以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样.
---------------------------------------------------------- (]&B'1b
---------------------------------------------------------- B Nb_i H
------------作者:杨洪征(铁豌豆) --------------- cH|J
------------QQ:9236213 --------------- O7.eq524
------------脚本网站:www.cgjoy.net/bbs --------------- KjF8T7%
---------------------------------------------------------- v^p* l0r6:
---------------------------------------------------------- G-]<+-Q$4
if Pw_tools != undefined then closeRolloutFloater Pw_tools pX!T; Re;
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx= ---缩放骨骼的函数 2\|sXC
( a0B%x!y^
select $Bone* (6[/7e)
for i in selection do ;yjw(OAI*
( /S^>06{-+
if i.parent == undefined then (i.scale = i.scale * idx) else $DnJ/hg;qD
( rG[2.\&
if classof i.parent == Biped_Object then opzlh@R
3
( 3Y +;8ld
i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; 'r -B%D=
i.scale = i.scale * idx XC}2GHO<
) oGbh*
) ).Iifu|ks
) SF ^$p$mC
) q"f7$
fn addmap mapfile = 6vU%Y_n=y]
( F<*zL:-Z
local mapfileN=mapfile as name 9c0
local index = (finditem mapfiles mapfileN) -y$<fu9
e
if index == 0 do append mapfiles mapfileN &*Kk>
4
)
fn copybitmap old_files new_patch = &=In
( 8ddBQfCY
for f in old_files do yhnPS4DC
( -BwZ
filename = filenameFromPath f :j32 :/u
newfile = (new_patch + "\\" + filename) LMp^]*)t
copyFile f newfile eZg>]<L
) %T}*DC$&S
) #3FsK
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel= --选择所有子物体的函数 2LCOB&-Ww
( 1>bNw-kz7
if sel.children.count >= 1 then 7oCY@>(f
( ?lU(FK
for i = 1 to sel.children.count do /.t1Ow
( fBBtS S
tempsel = sel.children zS`KJVm
append tmparrayforbipsel tempsel --把子物体加进选择集 E!=Iz5
if tempsel != undefined do SelChildren tempsel CSBDSz
) JOwu_%
) *bzqH 2h8
return tmparrayforbipsel 64Tb,AL_
)
fn SelMeAndChildren sel= --选择自己和子物体的函数 +DE;aGQ.z?
( r,:acK
append tmparrayforbipsel sel --把自己加进选择集 4hkyq>c}
SelChildren sel jrX`_Y
)
function guiling trans = *aGJ$ P0
(
) 7W>(T8K X\
function savedate = --这个脚本里没有用这个函数 }[(v(1j='~
( %\~U>3Q
f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") 0 1NP
format "%\n" (file_name + " ParentName: " ) to: f uavyms^
close f #c~-8=
) ]@ }o"Td
fn SetTwoKey = _nSEp>]L
( ubc
k{\.
sliderTime = animationrange.end ,k(B>O ~o
max set key keys )}Cf6m}
sliderTime = animationrange.start ?[%.4i;-h
max set key keys _xnJfW_
) 0wAB;|~*62
-----------------第1个卷展栏------------------------------------------------------------ yh).1Q-D
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on T7l,}G
( E,ooD3$h
button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" qLw^Qxo
button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" ZVit]3hd
button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 q6x}\$mL
on hit1 pressed do )QmmI[,tq
( TGjxy1A
if selection.count ==0 then wzZ]|
C(vp
( IWwOP{ <ZQ
messagebox "请选择一个要处理的物体" beep:false {n S(B
) C[+?gQJ[9
else cvx"XxE,
( "g(q)u >
holdMaxFile() CM`Q((
try ( ResetXForm $ ) catch () U<'$ \P
try ( convertToMesh $ ) catch () "#{b)!EH
try ( ResetTransform $ ) catch () =sS=
try ( $.Pivot = [0,0,0] ) catch () 5Iv"
) w}29#F\]R
)--end on U:$`M,762Z
on hit2 pressed do XW{cC`&
( F<)f&<5E-
if selection.count ==0 then 4@-Wp]
( ikPr>
messagebox "请选择一个要处理的物体" beep:false pU u')y
) Qb:.WMj[q+
else *`tQX$F
( EhN@;D+
holdMaxFile() 'qidorT>N
try ( addmodifier $ (normalmodifier flip:true) ) catch () h0VeXUM;.
try ( convertToMesh $ ) catch () ZXWm?9uw
) {|Fn<&G
)--end on \(1WLP$2U
on hit3 pressed do J
{\]ZPs
( I4zm{ 1g
renderWidth = 64 }z2K"eGt
renderHeight = 64 Ly6) ,[q~
max quick render f<@`{oP@
)--end on 0"`|f0}c
)-----------------第2个卷展栏------------------------------------------------------------ L$f:D2Ei
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on Pv3 e*I((
( /909ED+)>9
button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" OlYCw.Zu
button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" 1${Cwb/F
button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" M'ZA(LVp
button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" VXu1Y xY
edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" mybjcsV4
button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" .tRWL!
local mapfiles=#() :jljM(\
local k Q
,)}t
local savefilepath = "" 1\BQq
local path = ""
on hit10 pressed do Qxh 1I?h
( 06S-3bis
disableSceneRedraw() *%xmCPJ
if scenematerials.count>0 and geometry.count>0 do )6:nJ"j#
( Wo+'j $k
s = scenematerials.count :TzHI
x=int(s/24)---计算取整 U[UjL)U
y=mod s 24 ---计算余数 J 4E G
if k== undefined then k=1 &jHnM^nQ
if k > x+2 do k=1 RvT>{G~
if y>0 and k == x+1 then /HmD/E\
( YI*Av+Z)
for j=1 to 24 do mw1|>*X&R
( \)pT+QxZ
new_mat_name = (j+24*(k-1)) as string + " - Default" x;cjl6Acm
meditMaterials[j] = standard name:new_mat_name QDg\GA8|
) N!}r(Dd*
for i = 1 to y do )h0F'MzW
( lth t'|
meditMaterials = sceneMaterials[i+24*(k-1)] vt" 7[!O
)
)else AK/_^?zA s
( %{*}KsS`p
for j=1 to 24 do (#WE9~Sru
( M4rOnIJ
meditMaterials[j]=sceneMaterials[j+24*(k-1)] 8kz7*AO
) wD-(3ZVd4
) $\xS~w
k=k+1 ;Zb+WGyj
pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") 1>$fLbmkI
if k==x+1 and y==0 do k=1 -z]v"gF?Px
if k==x+2 and y>0 do k=1 N'nI
^=
hit10.caption = "整理材质球/ 翻到第" + k as string + "页" ] 8sVXZ
) sGjYL>*
if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) ,}i`1E 1=
enableSceneRedraw() lLy^@s
) J>(I"K%
on hit5 pressed do fS50
( 7@R;lOzL3
for i in sceneMaterials do Pa PQ|Pwz
try (i.twoSided = on) catch() &K@2kq,
)--end on ngM>Tzirt
on hit6 pressed do nlaJ
( WyH2` xxX
for i in selection do *6%!i7kr
try (i.backfacecull = off) catch() kIS_6!
)--end on ?9#}p
on btn3 pressed do }ie\-V
( ]9]cef=h#
path = getSavePath caption:"选择保存文件路径:" initialDir:savefilepath e1ru#'z
if path != undefined then XPnN"Y"y
try( Tl9KL%9
edt1.text = path; _]W
{)=ap
savefilepath = path; 1DPgiIG~
)catch() ^W-03
)--end on ajFSbi)l
on btn4 pressed do 7XLz Ewa
( W#1t%hT$
enumeratefiles addmap }{<@wE%s
sort mapfiles -s
Iji)t
copybitmap mapfiles savefilepath h?H:r <
)--end on >P*wK9|(
)
----------------开始第2个卷展栏--------------------------------- F.:B_t
rollout tools1 "特效工具" width:150 height:555 rolledUp:on kae&,'@JF
( ]AjDe]
button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" C^>txui8
button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" ~4YU
button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" Z["[^=EP
button crt_decal "decal" pos:[5,49] width:65 height:18 V>
K
sbPqR
button crt_ribb "ribb" pos:[75,49] width:65 height:18 +z/_'DE
button hit_ptc "partical" pos:[5,7] width:65 height:18 dq$H^BB+>
button btn_xk "线框" pos:[5,71] width:65 height:18 L[4Su;D
button btn_hy "还原" pos:[75,71] width:65 height:18 tE"aNA#=
on hit3 pressed do 7`,A]":;
( ~@8r-[
TempState = animButtonState *$uj)*5,
animButtonState = off iC]=S}
local tempos = [0,0,0] [UqJ3@>
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] p
BU,"Yy&
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" >>}4b2U
--convertToMesh $ 7g'jg7
$.backfacecull = off )HPt(Ck
animButtonState = TempState >f7;45i
) M<'AM4
on btn8 pressed do u=epnz:<
( N7/eF9
TempState = animButtonState ][Ne;F6
animButtonState = off %bs6Uy5g)a
local tempos = [0,0,0] & ,KxE(C
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] )`u)#@x
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" .W>LsEk
--convertToMesh $ gEFs4;
CN
$.backfacecull = off xMck A<E
animButtonState = TempState C_c*21X
) e -sZ_<GH
on btn11 pressed do e;IzK]kP
( [N$#&4{Je
TempState = animButtonState HY
(|31
animButtonState = off P, (#'
W
local tempos = [0,0,0] C(t>ZR
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] *G]zN "Y
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" ]z^*1^u^ig
--convertToMesh $ 9Z KB,
$.backfacecull = off 3,Dc}$t
animButtonState = TempState :P!"'&gCL
) $i:wS=
w'
on crt_decal pressed do @Ido6Z7
( gj\'1(Ju
TempState = animButtonState N-lo[bDJh
animButtonState = off o$S/EZ
local tempos = [0,0,0] l6YToYzE2
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] FEd We\E
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" iyj,0T
--convertToMesh $ CY"iP,nHl
$.backfacecull = off r87)?-B
animButtonState = TempState QNGICG-
) ^KKU@ab9
on crt_ribb pressed do >.tP7=
( C4#E N}
TempState = animButtonState shjq4#9
animButtonState = off r_5k$u(
local tempos = [0,0,0] TAkM-iyH]
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] \z/_vzz4
mypbox = box length:1 width:10 height:0.5 isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" ,>DaS(
--convertToMesh $ U%Igj:%?;`
$.backfacecull = off 3\=iB&Gf|
animButtonState = TempState %(EUZu2
) @IB+@RmL
on hit_ptc pressed do 2EHeQ|#
( l c<&f
TempState = animButtonState v7"Hvp3w
animButtonState = off GM5s~,
local tempos = [0,0,0] `=]I-5#.W
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] gFsnL*L0
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" g@&@]63
--convertToMesh $ #-QQ_
$.backfacecull = off hBSci|*f
animButtonState = TempState nDR)UR
)--end on HWr")%EhD
on btn_xk pressed do [*-DtbEk
( [qHLo>HaL
for m in sceneMaterials do #j_<iy
( pGZI697
if classof m == Multimaterial then zSYh\g"
( ''9FB5
for n in 1 to m.materialList.count do bDLPA27
( 4v+4qyMyE
--m.meditMaterials[n].wire = on R@=Bk(h
) 1D
/{Y
)
e]\{ Ia
else if classof m == Standardmaterial then hWGCYkuW
( ?#F}mOVAa
m.wire = on `I.Uw$,P
) ,B>Rc#
) \-mz[<ep
) $ctY#:;pV{
on btn_hy pressed do LPgP;%ohO/
( @0`Q
for m in sceneMaterials do RVmD&
( gk+$CyjJ
if classof m == Multimaterial then %2=nS<kC
( ms'!E)
for n in 1 to m.materialList.count do ZFy>Z:&S,
( hia_CuY#
--m.meditMaterials[n].wire = on ruM16*S{=
) C UOxx,V
) O?omL5
else if classof m == Standardmaterial then
pmAir:
( /+G&N{)k
m.wire = off %p?u
^ rq
) e[}R1/!L
) v/f&rK* >
) 8"+Re
[
) `P9vZR;
rollout tools2 "动画工具" width:165 height:298 6Gjr8
( u79.`,Ad&
local LeftRootBones = #() Dm6WSp1|b
local RightRootBones = #() eFvw9B+
local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) R%XbO~{u
button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 waXA%u50
button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 ptGM'
button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 t)XNS!6#]?
spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 ro7\}O:I
button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21 ]1rr$f9
button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 Z6SM7?d
button btn_expt "披风另存为" pos:[76,126] width:65 height:20 V3K
button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 I
:%(nKBK
button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 95>(NwST4
button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 4dv+RRpGOv
button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 _!H{\kU
button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" vL{sk|2&
spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 i[@*b/A
spinner scl2 "缩放系数2: " width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 HlgF%\@a+U
button scale_them2 "初始化缩放CS骨骼2" width:136 height:21 1XUsr;Wz
button scale_them3 "缩放CS骨骼2" width:136 height:21 K/KZ}PI-O
on scl_dymmy changed val do p]:5S_$
( xrxORtJ<