中文名称:
3ds Max工具和流程制作
教程 sE{ pzPq! 英文名称: Gnomon Introduction to 3ds Max tools and workflows with Cetin Tuker
#.[AK_S5& 资源类型:ISO
U:F/iXz 发行时间:2008年
Quf_' 地区:美国
'8j$';&` 语言:英语
4em;+ >D6 简介:
q2:K4 Gnomon Introduction to 3ds Max tools and workflows with Cetin Tuker (3ds Max工具和流程制作教程):
Il.Ed-&62 Gnomon出品的为数不多的3D Studio MAX工具和制作流程教程,包含Max核心理念,专业
建模,
动画,
材质及照明.是3D Studio MAX爱好者不可多得的资源
'&;yT[ 在这方面的DVD ,Cetin Tuker给出了一个介绍性的解释,包括主要观念,行动,工具和工作流程在3ds max
软件中的应用。概述用户界面和解释如何自定义,创造几何,创造二维形状,选择对象和修改,如何管理和档案的场景有效。最后讨论动画及时间控制,并给出了在 MAX 中快速介绍动画。
VDB;%U*D qz4^{ In this DVD, Cetin Tuker gives an introductory explanation of the main concepts, actions, tools and workflow of 3ds Max. In the first chapters Cetin gives an overview of the user interface and explains how to customize it. Next, he demonstrates placing and transforming objects and discusses hierarchies which are very important
for animation. Cetin covers the basics of viewing and navigating in 3D space, creating geometry, creating 2D shapes, selecting objects and modifying them by using the modifiers and modifier stack. He also shows how to manage scenes and files effectively. Finally Cetin talks about animation and time controls and gives a quick introduction to animation in Max.
|+ge8uu?C W(fr<<hL 320 minutes of lecture.
Y,8KPg@W x( mE<UQN Product Code: CTU02
h;lirvO| <ktzT&A UI Overview
bU 63X={ Customization of UI
ZWV|# c<G Placement
mmw^{MK! Hierarchies
bshGS8O Viewing and Navigating 3D Space
J` {6l Creating Geometry
URcR iV.p5FD Scene Management
0h$GI"dR Selecting Objects
&Y@#g9G Creating Shapes
5H,G- Using Modifiers
ZA#y)z8!E Managing Files
+?RGta'%k Animation and Time Controls
/7$mxtB5%L $mco0%$ 01: UI Overview
9Z\z96O- 02: Customization of UI
KiLvI,9y 03: Placement of Objects
juToO 04: Hierarchies
5IMSNGS 05: Viewing and Navigating 3D Space
1TqF6`;+ 06: Creating geometry
G2mNm'0 07: Scene Management
w`yx=i# 08: Selecting Objects
`rWB`q|i<
09: Creating shapes
!awh*Xj6 10: Using modifiers
EHf)^]Z 11: Managing files
_[E \= 12: Animation and time controls
&>}.RX]t
*Jnh";~b Cetin Tuker graduated from the Middle East Technical University in Ankara with a BA in Architecture in 1992 and completed his MA in 1996. He started working with 3D computer graphics in 1991 producing architectural visualizations and started his 3D teaching career in 1994. In 2001, after working on several multimedia and 3D animation projects, he joined the team of the AMBUSH – PUSU, the first Turkish 3D real-time action video game, and stayed with them through the project’s completion in 2004. He has since been teaching 3D animation and motion graphics in the Graphic Design Department of the Mimar Sinan Fine Arts University in Istanbul, Turkey. Cetin has a number of published articles in respected 3D magazines and his first book about “3D environment design” was published in 2006. Cetin also works as a character animator in the digital post-production field primarily for TV commercials.
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