大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
y]@JkF( 3;Yd" Build 1.50.00 final
V^Z5i]zT ===================
^TZmc{i dI%jR&.e; New features:
[5IbR9_ (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
O(%6/r`L,k (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
diu"Nt (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
iupkb |k}L=oWE Modified features:
|LC"1 k === Core engine
VS ECD;u4c (*) Increased rendering speed for some types of scenes;
/77cjesZ9 (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
o>(<:^x9 bs\kb-\R === Installation
!4+Die X (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
| WJ]7C (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
.?3roQ (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
7Dssr [ B=]L%~xL$ === Lights and cameras
d!T,fz/-. (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
r1IvA^X (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Lct_6? (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
.4E24FB[f? (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
viU} (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
N9d^;6;i (*) VRayLight has a "Cast shadows" option;
Ygg+=@].@ (*) VRayLight objects now produce accurate motion blur when animated;
fFbJE]jW (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
j^b&Q (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
dbEXlm (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
4IW90"uc (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
tq}sedYhee _G-6G=q === Disributed rendering (DR)
|QbCFihn (*) DR is now supported for Render-to-texture;
Vo{
~D:) (*) DR can now be started as a BackBurner job;
o\W>$$EXD (*) Render slaves can be added on the fly to the distributed rendering;
V3*@n*"N; (note: the servers must still first be added as DR servers list in the DR settings);
|I"&Z+m (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
{s*1QBM$\Z (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
:SN? t rFC9y o === Geometry
jsV1~1:83 (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
`3K."/N6c (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
<uoVGV5N (*) VRayProxy objects display faster in the viewports;
+('xzW (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
0V"(}!=2a (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
^N ;TCn (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
A;/,</ (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
_q-k1$o$ [ryII hQ === Materials and textures
z:Ru` (*) Added exclude list for material override in the Global Switches rollout;
i-95>ff (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
[8DPZU@ (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
bWCtRli} (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
&ML-\aSal (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
u8x#XESR7 (*) VRayMtl has a new "hybrid" SSS model;
!a%_A^t7 (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
se _Oi$VZ{ (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
/GNm>NSK (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
k_OzkEM9! (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
0w2<2grQ (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
xiC.M6/ (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
)4GCL(& (*) VRayOverrideMtl has a shadow override option;
9PR?'X;4 %:-2P === GI solutions
%wq;<'W (*) The irradiance map viewer will print out the progress of merging irradiance maps;
=^ x1:Ak (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
EBUCG"e (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
Q"GZh.m (*) The "Save maps per frame" option has been removed from the GI rollout;
5.U|CL )f`oCXh === Render output
0ol*!@? (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
$viZ[Lu!m (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
5&Le? -/\ (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
GUvEOD=p (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
srIt_Wq (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
;<K#h9#*7
ff2`4_,| === Others
,D{D
QJ(B (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
Ob
h@d| (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
5wm(gF_t (*) Added "Affect alpha" option to VRaySphereFade;
= _/XFN (*) VRaySphereFade works correctly with transparent objects;
/qPhptV (*) VRayFur can now generate motion blur with more than 2 geometry samples;
+(8Z8]Jf (*) The default value for the number of light cache passes is now 8;
w@hbY:Z9z (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
:z%q09.) L<ET"&b;4 Known issues:
C\gKJW^]y@ (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
;a~
e (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
{1J4Q[N9m $VUX?ii$7= Bug fixes:
<,Pk (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
o%[swoM@ (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
{Z^q?~zC[ (*) Problems with 2D displacement (RC3 bug);
V5bB$tL}3 (*) Automatically created VRaySky did not have a name;
Z6IWQo,)Rh (*) Horizontal scrolling problems with the V-Ray messages window;
"g&hsp+i"A (*) VRayOverrideMtl could cause 3dsmax to crash;
@*-t.b2k (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
5b;~&N4~ (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
dnCurWjdk (*) Some rare raycaster precision errors were fixed;
\U.js- (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
Tx|y!uHh (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
`zsooA
Gt (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
)_SpY\J (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
{_~vf (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
DIx.a^LR (*) Standard materials with transparency did not render properly (RC3 bug);
s%^@@Dk (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
L"}tJM.d (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
~{-9qOGw; (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
qIvnPaYW (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
]EqwDw4 (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
r*9*xZ>8u (*) VRayBlendMtl did not list the blend textures as sub-anims;
kO4'|<
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
2])e}&i (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
*U +<Hv`C (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
IYv.~IQO (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
{@hJPK8 (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
nWA>u J5 (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
d'iSvd. (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
v[V7$.%5Q (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
#_WkV (*) Somewhat better memory management for proxies and dynamic meshes;
2D/bMq (*) Crashes with VRayFur on animated objects when using motion blur;
_=}.Sg5Q (*) Incorrect environment color with several VRayLights in "dome" mode;
Iw?*y.z| (*) "Crop" render mode with the V-Ray VFB did not work for animations;
e$/y~! (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
udmLHc (*) VRayBmpFilter did not always display its bitmap texture successfully;
_0UE*l$t (*) VRayBmpFilter could produce invalid colors;
\Foo:jON (*) Photon mapping could produce wrong GI on transparent surfaces;
e=3C*+lq\ (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
hV:++g (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
R+z'6&/ =I (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
ix$
^1( (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
LcB+L]( (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
<v/aquLN (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
#RbdQH ! (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
Xu
E' %;: (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
QUaV;6
4 (*) Banding with very small spherical VRayLights;
;u[:J (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
||fw!8E (*) Problems with dome light and matte/shadow materials with GI on;
H\H7a.@nkF (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
E)`0(Z:E (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
QAt]sat (*) Crash when rendering disconnected Particle Flow events;
\F-n}Z (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
_|W&tB* (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
h Ypj (*) In some cases VRayFur did not render properly;
~ @*q8lC (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
po\jhfn (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
bq)1'beW (*) Distortion map for VRayToon had no effect;
)">#bu$ (*) Light cache prefiltering ignored GI surface IDs;
]kx<aQ^ (*) VRayLight's appeared in reflections for objects excluded from the lights;
TB?'<hD: (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
,YjjL (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
lR7;{zlSf' (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
5._QI/d)'J (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
ULu@" (*) Area VRayShadows with Box type did not respect the rotation of the light;
j>?nL~{
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
Q]GS#n (*) VRayFastSSS displayed black in the viewports;
p>\[[Md (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
H)E,([ (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
=WI3#<vDG (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
)quQI)Ym (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
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