New features(新特征):
BwOIdz%]OY (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
-wr#.8rzTT |pLx,#n 增加新的分层渲染:VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; +}3l$L'bY (|O9L s7N (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
RfoEHN \dAs<${( 在单机板的VRAY里增加.vrscene文件格式的输出脚本。 _43'W{% M'gGoH}B+q (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
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在irradiance map的光子动画模式里增加了2个新模式,Animation (prepass),Animation (rendering)。 他们在渲染动画时, 4og/y0n,l"
可以控制帧与帧的光子过度。 7l(GBr 52,[dP,g =========================================
bZ0{wpeK= Modified features(修改列表):
6 2:FlW> (*) Increased rendering speed for some types of scenes;
Xb<>AzEM WAt= T3 提高了渲染速度。 `92P~Y~`W ;rRV=$y (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
lrjVD(R=g }el7@Gv 更新32和64位的VRAY硬件安装驱动程序。(用盗版的朋友不用考虑这个。) OKPNsN r;^%D( (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
)+Y"4?z~ ZEK,Z[' VRAYSUN和MAX里的DAYLIGHT可以兼容了。 O9P+S|hcY @>,GCuPrm (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
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VRAY置换里的2D landscape 模式 可以支持 HDR贴图了。 7YxVtN x2sKj"2?@ (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
~N%+ZXh&E bg!(B<!X VR物理相机支持水平线显示功能,支持试图裁减和环境远近范围。 Y&1N*@YP 80=LT-%# (*) Distributed rendering can now be started as a BackBurner job;
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V VRAY的 分布式渲染可以和MAX里的BACKBURNER 配合使用了。 @ta:9wZ }SC&6B?G (*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout;
i\_LLXc -uxU[E 在全局替换材质里新加了一个排除物体使用全局材质功能。 pSb tm74 PZQAlO, (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
">G*hS UWnF2,<s; Vraycolor 贴图增加了一个显示应用GAMMA纠正以后的色彩功能。
?HRS* &TY74w* (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
KJV8y"^=Q "0uM%*2 在color mapping 里增加了一个“不影响色彩”选项,当你只想完成样本的优化的时候,就非常有用。 xxyc^\$ (*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
5q*s_acQ L{P'mG=4 当场景中有很多微弱而不重要的灯光的时候,可以使用VRAYLIGHT里的“CUTOFF”直的参数来控制他们,以减少渲染时间。 ?$K-f:?c (*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different
z]r'8Jc materials;
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为了控制不同材质之间的益色,VRAYMTL 里增加了 “优化环境”选项。 *ma
w`1 (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
s2"`j-iQ _,!0_\+i 在VR 的VFB里增加了直接控制 region, crop 等 渲染模式。 Fy"M 4;7 W,NqevXo: ttUK~%wSx g%l ,a3" ,eBC]4)B6 (*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
o3dqsQE% _i {Y0d+ 在VR包裹材质里增加了2个参数“NO GI ON other mattes”和“GI surface ID” 关于他们2个有什么用,我还没测试,想了解的朋友可以去官方看看。(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
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)'9[t 钩选MATTE 物体 里的“阴影”选项,可以把它在VRayRawLighting, VRayRawShadow and VRayMatteShadow 分层渲染里显示出来。(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be
Q__CW5&'u found, instead or rendering wrong buckets;
fr/EkL1Dl U;#KFZ+~ 如果把“检查文件丢失”选项选上。那么在很多贴图找不到,被替代或者渲染出错误的块的情况下,VR的分布渲染将失败, RFL*
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(*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all);
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3I QcL@3QC 如果场景里有很多个VRAYSUN,VRAYSKY只匹配第1个VRAYSUN。 xRD+!3 (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
d5l42^Z gS~H1Ro 当VRAY在渲染的时候,它会强制使用多线程,不关MAX里的多线程选项开没有开。 W_2;j)i 'IX1WS&\" (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
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7q` 当使用渲染到纹理功能的时候,将使用MAX的VFB,不管是不是打开了VR的VFB。 %Xd*2q4* n{;Q"\*Sg (*) The irradiance map viewer will print out the progress of merging irradiance maps;
zvV&Hks- @PvO;]]% irradiance map 浏览工具,可以显示多个irradiance maps在一起的结果。 Y6v{eWtSn (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
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在渲染动画时,每一帧都可以自动保存光子文件名字。包括irradiance/light cache/photon/caustics 光子文件。 _= v4Iz0 (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
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irradiance/light cache/photon/caustics 光子文件 现在是边计算边保持,而不是以前的要当光子文件计算完才能保存。 U+!RIF[Je |R9Lben', (*) The "Save maps per frame" option has been removed from the GI rollout;
zgAU5cw #|b*l/t8 去掉了“每帧都保持光子”的选项。 !2|Lb'O (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
eg;7BZim{ p1KhI;^ VR代理物体现在每帧都可以Re-link .vrmesh 文件。比以前的只在渲染开始时Re-link好多拉。 y*iZ;Bv j ;JkSZs3 (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
^@^8iZ r{R-X3s VR 会直接在硬盘里写一个tiled openexr文件,如果RAW 文件的后缀为.EXR那么它和以前RAW 文件比较相似。 B(W~]i (*) Added a new "hybrid" SSS model in VRayMtl;
z0}j7ns] 8oX1 F(R 在VR材质里新增加了一个“hybrid”SSS模式。 <&E}db o,rF 15 (*) Added exclude list for material override in the Global Switches rollout;
vvxxwZa=O 在全局材质里增加了一个排除物体使用全局材质功能 +fVv H :=NXwY3~M wo`.sB&T d7V/#34 tYD8Y (*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.);
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i[26Qb @8W@I| 卸载VR以后,再装VR就不需要在注册VR. E^-c,4'F s$#64"F (*) Added "Affect alpha" option to VRaySphereFade;
31G:[;g JO|j?%6YY 在VRaySphereFade里增加了一个affect alpha选项. o9xc$hX} ,buX| (*) VRayLights now produce accurate motion blur when animated;
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在计算动画里的运动模糊,VR灯光能产生精确的结果。 mP^ B2"|q ;2kQ)Bq" (*) VRayFur can now generate motion blur with more than 2 geometry samples;
6[t<g= hrniZ^ VR毛发现在在计算运动模糊的时候,采样比以前更多了。 J^"_H:1[ 8>x5| (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Ny"9!3V P"7` :a 能通过全局选项,把灯光单位改成和MAX里的光学单位一样。 />xEpR3_A 1XN%&VR>^D (*) VRayLights produced wrong intensity with photometric units;
](oeMl18R 7O)ATb#up 更改了VR灯光里的光学单位的亮度。 :+YHj)mN /,I?"&FWc (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files;
UW":&`i Cnpl0rV~5 纠正了VRSUN和VRSKY的光学单位的亮度,但是也可以使用“Legacy model” 选项来控制是不是使用以前老版本的灯光单位。(*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files;
,U9j7E<4 OC5oxL2HTe 纠正了VR物理相机的ISO 暴光参数,但是也可以使用“Legacy model” 选项来控制是不是使用以前老版本的灯光单位。 qo9&e~Y<G UVXruH (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
WA}'[h 8k{XUn 当计算动画的时候,VR代理物体可以产生运动模糊 5@.8O VPz 9on$0 (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;
LZ#A`&qUd lxTqGwx 重写了VR的SSS材质内部结构,使用irradiance map 的插直计算会得到更快更光滑的结果。 <mLU-'c@ bjUe+#BL (*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars;
Gyu =} $LR~c)}1I 在VR灯光里添加“影响反射”选项,这样的话,在反射物体表面就不会显示出VR灯光。和以前必须把灯光高光去掉方便了很多。[ 此贴被北极光在2007-07-24 23:05重新编辑 ]