Ambient Occlusion Shader
%~`y82r6 环境光吸附着色器
*&m{)cTs A true, full blown, and highly optimized Ambient Occlusion Map is now part of the finalRender Stage-1 R2.0 Core.
Jp0*Y-*Y v`Iw:?)% 一个真的,完全开放的,高度优化的环境光吸附
贴图现在是finalRender Stage-1 R2.0核心的一部分.
xP3v65Q1 W6d[v/+K+ h]DS$WZ You can now apply the AO shader to any object and tune the number of samples, reflective samples, interactions with skylights, and spread values with ease. The AO shader in finalRender is simple to use, fast to render, and is a powerfull addition to your toolset. The implementation of our AO shader as map allows you to use AO for lighting, masking, blending, or anywhere in your shading pipeline.
aQzu[N 0&YW#L|J 你现在能够应用AO(环境光吸附,或锐角阴影光影规律)着色器到任何物体,并且可以调整采样的数量、反射采样、与天光的相互影响、衰减的传播扩散值.在finalRender里的AO(环境光吸附,或锐角阴影光线规律)着色器的采样是用来快速
渲染的,它是一个增强的工具.启用AO(环境光吸附,或锐角阴影光线规律)着色器作为贴图允许你用它来作lighting(光照)、masking(罩), blending(融合), 或你的着色管线的任何地方.
zB8 @Wl @F+zME 由于本人蝇文水平有限,望各位大家批评指正。谢谢!!!
U^ecg{ 火啸天09年2月18于成都
翻译 y rSTU-5u 官方网页:
http://www.finalrender.com/products/feature.php?UD=10-7888-35-788&PID=36&FID=558 V*uoGWL]+