New features(新特征):
5kJ>pb$/ (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
JX/rAnc@ A0WQZt!FEN 增加新的分层渲染:VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; |)IN20 P5vM y'1X (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
hgKs[ySo,3 }kXF*cVg 在单机板的VRAY里增加.vrscene文件格式的输出脚本。 1p9f& w .6OE8w
1 (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
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在irradiance map的光子动画模式里增加了2个新模式,Animation (prepass),Animation (rendering)。 他们在渲染动画时, +5);"71
可以控制帧与帧的光子过度。 18ci-W#p |n~,$ =========================================
xp>ra2A Modified features(修改列表):
,1F3";`n[ (*) Increased rendering speed for some types of scenes;
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^Ht 提高了渲染速度。 /_woCLwQ# ~++y4NB8Q (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
i~.L{K qV^,muyoG 更新32和64位的VRAY硬件安装驱动程序。(用盗版的朋友不用考虑这个。) ~ N_\V Ry[VEn>C1 (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
=R?NOWrDY &FIPEe#n VRAYSUN和MAX里的DAYLIGHT可以兼容了。 "F}anPY Iz!Blk (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
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VRAY置换里的2D landscape 模式 可以支持 HDR贴图了。 XQ%*U=)s VLA9&.*@ (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
%#yCp2 0^5SL/2 VR物理相机支持水平线显示功能,支持试图裁减和环境远近范围。 iO,0Sb
<y C5\bnk{ (*) Distributed rendering can now be started as a BackBurner job;
|k{?\ (h; P'KaW u9z VRAY的 分布式渲染可以和MAX里的BACKBURNER 配合使用了。 x4pl#~Su ,[D,G (*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout;
L/1?PM !r,ZyJU 在全局替换材质里新加了一个排除物体使用全局材质功能。 pj6Q0h) r3mB"("Z' (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
$h`?l$jC(@ P>z k Vraycolor 贴图增加了一个显示应用GAMMA纠正以后的色彩功能。 )**k3u
t4 &kB[jz_[A (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
.;u(uB;J6 4d)w2t?H% 在color mapping 里增加了一个“不影响色彩”选项,当你只想完成样本的优化的时候,就非常有用。 YQG[8I (*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
!u.{<51b 0NK]u~T< 当场景中有很多微弱而不重要的灯光的时候,可以使用VRAYLIGHT里的“CUTOFF”直的参数来控制他们,以减少渲染时间。 xG
7;Ps4L (*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different
f&bY=$iff materials;
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为了控制不同材质之间的益色,VRAYMTL 里增加了 “优化环境”选项。 ^QTl (L (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
l"p%]\tZ %4Ylq|d 在VR 的VFB里增加了直接控制 region, crop 等 渲染模式。 eXx6b~D ;XSRG*3j~4 ,Ej2]iO\7 #M&rmKv)g b[$%Wg (*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
8Y3c,p/gS> S,fMGKcq 在VR包裹材质里增加了2个参数“NO GI ON other mattes”和“GI surface ID” 关于他们2个有什么用,我还没测试,想了解的朋友可以去官方看看。(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
1*S It5?4 IhwJYPLF 钩选MATTE 物体 里的“阴影”选项,可以把它在VRayRawLighting, VRayRawShadow and VRayMatteShadow 分层渲染里显示出来。(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be
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`Ualai found, instead or rendering wrong buckets;
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xcnHj1r-o' 如果把“检查文件丢失”选项选上。那么在很多贴图找不到,被替代或者渲染出错误的块的情况下,VR的分布渲染将失败, ~mOGNf?f VQU [5C (*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all);
LG'JQGl5 1>jG*tr 如果场景里有很多个VRAYSUN,VRAYSKY只匹配第1个VRAYSUN。 >/;\{IG
Wn (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
V.)y7B 0 lXV+lj 当VRAY在渲染的时候,它会强制使用多线程,不关MAX里的多线程选项开没有开。
*=ftg& D;Fvd: (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
8A"[n>931 |xZDc6HDW 当使用渲染到纹理功能的时候,将使用MAX的VFB,不管是不是打开了VR的VFB。 kuu9'Sqc'b E}lU?U5i (*) The irradiance map viewer will print out the progress of merging irradiance maps;
H1| -f]! Oh6;o1UI irradiance map 浏览工具,可以显示多个irradiance maps在一起的结果。 Bjml% (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
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在渲染动画时,每一帧都可以自动保存光子文件名字。包括irradiance/light cache/photon/caustics 光子文件。 Vm'ReH (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
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irradiance/light cache/photon/caustics 光子文件 现在是边计算边保持,而不是以前的要当光子文件计算完才能保存。 &_,^OE}K_: cmt3ceCb (*) The "Save maps per frame" option has been removed from the GI rollout;
~ Cks)mJs PdMx6 Ab 去掉了“每帧都保持光子”的选项。 I-kM~q_ (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
_M:)x0(" 3=t}py7M VR代理物体现在每帧都可以Re-link .vrmesh 文件。比以前的只在渲染开始时Re-link好多拉。 3, ,Z VOG DD@ (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
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VR 会直接在硬盘里写一个tiled openexr文件,如果RAW 文件的后缀为.EXR那么它和以前RAW 文件比较相似。 5PKv@Mk (*) Added a new "hybrid" SSS model in VRayMtl;
x 9Gm)~ sN-5vYfC* 在VR材质里新增加了一个“hybrid”SSS模式。 7X|&:V.s| "^_p>C)T (*) Added exclude list for material override in the Global Switches rollout;
@#VxjXW^ 在全局材质里增加了一个排除物体使用全局材质功能 Nj#!L~^h, 5? c4aAn q n =6>wP bXJ,L$q LYWQqxB (*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.);
ik&loM_ Yo7ctwzdH; 卸载VR以后,再装VR就不需要在注册VR. ? ~_%I Ij=hmTl{P (*) Added "Affect alpha" option to VRaySphereFade;
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Rl`9 4+v~{ 在VRaySphereFade里增加了一个affect alpha选项. c
(\-7*En 7F+f6(hB (*) VRayLights now produce accurate motion blur when animated;
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在计算动画里的运动模糊,VR灯光能产生精确的结果。 g@nE7H1V L
Q;JtLu1 (*) VRayFur can now generate motion blur with more than 2 geometry samples;
s[xdID^3. ]t#,{%h VR毛发现在在计算运动模糊的时候,采样比以前更多了。 Zqx5I~ >aa-ix
& (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Cs*u{O snj+-'4T 能通过全局选项,把灯光单位改成和MAX里的光学单位一样。 DM>j@(uWF -Tz/ZOJ (*) VRayLights produced wrong intensity with photometric units;
3!*J;Y _-^KqNyy 更改了VR灯光里的光学单位的亮度。 {},GxrQm 4'X^YBm (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files;
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TO1LAac 纠正了VRSUN和VRSKY的光学单位的亮度,但是也可以使用“Legacy model” 选项来控制是不是使用以前老版本的灯光单位。(*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files;
z?E:s.4F A\z[/3& RK 纠正了VR物理相机的ISO 暴光参数,但是也可以使用“Legacy model” 选项来控制是不是使用以前老版本的灯光单位。 KeXQ'.x5O ,gRsbC (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
ZM4q@O)/ FtY*I& 当计算动画的时候,VR代理物体可以产生运动模糊 3:);vh! N5oao'7|A (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;
ZEHz/Y% 6K*7%8Y/G 重写了VR的SSS材质内部结构,使用irradiance map 的插直计算会得到更快更光滑的结果。 mJWl#3 PsLuyGR.< (*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars;
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O;V6` 在VR灯光里添加“影响反射”选项,这样的话,在反射物体表面就不会显示出VR灯光。和以前必须把灯光高光去掉方便了很多。[ 此贴被北极光在2007-07-24 23:05重新编辑 ]