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Build 1.50.RC4 (12 Jan 2007) 'm? x2$u8
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New features: nv
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New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. &nw~gSe
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Modified features: ?G w89r
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; FQ1oqqr
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; [&s:x,
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; 6+#cyKj
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; WfO$q^'?DP
Distributed rendering can now be started as a BackBurner job; =6YO!B>7
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; 0lN8#k>H
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; zD-8#H35X"
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; rcT<OiYuig
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; y@JYkp>I
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; 3s`3}DKK
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; RL9BB.
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; HpAZ{P7
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; 5Oq ;V:7
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); o#6}?g.
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; --sb ;QG
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; a-y5 \x
VRayFur can now generate motion blur with more than 2 geometry samples; v%[mt`I
The irradiance map viewer will print out the progress of merging irradiance maps; -Ma"V
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; _jz=BRO$
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; _: K\v8
The "Save maps per frame" option has been removed from the GI rollout; l!,{bOZ
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; *93 N0m4Rl
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Known issues: T\>=o]
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; !:5n
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Bug fixes: n6f|,D!?
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); T_WQzEL^
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; NL 37Y{b
Problems with 2D displacement (RC3 bug); (L1`]cp
Automatically created VRaySky did not have a name; H =jnCGk
Horizontal scrolling problems with the V-Ray messages window; Ou^dI
VRayOverrideMtl could cause 3dsmax to crash; UL/>t}AG
Multi/subobject material inside a VRayBlendMtl etc. did not render;
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64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; Gm.hBNgp
Some rare raycaster precision errors were fixed; ;Yj}9[p;T
Starting/finishing rendering could be extremely slow in 3dsmax R9; 9O"?T7i"#
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); MD7[}cB
Incorrect irradiance map density and texture sharpness when using camera clipping planes; KJd;c.
Missing files (textures/VRayProxies etc) were not always detected correctly; -n9e-0
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; <7GK *I
Standard materials with transparency did not render properly (RC3 bug); -cKR15
No motion blur for ParticleFlow on 64-bit 3dsmax; `Ao:}
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 4M_83WL
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); L8W3Tpi&(
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; 78%2#;;G
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; ~K[rQ
VRayBlendMtl did not list the blend textures as sub-anims; !rWib`%
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; UW+I 8\^
The parameters of VRayMtlWrapper did not have proper names in Track View; oI>;O#
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; -b{*8(d<I
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; -l\@50,D
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
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A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); p;@PfhEz)
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; %$cwbh-{{
Small rectangle area lights could produce artifacts for points lying close to the light plane; #zXDh3%]a
Somewhat better memory management for proxies and dynamic meshes; L+,{*Uj[;
Crashes with VRayFur on animated objects when using motion blur; }$7Hf+G
Incorrect environment color with several VRayLights in "dome" mode; qb! vI3
"Crop" render mode with the V-Ray VFB did not work for animations; H(pOR<`
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); I@hC$o
VRayBmpFilter did not always display its bitmap texture successfully; HsO=%bb
VRayBmpFilter could produce invalid colors; 7.5G4
Photon mapping could produce wrong GI on transparent surfaces; pG"
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Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; rOcfPLJi0
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; We" "/X
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; _-D(N/
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;