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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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中国汉化网提醒您:

地址如下:http://www.51render.com/
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 y ]@JkF(  
3;Yd"  
Build 1.50.00 final V^Z5i]zT  
=================== ^TZmc{i  
dI%jR&.e;  
New features: [5IbR9_  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; O(%6/r`L,k  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; diu"Nt  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; iupkb  
|k}L=oWE  
Modified features: |LC"1 k  
=== Core engine VS ECD;u4c  
(*) Increased rendering speed for some types of scenes; /77cjesZ9  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); o>(<:^x9  
bs\k b-\R  
=== Installation !4+Die X  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; | WJ]7C  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); .?3ro Q  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); 7Dssr [  
B=]L%~xL$  
=== Lights and cameras d!T,fz/-.  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; r1IvA^X  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; Lct_6?  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; .4E24FB[f?  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; viU}  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); N9d^;6;i  
(*) VRayLight has a "Cast shadows" option; Ygg+=@].@  
(*) VRayLight objects now produce accurate motion blur when animated; fFbJE]jW  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; j^b &Q  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); dbEXl m  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; 4IW90"uc  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; tq}sedYhee  
_G-6G=q  
=== Disributed rendering (DR) |QbCFihn  
(*) DR is now supported for Render-to-texture; Vo{ ~D:)  
(*) DR can now be started as a BackBurner job; o\W>$$EXD  
(*) Render slaves can be added on the fly to the distributed rendering; V3*@n*"N;  
    (note: the servers must still first be added as DR servers list in the DR settings); |I"&Z+m  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); {s*1QBM$\Z  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; :SN?t  
rFC9y o  
=== Geometry jsV1~1:83  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; `3K."/N6c  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; <uoVGV5N  
(*) VRayProxy objects display faster in the viewports; +('xzW  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; 0V"(}!=2a  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; ^N ;TCn  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; A;/,</  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; _q-k1$ o$  
[ryII hQ  
=== Materials and textures z:Ru`  
(*) Added exclude list for material override in the Global Switches rollout; i-95>ff  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; [8DPZU@  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; bWCtRli}  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; &ML-\aSal  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; u8x#XESR7  
(*) VRayMtl has a new "hybrid" SSS model; !a%_A^t7  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; se_Oi$VZ{  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); /GNm>NSK  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; k_OzkEM9!  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; 0w2<2grQ  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; xiC.M6/  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; )4GCL(&  
(*) VRayOverrideMtl has a shadow override option; 9PR?'X;4  
%:-2P  
=== GI solutions %wq;<'W  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; =^ x1: Ak  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; EBUCG"e  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; Q"GZh.m  
(*) The "Save maps per frame" option has been removed from the GI rollout; 5.U|CL  
)f`oCXh  
=== Render output 0ol*!@?  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; $viZ[Lu!m  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); 5&Le?-/\  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; GUvEOD=p  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; srIt_Wq  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; ;<K#h9#*7  
ff 2`4_ ,|  
=== Others ,D{D QJ(B  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; Ob h@d|  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; 5wm(gF_t  
(*) Added "Affect alpha" option to VRaySphereFade; = _/XFN  
(*) VRaySphereFade works correctly with transparent objects; /qPhptV  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; +(8Z8]Jf  
(*) The default value for the number of light cache passes is now 8; w@hbY:Z9z  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; :z%q09.)  
L<ET"&b;4  
Known issues: C\gKJW^]y@  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; ;a~ e  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; {1J4Q[N9m  
$VUX?ii$7=  
Bug fixes: <,Pk  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); o%[swoM@  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; {Z^q?~zC[  
(*) Problems with 2D displacement (RC3 bug); V5bB$tL}3  
(*) Automatically created VRaySky did not have a name; Z6IWQo,)Rh  
(*) Horizontal scrolling problems with the V-Ray messages window; "g&hsp+i"A  
(*) VRayOverrideMtl could cause 3dsmax to crash; @*-t.b2k  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; 5b;~&N4~  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; dnCurWjdk  
(*) Some rare raycaster precision errors were fixed; \U.js-  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; Tx|y!uHh  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); `zsooA Gt  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; )_SpY\J  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; { _~vf  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; DIx.a^LR  
(*) Standard materials with transparency did not render properly (RC3 bug); s%^@@Dk  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; L"}tJM.d  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; ~{-9qOGw;  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); qIvnPaYW  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; ]EqwDw4  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; r*9*xZ>8u  
(*) VRayBlendMtl did not list the blend textures as sub-anims; kO4'|<  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; 2 ])e}& i  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; *U +<Hv`C  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; IYv.~IQO  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; {@hJPK8  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; nWA>u J5  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); d'iSvd.  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; v[V7$.%5Q  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; #_WkV  
(*) Somewhat better memory management for proxies and dynamic meshes; 2D /bMq  
(*) Crashes with VRayFur on animated objects when using motion blur; _=}.Sg5Q  
(*) Incorrect environment color with several VRayLights in "dome" mode; Iw?*y.z|  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; e$/y ~!  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); udmLHc  
(*) VRayBmpFilter did not always display its bitmap texture successfully; _0UE*l$t  
(*) VRayBmpFilter could produce invalid colors; \Foo:jON  
(*) Photon mapping could produce wrong GI on transparent surfaces; e=3C*+lq\  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; hV:++g  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; R+z'6&/ =I  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; ix$ ^1(  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; LcB+L](  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; <v/aquLN  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; #RbdQH !  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; Xu E' %;:  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; QUaV;6 4  
(*) Banding with very small spherical VRayLights;  ;u [:J  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; ||fw!8E  
(*) Problems with dome light and matte/shadow materials with GI on; H\H7a.@nkF  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; E)`0(Z:E  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; QAt]sat  
(*) Crash when rendering disconnected Particle Flow events; \F-n}Z  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; _|W&tB *  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; h  Ypj  
(*) In some cases VRayFur did not render properly; ~@*q8l C  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; po\jhfn  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; bq) 1'beW  
(*) Distortion map for VRayToon had no effect; )">#bu$  
(*) Light cache prefiltering ignored GI surface IDs; ]kx<aQ^  
(*) VRayLight's appeared in reflections for objects excluded from the lights; TB?'<hD:  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; ,YjjL  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; lR7;{zlSf'  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; 5._QI/d)'J  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; ULu@"  
(*) Area VRayShadows with Box type did not respect the rotation of the light; j>?nL~{  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; Q]GS#n  
(*) VRayFastSSS displayed black in the viewports; p>\[[Md  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; H)E,([   
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; =WI3#<vDG  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; )quQI)Ym  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; #:yAi_Ct  
Lg,ObVt!  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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