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max脚本大全.....(长期更新.....) [复制链接]

  • 195058阅读
  • 3299回复
离线 wjm4119
发表于: 2009-05-08 只看该作者
17F
金币不够啊 太多了
离线 cgdvs
发表于: 2009-05-08 只看该作者
18F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
如果之前的需要金币才能下载.那实在是不好意思..我肯定量有点云里雾里的.实际上我后面的都没有设过.请大家放心下载. cu foP&  
第一个脚本"时间"它是针对MAX的时间轴不是很好用的问题而产生的...它操作简单.时间调整缩放.关键帧调节都很方便..不难..直接运行就行了. X-fWdoN @-  
"老虎机"是一个游戏.具体杂样的..哈哈.我就不介绍了. |h 6!bt!=  
绕圆轨迹翻滚.这是一个小脚本..直接运行就可看到效果了.懂脚本的或想学脚本的就要多看看这样的脚本..看看原理. xvl{o  
superender3...是渲超大图的.有些人可能知道.老是因为渲6千以上的图很容易就挂了.怎么办.现在用这个脚本试试吧.它的原理很简单.就是分块渲好再合成一张..呵呵..
附件: 时间.rar (7 K)更新于: 2009-05-08 10:58:12下载次数: 247[ 下载方法 ]
附件: 老虎机ok.rar (3 K)更新于: 2009-05-08 10:58:12下载次数: 208[ 下载方法 ]
附件: 绕圆轨迹翻滚.rar (1 K)更新于: 2009-05-08 10:58:12下载次数: 220[ 下载方法 ]
附件: superender3.rar (12 K)更新于: 2009-05-08 10:58:12下载次数: 393[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
19F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
下面来说一个MaxPaint 是 3Ds Max 绘制贴图脚本。 B b_R~1 l  
支持的版本具我所知道的7.8.9都可以用的. #T &z`  
这个工具跟MAX2010的笔刷工具有不同的地方.MAX 的笔刷功能少.但效果还不错.速度不错.支持多边型.不支持网格. T:p,!?kc7  
但这个笔刷功能多.实时写入贴图(所以速度慢) (U#4j 6Q  
不支持多边型.只支持网格.效果不大理想.... G}<%%U D  
官网是http://cafe.daum.net/maxscript/....此人XX国的.
附件: MaxPaint088a.rar (198 K)更新于: 2009-05-08 11:18:48下载次数: 288[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
20F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:59) —
以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样. sfSM7f  
原贴地址:http://bbs.cgjoy.com/viewthread.php?tid=1020&fromuid=3; +Z0@z^6\  
8<}f:9/  
---------------------------------------------------------- uc@f#(-  
---------------------------------------------------------- t0XM#9L  
------------作者:杨洪征(铁豌豆)           --------------- tmF->~|  
------------QQ:9236213                    --------------- Q70LQCms  
------------脚本网站:www.cgjoy.net/bbs    --------------- #Jt9U1WbF  
---------------------------------------------------------- j,")c'r&dD  
---------------------------------------------------------- w8M,35b  
if Pw_tools != undefined then closeRolloutFloater Pw_tools ml$"C  
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx=   ---缩放骨骼的函数 i9?$BZQ[R  
( 5}FPqyK"  
    select $Bone* D_fgxl  
    for i in selection do   I_s4Pf[l  
        ( FZTBvdUYp  
            if i.parent == undefined then (i.scale = i.scale * idx) else 9$F '*{8  
                ( p3Uus''V4  
                    if classof i.parent == Biped_Object then   ;2X/)sxWz  
                        ( hawE2k0p(  
                            i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; __jFSa`at  
                            i.scale = i.scale * idx ^M60#gJ  
                        ) NQCJ '%L6  
                ) O+U9 p  
        ) Y'6GY*dL  
) F6 ?4E"d  
fn addmap mapfile = L$*sv.  
(  w+<`>  
    local mapfileN=mapfile as name X.V6v4  
    local index = (finditem mapfiles mapfileN) kI5`[\  
    if index == 0 do append mapfiles mapfileN G2Zr (b')  
)
fn copybitmap old_files new_patch = zX+NhTTB  
( fN4d^0&  
    for f in old_files do   G-?y;V 1  
    ( Vo*38c2  
        filename = filenameFromPath f ]+RBykr  
        newfile = (new_patch + "\\" + filename) RtZK2  
        copyFile f newfile   P[NAO>&tX  
    ) e$krA!zN  
) e RiPC  
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel=    --选择所有子物体的函数 JVO,@~~  
( &m@~R|  
    if sel.children.count >= 1 then rp*f)rJ  
    ( +k=BD s  
        for i = 1 to sel.children.count do >0yx!Iao  
        (   QH:PClW![  
            tempsel = sel.children DQ'yFPE  
            append tmparrayforbipsel tempsel --把子物体加进选择集 !?t#QD o  
            if tempsel != undefined do SelChildren tempsel kjW Y{7b!  
        ) }A@op+0E  
    ) l ;TWs_N  
    return tmparrayforbipsel >f7;45i  
)
fn SelMeAndChildren sel=  --选择自己和子物体的函数 n)]]g3y2  
( ruMS5OqM  
    append tmparrayforbipsel sel --把自己加进选择集 yk1.fxik'  
    SelChildren sel l/|bU9o /u  
)
function  guiling trans = u} y)'eH  
    (
    ) =u M2l  
function savedate = --这个脚本里没有用这个函数 Yxe%:  
( ko-:) z  
   f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") BT?)-wS  
   format "%\n"  (file_name + "  ParentName:  " )  to: f KW&5&~)2  
   close f B]):$#{Rxl  
) ~_XJ v  
fn SetTwoKey = Iu<RwB[#Q  
( X?p.U  
    sliderTime = animationrange.end b:OQ/  
    max set key keys <,r(^Ntz  
    sliderTime = animationrange.start I/F3%'O  
    max set key keys =#tQhg,_  
) bf9LR1  
-----------------第1个卷展栏------------------------------------------------------------ ,U-aZ  
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on @Yv+L)  
( 6xFvu7L_c;  
    button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" Sdk:-Zuv  
    button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" ukZ>_ke`+  
    button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 _trF/U<  
    on hit1 pressed do x<mHTh:-V  
    ( @k"Q e&BQ  
        if selection.count ==0 then   aGUKpYF  
            ( GI]sE]tZ  
                messagebox "请选择一个要处理的物体" beep:false :n@j"-HA  
            ) @raw8w\Zj+  
        else R]s\s[B  
            ( 6}Iu~| 5  
                holdMaxFile() `|{6U"n  
                try ( ResetXForm $ ) catch () CG`s@5y>5  
                try ( convertToMesh $ ) catch () ,KM-DCwcG  
                try ( ResetTransform $ ) catch () XAn{xN pz  
                try ( $.Pivot = [0,0,0] ) catch () 'aq9]D_k  
            ) 5BztOYn,  
    )--end on l'pu?TP{a  
    on hit2 pressed do  AU3Ou5  
    ( ^KKU@ab9  
        if selection.count ==0 then   u-31$z<<5}  
            ( Oq7R^t`b  
                messagebox "请选择一个要处理的物体" beep:false `]+-z +  
            ) z>,fuR?9  
        else yNVmTb9mF  
            ( ^m3[mY [a  
                holdMaxFile() IT.'`!T  
                try ( addmodifier $ (normalmodifier flip:true) ) catch () &oA p[]  
                try ( convertToMesh $ ) catch () ndsu}:my  
            ) FUq>+U!Qu  
    )--end on *zf@J'  
    on hit3 pressed do 1j_x51p  
    ( |bHId!d  
        renderWidth = 64 k 5<[N2D|!  
        renderHeight = 64 D^ E+#a 1  
        max quick render UF g N@  
    )--end on QQd%V#M?  
)-----------------第2个卷展栏------------------------------------------------------------ JD\:bI  
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on `=]I -5#.W  
( lL*k!lNs  
    button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" C$Y pk\p  
    button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" \XG18V&  
    button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" ;K'1dsA  
    button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" -?8;-h, h  
    edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" nDR)UR  
    button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" =Vgj=19X(  
    local mapfiles=#() l!B)1  
    local k \#bk$R@  
    local savefilepath = "" H8>u:  
    local path = ""
    on hit10 pressed do lP@/x+6tg  
    ( UMg*Yv%  
        disableSceneRedraw() WQ\H 2go  
        if scenematerials.count>0 and geometry.count>0 do p^G:h6|+|  
        ( H3=U|wr|  
            s = scenematerials.count MZt~ Abt  
            x=int(s/24)---计算取整 =O qw`jw  
            y=mod s 24 ---计算余数 %ZF6%m0S  
            if k== undefined then k=1 EwSE;R -  
            if k > x+2 do k=1 Z/ "jLfP  
            if y>0 and k == x+1 then O87Ptr8  
            ( jgLCs)=5hV  
                for j=1 to 24 do LbGyD;#_  
                ( 9JHu{r"M  
                    new_mat_name = (j+24*(k-1)) as string + " - Default" ^(p}hSLAfQ  
                    meditMaterials[j] = standard name:new_mat_name V$Y5EX  
                ) ?)9mHo^  
                for i = 1 to y do >$]SYF29  
                ( Lh~Ym<CeN  
                    meditMaterials = sceneMaterials[i+24*(k-1)] X0X!:gX  
                )
            )else hB#z8D  
            ( cGw*edgp6  
                for j=1 to 24 do O>^0}  
                ( y%CaaK=V3  
                    meditMaterials[j]=sceneMaterials[j+24*(k-1)] ]9?_ m@Ihx  
                ) B9;-Blh  
            )  }SHF  
            k=k+1 JHN3 5a+  
            pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") !*wK4UcX"  
            if k==x+1 and y==0 do k=1 .$>?2|gRv  
            if k==x+2 and y>0 do k=1 9V&%_.Z  
            hit10.caption = "整理材质球/ 翻到第" + k as string + "页" .IYE+XzV  
        ) vv,OBL~{  
        if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) 4NxtU/5-sU  
        enableSceneRedraw() ANh5-8y  
    ) 3`4g*wO  
    on hit5 pressed do Y7)YJI  
    ( Y3jb 'S4(  
        for i in sceneMaterials do   krm&.J  
        try (i.twoSided = on) catch() ZWW:-3  
    )--end on NL))!Pi  
    on hit6 pressed do XiI@Px?FL  
    ( |{HtY  
        for i in selection do   0Ph,E   
        try (i.backfacecull = off) catch() :h1itn  
    )--end on ^lB'7#7  
    on btn3 pressed do S'vi +_  
    (     |_HH[s*U  
        path = getSavePath caption:"选择保存文件路径:"  initialDir:savefilepath   &| el8;D  
        if path != undefined then   IZeWswz  
        try(         e4Ol:V  
                edt1.text = path; 5>4<_-Tm  
                savefilepath = path; MzsDWx;eJ  
            )catch()     =dUeQ?>t=  
    )--end on JC}y{R8  
    on btn4 pressed do ~oz8B^7i;  
    ( 8.Wf^j$+{  
        enumeratefiles addmap )P@t,mxW/  
        sort mapfiles #rqLuqw  
        copybitmap mapfiles savefilepath QM`A74j0]\  
    )--end on 5`*S'W}\>  
)
----------------开始第2个卷展栏--------------------------------- >%x7-->IB  
rollout tools1 "特效工具" width:150 height:555 rolledUp:on 1XU sr;Wz  
( w0x, ~  
    button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" }Zc.rk  
    button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" a,x-akZWf  
    button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" xrxORtJ<  
    button crt_decal "decal" pos:[5,49] width:65 height:18   i]a 5cn  
    button crt_ribb "ribb" pos:[75,49] width:65 height:18   Zsc710_  
    button hit_ptc "partical" pos:[5,7] width:65 height:18   s"?Z jV)`  
    button btn_xk "线框" pos:[5,71] width:65 height:18 @v\Osp t=  
    button btn_hy "还原" pos:[75,71] width:65 height:18 BSYJ2   
    on hit3 pressed do BZP}0  
    (   P!3)-apP\  
        TempState = animButtonState 1p=^I'#  
        animButtonState = off / CEnyE/  
        local tempos = [0,0,0] |N/Grk4  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] j\k|5 ="w-  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" 0F> ils  
        --convertToMesh $ kN_ i0~y@-  
        $.backfacecull = off o.W:R Ux  
        animButtonState = TempState 0=O(+ yi  
    ) Q46^i7=  
    on btn8 pressed do sh;DCd  
    (   @i2"+_}*  
        TempState = animButtonState NV\t%/ ?  
        animButtonState = off #$W02L8  
        local tempos = [0,0,0] 0x BO5[w,Y  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] XzLB#0  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" Xb#!1hA  
        --convertToMesh $ -wr#.8rzTT  
        $.backfacecull = off }@6Tcn1  
        animButtonState = TempState K(jo[S  
    ) ~]f6@n  
    on btn11 pressed do 1N\/61+aA  
    ( 9-:\ NH^;  
        TempState = animButtonState ^mwS6WH6  
        animButtonState = off KXrZ:4bg  
        local tempos = [0,0,0] m3T=x =  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] *jQ?(Tf  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" b-8}TTL>  
        --convertToMesh $ ^sVr#T  
        $.backfacecull = off L;GkG! g  
        animButtonState = TempState zgNzdO/B  
    ) OLS/3c z  
    on crt_decal pressed do a^o'KN{  
    ( `92P~Y~`W  
        TempState = animButtonState zm!M'|~@7  
        animButtonState = off I>EEUQR/$H  
        local tempos = [0,0,0] k{F]^VXQ  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 5pT8 }?7  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" s*Nb=v.e9  
        --convertToMesh $ W3zYE3DZf  
        $.backfacecull = off ZkJLq[:cM  
        animButtonState = TempState b:5-0uxjs  
    ) R<B5<!+  
    on crt_ribb pressed do <Umr2Vw-  
    ( %8H$62w]  
        TempState = animButtonState g< xE}[gF  
        animButtonState = off b "aF-,M>  
        local tempos = [0,0,0] ?fN6_x2e3  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] ,5V6=pr$  
        mypbox = box length:1 width:10 height:0.5  isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" A=0{}B#  
        --convertToMesh $ 3%+!qm  
        $.backfacecull = off ?YMBZ   
        animButtonState = TempState sv!zY= 6  
    ) `KtP ;nG  
    on hit_ptc pressed do Do77V5  
    ( +;\w'dBi,  
        TempState = animButtonState {?Nm"#  
        animButtonState = off H[nco#  
        local tempos = [0,0,0] ]tXIe?>9  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] X4 ] miUmh  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" &TY74 w*  
        --convertToMesh $ eM{u>n+`F0  
        $.backfacecull = off 4b[bj").A  
        animButtonState = TempState nShXY6bA  
    )--end on wgIm{;T[u  
    on btn_xk pressed do S't9F  
    ( VsJ+-IHm  
        for m in sceneMaterials do f*<Vq:N=\  
        ( T 5Zh2Q@  
            if classof m == Multimaterial then   %-yzU/`JF  
            ( QK?V^E  
                for n in 1 to m.materialList.count do !p/SX>NJ  
                ( <zR{'7L/  
                  --m.meditMaterials[n].wire = on m_*wqNFA6  
                ) ttUK~%wSx  
            ) w.w{L=p:<"  
            else if classof m == Standardmaterial then !Ztqh Xr  
            ( <HoCt8>U  
              m.wire = on f]8MdYX(  
            ) e?.j8 Q ~  
        ) salC4z3  
    ) *rmC3'}s  
    on btn_hy pressed do >t3_]n1e  
    ( YK6LJv}  
        for m in sceneMaterials do Z?{\34lPj  
        ( &N^~=y^`C'  
            if classof m == Multimaterial then   QCW4gIp  
            ( bFX{|&tHU  
                for n in 1 to m.materialList.count do 6^gp /{  
                ( ri{*\LV*@  
                  --m.meditMaterials[n].wire = on %3a-@!|1<  
                ) H7X-\K 1w  
            ) .2f vRN92  
            else if classof m == Standardmaterial then &YXJ{<s  
            ( &IQ=M.!r  
              m.wire = off 0$)Q@#  
            ) ~(V\.hq  
        ) XYo,5-  
    ) I_<VGU k  
    ) M- ^I!C  
rollout tools2 "动画工具" width:165 height:298 Q~ U\f$N  
( }Z"iW/?"  
    local LeftRootBones = #() ?Zb+xNKJ(  
    local RightRootBones = #() eq6O6-  
    local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) Bg~]u+c*  
    button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 IA`voO$  
    button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 x4^nT=?6_  
    button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 w<9rTHG8,  
    spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 aS [[ AL  
    button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21   K}l3t2uk  
    button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 yzS^8,  
    button btn_expt "披风另存为" pos:[76,126] width:65 height:20 m# {'9 |  
    button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 v+nXKNL  
    button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 XJ<"S p  
    button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 9lYKG ^#D  
    button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 W[&nQW$E  
    button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" At.& $ t  
    spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 {xTq5`&gT  
    spinner scl2 "缩放系数2:  "  width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 geG0F}oC!  
    button scale_them2 "初始化缩放CS骨骼2"  width:136 height:21   :=NXwY3~M  
    button scale_them3 "缩放CS骨骼2"  width:136 height:21   S\:^#Yi`  
    on scl_dymmy changed val do AIHH@z   
    ( ~}_^$l8#-Q  
        if selection.count == 1 and classof selection[1] == Dummy then 1TZ[i  
        ( 6Ryc&z5  
            $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] oKn$g[,SJh  
        ) 9~UR(Ts}l  
    ) Exw d,2>  
    on btn_dummy pressed do }_lG2#Ll5  
    (   &y_t,8>5  
        TempState = animButtonState =zn'0g, J4  
        animButtonState = off 5p.rd0T]l3  
        local tempos = [0,0,0] mP^B2"|q  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] .<t{saToU  
        mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" >v,X:B?+FL  
        animButtonState = TempState  hlVC+%8  
    ) *9n[ #2sM<  
    on btn_expt pressed do G!FdTvx$  
    ( `v?hL~  
        $ee01.parent = undefined >"/TiQt  
        $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) V_ 6K?~j  
        if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] =)bOteWM  
        tempnod.parent = undefined ~ T}D#}  
        tmparrayforbipsel = #() +/&rO,Ql  
        SelMeAndChildren $ee01 "pt[Nm76)8  
        SelMeAndChildren tempnod ZvuY] =^3  
        select tmparrayforbipsel l4kqz.Z-g  
        max file save selected R.|h<bur  
    ) +!@xH];  
    on btn_selctor1 pressed do ;R >>,&g  
    ( e|A=sCN-  
        for i in selection do -)J*(7F(6^  
        ( ]UO zz1   
            myslctor = Point  wirecolor:(color 8 8 136) centermarker:false constantscreensize:true  box:true cross:false size:10 name:("slctor_"+i.name) ]@SEOc@ j  
            myslctor.transform = i.transform L^^f.w#m  
            myslctor.parent = i bIt{kzuQC  
        ) ,9|7{j|u  
    ) 5UL5C:3R9  
    on btn_selctor2 pressed do 2P57C;N8|  
    ( {w>ofyqfp&  
        temparry = $slctor* aS3-A 4  
        for i in temparry do Pw|/PfG  
        ( Rv*x'w ==  
            --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") g[2[ zIB=  
            execute ("when select $'"+i.name+"' changes obj do select obj.parent") tchpO3u,  
        ) 1 xrmmK  
    ) tV.96P;)/9  
    on btn_selctor3 pressed do nNM)rW  
    ( 'vIVsv<p  
        delete $slctor* %gEfG#S  
        deleteAllChangeHandlers () xJzO?a'  
    ) G_p13{"IM  
    on btn_selctor4 pressed do Xo4K!U>TzZ  
    ( YKj P E  
        deleteAllChangeHandlers () g|3FJA/  
    ) mK7egAo  
    on hit1 pressed do q(@hYp#O"3  
    ( +Y^/0=6h  
        if selection.count ==0 then   Q_R&+@ju  
            ( *$ 7c||J7  
                messagebox "请选择一个要处理的物体" beep:false \.dvRI'  
            ) V-iY2YiR  
            else kO\aNtK  
                ( wg,w;Gle  
                    holdMaxFile() 6ax|EMw  
                    mybox = $ y| %rW  
                    mypoint = Point () @ (A[H^E  
                    --ResetTransform mybox Ik4U+'z6  
                    s = animationrange.end /g!', r,  
                    for i in 0 to s do _6 |lw&o07  
                        ( ZK@ENfG  
                            sliderTime = i   h>+,ba"D  
                            with animate on hIPU%  
                                ( 7x^P74  
                                    mypoint.transform = mybox.transform n15F4DnP  
                                ) m. G}# /  
                        ) S]3t{s#JW7  
                    setInheritanceFlags mybox #all !e >EDYbY  
                    mybox.parent = undefined A-&C.g  
                    for i in 0 to s do +tNu8M@xFo  
                        ( lmZ Ssx  
                            sliderTime = i   7W6tz\Y  
                            with animate on u+GtH;<;  
                                ( 3EN?{T<yf  
                                    mybox.transform = mypoint.transform |>(;gr/5(  
                                ) O<Rm9tZ8  
                        ) xZ} 1dq8  
                    delete mypoint : uglv6  
        ) *wcb5p  
    )--end on cTpAU9|(  
    on hit2 pressed do z^to"j  
    ( -(4)lw>U  
        if selection.count ==0 then   )>$@cH  
            ( c8I : jDk:  
                messagebox "请选择一个要处理的物体" beep:false !fXwX3B  
            ) S+G!o]&2  
            else $IzhaX  
                ( a%a_sR\)  
                    holdMaxFile() u6{= Z:  
                    mybox = $ t(YrF,  
                    mypoint = Point () #'N"<o[  
                    s = animationrange.end C 7)w8y  
                    for i in 0 to s do .'QE o  
                        ( .}W#YN$  
                            sliderTime = i   B -XM(C j  
                            with animate on $Fx:w  
                                ( bi`{ k\3A  
                                    mypoint.transform = mybox.transform v0762w  
                                ) f;1DhAS  
                        ) <T?H H$es)  
                    eee = mybox.pos.controller d1YE$   
                    try ( eee.delete 2 ) catch () <i9pJGW  
                    for i in 0 to s do U40adP? a  
                        ( ^B[%|{cO  
                            sliderTime = i    X$:r  
                            with animate on "Uy==~  
                                ( TG ,T>'   
                                    mybox.transform = mypoint.transform d5?"GFy  
                                ) #P:o  
                        ) JN;92|x  
                    delete mypoint !Gwf"-TQ  
                ) \@]/ks=K  
    )--end on rN3i5.*/t  
    on hit3 pressed do &mebpEHUG7  
    ( y?BzZ16\bL  
        holdMaxFile() 6*@\Qsp615  
        for i in selection do J)6A,:wt  
            ( J7. }2  
                EndT = animationrange.end + 1 fneg[K  
                if classOf i == Biped_Object then $)OUOv  
                    (   Ydv\a6  
                        messagebox "本工具不支持CS骨骼" beep:false   !oXA^7Th6]  
                        fetchmaxfile quiet:true j\w>}Pc  
                        exit 'TPRGX~&  
                    ) \R& 4Nu2F  
                else =2%EIZ0oW  
                    ( *qcL(] Yq  
                        reverseTime i.transform.controller 0 EndT  #incleft ,j~ R ^j  
                        deleteTime i.transform.controller 0 1  #incleft |=.z0{A7H  
                    ) eK"B.q7  
            ) [P*3ld,,G%  
    )--end on YWA:741  
    on scale_them pressed do P=& Je?  
    (     %l@Q&)f8e  
        sc = scl.value   !x.^ya  
        try ($bip01.controller.figureMode = true)catch() :>lica_  
        try ($bip01.controller.height=$bip01.controller.height*sc)catch()  l;>#O  
        bone_scale sc x+5Q}ux'G  
        try ($bip01.controller.figureMode = false)catch()
    )--end on O?@1</r^  
    on scale_them2 pressed do yz-IZt(  
    (     ^ j@Q2>&?  
        sc = scl2.value   w_^&X;0^  
        bip = $Bip01.controller 9Q :IgY?T  
        b=ScaleXYZ () C5Q|3d  
        biped.createScaleSubAnims bip b true \{da|n -  
        set animate off 6f=/vRAh$  
        for i in $Bip01_* do sVkR7 ^KsG  
        ( X5wS6v)#(  
            if i.name != "Bip01 Footsteps" then    -/  
            ( J+\F)k>r  
                biped.setScaleSubAnim bip [sc,sc,sc]  i CpS' 2@6  
            ) Z;S*fS-_  
        ) =(v!pEF  
        p=Position_XYZ () <zZAVGb4I  
        biped.createPosSubAnims bip p true N/{A ' Wd  
        old_pos = $'Bip01 Spine'.transform.pos NH 'RU`U)  
        biped.setPosSubAnim bip old_pos $'Bip01 Spine' true 9,`mH0jP  
        --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 A</[Q>8  
        --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 oTI*mGR1Z  
    )--end on V2VsJ  
    on scale_them3 pressed do nNhN:?  
    (     ,Qyz2- w  
        bip = $Bip01.controller _D,8`na>K  
        sc = scl2.value   ^<E+7  
        animate on m/eGnv;!  
        ( Z;>~<#!4  
            for i in $Bip01_* do Y~vTFOI  
            ( 0'py7  
                if i.name != selection then   LpmspIPvf  
                ( WHNb.>  
                    biped.setScaleSubAnim bip [sc,sc,sc]  i   3LXpe8$lJ  
                ) /6q/`vx@  
            ) J:(Shd'4D  
        ) &R5M&IwL  
    )--end on i3%~Gc63  
    on btn_rename pressed do .|aSGv E  
    ( \ yOZ&qU  
        LeftRootBones = #() ^LNc  
        RightRootBones = #() e{} o:r  
        for i in geometry do L|Ydd!m  
        ( 9<M$j x)  
            if classof i == bonegeometry then P\AH9#XL  
            ( W" !amMQ  
                 i.name = uniquename  "bone_"    --重命名所有骨骼。 *Qf }4a0  
                 if i.pos.x > 0 and i.parent == undefined then sy`s$E d!  
                 ( )aC+qhh  
                     append LeftRootBones i m2! 7M%]GC  
                 ) -Fdi,\e  
                 else if i.pos.x < 0 and i.parent == undefined then =_H39)|T  
                 ( 8`t%QhE2  
                    append RightRootBones i a82mC r  
                 ) mqHt%RX  
                 else %_[-[t3  
                 ( KR}0(,Y  
                     i.name = uniquename  "bone M " *Vl =PNn-  
                 ) Wj:QC<5 v  
            ) fh_ .J[Y.k  
        ) lnDDFsA  
        if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count  then xu =B  
        ( )sf~l6  
            for L in LeftRootBones do AD\<}/3U  
            ( IDh`0/i]  
                tmparrayforbipsel = #() pQ 6#L  
                tempbones = SelMeAndChildren L EKPTDKut  
                for b in tempbones do [M^[61  
                ( -o_T C  
                    b.name = uniquename  "bone L "  |{)xC=  
                ) Sx)Il~ x  
                for R in RightRootBones do   A_Iu*pz^^  
                ( aT!9W'uY  
                    if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then 7J;~ &x  
                    ( g&3#22z  
                        tmparrayforbipsel = #() RVnyl`s  
                        Rb = SelMeAndChildren R A dEbyL  
                        for b in Rb do O^Vy"8Ji}y  
                        ( $xtE+EV.p  
                            b.name = uniquename  "bone R " n [Xzo}  
                        ) !mxh]x<e  
                    ) 6IY}SI0N  
                ) 3y=<w|4F  
            ) z3Y)-  
        )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" N9=r#![>,  
    ) <`xRqe:&9  
)---------------------------------------- jqGo-C~  
rollout bout "关于本工具" width:162 height:60 `H2F0{\og  
( ]v@tZ}  
    button ha "wando 制作" pos:[26,22] width:94 height:21 3 2 1={\X  
    HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" &Ev]x2YC  
    label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 ?St=7a(D  
    on ha pressed do \buZ?  
        ( XJJ[F|k~  
            messagebox "作者:铁豌豆\n\nQQ:9236213"\   *K}z@a_  
            title:"关于本工具" c#n4zdQd]5  
        ) ?K4.L?D#J  
)----结束about
addrollout tools_modle Pw_tools     T+K` ^xv_L  
addrollout tools0 Pw_tools     npO@Haw  
addrollout tools1 Pw_tools L,L ~ .E  
addrollout tools2 Pw_tools )e|$K= D  
addrollout bout Pw_tools
sd]54&3A  
>J^7}J  
{WYu 0J@  
u#41osUVW>  
附件: cgjoy_tools.rar (5 K)更新于: 2009-05-08 12:23:55下载次数: 679[ 下载方法 ]
离线 xwb
发表于: 2009-05-08 只看该作者
21F
支持个 "KQ\F0/  
本文来自: 中国汉化 http://www.shanse8.com 精品汉化!CG教程、资源共享!原文地址:https://h.shanse8.com/read.php?tid=9421
离线 njb
发表于: 2009-05-08 只看该作者
22F
你牛了吗
离线 geng0217
发表于: 2009-05-08 只看该作者
23F
激动地泪流满面啊 ,楼主你是大大的好人!!
离线 cgdvs
发表于: 2009-05-08 只看该作者
24F
引用第23楼njb于2009-05-08 14:18发表的  : s4\SX,  
你牛了吗 jEC'l]l  
yVbg,q'?  
我牛不牛.跟你关系不大.我是发给有需要的人.
离线 lsiqi1
发表于: 2009-05-08 只看该作者
25F
谢谢 楼主分享
离线 zmyy20082009
发表于: 2009-05-09 只看该作者
26F
支持啊 JHVndK4L  
好东东啊  不知道钱够不  先下2个看看
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