Force Full Texture I0 a,mO;m
Use Transp Min/Max H8~<;6W
Multiply Textures 6k;__@B,
Import Lights R6HMi#eF
9Vz1*4Ln
ProPack Classic b:/ ;
Real Life 3DnlXH(h1
iph>"b$D
Scene Position i rMZLc6
Scene Scaling @\v,
Manual \|nF55W [
ProPack Classic Rk.YnA_J6
Max units )%x oN<
B7(~m8:eH7
Display Tracking _x 'R8/
Box Tracking HXhz |s0
Fast Tracking PHl{pE*
Full Tracking NR-d|`P;
o9ZHa
Population SA&0f&07i
Max Display Hairs: sHD8#t^{
Render Options Wr Ht
Pixels 6M9t<DQV
Root Width: ^%|,G:r
Tip Width: \Zz"%i
Max Units O6Bs!0,
Root Width: ^T@ (`H4@
Tip Width: b/'{6zn
Display Tracking S9R(;
Box Tracking iSu7K&X9q
Fast Tracking i^Vb42 %y
Full Tracking 52?zBl`|
Weight: |57u ;
Value: sC
>_ulkoa
|{W4JFKJ
Scene Scaling 4?Pdld
Manual CXt9 5O?
ProPack Classic MB.\G.bV
Real Life -!MrG68
Max units -^sW{s0Rc
Direct (1:1) Zjqa n
If frame out of range },58B
Loop aT}Mn(F*?
Freeze ;1qE:x}'H
Hide O~
a`T
Frame Offset )9/.K'o,dy
Start on Frame: x/~qyX8vo
Poser Source Frames (Z:(f~;
Start Frame: CTawXHM
Number of Frames: @z
$,KUH
Frame Remapping C]S~DK1
Enable |-Rg].
Remap to Frame: