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max 脚本(经验总结) [复制链接]

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离线 cgdvs
楼主  发表于: 2009-05-08 只看楼主 倒序阅读
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中国汉化网提醒您:



2个工作日 ApeqbD5g&  
写了一套简单的Export/Import插件 bc'IoD/  
一直对MAX的 Script感到很好奇 P\ke%Jdpw?  
说说使用的感受吧。 Mww^  
l EFd^@t  
首先,如果要使用这套Script那么 首先会陷入到庞大的MAX的概念的汪洋大海之中 1$vGQ  
MAX中很多概念不同于平常熟知的 RealTime里面的思想 ,7&\jET5^0  
例如,MAX中的纹理坐标,每个顶点都有一对UV 这个很正常 z:#]P0  
但是同时 MAX对每个Face也保存了UV,这是因为MAX中的 每个Face都有可能是不同的贴图 |z=`Ur@)  
等等 CXuD%H]tx  
[_)`G*X(N  
第二,如果熟悉了MAX中的哪些类能够干什么 那么Script也就是很水道渠成的事情了。为了写这2个插件,MAX Script 的help翻了无数次,几乎每写一句就要去翻一次。 ^~[7])}g6  
Qt+D ,X  
第三,MAX中的数组起位置是1,但是MAX中有的概念 使用数组表示的时候起始位置为0 ,例如纹理的Channel,起始就是为0,并且Channel0  很危险,写入错误直接让MAX挂掉 Ea@0>_U|  
G7 UUx+X  
第四,脚本编写很考验打字的准确度,由于变量没有类型,不需要声明就可以试用,打错一个字母的话那就查吧,运气不好的话,会让你疯掉的,同时MAX的脚本编辑器 超级难用。 XZ |L D#  
Zmyq6.1q~  
第五,编写导入插件的时候,发现Script 中读入数据异常痛苦,我在Script的帮助中没有发现任何类似c语言中的fprintf(%...)的东西,只有通过脚本提供的skiptostring来做。 :b44LXKCP  
U7x  
第六 Max Script的函数 没有明确的返回值的概念,不习惯 #EzhtuHxn  
*LB-V%{|'  
第七 那个调试器 太难用了,我打了无数个messagebox Z3TCi7,m  
swj\X ,{  
总结:对于导入导出插件来说其实用SDK和Script 编写其实差别不大,因为都只是涉及到数据的读取和写入,并不涉及到复杂的逻辑。如果编写渲染类型或者是动画控制类型的插件 我觉得还是用script好一些,因为可以直接在MAX中看到结果,同时还能够一句一句的执行,很方便。 ^s6~*n<fH  
wMCMrv:  
我只是初学,希望有经验的人给点经验,最后附上简单的插件代码, $JOz7j(  
导出插件只能到处一个几何体,点击ExportGeo按钮,然后点选几何体,即可输出 Wmd@%K  
导入插件没什么特别的操作,导入插件结尾有些仓促 ELwXp|L  
z#Jw?K_  
以下是导入插件:其实导入插件没什么必要写,反正是在MAX中建模,直接保存为MAX文件就可以了,这里 !6|_`l>G,  
纯属练手 k H65k (  
q,fp DNo  
7{U[cG+a#  
macroScript ImportGeo category: "HowTo2" jW#dUKS(  
( h:Gs9]Lvtv  
    --从文件中读入某个分割符 后面 的数据 ,zZH>P  
    --FileStream:文件句柄 ]Qe~|9I  
    --needload :储存读取后的值的变量 (string or value) 1<@lM8&.kO  
    --spliter:分隔符(string) ]kNxytH\o  
    --bReadLine: 是否读取分隔符后所有的数据  1表示读取后面所有 '(r?($s  
    fn LoadData FileStream spliter bReadLine= W\<OCD%X  
    ( =KR^0<2r  
        temp=skiptostring FileStream spliter %zc.b  
        if bReadLine==1 then KX x+J}n  
            needload=readline FileStream f(}&8~&  
        else aU +uPP  
            needload=readvalue FileStream )e[q% %ks  
     lKQjG+YF  
    ) 9[{q5  
    --*************************************************** tm34Z''.>  
    --****************************************************** 8f?o?c|  
    --**************************************************** 9 [E/^  
    vert_array = #() ieEt C,U  
    face_array = #() 6(Cjak+~!  
    sgroup_array = #() ^y&2N  
    matid_array = #() BhyLcUBuB  
    edge_array = #() GO#eI]>/r  
     p{V(! v|  
    tm_row1=#() Zg])uM]\2i  
    tm_row2=#() Fw#wVs)@:  
    tm_row3=#() {>&M:_`k  
    tm_row4=#() 6`'KM/   
    nodename="" ^[ >  
    --以下均为material变量 XOY\NMo  
    _Material_Name &4F iYZ  
    _Material_Type "k7C   
    _Material_Ambient i ;YRE&X  
    _Material_Diffuse nqujT8  
    _Material_Specular /%)x!dmy  
    _Material_Specular_Lv I* JSb9r  
    _Material_Glossiness 7vsXfIP+  
    _Material_SelfillumColor "C%* 'k  
    _Material_SelfillumAmount /T/7O  
    _Material_DiffTexPath !p"Ijz5  
    BitmapPath 0f|nI8,z  
     `BZX\LPHm  
    channel_num RjCEo4b-.H  
    UVW_Ver_Num ~C2[5r{So  
    UVW_Face_Num J#& C&S 2  
    Vert_UV=#()          --所有的顶点的uv都放在这里 #AUz.WHD  
    Face_UV=#()          --所有的面的uv都放在这里 %]i("21  
    Vert_UV_Size=#()  --用于记录每个channel的顶点的uv总数 Nt'u;0  
    Face_UV_Size=#()  --用语及了每个channel的面uv总数 ^iq$zHbc0u  
#r_&Q`!eU  
    in_name=getopenfilename() LAwAFma>  
    if in_name!=undefined then _n+./ B  
    ( pP6pn~ }  
        in_file=openfile in_name F$Q@UVA  
        if in_file!=undefined then M(2c{TT  
        ( to  
            --node name Dab1^H!KT  
            temp= readline in_file $iA`_H`W  
            token=filterString temp    " "     ? N|B,F  
            nodename=(token[token.count] as string) :h&*<!O2B`  
            --************************************************** W1s4[rL!Ht  
            --material info %@{);5[  
                 #n'tpp~O  
            _Material_Name=LoadData in_file  "->" 1 uSs~P%@6|  
            _Material_Type=LoadData in_file  "->" 1 [Uezi1I  
            _Material_Ambient=LoadData in_file  "->" 0 X }yEMe{T  
            _Material_Diffuse=LoadData in_file  "->" 0 7 3k3(rZ  
            _Material_Specular=LoadData in_file  "->" 0 :_tsS)Q2m  
            _Material_Specular_Lv=LoadData in_file  "->" 0 "YGs<)S  
            _Material_Glossiness=LoadData in_file  "->" 0 )jp#|#h  
            _Material_SelfillumColor=LoadData in_file  "->" 0 S)GWr"m-  
            _Material_SelfillumAmount=LoadData in_file  "->" 0 +EcN[-~  
            _Material_DiffTexPath=LoadData in_file  "->" 1 Pe/cwKCI  
             --************************************************** ~) }npS;  
X LPO_ tD  
            --node matrix !E> *Mn  
            --temp= readline in_file 1P4jdp=~  
             <?,o {  
            tt=readDelimitedString in_file ":" |J2R w f  
            temp=readvalue in_file V$-IRdb  
            append tm_row1(temp) G6Z2[Ej1  
             `Bnp/9q5  
            tt=readDelimitedString in_file ":" `RfhxzI  
            temp=readvalue in_file $ W(m  
            append tm_row2(temp) p}!rPd*  
             Ip( IGR"  
            tt=readDelimitedString in_file ":" t*82^KDU  
            temp=readvalue in_file "MKgU[t  
            append tm_row3(temp) `pE~M05  
         8k]'P*9ulz  
            tt=readDelimitedString in_file ":" (+38z)f  
            temp=readvalue in_file b"t!nfgo  
            append tm_row4(temp) R>To L  
             Z[yQKy  
            --************************************************ kz(%8qi8&  
            --vertex info `)& -;CMY  
            temp= readline in_file vAbMU  
            token=filterString temp    " "     gXZ.je)NM  
            num_vert=token[token.count] as integer [bIdhG  
            for i=1 to num_vert do ~(aQ!!H6  
            ( Pk7Yq:avL  
                tt=readDelimitedString in_file ":" p[VBeO^%  
                temp=readvalue in_file H2l/9+  
                append vert_array (temp) fD  
            ) [h+MA>%!  
            --************************************************************ )d!,,o  
            --face info Q>] iRx>MZ  
            temp=readline in_file o;.PZi2k  
            token=filterstring temp " " +pZ, RW.D  
            num_face=(token[token.count] as integer) , \ |S BS  
            for j=1 to num_face do +!6aB|-  
            ( >!MOgLO3  
                append face_array (readValue in_file) f^z~{|%l!  
                append sgroup_array (readValue in_file) U~n>k<`sr  
                append matid_array (readValue in_file) 19Xc0ez  
                edge1 = readValue in_file l2QO\O I9m  
                edge2 = readValue in_file W L$nchS9  
                edge3 = readValue in_file ~N2){0 j4  
                append edge_array (#(edge1, edge2, edge3)) S*-n%D0q5  
                 kY*3)KCp  
            ) >Y=HP&A<  
             --************************************************************ c6FKpdn%  
            --uv info v'nM=  
            -- in max channel begin with 0 iU3)4(R  
            --the channel 0 stores the vertex color info,no uv info to{/@^ D  
             Z0*Lm+d9z  
            channel_num=LoadData in_file  ":" 0 '{=dEEi  
            for b=1 to (channel_num-1) do pwo5Ij,~q  
            ( #v!(uuq,  
                --读出Channel id ?w'a^+H  
                channel_id=LoadData in_file  ":" 0 8m,PsUp7  
                 fFP>$  
                --texture map path C@+"d3  
                BitmapPath=LoadData in_file  "->" 1 `k y>M-  
                 i!8 o(!I  
                --读出uv Vertex 的数量 0l-m:6  
                temp_size=LoadData in_file ":" 0 }G^Bc4@b  
                append Vert_UV_Size temp_size 2q}M1-^  
                 &t)dE7u5  
                --uv的数据 c%1 <O!c  
                for i=1 to temp_size do 2yqm$i9C  
                ( Qx,?v|Xg  
                    append Vert_UV (readValue in_file) cU}j Whu  
                ) C6Qnn@waYb  
                 bni :B?#  
                --uv face的 数量 g Z3VT{  
                temp_size==LoadData in_file  ":" 0 3UeG>5R  
                append Face_UV_Size temp_size w <zO  
                 M7vc/E}]n  
                for i=1 to temp_size do M ,.++W\  
                ( 2GRh8G&5  
                    append Face_uv (readValue in_file) Te?UQX7Z}M  
                ) cWIX!tc8  
                 |YjuaXd7N  
            ) 8EZ"z d`n/  
        ) r-]Au -  
        close in_file K V ^ `  
         mJb>)bO l  
    ) ]t_AXKd  
    meditmaterials[1].ambient=_Material_Ambient reLYtv  
    meditmaterials[1].diffuse=_Material_Diffuse &s_O6cqgh  
    meditmaterials[1].shaderbyname=_Material_type cF_`m  
    meditmaterials[1].specular=_material_specular O?NAbxkp  
    meditmaterials[1].specularlevel=_material_specular_lv ->&AJI0  
    meditmaterials[1].glossiness=_material_glossiness 'wz*GMGWC  
    meditmaterials[1].selfillumcolor=_Material_SelfillumColor nab:y(]$/  
    meditmaterials[1].selfillumamount=_Material_SelfillumAmount q5:-?|jXJ  
    meditmaterials[1].diffuseMapEnable=true ZN5\lon|Y  
    bmp =bitmaptexture filename: _Material_DiffTexPath 2qKo|'gL`  
    meditmaterials[1].diffusemap=bmp NS6Bi3~  
ymXR#E  
    new_mesh = mesh vertices:vert_array faces:face_array --materialIDs:#(0,1) tverts:vert_uv ovzIJbf  
    for f = 1 to num_face do b,/fz6 {N  
    ( jfZ(5Qu3.H  
        setFaceSmoothGroup new_mesh f sgroup_array[f] PTIC2  
        setFaceMatID new_mesh f matid_array[f] %Nd|VAe  
        setEdgeVis new_mesh f 1 edge_array[f][1] oP5G*AFUq  
        setEdgeVis new_mesh f 2 edge_array[f][2] Pk[f_%0  
        setEdgeVis new_mesh f 3 edge_array[f][3] M kko1T=6  
    ) 2:MB u5**  
    myTransform = new_mesh.transform HD?z   
    new_mesh.transform.row1 = tm_row1[1] Hx2UDHF  
    new_mesh.transform.row2 = tm_row2[1] "v/^nH  
    new_mesh.transform.row3 = tm_row3[1] >pO[ S[  
    new_mesh.transform.row4 = tm_row4[1] TgJx%  
Lg|j0-"N  
    new_mesh.name=(nodename as string) MG[?C2KA/  
     m/=,O_  
    new_mesh.material=meditmaterials[1] 6S])IA&VJ  
         kGc;j8>."  
    meshop.setMapSupport new_mesh 0 true gEIjG  
    meshop.setMapSupport new_mesh 1 true 0@C`QW%m  
     6aK'%K  
    --set vertex uv for every vertex "}*P9-%  
    meshop.setNumMapVerts new_mesh 1 Vert_UV_Size[1] keep:false 0gm+R3;k^  
    for i=1 to Vert_UV_Size[1] do h\Op|#gIT  
    ( SgAY/#  
        meshop.setMapVert new_mesh 1 i Vert_UV mJc'oG-  
    ) $f_;>f2N  
     $d:/cN 8E  
    --set face uv for every face p!AQ  
    meshop.setnummapfaces new_mesh 1 Face_UV_Size[1] keep:false Axk p  
    for i=1 to Face_UV_Size[1] do KG'4;Z5J  
    ( @8DB Ln w  
        meshop.setMapFace new_mesh 1 i Face_UV r}WV"/]p  
    ) Wgq*|teW  
M98dQ%4I  
    update new_mesh !z{bqPlFGG  
     wQ2'%T|t  
) h K@1 s  
cI?dvfU?  
UQPd@IVu6  
以下是导出插件: hNyYk(t^  
到处插件很容易写,导入插件花了2倍于导出的时间 OB6I8n XW  
kkyn>Wxv  
@-kzSm  
-- export by sssa2000 5EFow-AH  
macroScript ExportGeo category:"HowTo2" HpDU:m  
( MZn7gT0  
    fn GetGeometry o = {KeHqM}e  
    ( 7Q 0 M3m  
     miZ{V%  
    Superclassof o == Geometryclass and classof o != TargetObject P6i4Dr  
    ) V,|l&-  
q,aWF5m@  
    fn DumpMaterial m file= mgG0uV  
    ( "SLN8x49(  
    --只对Standard类型的材质处理 Fdm7k){A  
    --获得diffuse and diffuse map gWy 2$)  
        ismat=iskindof m material %L/Wc,My  
        if ismat then *N\U{)b\  
        ( TQE3/IL  
             U lj2 Py}  
            name=m.name ;]Y.2 J  
            format "Material Name-> %\n" name to: file d!G%n *  
             fcnbPO0M  
            class_of_mat=classof m 9y.C])(2  
            --messagebox class_of_mat /Lu wPM  
            if (class_of_mat )==Standardmaterial then o \b8lwA,  
            ( OR1XQij  
                 ,6i67!lb  
                type=m.shaderByName +r4US or  
                format "Material Type->%\n" type to: file 9e=F  
                 3_^w/-7`B  
                _ambient=m.ambient 53BXz= k  
                format "Ambient Value->%\n" _ambient to:file [A*vl9=  
                 I*6L`#j[  
                diffuse_value=m.diffuse G dL\  
                format "Diffuse Value->%\n" diffuse_value to:file Fypqf|  
                 W%0-SR  
                _specular=m.specular W=I%3F_C"R  
                format "Specular Value->%\n" _specular to:file -}4H'%Z(i  
                 cX *  
                _specularLevel =m.specularLevel 3,N7Nfe  
                format "SpecularLevel Value->%\n" _specularLevel to:file d@8_?G}  
                 /*r MveT  
                 <C${1FO7If  
                _Glossiness=m.Glossiness F^A1'J  
                format "Glossiness Value->%\n" _Glossiness to:file 8b6:n1<fn  
                 nU`vj`K   
                _selfIllumColor =m.selfIllumColor kIXLB!L2b^  
                format "SelfIllumColor Value->%\n" _selfIllumColor to:file B: {bmvy  
                 wx<5*8zP  
                _selfIllumAmount =m.selfIllumAmount Z [68ji]  
                format "SelfIllumAmount Value->%\n" _selfIllumAmount to:file w5qhKu!1  
                 e^Jy-?E  
                 joM98H@  
                diffuse_map_path=m.diffusemap.filename 8)R )h/E>  
                format "Diffuse Map Path->%\n" diffuse_map_path to:file 9dKrE_zK:  
            ) Fp@eb8Pl  
        ) Kj-:'jzW  
        format "\n" to: file I:mJWe  
    ) yVh]hL#4+w  
    --///////////////////////////////////////////////////////////////////////////////////////// M=0I 3o}J  
    obj = pickobject filter:GetGeometry +T UtVG  
     !f7}5/YC7v  
    if isValidNode obj then TS=p8@w}  
    ( qx`*]lX  
        nodename=obj.name 6S`eN\s  
        --First export the matrix xj%h-@o6  
        row1=obj.transform.row1 ;QgJw2G  
        row2=obj.transform.row2 skZxR5v3~L  
        row3=obj.transform.row3  >cSc   
        row4=obj.transform.row4 ? )0U!)tK  
         r6MQ|@  
        tmesh = snapshotAsMesh obj n*bbmG1  
        out_name = GetSaveFileName() PtmdUHvD  
        if out_name != undefined then Pme`UcE3H  
        ( E: XzX Fxx  
            out_file = createfile out_name i"|'p/9@q  
4[bw/[  
            format "Node Name: %\n" nodename to: out_file R2u[IVZW:-  
            format "\n" to: out_file . KRh59yg  
            --****************************************************** !BK^5,4?--  
            -- material info HykJ}ezX4  
            node_material=obj.material .}a@OLJd  
            num_sub_material=getNumSubMtls obj.material c5O1h8  
            DumpMaterial obj.material out_file Ur5X~a\y  
            for y=1 to num_sub_material do ,uDB ]  
            ( Q.vtU%T  
                sub_mat=getSubMtl obj.material y kk^KaD4dA  
                DumpMaterial sub_mat= out_file srg#<oH|{c  
            ) (QqKttL:  
            --****************************************************** CUY2eQJ{U  
L(AY)gB  
            format "Node TM Row1: %\n" row1 to: out_file 3osAWSCEL  
            format "Node TM Row2: %\n" row2 to: out_file &hqGGfVsd  
            format "Node TM Row3: %\n" row3 to: out_file <R_3; 5J%  
            format "Node TM Row4: %\n" row4 to: out_file QeU>%qKT  
            --****************************************************** g[:5@fI#*  
            -- vertex info fZXd<Fg+  
            num_verts = tmesh.numverts /m9t2,KB  
            num_faces = tmesh.numfaces .RoO 6:T6  
            format "Number of Ver: %\n" num_verts to:out_file ka"jv"z  
            for v = 1 to num_verts do N tg#-_]  
                format "Ver%: %\n" v (getVert tmesh v) to:out_file f)N67z6  
            format "\n" to:out_file ]Jv Z:'g}  
            --*********************************************** b]CJf8'u  
            --face info LF{qI?LG  
            format "Number of Face: %\n" num_faces to:out_file Zw"6-h4  
            for f = 1 to num_faces do 9-pd{Z~l  
            ( <%) :'0q&  
                face = getFace tmesh f EL~s90C  
                sgroup = getFaceSmoothGroup tmesh f QR79^A@5  
                matid = getFaceMatId tmesh f KLA nW#  
                edge1 = getEdgeVis tmesh f 1 :UFf6T?  
                edge2 = getEdgeVis tmesh f 2 => -b?F0(c  
                edge3 = getEdgeVis tmesh f 3 .8.ivfmJh  
                format "%,%,%,%,%,%\n" face sgroup matid edge1 edge2 edge3 to:out_file <J`_Qc8C  
            ) a$;+-Y  
            --****************************************************** ?e&CbVc4  
            --uv info 'fK_J}+P  
            channel=meshop.getnummaps tmesh --number of texture P+"#xH  
            format "\n" to: out_file YMqL,& Q{1  
            format "Channel Number:%\n" channel to:out_file n=hz7tjaz  
            for i=1 to (channel-1) do :5@7z9 >  
            ( :i:Zc~%  
                 *%8,G'"r?  
                -- channel的计数从0开始 QRt(?96  
                --channel 0 is vertex color so do not export it I<[(hPQUf  
                IsSupport=meshop.getMapSupport tmesh i fI}-?@  
                if IsSupport==true then Snh\Fgdz  
                ( *sL'6"#Cre  
                    format "Channel ID:%\n" i to:out_file wBeOMA  
                    if classof obj.material.maps[i+1]==Bitmaptexture then uP+ j_is  
                        format "Map File Path->%\n" obj.material.maps[i+1].filename to: out_file 1 C[#]krh  
                    else 9)f1CC]  
                        format "Map File Path->Null\n" to: out_file ;>Z#1~8  
                    num_uv_ver=meshop.getNumMapVerts tmesh i b*p,s9k7  
                    num_uv_face=meshop.getNumMapFaces tmesh i $xloB  
                    format "UVW Vertex Number:%\n" num_uv_ver to:out_file U*6-Y%7  
                    for j=1 to num_uv_ver do =Oo*7|Z  
                    ( ytAhhwN~  
                        vert_uvw=meshop.getMapVert tmesh i j V8,$<1Fi;-  
                        --messagebox (vert_uvw as string) ^2=Jv.2{|  
                        format "% \n" vert_uvw to: out_file )<3WVvB  
                    ) B}?/oZW 4  
                    format "UVW Face Number:%\n" num_uv_face to:out_file !N)oi $T%  
                    for o=1 to num_uv_face do aC%0jJ<eo  
                    ( |d,1mmv@K  
                        uvw_face=meshop.getMapFace tmesh i o u\Xi]pZ@X]  
                        format "% \n" uvw_face to: out_file KUly"B  
                    ) >\>HRyt%  
                ) \(;5YCCE  
                else ,:,c kul  
                ( Q)Ppx7)  
                    --format "Do Not Support Channel %\n" i to:out_file :jUd?(  
                ) 3z5,4ps  
            ) a Y{E'K=  
        close out_file ZegsV|  
        edit out_name }uZh oA  
        ) O?{pln  
     U2SxRFs >  
    ) e"2 wXd_}  
OP<@Xz  
) VJ1si0vWtq  
i 5-V$Qh  
2-{8+*_'  
Mu{mj4Y{  
转:http://www.cnblogs.com/sssa2000/archive/2007/05/18/751800.html
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