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max 脚本(经验总结) [复制链接]

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离线 cgdvs
楼主  发表于: 2009-05-08 只看楼主 倒序阅读
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中国汉化网提醒您:



2个工作日 Cn6n4, 0  
写了一套简单的Export/Import插件 \>aa8LOe  
一直对MAX的 Script感到很好奇 \gJapx(  
说说使用的感受吧。 &4[#_(pk  
`ykMh>*{  
首先,如果要使用这套Script那么 首先会陷入到庞大的MAX的概念的汪洋大海之中 f!uA$uL c  
MAX中很多概念不同于平常熟知的 RealTime里面的思想 Z+`{JE#  
例如,MAX中的纹理坐标,每个顶点都有一对UV 这个很正常 b*6c. o  
但是同时 MAX对每个Face也保存了UV,这是因为MAX中的 每个Face都有可能是不同的贴图 0c\|S>g [  
等等 D<D k1  
xP5mL3j  
第二,如果熟悉了MAX中的哪些类能够干什么 那么Script也就是很水道渠成的事情了。为了写这2个插件,MAX Script 的help翻了无数次,几乎每写一句就要去翻一次。 &=6cz$]z  
nX.sh  
第三,MAX中的数组起位置是1,但是MAX中有的概念 使用数组表示的时候起始位置为0 ,例如纹理的Channel,起始就是为0,并且Channel0  很危险,写入错误直接让MAX挂掉 wTMHoU*>  
&"H<+>`  
第四,脚本编写很考验打字的准确度,由于变量没有类型,不需要声明就可以试用,打错一个字母的话那就查吧,运气不好的话,会让你疯掉的,同时MAX的脚本编辑器 超级难用。 }JpslY*aS  
p$b= r+1f  
第五,编写导入插件的时候,发现Script 中读入数据异常痛苦,我在Script的帮助中没有发现任何类似c语言中的fprintf(%...)的东西,只有通过脚本提供的skiptostring来做。 hO<w]jV,  
\Q?|gfJH  
第六 Max Script的函数 没有明确的返回值的概念,不习惯 +'&_V011<  
%6c*dy  
第七 那个调试器 太难用了,我打了无数个messagebox UN .[,%<s  
^* /v,+01f  
总结:对于导入导出插件来说其实用SDK和Script 编写其实差别不大,因为都只是涉及到数据的读取和写入,并不涉及到复杂的逻辑。如果编写渲染类型或者是动画控制类型的插件 我觉得还是用script好一些,因为可以直接在MAX中看到结果,同时还能够一句一句的执行,很方便。 ]x(2}h^ S  
Ag-?6v  
我只是初学,希望有经验的人给点经验,最后附上简单的插件代码, l^eNZ3:H  
导出插件只能到处一个几何体,点击ExportGeo按钮,然后点选几何体,即可输出 luz%FY:  
导入插件没什么特别的操作,导入插件结尾有些仓促 ?D^,K`wY=B  
I#hg(7|",  
以下是导入插件:其实导入插件没什么必要写,反正是在MAX中建模,直接保存为MAX文件就可以了,这里 gc8PA_bFz  
纯属练手 F+y`4>x  
gjN!_^ _  
!%\To(r[  
macroScript ImportGeo category: "HowTo2" 't%%hw-m}  
( ${?exnb$  
    --从文件中读入某个分割符 后面 的数据 #M9D" <pn}  
    --FileStream:文件句柄 ^Er`{|o6u  
    --needload :储存读取后的值的变量 (string or value) Z a1|fB  
    --spliter:分隔符(string) g*c\'~f;  
    --bReadLine: 是否读取分隔符后所有的数据  1表示读取后面所有 dUtIAh-j  
    fn LoadData FileStream spliter bReadLine= )?IA`7X  
    ( +e4<z%1  
        temp=skiptostring FileStream spliter wfTv<WG,.E  
        if bReadLine==1 then |QTqa~~B  
            needload=readline FileStream v4##(~Tu  
        else vG_v89t!ex  
            needload=readvalue FileStream bnY8.Lpf|  
     k8wi-z[dV  
    ) -xgmc-LGo  
    --*************************************************** >upUY(3&  
    --****************************************************** SWO!E  
    --**************************************************** ?[/,*Q%  
    vert_array = #() )bU")  
    face_array = #() Bo\v-97  
    sgroup_array = #() PH%gX`N  
    matid_array = #() *"sDaN0@R  
    edge_array = #() 7.rZ%1N  
     #(J}xz;  
    tm_row1=#() QGG(I7{-  
    tm_row2=#() XXmu|h  
    tm_row3=#() 'wV26Dm  
    tm_row4=#() s\FNKWQ  
    nodename="" -"9)c^KVx  
    --以下均为material变量 bJ!f,a'/  
    _Material_Name pFRnPOv  
    _Material_Type yZaDNc9'  
    _Material_Ambient -vAG5x/,  
    _Material_Diffuse 2]f.mq_PD  
    _Material_Specular 3edK$B51;  
    _Material_Specular_Lv Cms"OkN  
    _Material_Glossiness #wuE30d  
    _Material_SelfillumColor 3PeJPw  
    _Material_SelfillumAmount b?L43t,  
    _Material_DiffTexPath 8GQs9  
    BitmapPath fltc dA  
     Yr0i9Qow  
    channel_num T,@7giQg@  
    UVW_Ver_Num :PkSX*E[q  
    UVW_Face_Num <-7Ha_#  
    Vert_UV=#()          --所有的顶点的uv都放在这里 NPabM(<`  
    Face_UV=#()          --所有的面的uv都放在这里 ^>uGbhBp  
    Vert_UV_Size=#()  --用于记录每个channel的顶点的uv总数 r${a S@F  
    Face_UV_Size=#()  --用语及了每个channel的面uv总数 Vdyx74xX  
0C_Qp%Z  
    in_name=getopenfilename() '.yr8  
    if in_name!=undefined then  $nWmoe)  
    ( EQ-~e   
        in_file=openfile in_name x$sQ .aT  
        if in_file!=undefined then euK!JZ  
        ( E"!*ASN  
            --node name Uy=eHwU?J  
            temp= readline in_file L}+!<Ug  
            token=filterString temp    " "     X)S4rW%  
            nodename=(token[token.count] as string) t~`Ef  
            --************************************************** - Zh+5;8g  
            --material info ;MD{p1w  
                 8*ysuL#  
            _Material_Name=LoadData in_file  "->" 1 :OM>z4mQ  
            _Material_Type=LoadData in_file  "->" 1 {iv=KF_S_  
            _Material_Ambient=LoadData in_file  "->" 0 -XBNtM_ "  
            _Material_Diffuse=LoadData in_file  "->" 0 :H{8j}"  
            _Material_Specular=LoadData in_file  "->" 0 d8>D=Ve  
            _Material_Specular_Lv=LoadData in_file  "->" 0 JC-L80-  
            _Material_Glossiness=LoadData in_file  "->" 0 +}n]A^&I\E  
            _Material_SelfillumColor=LoadData in_file  "->" 0 y? g7sLDc  
            _Material_SelfillumAmount=LoadData in_file  "->" 0 lF<(yF5  
            _Material_DiffTexPath=LoadData in_file  "->" 1 S@_GjCpn  
             --************************************************** f &H` h  
PHoW|K_e  
            --node matrix AjpQb ~\  
            --temp= readline in_file XjC+kH  
             4 ClW*l  
            tt=readDelimitedString in_file ":" Uhf -}Jdw  
            temp=readvalue in_file gaJS6*P#  
            append tm_row1(temp) 607#d):Y  
             #M:W?&.  
            tt=readDelimitedString in_file ":" (Az^st/_  
            temp=readvalue in_file u3q!te  
            append tm_row2(temp) 7BC9cS(0w9  
             6ik6JL$AI  
            tt=readDelimitedString in_file ":" L Nj|t)Ov  
            temp=readvalue in_file )%Y$F LB  
            append tm_row3(temp) RvVnVcn^#  
         ':HV9]k  
            tt=readDelimitedString in_file ":" 4kx#=MLt  
            temp=readvalue in_file Blu^\:?#z-  
            append tm_row4(temp) ;Eck7nRA)  
             *G=n${'  
            --************************************************ m0 `wmM  
            --vertex info Am- JB  
            temp= readline in_file ?L|@{RS{|  
            token=filterString temp    " "     Qg3 -%i/@  
            num_vert=token[token.count] as integer z. 7 UfLV9  
            for i=1 to num_vert do B~z& "`  
            ( n}a# b%e  
                tt=readDelimitedString in_file ":" %2V_%KA  
                temp=readvalue in_file &7}-Xvc  
                append vert_array (temp) $vicxE~-E  
            ) `$Q $l  
            --************************************************************ W)o-aX!P  
            --face info Hz28L$  
            temp=readline in_file !Il<'+ ^  
            token=filterstring temp " " ASPfzW2  
            num_face=(token[token.count] as integer) zPZy#7/A  
            for j=1 to num_face do qJUu9[3'm  
            ( *=)%T(^  
                append face_array (readValue in_file) n`;=^^B  
                append sgroup_array (readValue in_file) `G6Nk@9.  
                append matid_array (readValue in_file) %E,s*=j  
                edge1 = readValue in_file Qgf\gTF$r+  
                edge2 = readValue in_file $D<LND=o=  
                edge3 = readValue in_file _.yBX\tf[  
                append edge_array (#(edge1, edge2, edge3)) G"3D"7f a  
                 7J.alV4`/  
            ) P]bI".A8  
             --************************************************************ BMgiXdv.B  
            --uv info ULkjY1&  
            -- in max channel begin with 0 BRhAL1  
            --the channel 0 stores the vertex color info,no uv info j:0(=H!#  
             !/[/w39D0o  
            channel_num=LoadData in_file  ":" 0 NffZttN  
            for b=1 to (channel_num-1) do :U$<h  
            ( /\q1,}M  
                --读出Channel id \=P+]9  
                channel_id=LoadData in_file  ":" 0 0O5(\8jM  
                 8!(4;fN$j.  
                --texture map path mR\rK&'6  
                BitmapPath=LoadData in_file  "->" 1 'Y Bz?l9  
                 2K0HN  
                --读出uv Vertex 的数量  ky0Fm W  
                temp_size=LoadData in_file ":" 0 U bUl]  
                append Vert_UV_Size temp_size }D02*s  
                 f mXU)  
                --uv的数据 Y??8P  
                for i=1 to temp_size do G9"2h \  
                ( NZ`Mq  
                    append Vert_UV (readValue in_file) &.~Xl:lq  
                ) sz}YX R=m  
                 I[E/)R{\  
                --uv face的 数量 Sg;c|u  
                temp_size==LoadData in_file  ":" 0 =gL~E9\  
                append Face_UV_Size temp_size CDOqdBQ  
                 29#&q`J  
                for i=1 to temp_size do n u|paA  
                ( an!ceB  
                    append Face_uv (readValue in_file) tS!|#h-J  
                ) aDr46TB`J  
                 ^ ]Mlkd:  
            ) p%Zx<=f-_  
        ) PP{2{  
        close in_file r[ 2N;U  
         }*0OLUFFJ  
    ) <3]Qrjl ,b  
    meditmaterials[1].ambient=_Material_Ambient $'M:H_T  
    meditmaterials[1].diffuse=_Material_Diffuse )dFTH?Mpo  
    meditmaterials[1].shaderbyname=_Material_type 40VdT|n$$  
    meditmaterials[1].specular=_material_specular F,B,D^WD  
    meditmaterials[1].specularlevel=_material_specular_lv n[2[V*|mI  
    meditmaterials[1].glossiness=_material_glossiness Yjo$^q  
    meditmaterials[1].selfillumcolor=_Material_SelfillumColor  %trtP  
    meditmaterials[1].selfillumamount=_Material_SelfillumAmount (C;oot,  
    meditmaterials[1].diffuseMapEnable=true  imE5 $;  
    bmp =bitmaptexture filename: _Material_DiffTexPath 5x/q\p-{/  
    meditmaterials[1].diffusemap=bmp <fY<.X  
#]`ejr:2O  
    new_mesh = mesh vertices:vert_array faces:face_array --materialIDs:#(0,1) tverts:vert_uv mUi|vq)`=D  
    for f = 1 to num_face do l\l\T<wa,  
    ( h%kB>E~  
        setFaceSmoothGroup new_mesh f sgroup_array[f] r1cB<-bJ#'  
        setFaceMatID new_mesh f matid_array[f] #mqz*=L3  
        setEdgeVis new_mesh f 1 edge_array[f][1] u(KeS`  
        setEdgeVis new_mesh f 2 edge_array[f][2] ?5m[Qc (<  
        setEdgeVis new_mesh f 3 edge_array[f][3] IXp P.d  
    ) ;8sEE?C$g  
    myTransform = new_mesh.transform x@ bZ((w  
    new_mesh.transform.row1 = tm_row1[1] 6 USet`#  
    new_mesh.transform.row2 = tm_row2[1] Dbr(Wg  
    new_mesh.transform.row3 = tm_row3[1] rS9*_-NH  
    new_mesh.transform.row4 = tm_row4[1] (CY VSO  
;B`e;B?1Q  
    new_mesh.name=(nodename as string) Cg 85  
     kYs2AzS{d  
    new_mesh.material=meditmaterials[1] >'^l>FPc  
         R4}G@&Q  
    meshop.setMapSupport new_mesh 0 true zE.4e&m%Z?  
    meshop.setMapSupport new_mesh 1 true I}Q3B3Byg  
     &nPv%P,e  
    --set vertex uv for every vertex Ltcr]T(Ic  
    meshop.setNumMapVerts new_mesh 1 Vert_UV_Size[1] keep:false )'%L#  
    for i=1 to Vert_UV_Size[1] do iG!MIt*  
    ( h.'h L  
        meshop.setMapVert new_mesh 1 i Vert_UV C&Nd|c  
    ) %X GX(  
     ,O a)  
    --set face uv for every face lu-VBVwR  
    meshop.setnummapfaces new_mesh 1 Face_UV_Size[1] keep:false *N'B(j/  
    for i=1 to Face_UV_Size[1] do V^L;Nw5h  
    ( (a7IxW  
        meshop.setMapFace new_mesh 1 i Face_UV [+GQ3Z\  
    ) Pn7oQA\  
9lTA/-  
    update new_mesh :sT<<LtI-  
     !2&h=;i~V  
) u> >t"w  
M;Vx[s,#,  
3wR5:O$H  
以下是导出插件: ;e jC:3yO  
到处插件很容易写,导入插件花了2倍于导出的时间 :syR4A WM  
 pd X9G  
[BV{=;iD  
-- export by sssa2000 s 6hj[^O  
macroScript ExportGeo category:"HowTo2" 89 (k<m  
( b|fq63ar;  
    fn GetGeometry o = TD3R/NP  
    ( QT-rb~  
     }){hQt7  
    Superclassof o == Geometryclass and classof o != TargetObject R`$Odplh>  
    ) sHEISNj/^  
_wHqfj)  
    fn DumpMaterial m file= e@Mm4&f[p  
    ( 7`WK1_rR\  
    --只对Standard类型的材质处理 *YDx6\><  
    --获得diffuse and diffuse map MOOL=Um3  
        ismat=iskindof m material da 2BQ;  
        if ismat then ("9)=x*5  
        ( #D}NT*w/  
             _|s{G  
            name=m.name U1&m-K  
            format "Material Name-> %\n" name to: file 5B@&]-'~  
             A>'o5+  
            class_of_mat=classof m 46$5f?Z  
            --messagebox class_of_mat pG|DT ?  
            if (class_of_mat )==Standardmaterial then ,NVQ C=  
            ( Y%Saz+  
                 -o=qYkyLK  
                type=m.shaderByName \bfNki  
                format "Material Type->%\n" type to: file /oh[ Nu1D  
                 n.Ekpq\  
                _ambient=m.ambient 4S+P]U*jW  
                format "Ambient Value->%\n" _ambient to:file g9 g &]  
                 6R"& !.ZF  
                diffuse_value=m.diffuse B(E+2;!QF  
                format "Diffuse Value->%\n" diffuse_value to:file X $J  
                 hfVJg7-  
                _specular=m.specular k`xPf\^tf  
                format "Specular Value->%\n" _specular to:file 4fp}`U  
                 _sx]`3/86  
                _specularLevel =m.specularLevel Fb.wm   
                format "SpecularLevel Value->%\n" _specularLevel to:file  ig jr=e  
                 X`#vH8  
                 ioz4kG!  
                _Glossiness=m.Glossiness lfK sqe"  
                format "Glossiness Value->%\n" _Glossiness to:file b-\ 1D;]  
                 S sGb;  
                _selfIllumColor =m.selfIllumColor 6 -N 442  
                format "SelfIllumColor Value->%\n" _selfIllumColor to:file yxik`vmH  
                 fX2sjfk  
                _selfIllumAmount =m.selfIllumAmount r roI  
                format "SelfIllumAmount Value->%\n" _selfIllumAmount to:file of659~EIW  
                 s'b 4Me  
                 tp*.'p-SI  
                diffuse_map_path=m.diffusemap.filename 0Ta&o-e  
                format "Diffuse Map Path->%\n" diffuse_map_path to:file ~t^ Umx"Ew  
            ) #9zpJ\E  
        ) Xdh2  
        format "\n" to: file )Fon;/p  
    ) B X\/Am11  
    --///////////////////////////////////////////////////////////////////////////////////////// t.y-b`v  
    obj = pickobject filter:GetGeometry }D>#AFs6#  
     ' _d4[Olu  
    if isValidNode obj then Ps!umV  
    ( wXjidOd $  
        nodename=obj.name J 2<kOXXJ9  
        --First export the matrix ?iZ2sRWR6  
        row1=obj.transform.row1 *Nm$b+  
        row2=obj.transform.row2 8~tX>q<@q  
        row3=obj.transform.row3 sUF9_W5z  
        row4=obj.transform.row4 ;z.L^V0  
         h2 KI  
        tmesh = snapshotAsMesh obj  g5 T  
        out_name = GetSaveFileName() k,[*h-{8  
        if out_name != undefined then 1rJ2}d\y  
        ( P 0e-v0  
            out_file = createfile out_name T]\c2U  
@^A5{qQ\  
            format "Node Name: %\n" nodename to: out_file XEgJ7h_  
            format "\n" to: out_file K#YQB3rX  
            --****************************************************** L.Qz29\  
            -- material info p&h?p\IF  
            node_material=obj.material 9<6q(]U  
            num_sub_material=getNumSubMtls obj.material yd).}@  
            DumpMaterial obj.material out_file |;vQ"8J  
            for y=1 to num_sub_material do  Y !?'[t  
            ( s V_(9@b  
                sub_mat=getSubMtl obj.material y +n)n6} S  
                DumpMaterial sub_mat= out_file wY8:j  
            ) ?13qDD:  
            --****************************************************** *'?7OL  
x4oWZEd  
            format "Node TM Row1: %\n" row1 to: out_file 9;E=w+  
            format "Node TM Row2: %\n" row2 to: out_file D|N4X`T`  
            format "Node TM Row3: %\n" row3 to: out_file T5(S2^)o  
            format "Node TM Row4: %\n" row4 to: out_file *l+#<5x  
            --****************************************************** @^P^- B  
            -- vertex info JvpGxj  
            num_verts = tmesh.numverts .Pb-{!$Ni  
            num_faces = tmesh.numfaces g !'R}y  
            format "Number of Ver: %\n" num_verts to:out_file LeKovt%  
            for v = 1 to num_verts do |9CikLX)7  
                format "Ver%: %\n" v (getVert tmesh v) to:out_file eS`VI+=@0  
            format "\n" to:out_file g'8Y5x[  
            --*********************************************** d1b] +AG4  
            --face info B,%Vy!o  
            format "Number of Face: %\n" num_faces to:out_file JU 9GJ"  
            for f = 1 to num_faces do "y1Iu   
            ( p"g|]@m  
                face = getFace tmesh f S c)^k  
                sgroup = getFaceSmoothGroup tmesh f g@.$P>Bh  
                matid = getFaceMatId tmesh f z _!ut  
                edge1 = getEdgeVis tmesh f 1 rQ;w{8J\t  
                edge2 = getEdgeVis tmesh f 2 !`DRJ)h  
                edge3 = getEdgeVis tmesh f 3 _Nx /<isdL  
                format "%,%,%,%,%,%\n" face sgroup matid edge1 edge2 edge3 to:out_file ><V*`{bD9)  
            ) K/Q"Z*  
            --****************************************************** 5>k:PKHL  
            --uv info f5jl$H.  
            channel=meshop.getnummaps tmesh --number of texture 5!-TLwl`j\  
            format "\n" to: out_file &w@]\7L,:  
            format "Channel Number:%\n" channel to:out_file 7|rH9Bc{U  
            for i=1 to (channel-1) do ^t >mdxuq  
            ( la!]Y-s)'4  
                 dcz?5O_{,  
                -- channel的计数从0开始 -<iP$,bq72  
                --channel 0 is vertex color so do not export it ?gH[la  
                IsSupport=meshop.getMapSupport tmesh i wxN)d B  
                if IsSupport==true then  Rr) 5 [  
                ( aDlp>p^E>  
                    format "Channel ID:%\n" i to:out_file kZ]H[\Fs  
                    if classof obj.material.maps[i+1]==Bitmaptexture then { U4!sJSl1  
                        format "Map File Path->%\n" obj.material.maps[i+1].filename to: out_file m5Bf<E,c  
                    else Ufr@j` *  
                        format "Map File Path->Null\n" to: out_file bcIae0LZ  
                    num_uv_ver=meshop.getNumMapVerts tmesh i PKm|?kn{0(  
                    num_uv_face=meshop.getNumMapFaces tmesh i 6opin  
                    format "UVW Vertex Number:%\n" num_uv_ver to:out_file )p& g!qA  
                    for j=1 to num_uv_ver do 2& Q\W  
                    ( Im]@#X  
                        vert_uvw=meshop.getMapVert tmesh i j O\}C`CiC  
                        --messagebox (vert_uvw as string) ULx:2jz  
                        format "% \n" vert_uvw to: out_file I8#2+$Be+@  
                    ) ! j~wAdHk  
                    format "UVW Face Number:%\n" num_uv_face to:out_file S ?Zh#`(*  
                    for o=1 to num_uv_face do +LHU}'|  
                    ( %-hSa~20  
                        uvw_face=meshop.getMapFace tmesh i o lg^'/8^f  
                        format "% \n" uvw_face to: out_file D]]e6gF$e  
                    ) 7w )?s@CD  
                ) Jb,54uN  
                else GrF4*I`q  
                ( ?;~!C2Zs  
                    --format "Do Not Support Channel %\n" i to:out_file #N{]  
                ) \zd[A~!  
            ) |n_N.Z  
        close out_file E}wT5t;u  
        edit out_name h!tpi`8\z  
        ) <4{m99  
     k(H&Af+  
    ) xMbgBx4+  
K6{wM  
) %oBP6|e  
Jm!,=} oP'  
+~n:*\  
c0wLc,)G  
转:http://www.cnblogs.com/sssa2000/archive/2007/05/18/751800.html
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