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vr1.5rc4发布 [复制链接]

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离线 superrat
楼主  发表于: 2007-01-19 只看楼主 倒序阅读
0F

中国汉化网提醒您:

1.5RC4发布了,RC3的汉化能用么?
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离线
发表于: 2007-01-19 只看该作者
1F
没搞错,在哪呀,也不发个图上来看看,呵呵,这么快又出新版还让人活不活了,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
离线 superrat
发表于: 2007-01-19 只看该作者
2F
斑竹你汉化不,我当好了,也安装好了,你需要我可以上传,(VR向来这样,2,3个月就更新下)看了下更新档案,比RC3好用多了,增加了不少东东!!!
离线 superrat
发表于: 2007-01-19 只看该作者
3F
新功能 %0Mvd;#[  
Build 1.50.RC4 (12 Jan 2007) &UxI62[k  
============================== cCB YM  
}UzRFIcv  
New features: 61pJVOe  
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. I3hN7  
6F:< c  
Modified features: AI,Jy%62/  
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 8Cef ]@x  
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; fq<JX5DER  
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; ,)35Vi;.  
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; sLze/D_M*  
Distributed rendering can now be started as a BackBurner job; rv<_'yj  
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; kK~,? l  
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; |))O3]-  
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; YT~h1<se  
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; (~N[j;W,_W  
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; L0X/  
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; <c.8f;1F  
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; f)19sjAJk  
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; \'CA:9V}  
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); -*[:3%  
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; d#1yVdqRl  
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; F[)5A5+:Y  
VRayFur can now generate motion blur with more than 2 geometry samples; 2bu>j1h  
The irradiance map viewer will print out the progress of merging irradiance maps; c^1tXu|&  
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; kp3%"i&hD  
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; :5[1Iepdn  
The "Save maps per frame" option has been removed from the GI rollout; -?p4"[  
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; UvF5u(o  
(v}4,'dS  
Known issues: J%FF@.)k  
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; F%IvgXt5  
2EiE5@  
Bug fixes: mtmTlGp6Lc  
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); I8f='  
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; :i>If:>g  
Problems with 2D displacement (RC3 bug); =2@ V}  
Automatically created VRaySky did not have a name; <q&4Y+b  
Horizontal scrolling problems with the V-Ray messages window; FfNUFx2N  
VRayOverrideMtl could cause 3dsmax to crash; m5v IS  
Multi/subobject material inside a VRayBlendMtl etc. did not render; &grqRt  
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; &y&HxV  
Some rare raycaster precision errors were fixed; :$*@S=8O  
Starting/finishing rendering could be extremely slow in 3dsmax R9; C55Av%-=  
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 24u_}ZQzY  
Incorrect irradiance map density and texture sharpness when using camera clipping planes; GOOm] ]I  
Missing files (textures/VRayProxies etc) were not always detected correctly; zpjE_|  
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 03c8VKp'p  
Standard materials with transparency did not render properly (RC3 bug); ~dk97Z8  
No motion blur for ParticleFlow on 64-bit 3dsmax; A*g-pJ h  
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; W{c Z7$d  
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); fejC ,H4I  
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; 3l"8_zLP  
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 2;(+]Ad<  
VRayBlendMtl did not list the blend textures as sub-anims; I1 Otu~%d  
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; wr5v-_7r,  
The parameters of VRayMtlWrapper did not have proper names in Track View; T.jCF~%7F  
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; je5[.VTM  
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; K?Sy ?Kz  
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; }'*6 A  
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); ~oJ"si  
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; uXk]  
Small rectangle area lights could produce artifacts for points lying close to the light plane; ?(n v_O  
Somewhat better memory management for proxies and dynamic meshes; 3)OQgeKU  
Crashes with VRayFur on animated objects when using motion blur; Lx tgf2r  
Incorrect environment color with several VRayLights in "dome" mode; UOk\fyD2[  
"Crop" render mode with the V-Ray VFB did not work for animations; l*6Zh "o:  
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); E7M_R/7@y  
VRayBmpFilter did not always display its bitmap texture successfully; PfZS"yk  
VRayBmpFilter could produce invalid colors; :m(DRD  
Photon mapping could produce wrong GI on transparent surfaces; dt^h9I2O  
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; ,uAp;"YJeV  
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 5 mC"8N1)  
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; eZaSV>27  
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
离线 superrat
发表于: 2007-01-19 只看该作者
4F
我发火星了!!!!!!!!!!!!!!!!!!!!!!
离线 yb002
发表于: 2007-01-19 只看该作者
5F
不错...已经在用了...
离线 zih532
发表于: 2007-01-19 只看该作者
6F
引用第2楼superrat2007-01-19 11:28发表的: $q}}w||e~0  
斑竹你汉化不,我当好了,也安装好了,你需要我可以上传,(VR向来这样,2,3个月就更新下)看了下更新档案,比RC3好用多了,增加了不少东东!!!
Y =3:Q%X  
发到这里来啊
离线 xjgxjg
发表于: 2007-01-19 只看该作者
7F
发到这里来啊
离线 zhengxy998
发表于: 2007-01-19 只看该作者
8F
引用第4楼superrat2007-01-19 11:36发表的: UoMWn"ZE  
我发火星了!!!!!!!!!!!!!!!!!!!!!!
+bc#GzVF  
给下载地址,我们可以叫无名马上升级
离线 superrat
发表于: 2007-01-22 只看该作者
9F
VRAY官网下的啊
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