2个工作日
Cn6n4, 0 写了一套简单的Export/Import插件
\>aa8LOe 一直对
MAX的 Script感到很好奇
\gJapx( 说说使用的感受吧。
&4[#_(pk `ykMh>*{ 首先,如果要使用这套Script那么 首先会陷入到庞大的MAX的概念的汪洋大海之中
f!uA$uLc MAX中很多概念不同于平常熟知的 RealTime里面的思想
Z+`{JE# 例如,MAX中的纹理坐标,每个顶点都有一对UV 这个很正常
b*6c.o 但是同时 MAX对每个Face也保存了UV,这是因为MAX中的 每个Face都有可能是不同的
贴图 0c\|S>g[ 等等
D<D
k1 xP5mL3j 第二,如果熟悉了MAX中的哪些类能够干什么 那么Script也就是很水道渠成的事情了。为了写这2个
插件,MAX Script 的help翻了无数次,几乎每写一句就要去翻一次。
&=6cz$]z nX.s h 第三,MAX中的数组起位置是1,但是MAX中有的概念 使用数组表示的时候起始位置为0 ,例如纹理的Channel,起始就是为0,并且Channel0 很危险,写入错误直接让MAX挂掉
wTMHoU*> &"H<+>` 第四,
脚本编写很考验打字的准确度,由于变量没有类型,不需要声明就可以试用,打错一个字母的话那就查吧,运气不好的话,会让你疯掉的,同时MAX的脚本编辑器 超级难用。
}JpslY*aS p$b=r+1f 第五,编写导入插件的时候,发现Script 中读入数据异常痛苦,我在Script的帮助中没有发现任何类似c语言中的fprintf(%...)的东西,只有通过脚本提供的skiptostring来做。
hO<w]jV, \Q?|gfJH 第六 Max Script的函数 没有明确的返回值的概念,不习惯
+'&_V011< %6c*dy 第七 那个调试器 太难用了,我打了无数个messagebox
UN
.[,%<s ^* /v,+01f 总结:对于导入导出插件来说其实用SDK和Script 编写其实差别不大,因为都只是涉及到数据的读取和写入,并不涉及到复杂的逻辑。如果编写
渲染类型或者是
动画控制类型的插件 我觉得还是用script好一些,因为可以直接在MAX中看到结果,同时还能够一句一句的执行,很方便。
]x(2}h^S Ag-?6v 我只是初学,希望有经验的人给点经验,最后附上简单的插件代码,
l^eNZ3:H 导出插件只能到处一个几何体,点击ExportGeo按钮,然后点选几何体,即可输出
luz%FY: 导入插件没什么特别的操作,导入插件结尾有些仓促
?D^,K`wY=B I#hg(7|", 以下是导入插件:其实导入插件没什么必要写,反正是在MAX中建模,直接保存为MAX文件就可以了,这里
gc8PA_bFz 纯属练手
F+y`4>x gjN!_^_ !%\To(r[ macroScript ImportGeo category: "HowTo2"
't%%hw-m} (
${?ex nb$ --从文件中读入某个分割符 后面 的数据
#M9D"
<pn} --FileStream:文件句柄
^Er`{|o6u --needload :储存读取后的值的变量 (string or value)
Z
a1|fB --spliter:分隔符(string)
g*c\'~f; --bReadLine: 是否读取分隔符后所有的数据 1表示读取后面所有
dUtIAh-j fn LoadData FileStream spliter bReadLine=
)?IA`7X (
+e4<z%1 temp=skiptostring FileStream spliter
wfTv<WG,.E if bReadLine==1 then
|QTqa~~B needload=readline FileStream
v4##(~Tu else
vG_v89t!ex needload=readvalue FileStream
bnY8.Lpf| k8wi-z[dV )
-xgmc-LGo --***************************************************
>upUY(3& --******************************************************
SWO!E --****************************************************
?[/,*Q% vert_array = #()
)bU")
face_array = #()
Bo\v-97 sgroup_array = #()
PH%gX`N matid_array = #()
*"sDaN0@R edge_array = #()
7.rZ%1N #( J}xz; tm_row1=#()
QGG(I7{- tm_row2=#()
XXmu|h tm_row3=#()
'wV26Dm tm_row4=#()
s\FNKWQ nodename=""
-"9)c^KVx --以下均为material变量
bJ!f,a'/ _Material_Name
pFRnPOv _Material_Type
yZaDNc9' _Material_Ambient
-vAG5x/ , _Material_Diffuse
2]f.mq_PD _Material_Specular
3edK$B51; _Material_Specular_Lv
Cms"OkN _Material_Glossiness
#wuE30d _Material_SelfillumColor
3PeJPw _Material_SelfillumAmount
b?L43t , _Material_DiffTexPath
8GQs9 BitmapPath
fltcdA Yr0i9Qow channel_num
T,@7giQg@ UVW_Ver_Num
:PkSX*E[q UVW_Face_Num
<-7Ha_# Vert_UV=#() --所有的顶点的uv都放在这里
NPab M(<` Face_UV=#() --所有的面的uv都放在这里
^>uGbhBp Vert_UV_Size=#() --用于记录每个channel的顶点的uv总数
r${a
S@F Face_UV_Size=#() --用语及了每个channel的面uv总数
Vdyx74xX 0C_Qp% Z in_name=getopenfilename()
'.yr8 if in_name!=undefined then
$nWmoe) (
EQ-~e in_file=openfile in_name
x$sQ .aT if in_file!=undefined then
euK!JZ (
E"!*ASN --node name
Uy=eHwU?J temp= readline in_file
L}+!<Ug token=filterString temp " "
X)S4rW% nodename=(token[token.count] as string)
t~`Ef --**************************************************
-Zh+5;8g --material info
;MD{p1w 8*ysuL# _Material_Name=LoadData in_file "->" 1
:OM>z4mQ _Material_Type=LoadData in_file "->" 1
{iv=KF_S_ _Material_Ambient=LoadData in_file "->" 0
-XBNtM_" _Material_Diffuse=LoadData in_file "->" 0
:H{8j}" _Material_Specular=LoadData in_file "->" 0
d8>D=Ve _Material_Specular_Lv=LoadData in_file "->" 0
JC-L80- _Material_Glossiness=LoadData in_file "->" 0
+}n]A^&I\E _Material_SelfillumColor=LoadData in_file "->" 0
y? g7sLDc _Material_SelfillumAmount=LoadData in_file "->" 0
lF<(yF5 _Material_DiffTexPath=LoadData in_file "->" 1
S@_GjCpn --**************************************************
f &H`h PHoW|K_e --node matrix
AjpQb~\ --temp= readline in_file
XjC+kH 4 ClW*l tt=readDelimitedString in_file ":"
Uhf
-}Jdw temp=readvalue in_file
gaJS6*P# append tm_row1(temp)
607#d):Y #M:W?&. tt=readDelimitedString in_file ":"
(Az^st/_ temp=readvalue in_file
u3q!te append tm_row2(temp)
7BC9cS(0w9 6ik6JL$AI tt=readDelimitedString in_file ":"
LNj|t)O v temp=readvalue in_file
)%Y$FLB append tm_row3(temp)
RvVnVcn^# ': HV9]k tt=readDelimitedString in_file ":"
4kx#=MLt temp=readvalue in_file
Blu^\:?#z- append tm_row4(temp)
;Eck7nRA) *G=n${' --************************************************
m0 `wmM --vertex info
Am-JB temp= readline in_file
?L|@{RS{| token=filterString temp " "
Qg3
-%i/@ num_vert=token[token.count] as integer
z.7 UfLV9 for i=1 to num_vert do
B~z&
"` (
n}a# b%e tt=readDelimitedString in_file ":"
%2V_%KA temp=readvalue in_file
&7}-Xvc append vert_array (temp)
$vicxE~-E )
`$Q
$l --************************************************************
W)o-aX!P --face info
Hz28L$ temp=readline in_file
!Il<'+ ^ token=filterstring temp " "
ASPfzW2 num_face=(token[token.count] as integer)
zPZy#7/A for j=1 to num_face do
qJUu9[3'm (
*=)%T(^ append face_array (readValue in_file)
n`;=^^ B append sgroup_array (readValue in_file)
`G6Nk@9. append matid_array (readValue in_file)
%E,s*=j edge1 = readValue in_file
Qgf\gTF$r+ edge2 = readValue in_file
$D<LND=o= edge3 = readValue in_file
_.yBX\tf[ append edge_array (#(edge1, edge2, edge3))
G"3D"7fa 7J.alV4`/ )
P]bI".A8 --************************************************************
BMgiXdv.B --uv info
ULkjY1& -- in max channel begin with 0
BRhAL1 --the channel 0 stores the vertex color info,no uv info
j:0(=H!# !/[/w39D0o channel_num=LoadData in_file ":" 0
NffZttN for b=1 to (channel_num-1) do
:U$<h (
/\q1,}M --读出Channel id
\=P+]9 channel_id=LoadData in_file ":" 0
0O5(\8jM 8!(4;fN$j. --texture map path
mR\rK&'6 BitmapPath=LoadData in_file "->" 1
'Y Bz?l9 2K0HN --读出uv Vertex 的数量
ky0Fm
W temp_size=LoadData in_file ":" 0
U
bUl] append Vert_UV_Size temp_size
}D02*s f mXU) --uv的数据
Y??8P for i=1 to temp_size do
G9"2h
\ (
NZ`Mq append Vert_UV (readValue in_file)
&.~Xl:lq )
sz}YXR=m I[E/)R{\ --uv face的 数量
Sg;c |u temp_size==LoadData in_file ":" 0
=gL~E9\ append Face_UV_Size temp_size
CDOqdBQ 29#&q`J for i=1 to temp_size do
nu|paA (
an! ceB append Face_uv (readValue in_file)
tS!|#h-J )
aDr46TB`J ^]Mlkd: )
p%Zx<=f-_ )
PP{2{ close in_file
r[2N;U }*0OLUFFJ )
<3]Qrjl
,b meditmaterials[1].ambient=_Material_Ambient
$'M:H_T meditmaterials[1].diffuse=_Material_Diffuse
)dFTH?Mpo meditmaterials[1].shaderbyname=_Material_type
40VdT|n$$ meditmaterials[1].specular=_material_specular
F,B, D^WD meditmaterials[1].specularlevel=_material_specular_lv
n[2[V*| mI meditmaterials[1].glossiness=_material_glossiness
Yjo$^q meditmaterials[1].selfillumcolor=_Material_SelfillumColor
%trtP meditmaterials[1].selfillumamount=_Material_SelfillumAmount
(C;oot, meditmaterials[1].diffuseMapEnable=true
imE5$; bmp =bitmaptexture filename: _Material_DiffTexPath
5x/q\p-{/ meditmaterials[1].diffusemap=bmp
<fY<.X #]`ejr:2O new_mesh = mesh vertices:vert_array faces:face_array --materialIDs:#(0,1) tverts:vert_uv
mUi|vq)`=D for f = 1 to num_face do
l\l\T<wa, (
h%kB>E~ setFaceSmoothGroup new_mesh f sgroup_array[f]
r1cB<-bJ#' setFaceMatID new_mesh f matid_array[f]
#mqz*=L3 setEdgeVis new_mesh f 1 edge_array[f][1]
u(KeS` setEdgeVis new_mesh f 2 edge_array[f][2]
?5m[Qc(< setEdgeVis new_mesh f 3 edge_array[f][3]
IXp P.d )
;8sEE?C$g myTransform = new_mesh.transform
x@bZ((w new_mesh.transform.row1 = tm_row1[1]
6USet`# new_mesh.transform.row2 = tm_row2[1]
Dbr(Wg new_mesh.transform.row3 = tm_row3[1]
rS9*_-NH new_mesh.transform.row4 = tm_row4[1]
(CYVSO ;B`e;B?1Q new_mesh.name=(nodename as string)
Cg
85 kYs2AzS{d new_mesh.material=meditmaterials[1]
>'^l>FPc R4}G@&Q meshop.setMapSupport new_mesh 0 true
zE.4e&m%Z? meshop.setMapSupport new_mesh 1 true
I}Q3B3Byg &nPv%P,e --set vertex uv for every vertex
Ltcr]T(Ic meshop.setNumMapVerts new_mesh 1 Vert_UV_Size[1] keep:false
)'%L#
for i=1 to Vert_UV_Size[1] do
iG!MIt* (
h.'h L meshop.setMapVert new_mesh 1 i Vert_UV
C& Nd|c
) %XG X(
,O
a)
--set face uv for every face lu-VBVwR
meshop.setnummapfaces new_mesh 1 Face_UV_Size[1] keep:false *N'B(j/
for i=1 to Face_UV_Size[1] do V^L;Nw5h
( (a7IxW
meshop.setMapFace new_mesh 1 i Face_UV [+GQ3Z\
) Pn 7oQA\
9lTA/-
update new_mesh :sT<<LtI-
!2&h=;i~V
) u> >t"w
M;Vx[s,#,
3wR5:O$H
以下是导出插件: ;ejC:3yO
到处插件很容易写,导入插件花了2倍于导出的时间 :syR4A WM
pd X9G
[BV{=;iD
-- export by sssa2000 s
6hj[^O
macroScript ExportGeo category:"HowTo2" 89 (k<m
( b|fq63ar;
fn GetGeometry o = TD3R/NP
( QT-rb~
}){hQt7
Superclassof o == Geometryclass and classof o != TargetObject R`$Odplh>
) sHEISNj/^
_wHqfj)
fn DumpMaterial m file= e@Mm4&f[p
( 7`WK1_rR\
--只对Standard类型的材质处理 *YDx6\><
--获得diffuse and diffuse map MOOL=Um3
ismat=iskindof m material da2BQ;
if ismat then ("9)=x *5
( #D}NT*w/
_|s{G
name=m.name U1&m-K
format "Material Name-> %\n" name to: file 5B@&]-'~
A>'o5+
class_of_mat=classof m 46$5f?Z
--messagebox class_of_mat pG|DT ?
if (class_of_mat )==Standardmaterial then ,NVQ C=
( Y%Saz+
-o=qYkyLK
type=m.shaderByName \bfNki
format "Material Type->%\n" type to: file /oh[Nu1D
n.Ekpq\
_ambient=m.ambient 4S+P]U*jW
format "Ambient Value->%\n" _ambient to:file g9
g
&]
6R"& !.ZF
diffuse_value=m.diffuse B(E+2;!QF
format "Diffuse Value->%\n" diffuse_value to:file X$J
hfVJg7-
_specular=m.specular k`xPf\^tf
format "Specular Value->%\n" _specular to:file 4fp}`U
_sx]`3/86
_specularLevel =m.specularLevel Fb.wm
format "SpecularLevel Value->%\n" _specularLevel to:file ig jr=e
X`#vH8
ioz4kG!
_Glossiness=m.Glossiness lfK sqe"
format "Glossiness Value->%\n" _Glossiness to:file b-\ 1D;]
S sGb;
_selfIllumColor =m.selfIllumColor 6 -N 442
format "SelfIllumColor Value->%\n" _selfIllumColor to:file yxik`vmH
fX2sjfk
_selfIllumAmount =m.selfIllumAmount r roI
format "SelfIllumAmount Value->%\n" _selfIllumAmount to:file of659~EIW
s'b 4Me
tp*.'p-SI
diffuse_map_path=m.diffusemap.filename 0Ta&o-e
format "Diffuse Map Path->%\n" diffuse_map_path to:file ~t^
Umx"Ew
) #9zpJ\E
) Xdh2
format "\n" to: file )Fon;/p
) BX\/Am11
--///////////////////////////////////////////////////////////////////////////////////////// t.y-b`v
obj = pickobject filter:GetGeometry }D># AFs6#
'_d4[Olu
if isValidNode obj then Ps!umV
( wXjidOd$
nodename=obj.name J2<kOXXJ9
--First export the matrix
?iZ2sRWR6
row1=obj.transform.row1 *Nm$b+
row2=obj.transform.row2 8~tX>q<@q
row3=obj.transform.row3 sUF9_W5z
row4=obj.transform.row4 ;z.L^V0
h2 KI
tmesh = snapshotAsMesh obj g5
T
out_name = GetSaveFileName() k,[*h-{8
if out_name != undefined then 1rJ2}d\y
( P0e-v0
out_file = createfile out_name T]\c2U
@^A5{qQ\
format "Node Name: %\n" nodename to: out_file XEgJ7h_
format "\n" to: out_file K#YQB3rX
--****************************************************** L.Qz29\
-- material info p&h?p\IF
node_material=obj.material 9<6q(]U
num_sub_material=getNumSubMtls obj.material yd).}@
DumpMaterial obj.material out_file |;vQ"8J
for y=1 to num_sub_material do Y !?'[t
( s
V_(9@b
sub_mat=getSubMtl obj.material y +n)n6}S
DumpMaterial sub_mat= out_file wY8:j
) ?13qDD:
--****************************************************** *'?7OL
x4oWZEd
format "Node TM Row1: %\n" row1 to: out_file 9;E=w+
format "Node TM Row2: %\n" row2 to: out_file D|N4X`T`
format "Node TM Row3: %\n" row3 to: out_file T5(S2^)o
format "Node TM Row4: %\n" row4 to: out_file *l+#<5x
--****************************************************** @^P^-B
-- vertex info JvpGxj
num_verts = tmesh.numverts .Pb-{!$Ni
num_faces = tmesh.numfaces g!'R}y
format "Number of Ver: %\n" num_verts to:out_file LeKovt%
for v = 1 to num_verts do |9CikLX)7
format "Ver%: %\n" v (getVert tmesh v) to:out_file eS`VI+=@0
format "\n" to:out_file g'8Y5x[
--*********************************************** d1b]+A G4
--face info B,%Vy!o
format "Number of Face: %\n" num_faces to:out_file JU 9GJ"
for f = 1 to num_faces do "y1Iu
( p"g|]@m
face = getFace tmesh f Sc)^k
sgroup = getFaceSmoothGroup tmesh f g@.$P>Bh
matid = getFaceMatId tmesh f z _!ut
edge1 = getEdgeVis tmesh f 1 rQ;w{8J\t
edge2 = getEdgeVis tmesh f 2 !`DRJ)h
edge3 = getEdgeVis tmesh f 3 _Nx
/<isdL
format "%,%,%,%,%,%\n" face sgroup matid edge1 edge2 edge3 to:out_file ><V*`{bD9)
) K/Q"Z*
--****************************************************** 5> k:PKHL
--uv info f5jl$H.
channel=meshop.getnummaps tmesh --number of texture 5!-TLwl`j\
format "\n" to: out_file &w@]\7L,:
format "Channel Number:%\n" channel to:out_file 7|rH9Bc{U
for i=1 to (channel-1) do ^t>mdxuq
( la!]Y-s)'4
dcz?5O_{,
-- channel的计数从0开始 -<iP$,bq72
--channel 0 is vertex color so do not export it ?gH[la
IsSupport=meshop.getMapSupport tmesh i wxN)dB
if IsSupport==true then Rr) 5[
( aDlp>p^E>
format "Channel ID:%\n" i to:out_file kZ]H[\Fs
if classof obj.material.maps[i+1]==Bitmaptexture then {U4!sJSl1
format "Map File Path->%\n" obj.material.maps[i+1].filename to: out_file m5Bf<E,c
else Ufr@j` *
format "Map File Path->Null\n" to: out_file bcIae0LZ
num_uv_ver=meshop.getNumMapVerts tmesh i PKm|?kn{0(
num_uv_face=meshop.getNumMapFaces tmesh i 6[bopin
format "UVW Vertex Number:%\n" num_uv_ver to:out_file
)p&g!qA
for j=1 to num_uv_ver do 2& Q\W
( Im]@#X
vert_uvw=meshop.getMapVert tmesh i j O\}C`CiC
--messagebox (vert_uvw as string) ULx:2jz
format "% \n" vert_uvw to: out_file I8#2+$Be+@
) !j~wAdHk
format "UVW Face Number:%\n" num_uv_face to:out_file S
?Zh#`(*
for o=1 to num_uv_face do +LHU}'|
( %-hSa~20
uvw_face=meshop.getMapFace tmesh i o lg^'/8^f
format "% \n" uvw_face to: out_file D]]e6gF$e
) 7w
)?s@CD
) Jb,54uN
else GrF4*I`q
( ?;~!C2Zs
--format "Do Not Support Channel %\n" i to:out_file #N{]
) \zd[A~!
) |n_N.Z
close out_file E}wT5t;u
edit out_name h!tpi`8\z
) <4{m99
k(H&Af+
) xMbgBx4+
K6{wM
) %oBP6|e
Jm!,=}oP'
+~n:*\
c0wLc,)G
转:http://www.cnblogs.com/sssa2000/archive/2007/05/18/751800.html