新功能 %0Mvd;#[
Build 1.50.RC4 (12 Jan 2007) &UxI62[k
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New features: 61pJVOe
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. I3hN7
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Modified features: AI,Jy%62/
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 8Cef ]@x
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; fq<JX5DER
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; ,)35Vi;.
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; sLze/D_M*
Distributed rendering can now be started as a BackBurner job; rv <_'yj
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; kK~,?l
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; |))O3]-
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; YT~h1<se
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; (~N[j;W,_W
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; L0X/
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; <c.8f;1F
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; f)19sjAJk
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; \'CA:9V}
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); -*[:3%
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; d#1yVdqRl
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; F[)5A5+:Y
VRayFur can now generate motion blur with more than 2 geometry samples; 2bu > j1h
The irradiance map viewer will print out the progress of merging irradiance maps; c^1tXu|&
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; kp3%"i&hD
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; :5[1Iepdn
The "Save maps per frame" option has been removed from the GI rollout; -?p4"[
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; UvF5u(o
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Known issues: J%FF@.)k
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; F%IvgXt5
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Bug fixes: mtmTlGp6Lc
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); I8f='
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; :i>If:>g
Problems with 2D displacement (RC3 bug); =2@V}
Automatically created VRaySky did not have a name; <q&4Y+b
Horizontal scrolling problems with the V-Ray messages window; FfNUFx2N
VRayOverrideMtl could cause 3dsmax to crash; m5v IS
Multi/subobject material inside a VRayBlendMtl etc. did not render; &grqRt
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; &y&HxV
Some rare raycaster precision errors were fixed; :$*@S=8 O
Starting/finishing rendering could be extremely slow in 3dsmax R9; C55Av%-=
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 24u_}ZQzY
Incorrect irradiance map density and texture sharpness when using camera clipping planes; GOOm] ]I
Missing files (textures/VRayProxies etc) were not always detected correctly; zpjE_|
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 03c8VKp'p
Standard materials with transparency did not render properly (RC3 bug); ~ dk9 7Z8
No motion blur for ParticleFlow on 64-bit 3dsmax; A*g-pJh
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; W{c
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Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); fejC,H4I
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; 3l"8_zLP
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 2;(+]Ad<
VRayBlendMtl did not list the blend textures as sub-anims; I1Otu~%d
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; wr5v-_7r,
The parameters of VRayMtlWrapper did not have proper names in Track View; T.jCF~%7F
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; je5[.VT M
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; K?Sy?Kz
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; }'*6 A
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); ~oJ"si
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; uXk]
Small rectangle area lights could produce artifacts for points lying close to the light plane; ?(n v_O
Somewhat better memory management for proxies and dynamic meshes; 3)OQgeKU
Crashes with VRayFur on animated objects when using motion blur; Lx tgf2r
Incorrect environment color with several VRayLights in "dome" mode; UOk\fyD2[
"Crop" render mode with the V-Ray VFB did not work for animations; l*6Zh"o:
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); E7M_R/7@y
VRayBmpFilter did not always display its bitmap texture successfully; PfZS"yk
VRayBmpFilter could produce invalid colors; :m(DRD
Photon mapping could produce wrong GI on transparent surfaces; dt^h9I2O
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; ,uAp;"YJeV
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 5mC"8N1)
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; eZaSV>27
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;