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W i]|Yg$ 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ !2'jrJGc
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: 'iGzkf}j
vpld*TL* + DIRT: fR-Dirt not updating sub mtls correctly, fixed
K!'AkTW+- + FILLET: fR-Fillet not updating sub mtls correctly, fixed
Ju3*lk/j- + MSP: rare crash fixed
C_n9T{k + CORE: problems with AB fixed
0LfU=X0#7 + ARCH: problems with fast interpolate and animations fixed
B,K>rCZ/ + CORE: some optimizations for blurry reflections/refractions
YE= q:Bv + AA: crash in adaptive AA sampler fixed
<0QH<4 + GBUF: problems with velocity vectors fixed
S6+y?,^ + LIGHT: crash in light mtl fixed
BvR-K\rx + LIC: client lib update
n%k!vJ)] + new client lib to fix runtime dll problems
*+\SyO + LIC: switched to new client lib
mdq;R*` + MSP: 2 crash conditions fixed (rare occurance)
(d<4"! + CORE: bug in texture pager fixed (black squares)
;w%*M}`5 + FILLET: problems with flickering edges fixed
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.K + LUMA: problems with license checks fixed
CWNx4)ZGw + TEX: AGradient3D working with scanline now
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%"&/ + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
o.'g]Q<}UB + TEX: crash in texture pager fixed
/-qxS <?o + CORE: added invalid color detection
13+<Q \ + CORE: black squares fixed
.%^]9/4 + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
v$7EvFS + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
gt ";2,;X + FTOON: problems with GI and REs fixed
h^*4}GU + CORE: LOD not working, fixed
vi|R(& + ARCH: problems with tangents and extreme blurries enhanced
3 HIz9F( + ADV: enhancements to avoid problems with tangents and extreme blurries
q-rB2 + BOV: fixed crash with HDRI import with windows vista
f_imyzP + CORE: problems with hairFX and animations fixed
H{AMZyV0/d + MTD: fixed min range for edge length
eh ,~F + ARCH: refraction affecting the alpha channel not working, fixed
=1u@7Bh :KKa4=5L 汉化已全部完成,正在进行基本的使用测试…… p[@5&_u(z 需要的朋友请密切关注偶的 Blog 和本贴…… -PnyZ2'Z D!oc>K$B