Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
1.1 55mm Color Grad(颜色渐变) :5T=y @
1.2 55mm Defocus (散焦) >py[g0J
1.3 55mm Faux Flim(模仿胶片效果) $ #GuV'
1.4 55mm Fluorescent (荧光) hm0A%Js
1.5 55mm Fog(雾) IqsUtWSp
1.6 55mm Infra-red (在红色下面) xWK/uE (
1.7 55mm Mist(薄雾) 34k>O
1.8 55mm ND Grad(渐变) )uR_d=B&
1.9 55mm Night Vision(夜视) kw gLK@@%1
1.10 55mm Selective Soft Focus(选择性的软焦点) 5VQ-D`kE+
1.11 55mm Skin Smoother(外表面平整) }gt)cOaY
1.12 55mm Tint(偏色) dKU:\y
1.13 55mm Warm/Cool(暖色/冷色) 9rT^rTV
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第2章 AEFlame(火焰) S^p^)
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第3章 Boris qz3
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3.1 Boris Fire(火焰效果) oaPWeM+
3.2 Boris FX 3 P2aFn=f
3.2.1 Boris Artist's Poster(艺术海报) p'%S{v@5((
3.2.2 Boris Blur (模糊) X;UEq]kcmn
3.2.3 Boris Directional Blur (方向模糊) oPni4^g i
3.2.4 Boris Gaussian Blur (高斯模糊) x0ipk}
3.2.5 Boris Unsharp Mask (锐利的遮罩) ?a% F3B
3.2.6 Boris Brightness-Contrast (亮度-对比度) "9QZX[J|*
3.2.7 Boris Color Balance (颜色平衡) PLz+%L;{
3.2.8 Boris Color Correction (颜色修正) Kb{&a
3.2.9 Boris Composite (合成) :Rv+Bm
3.2.10 Boris Correct Selected Color (修改选择的颜色) T$R#d&t
3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度) 9@q!~ur
3.2.12 Boris Invert Solarize (反转曝光) 6fI2y4yEz
3.2.13 Boris Levels Gamma (标准的伽马值) Et(H6O8
3.2.14 Boris MultiTone Mix (多通道混合) @sZ7Ka
3.2.15 Boris Posterize (多色调分色) ]S@T|08b
3.2.16 Boris RGB Blend (RGB混和) XXA'B{@Y)
3.2.17 Boris Tint-Tritone (以三种颜色替换) WTl0}wi
3.2.18 Boris Bulge (凸出) <D)@;A
3.2.19 Boris Displacement Map (置换贴图) 2YWO'PL
3.2.20 Boris Fast Flipper (自动翻转) >.od(Fh{l|
3.2.21 Boris Polar Displacement (两极置换) 0]'
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3.2.22 Boris Ripple (波纹) -#/DK
3.2.23 Boris Vector Displacement (矢量置换) 1EQ:@1
3.2.24 Boris Wave (波浪) PX&}g-M9
3.2.25 Boris Alpha Process (Alpha通道处理) Z+);}>-5
3.2.26 Boris Chroma Key (色度抠像) [qkW/qS
3.2.27 Boris Composite Choker (令人窒息的合成) Ev [?5R
3.2.28 Boris Linear Color Key (线性颜色抠像) 6}c!>n['
3.2.29 Boris Linear Luma Key (线性亮度抠像) tCR~z1
3.2.30 Boris Make Alpha Key (制作新的Alpha通道) }.9a!/@Aj
3.2.31 Boris Matte Choker (令人窒息的剪影) w^nA/=;r
3.2.32 Boris Matte Cleanup(清除剪影) &X`
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3.2.33 Boris Two Way Key(两种路线的抠像) oVbs^sbRH
3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯) T5T[$%]6
3.2.35 Boris Edge Lighting(边缘亮光) KY%qzq,n
3.2.36 Boris Light Sweep(扫光) =<aFkBX-
3.2.37 Boris Reverse Spotlight(相反的聚光灯) x.|sCqx
3.2.38 Boris Spotlight(聚光灯) W[Z[o+7pK
3.2.39 Boris 2D Particles(二维粒子) e!w2_6?3
3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果) 7o!t/WEEq
3.2.41 Boris Cube(模拟三维立方体) @/$i
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3.2.42 Boris Cylinder(模拟三维圆柱体) aAn p7\7
3.2.43 Boris DVE(模拟三维效果) 368 g>/#'
3.2.44 Boris Page Turn(翻页) hPgYKa8u
3.2.45 Boris Sphere(模拟三维球形) V;J3lV<
3.2.46 Boris Clouds(流动的云) 4_'B oU4
3.2.47 Boris Noise Map(噪点地图) Q6
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3.2.48 Boris Alpha Pixel Noise(通道像素噪点) V
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3.2.49 Boris RGB Edges(RGB边缘) 9GTp};Kg
3.2.50 Boris RGB Pixel Noise(RGB像素噪声) ,i;#e
3.2.51 Boris Scatterize(模拟毛玻璃的效果) 7+X~i@#rU
3.2.52 Boris Spray Paint Noise(喷漆噪点) SdnO#J}{
3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文]) +~y>22Zfg
3.2.54 Boris 3D Text(三维字体[不支持中文]) d:#tN4y7(
3.3 Boris Continuum p:0X3?IG3
3.3.1 BC 3D Text(三维文字) x5/&,&m`%
3.3.2 BC Boost Blend(推进混合) A%^7D.j
3.3.3 BC Burnt Film(燃烧的电影) )Z['=+s%
3.3.4 BC Clouds(流动的云) SR?(z
3.3.5 BC Comet(彗星) h@(+(fVHrp
3.3.6 BC Composite(合成) *0Fz." v
3.3.7 BC DVE(模拟三维效果) Ude?[6
3.3.8 BC Fire(火) WjM7s]ZRv
3.3.9 BC Jitter(频谱曲线抖动) )58~2vR
3.3.10 BC Looper(循环) :Q@/F;Z?
3.3.11 BC Particle System(粒子系统) AYNdV(
3.3.12 BC Posterize Time(相片时间) IAq
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3.3.13 BC Rain(下雨) 8"ZS|^#
3.3.14 BC Sequencer(音序器) JPng !tvR
3.3.15 BC Snow(下雪) bcpsjUiy#
3.3.16 BC Sparks(火花) hwJ>IQ1
3.3.17 BC Stars(星星) ~!8j,Bqs+z
3.3.18 BC Super Blend(超级混合) 0< vJ*z|_
3.3.19 BC Temporal Blur(时间模糊) xy"'8uRi
3.3.20 BC Trails(轨迹) bE'{zU}o
3.3.21 BC Velocity Remap(速度测试图) $[,4Ib_|
3.3.22 BC Z Space I(Z空间1) (=Kv1
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3.3.23 BC Z Space I I(Z空间2) "NGfT:HV
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第4章 Colormap(颜色地图) Y_+#|]=$B
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第5章 Composite Wizard BOG.[?yx
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5.1 CW Composite Color Matcher(复合颜色匹配器) x0(bM g>7
5.2 CW Deluxe Edge Finder(华丽的边缘查找器) {> msE }L
5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ) A`f"<W-m
5.4 CW Denoiser(放射状处理) Zdqm|_R[
5.5 CW Edge Blur(边缘模糊)
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5.6 CW Edge Blur EZ(边缘模糊EZ) s~A-qG>
5.7 CW Matte Feather(剪影羽化) S1U0sP@o
5.8 CW Matte Feather EZ(剪影羽化EZ) [-_{3qq<e
5.9 CW Matte Feather Sharp(剪影羽化锐利) Y|fD)zG_
5.10 CW Miracle Alpha Cleaner(通道清洁) v-3VzAd=*&
5.11 CW Re-Matter(重置剪影) WK`o3ayH-
5.12 CW Smooth Screen(光滑屏幕) -!1=S: S
5.13 CW Spill Killer(溢出杀手) CsA (oX
5.14 CW Spill Killer EZ(溢出杀手EZ) /GO-
5.15 CW Super Blur(超级模糊) 0NU%z.(%s
5.16 CW Super Compound Blur(超级混合模糊) . fja;aG
5.17 CW Super Rack Focus(超级变焦) FE!jN-#
5.18 CW Wire/Rig Zapper(线框/钻探器) 'cpm 4mT
5.19 CW Zone HLS(环绕HLS) K`Kv .4
第7章 Coycore M/p9 I
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7.1 Cult Effects 1.5 p*Q-o
7.1.1 CE 3D Glasses (三维眼睛) $^iio@SW{
7.1.2 CE Basic Fill(基本填充) \.mVLLtG
7.1.3 CE Cell Pattern(蜂房图案) n/5T{ NfG
7.1.4 CE Change Color HLS(改变选择的颜色) Nj4CkMM[3
7.1.5 CE Channeling(渠道) i4|R0>b
7.1.6 CE Checker(棋盘格) ?-)!dl%N
7.1.7 CE Circle(圆形) OWewV@VXR
7.1.8 CE Color Composite(颜色合成) jV}8VK*`+
7.1.9 CE Color Link(颜色链接) > mO*.' Gm
7.1.10 CE Color Picker(颜色拾取) I*N"_uKU
7.1.11 CE Color Solid(颜色固化) N~=I))i
7.1.12 CE ColorsQuad(颜色四方格) g{DehBM
7.1.13 CE Difference(差异) 7{}E{/
7.1.14 CE FireUp(火上) j<~Wp$\i7>
7.1.15 CE Grid(网格) j_2g*lQ7a
7.1.16 CE Lightning(闪电) h]s6)tII
7.1.17 CE Magnify(夸大效果) SvSO?H!-
7.1.18 CE Noise Alpha(噪点通道) u*@R`,Y
7.1.19 CE Noise HLS(噪点HLS) 72Bc0Wg
7.1.20 CE Noise HLS Auto(噪点HLS自动) sR9$=91`
7.1.21 CE Noise Turbulent(骚乱的噪波) }9\_s*
7.1.22 CE Noise Turbulent II(骚乱的噪波2) $^fF}y6N
7.1.23 CE Optics Compensation(光学补偿) 73X*|g[O
7.1.24 CE Paint(绘画) Hes!uy
7.1.25 CE Radial Shadow(放射状的投影) t}R!i-D|HB
7.1.26 CE Roughen Edges(让边缘变粗糙) ~}b0zL
7.1.27 CE Turbulent Displace(汹涌的置换) >;Hx<FKxP
7.2 Cult Effects Xtras .fzyA5@l
7.2.1 CE Set Channel(设置通道) (m2%7f.I
7.2.2 CE View Channel(显示通道) TI3xt-/
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第8章 Digieffects CL2zZk{u_
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8.1 DigiEffect Aurorix V2.0 {s@!N
8.1.1 3D Lighting 2(光线彩色浮雕) 2n>mISy+
8.1.2 AgedFilm 2(老电影的效果) =?Ry,^=b
8.1.3 Bulgix 2(类似于凸出的效果) #(qvhoi7lM
8.1.4 Chaotic Noise 2(混乱的噪波) 8ZV!ld
8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷) U!+O+(
8.1.6 Color SpotLights 2(彩色聚光灯) ,hNs{-*
8.1.7 Earthquake 2(震动) JqLPJUr
8.1.8 Electrofield 2(电磁感应) ^K`PYai
8.1.9 Flitter 2(碎屑) -GL.8"c[
8.1.10 Fractal Noise 2(彩色不规则噪波2) }6u}?>S
8.1.11 Infinity Warp 2(无限扭曲) 7KC2%s#7
8.1.12 Infinity Zone 2(无限环绕) P<1&kUZL
8.1.13 Interferix 2(专用干扰图1) I&8!V)r)
8.1.14 Interpheroid 2(专用干扰图2) :ldI1*@i<
8.1.15 Interpheron 2(专用干扰图2) <vg|8-,#m
8.1.16 LightZoom 2(强光的纵深效果) h _c11#
8.1.17 Noise Blender 2(噪点搅拌机) }e"2Nc_UG
8.1.18 SoapFilm 2(皂膜) R=NK3iGT f
8.1.19 SpotLights 2(聚光灯) B&3@b
8.1.20 Strange Nebulae 2(奇异的星云) 4GJx1O0Ol
8.1.21 Tilos 2(阵列) PVq y\i
8.1.22 Turbulent Flow 2(湍流) sBN4:8
8.1.23 VideoLook 2(电视干扰信号) I7#+B1t
8.1.24 Warpoid 2(拉伸效果) \$8p8MP<&D
8.1.25 Whirlix 2(旋转扭曲效果) h_t<Jl
8.1.26 WoodMaker 2(木纹) 44h z,
8.2 DigiEffect Berzerk V1.5 m,]h7 xx
8.2.1 Blizzard(风雪) `{@?O%UB
8.2.2 BumpMaker(制作凹凸贴图) !8%{(;(
8.2.3 Contourist(轮廓线) 1QDAfRx
8.2.4 Crystallizer(结晶器) T CO^9RP<
8.2.5 CycloWarp(螺旋) ki_Py5
8.2.6 Edgex(边缘锐化) cd*F;h
8.2.7 FogBank(浓雾) bX]$S 5c_u
8.2.8 GravityWell(重力旋涡) 9/S-=VOe.t
8.2.9 Laser(激光器) (}n,Ou[
8.2.10 Newsprint(新闻用纸) T#sKld
8.2.11 NightBloom(夜间华) hGvuA9d~
8.2.12 OilPaint(油画) 9y"*H2$#
8.2.13 Pearls(珍珠) kC)ye"r
8.2.14 Perspectron(特殊的扭曲) eu|cQ^>
8.2.15 Ripploid(荡起的波纹) <ibEo98
8.2.16 Spintron(怪异的扭曲) Cuq=>J
8.2.18 StarField(飞舞的星星) (1(dL_?
8.2.19 StillNoise(静态噪点) V'4sOn
8.2.20 VanGoughist(美术笔触) }?=$?3W
8.3 Cine Look Filmres V1.1 BV X6
8.3.1 DE CineLook(胶片调色) }Q?,O
8.3.2 DE FilmDamage(胶片处理) hX~d1.]Y
8.4 Cinemotion I|*w?i*
8.4.1 DE Adaptive Noise(适应的噪点) /L8Q[`;.
8.4.2 DE Banding Reducer(条带还原) sF$$S/b
8.4.3 DE Film Motion(运动电影) 6.| {l8%r
8.4.4 DE Grain Reducer(颗粒还原) 'Tni;
8.4.5 DE Interlace Aliasing Reducer(交错产生器) @-9I<)Z/2
8.4.6 DE Letterbox(宽银幕产生器) g?.ls{H
8.4.7 DE Selective HSB Noise(选择HSB噪点) KErQCBeJ
8.4.8 DE Selective HSB Posterize(选择HSB多色调分色) r5kKNyJ
8.4.9 DE Selective RGB Noise(选择RGB噪点) $[L~X
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8.4.10 DE Selective RGB Posterize(选择RGB多色调分色) 5\MCk "R!
8.5 Delerium 6ge,2[PU
8.5.1 DE Bubbles(泡沫) ?/Bp8q(
8.5.2 DE Camera Shake(摄像机抖动) N?Byp&rqI<
8.5.3 DE Channel Delay(通道延迟) s&UuB1
8.5.4 DE COP Blur(优化模糊) =hZ#Z]f
8.5.5 DE Electrical Arcs(闪电) N8hiv'3
8.5.6 DE Fairy Dust(仙女的灰尘) c2Q KI~\x
8.5.7 DE Film Flash(影片闪烁) ]S@zhQ
8.5.8 DE Fire(火) aQjs5RbP~
8.5.9 DE FireWorks(火焰发射器) 7s8-Uwl<
8.5.10 DE Flicker and Strobe(闪光灯) oeV.K.
8.5.11 DE Flow Motion(流动) k }amSsE
8.5.12 DE Fog Factory(雾工厂) Y~E
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8.5.13 DE Framing Gradients(画面渐变) i}u,_
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8.5.14 DE Glower(炽热体) s#Os?Q?
8.5.15 DE Grayscaler(灰度处理) _3Kow{y\
8.5.16 DE HLS Displace(HLS置换) 8dPDs#Zl
8.5.17 DE Hyper Harmonizer(绚丽的彩带) g=#Cc(
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8.5.18 DE Lens Flares(镜头光斑) e1<9:h+
8.5.19 DE Loose Sprockets(任意按链锯齿移动) 1tZ7%0R\g]
8.5.20 DE Multigradient(多极渐变) *A&A V||q
8.5.21 DE Muzzle Flash(枪火) 3<XP/c";
8.5.22 DE Nexus(连接点) D6I-:{ws
8.5.23 DE Puffy Clouds(膨胀的云) 7v']wA r]
8.5.24 DE Rain Fall(下雨)
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8.5.25 DE Retinal Bloom(网状张开) ~XeWN^l(Ov
8.5.26 DE Schematic Grids(示意性网格) \? n<UsI
8.5.27 DE Show Channels(显示通道) SpO%nZ";g8
8.5.28 DE Sketchist(变脏) ?vBMx _0
8.5.29 DE Smoke(升起的烟) H73 r3BH
8.5.30 DE Snow Storm(暴风雪) D nl|B\
8.5.31 DE Solarize(过度曝光) J[{ R:l\
8.5.32 DE Sparks(焰火) M?00n< vM
8.5.33 DE Specular Lighting(镜面高光) 3:aj8F2
8.5.34 DE Thermograph(热录像仪) 'kSm}}y
8.5.35 DE Turbulent Noise(紊乱的噪波) k?}y@$[)
8.5.36 DE Video Malfunction(电视故障) q:1n=iEi
8.5.37 DE Visual Harmonizer(原子曲线) U
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8.5.38 DE Wave Displace(波浪置换) b5#Jo2C`AJ
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第9章 Digital Anarchy Elements l15Z8hYhj
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9.1 Screen Text(屏幕文字) `NyO|9/4
9.2 Text Grid(文字网格) }((P)\s
9.3 Text Matrix(超级文字) bduHYs+rq
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第10章 Digital Film Tools hP_{$c{4:g
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10.1 CS Color Correct(颜色修正) 55Xfu/hQ
10.2 CS Composite(合成) [KMS/'; ]
10.3 CS Defocus(散焦) g(R!M0hdF
10.4 CS Fast Blur(快速模糊) ;+n25_9
10.5 CS Frame Averager(画面中和器) &-KQ
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10.6 CS Grain(增加颗粒) i x_a
10.7 CS Holdout Composite(持续合成) fK{Z{)D
10.8 CS Light Composite(灯光合成) {sUc2vR
10.9 CS Math Composite(数学合成) XeXK~
10.10 CS Matte Generator(无光发生器) +}C M2>M
10.11 CS Matte Repair(剪影修理) Yt;@@xe&
10.12 CS Non-Additive Mix(非附加混合) 30h1)nQ$h}
10.13 CS Paste Color(粘贴颜色) y9Q"3LLic`
10.14 CS Selective Color Correct(选择颜色修正) !Op18hP$
10.15 CS Selective Soft Focus(选择软焦点) Ay\!ohIS3
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第11章 eFX Pro m} nA-*
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第12章 Evolution rVx?Yo1F'
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12.1 Card Dance (卡片跳舞) \J^|H@;(@
12.2 Card Wipe (卡片翻转) "G!V?~;
12.3 Caustics(焦散) Ci^tP~)&"
12.4 Foam (气泡) lr@H4EJ{
12.5 Multiplane(多图层变换) s&*s9F
12.6 Radio Shape(模拟无线电波的形状) Gu136XiX
12.7 Radio Star(模拟星形无线电波) (1b%);L7
12.8 Wave World(波浪世界) p![CH
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第13章 Eye Candy Lqv5"r7eV
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13.1 Antimatter(反物质) &~7b-foCq
13.2 Carve(倒角) ryq95<lF
13.3 Chrome(铬合金) {>cO&eiCt
13.4 Cutout(挖剪图像) _KkLH\1g$
13.5 Fire(火焰) Kj_hCSvf3e
13.6 Fur(毛发) HX{O@
13.7 Glass(玻璃) [2!K 6
13.8 Glow(辉光) !z;a>[T'
13.9 HSB Noise(HSB躁点) ']+ -u{+#
13.10 Inner Bevel(向内倒角) s45Y8!c
13.11 Jiggle(摇动) _{o=I?+]
13.12 Motion Trail(拖尾) Dqe/n_Z
13.13 Outer Bevel(向外倒角) 3Bz0B a
13.14 Perspective Shadow(透视投影) 0sRby!
13.15 Smoke(烟) qbkvwL9
13.16 Squint(重影) nv(Pwb3B
13.17 Star(星形) Ay!=Yk^~
13.18 Swirl(旋涡) f8)D|
13.19 Weave(编织) #JGy2Hk$^
第14章 FilmFX wYhWRgP
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14.1 Color Timing(颜色调整) L._I"g5 H9
14.2 Film Stock(库存胶片) ` &|Rs
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第15章 Final Effects Complete Complete h/`OG>./
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15.1 Final Effects(简称Fe) \^?BC;s^C
15.1.1 FE Ball Action(球状运动) 1fQvh/2
15.1.2 FE Bubbles(泡沫) 6CLrP}
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15.1.3 FE Color Offset(颜色位移) 6t
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15.1.4 FE Composite(合成) s9~W( Wi
15.1.5 FE Flo Motion(失真运动) f$iv+7<B^
15.1.6 FE Griddler(矿筛) b3MgJT"mN
15.1.7 FE Image Wipe(图像擦除) 22`W*e@6h
15.1.8 FE Kaleida(发音体) m7^aa@^m
15.1.9 FE Lens(透镜) 6/wAvPB$
15.1.10 FE Light Burst 2.5(灯光爆裂) m-dne/%_
15.1.11 FE Light Sweep(扫光) ?a7PxD.
15.1.12 FE Page Turn(翻页) IBcCbNs!
15.1.13 FE Particle Systems(粒子系统) '49&qO5B
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第1章 55MM {xW?v;
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1.1 55mm Color Grad(颜色渐变) _Buwz_[&
1.2 55mm Defocus (散焦) lt|\$Iy(
1.3 55mm Faux Flim(模仿胶片效果) }7RR",w
1.4 55mm Fluorescent (荧光) B&Q\J>l9S
1.5 55mm Fog(雾) y{,HpPp#o
1.6 55mm Infra-red (在红色下面) QzPq^
1.7 55mm Mist(薄雾) =<e|<EwSZ
1.8 55mm ND Grad(渐变) ]>E*s3h
1.9 55mm Night Vision(夜视) mcy\nAf5%
1.10 55mm Selective Soft Focus(选择性的软焦点) onRxe\?D(
1.11 55mm Skin Smoother(外表面平整) OSQZ5:g|
1.12 55mm Tint(偏色) $,v
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1.13 55mm Warm/Cool(暖色/冷色) X,n4_=f
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第2章 AEFlame(火焰) 4e~^G
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第3章 Boris 6zh<PETa03
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3.1 Boris Fire(火焰效果) pd{W(M78g
3.2 Boris FX 3 =+5z;3
3.2.1 Boris Artist's Poster(艺术海报) CF"$&+ s9
3.2.2 Boris Blur (模糊) s3qWTdM
3.2.3 Boris Directional Blur (方向模糊) VeiJ1=hc
3.2.4 Boris Gaussian Blur (高斯模糊) ddvSi6
3.2.5 Boris Unsharp Mask (锐利的遮罩) :W]?6=
3.2.6 Boris Brightness-Contrast (亮度-对比度) W%LTcm
3.2.7 Boris Color Balance (颜色平衡) >2h|$6iWP
3.2.8 Boris Color Correction (颜色修正) =OfU#i"c
3.2.9 Boris Composite (合成) /~3~Xc~=p
3.2.10 Boris Correct Selected Color (修改选择的颜色) S\fEV"
3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度) mr:;Wwd
3.2.12 Boris Invert Solarize (反转曝光) O@JgVdgf
3.2.13 Boris Levels Gamma (标准的伽马值) Y `4AML
3.2.14 Boris MultiTone Mix (多通道混合) tHNvb\MR$
3.2.15 Boris Posterize (多色调分色) I9O9V[
3.2.16 Boris RGB Blend (RGB混和) F) w.q
3.2.17 Boris Tint-Tritone (以三种颜色替换) bqugo
3.2.18 Boris Bulge (凸出) 6o@}k9AN
3.2.19 Boris Displacement Map (置换贴图) H /Idc,*
3.2.20 Boris Fast Flipper (自动翻转) p.KX[I
3.2.21 Boris Polar Displacement (两极置换) 8
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3.2.22 Boris Ripple (波纹) (]wi^dE
3.2.23 Boris Vector Displacement (矢量置换) %M8Egr2|0
3.2.24 Boris Wave (波浪) AH`n
3.2.25 Boris Alpha Process (Alpha通道处理) YwGc[9=n
3.2.26 Boris Chroma Key (色度抠像) M0!;{1
3.2.27 Boris Composite Choker (令人窒息的合成) }*Qd]\fy
3.2.28 Boris Linear Color Key (线性颜色抠像) y7SOz'd
3.2.29 Boris Linear Luma Key (线性亮度抠像) {9TWPB/>
3.2.30 Boris Make Alpha Key (制作新的Alpha通道) HE&,?vioy
3.2.31 Boris Matte Choker (令人窒息的剪影) GF~^-5
3.2.32 Boris Matte Cleanup(清除剪影) t
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3.2.33 Boris Two Way Key(两种路线的抠像) p>v,b&06
3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯) J<DV7zV
3.2.35 Boris Edge Lighting(边缘亮光) 4W8rb'B!Ay
3.2.36 Boris Light Sweep(扫光) q3Umqvl)oe
3.2.37 Boris Reverse Spotlight(相反的聚光灯) 1_:1cF{w
3.2.38 Boris Spotlight(聚光灯) g$VcT\X
3.2.39 Boris 2D Particles(二维粒子) ub6\m=Y7
3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果) ~C5iyXR
3.2.41 Boris Cube(模拟三维立方体) &n<jpMB
3.2.42 Boris Cylinder(模拟三维圆柱体) Td[w<m+p<P
3.2.43 Boris DVE(模拟三维效果) B0=:A
3.2.44 Boris Page Turn(翻页) ,- ]2s_
3.2.45 Boris Sphere(模拟三维球形) xy mK|
3.2.46 Boris Clouds(流动的云) {%D
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3.2.47 Boris Noise Map(噪点地图) ?3SlvKI}H`
3.2.48 Boris Alpha Pixel Noise(通道像素噪点) ?Z4&j'z<
3.2.49 Boris RGB Edges(RGB边缘) gZM{]GQ
3.2.50 Boris RGB Pixel Noise(RGB像素噪声) &4*&L.hPM^
3.2.51 Boris Scatterize(模拟毛玻璃的效果)
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