikNpX (*) Light cache prefiltering ignored GI surface IDs;
PtwE[YDu (*) VRayLight's appeared in reflections for objects excluded from the lights;
{ ~FYiX (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
Z_cTuu0' (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
:1s6h%evrT (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
p 8Ts5n (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
)!e-5O49r (*) Area VRayShadows with Box type did not respect the rotation of the light;
}"2
0: (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
sGc4^Z%l? (*) VRayFastSSS displayed black in the viewports;
RWz^
MV5K (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
}| (KI (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
$:t;WXc.< (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
2_R'Kl![ (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
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