2个工作日
ApeqbD5g& 写了一套简单的Export/Import插件
bc'IoD/ 一直对
MAX的 Script感到很好奇
P\ke%Jdpw? 说说使用的感受吧。
Mww ^ lEFd^@t 首先,如果要使用这套Script那么 首先会陷入到庞大的MAX的概念的汪洋大海之中
1$vG Q MAX中很多概念不同于平常熟知的 RealTime里面的思想
,7&\jET5^0 例如,MAX中的纹理坐标,每个顶点都有一对UV 这个很正常
z:#]P0 但是同时 MAX对每个Face也保存了UV,这是因为MAX中的 每个Face都有可能是不同的
贴图 |z=`Ur@) 等等
CXuD%H]tx [_)`G*X(N 第二,如果熟悉了MAX中的哪些类能够干什么 那么Script也就是很水道渠成的事情了。为了写这2个
插件,MAX Script 的help翻了无数次,几乎每写一句就要去翻一次。
^~[7])}g6 Qt+D ,X 第三,MAX中的数组起位置是1,但是MAX中有的概念 使用数组表示的时候起始位置为0 ,例如纹理的Channel,起始就是为0,并且Channel0 很危险,写入错误直接让MAX挂掉
Ea@0>_U| G7 UUx+ X 第四,
脚本编写很考验打字的准确度,由于变量没有类型,不需要声明就可以试用,打错一个字母的话那就查吧,运气不好的话,会让你疯掉的,同时MAX的脚本编辑器 超级难用。
XZ
|L D# Zmyq6.1q~ 第五,编写导入插件的时候,发现Script 中读入数据异常痛苦,我在Script的帮助中没有发现任何类似c语言中的fprintf(%...)的东西,只有通过脚本提供的skiptostring来做。
:b44LXKCP U7x 第六 Max Script的函数 没有明确的返回值的概念,不习惯
#EzhtuHxn *LB-V%{|' 第七 那个调试器 太难用了,我打了无数个messagebox
Z3TCi7,m swj\X,{ 总结:对于导入导出插件来说其实用SDK和Script 编写其实差别不大,因为都只是涉及到数据的读取和写入,并不涉及到复杂的逻辑。如果编写
渲染类型或者是
动画控制类型的插件 我觉得还是用script好一些,因为可以直接在MAX中看到结果,同时还能够一句一句的执行,很方便。
^s6~*n<fH wMCMrv: 我只是初学,希望有经验的人给点经验,最后附上简单的插件代码,
$JOz7j( 导出插件只能到处一个几何体,点击ExportGeo按钮,然后点选几何体,即可输出
Wmd@%K 导入插件没什么特别的操作,导入插件结尾有些仓促
ELwXp|L z#Jw?K_ 以下是导入插件:其实导入插件没什么必要写,反正是在MAX中建模,直接保存为MAX文件就可以了,这里
!6|_`l>G, 纯属练手
k H65k ( q,fp
DNo 7{U[cG+a# macroScript ImportGeo category: "HowTo2"
jW#dUKS( (
h:Gs9]Lvtv --从文件中读入某个分割符 后面 的数据
,zZH>P --FileStream:文件句柄
]Qe~|9I --needload :储存读取后的值的变量 (string or value)
1<@lM8&.kO --spliter:分隔符(string)
]kNxytH\o --bReadLine: 是否读取分隔符后所有的数据 1表示读取后面所有
'(r?($s fn LoadData FileStream spliter bReadLine=
W\<OCD%X (
=KR^0<2r temp=skiptostring FileStream spliter
%zc.b if bReadLine==1 then
KX x+J}n needload=readline FileStream
f(}&8~ & else
aU +uPP needload=readvalue FileStream
)e[q%%ks lKQjG+YF )
9[{q5 --***************************************************
tm34Z''.> --******************************************************
8f?o?c| --****************************************************
9[E/^
vert_array = #()
ieEtC,U face_array = #()
6(Cjak+~! sgroup_array = #()
^y&2N matid_array = #()
BhyLcUBuB edge_array = #()
GO#eI]>/r p{V(! v| tm_row1=#()
Zg])uM]\2i tm_row2=#()
Fw#wVs)@: tm_row3=#()
{>&M:_`k tm_row4=#()
6`'K M/ nodename=""
^[ > --以下均为material变量
XOY\NMo _Material_Name
&4F
iYZ _Material_Type
"k7C _Material_Ambient
i ;YRE&X _Material_Diffuse
nqujT8 _Material_Specular
/%)x!dmy _Material_Specular_Lv
I*
JSb9r _Material_Glossiness
7vsXfIP+ _Material_SelfillumColor
"C%* 'k _Material_SelfillumAmount
/T/7O _Material_DiffTexPath
!p"Ijz5 BitmapPath
0f|nI8,z `BZX\LPHm channel_num
RjCEo4b-.H UVW_Ver_Num
~C2[5r{So UVW_Face_Num
J#& C&S 2 Vert_UV=#() --所有的顶点的uv都放在这里
#AUz.WHD Face_UV=#() --所有的面的uv都放在这里
%]i("21 Vert_UV_Size=#() --用于记录每个channel的顶点的uv总数
Nt'u;0 Face_UV_Size=#() --用语及了每个channel的面uv总数
^iq$zHbc0u #r_&Q`!eU in_name=getopenfilename()
LAwAFma> if in_name!=undefined then
_n+./B (
pP6pn~} in_file=openfile in_name
F$Q@UVA if in_file!=undefined then
M(2c{TT (
to --node name
Dab1^H!KT temp= readline in_file
$iA`_H`W token=filterString temp " "
?N|B, F nodename=(token[token.count] as string)
:h&*<!O2B` --**************************************************
W1s4[rL!Ht --material info
%@{);5[ #n'tpp~O _Material_Name=LoadData in_file "->" 1
uSs~P%@6| _Material_Type=LoadData in_file "->" 1
[Uezi1I _Material_Ambient=LoadData in_file "->" 0
X}yEMe{T _Material_Diffuse=LoadData in_file "->" 0
7 3k3(rZ _Material_Specular=LoadData in_file "->" 0
:_tsS)Q2m _Material_Specular_Lv=LoadData in_file "->" 0
"YGs<)S _Material_Glossiness=LoadData in_file "->" 0
)jp#|#h _Material_SelfillumColor=LoadData in_file "->" 0
S)GWr"m- _Material_SelfillumAmount=LoadData in_file "->" 0
+EcN[-~ _Material_DiffTexPath=LoadData in_file "->" 1
Pe/cwKCI --**************************************************
~)}npS; X LPO_tD --node matrix
!E> *Mn --temp= readline in_file
1P4jdp=~ <?,o
{ tt=readDelimitedString in_file ":"
|J2Rwf temp=readvalue in_file
V$-IRdb append tm_row1(temp)
G6Z2[Ej1 `Bnp/9q5 tt=readDelimitedString in_file ":"
`R fhxzI temp=readvalue in_file
$ W(m append tm_row2(temp)
p}!rPd* Ip(
IGR" tt=readDelimitedString in_file ":"
t*82^KDU temp=readvalue in_file
"MKgU[t append tm_row3(temp)
`pE~M05 8k]'P*9ulz tt=readDelimitedString in_file ":"
(+38z)f temp=readvalue in_file
b"t!nfgo append tm_row4(temp)
R>To
L Z[yQKy --************************************************
kz(%8qi8& --vertex info
`)&-;CMY temp= readline in_file
vAbMU token=filterString temp " "
gXZ.je)NM num_vert=token[token.count] as integer
[bIdhG for i=1 to num_vert do
~(aQ!!H6 (
Pk7Yq:avL tt=readDelimitedString in_file ":"
p[VBeO^% temp=readvalue in_file
H2l/9+ append vert_array (temp)
fD )
[h+MA>%! --************************************************************
)d!,,o --face info
Q>] iRx>MZ temp=readline in_file
o;.PZi2k token=filterstring temp " "
+ pZ, RW.D num_face=(token[token.count] as integer)
,
\|S BS for j=1 to num_face do
+!6aB|- (
>!MOgLO3 append face_array (readValue in_file)
f^z~{|%l! append sgroup_array (readValue in_file)
U~n>k<`sr append matid_array (readValue in_file)
19Xc0ez edge1 = readValue in_file
l2QO\O
I9m edge2 = readValue in_file
WL$nchS9 edge3 = readValue in_file
~N2){0j4 append edge_array (#(edge1, edge2, edge3))
S*-n%D0q5 kY*3)KCp )
>Y=HP&A< --************************************************************
c6FKpdn% --uv info
v'nM= -- in max channel begin with 0
iU3)4(R --the channel 0 stores the vertex color info,no uv info
to{/@^ D Z0*Lm+d9z channel_num=LoadData in_file ":" 0
'{=dEEi for b=1 to (channel_num-1) do
pwo5Ij,~q (
#v!(uuq, --读出Channel id
?w'a^+H channel_id=LoadData in_file ":" 0
8m,PsUp7 fFP>$ --texture map path
C@+"d3 BitmapPath=LoadData in_file "->" 1
`k y>M- i!8 o(!I --读出uv Vertex 的数量
0l-m:6 temp_size=LoadData in_file ":" 0
}G^Bc4@b append Vert_UV_Size temp_size
2q}M1-^ &t)dE7u5 --uv的数据
c%1<O!c for i=1 to temp_size do
2yqm$i9C (
Qx,?v|Xg append Vert_UV (readValue in_file)
cU}j
Whu )
C6Qnn@waYb bni :B?# --uv face的 数量
g Z3VT{ temp_size==LoadData in_file ":" 0
3UeG>5R append Face_UV_Size temp_size
w
<zO M7vc/E}]n for i=1 to temp_size do
M ,.++W\ (
2GRh8G&5 append Face_uv (readValue in_file)
Te?UQX7Z}M )
cWIX!tc8 |YjuaXd7N )
8EZ"z
d`n/ )
r-]Au - close in_file
K V^` mJb>)bOl )
]t_AXKd meditmaterials[1].ambient=_Material_Ambient
reLYtv meditmaterials[1].diffuse=_Material_Diffuse
&s_O6cqgh meditmaterials[1].shaderbyname=_Material_type
cF_`m meditmaterials[1].specular=_material_specular
O?NAbxkp meditmaterials[1].specularlevel=_material_specular_lv
->&AJI0 meditmaterials[1].glossiness=_material_glossiness
'wz*GMGWC meditmaterials[1].selfillumcolor=_Material_SelfillumColor
nab:y(]$/ meditmaterials[1].selfillumamount=_Material_SelfillumAmount
q5:-?|jXJ meditmaterials[1].diffuseMapEnable=true
ZN5\lon|Y bmp =bitmaptexture filename: _Material_DiffTexPath
2qKo|'gL` meditmaterials[1].diffusemap=bmp
NS6Bi3~ ymXR#E new_mesh = mesh vertices:vert_array faces:face_array --materialIDs:#(0,1) tverts:vert_uv
ov zIJbf for f = 1 to num_face do
b,/fz6
{N (
jfZ(5Qu3.H setFaceSmoothGroup new_mesh f sgroup_array[f]
PTIC2 setFaceMatID new_mesh f matid_array[f]
%Nd|VAe setEdgeVis new_mesh f 1 edge_array[f][1]
oP5G*AFUq setEdgeVis new_mesh f 2 edge_array[f][2]
Pk[f_%0 setEdgeVis new_mesh f 3 edge_array[f][3]
Mkko1T=6 )
2:MB u5** myTransform = new_mesh.transform
HD ?z new_mesh.transform.row1 = tm_row1[1]
Hx2UDHF new_mesh.transform.row2 = tm_row2[1]
"v/^nH new_mesh.transform.row3 = tm_row3[1]
>pO[S[ new_mesh.transform.row4 = tm_row4[1]
TgJx% Lg|j0-"N new_mesh.name=(nodename as string)
MG[?C2KA/ m/=,O_ new_mesh.material=meditmaterials[1]
6S])IA&VJ kGc;j8>." meshop.setMapSupport new_mesh 0 true
gEIjG meshop.setMapSupport new_mesh 1 true
0@C`QW%m 6aK'%K --set vertex uv for every vertex
"}*P9-% meshop.setNumMapVerts new_mesh 1 Vert_UV_Size[1] keep:false
0gm+R3;k^ for i=1 to Vert_UV_Size[1] do
h\Op|#gIT (
SgAY/# meshop.setMapVert new_mesh 1 i Vert_UV
mJc'oG-
) $f_;>f2N
$d:/cN
8E
--set face uv for every face p !AQ
meshop.setnummapfaces new_mesh 1 Face_UV_Size[1] keep:false Axk
p
for i=1 to Face_UV_Size[1] do KG'4;Z5J
( @8DBLn w
meshop.setMapFace new_mesh 1 i Face_UV r}WV"/]p
) Wgq*| teW
M98dQ%4I
update new_mesh !z{bqPlFGG
wQ2'%T|t
) hK@1
s
cI?dvfU?
UQPd@IVu6
以下是导出插件: hNyYk(t^
到处插件很容易写,导入插件花了2倍于导出的时间 OB6I8n XW
kkyn>Wxv
@-kzSm
-- export by sssa2000 5EFow-AH
macroScript ExportGeo category:"HowTo2" HpDU:m
( MZn7gT0
fn GetGeometry o = {KeHqM}e
( 7Q0M3m
miZ{V%
Superclassof o == Geometryclass and classof o != TargetObject P6i4Dr
) V,|l&-
q,aWF5m@
fn DumpMaterial m file= mgG0uV
( "SLN8x49(
--只对Standard类型的材质处理 Fdm7k){A
--获得diffuse and diffuse map gWy2$)
ismat=iskindof m material %L/Wc,My
if ismat then *N\U{)b\
( TQE 3/I L
Ulj2Py}
name=m.name ;]Y.2 J
format "Material Name-> %\n" name to: file d!G%n
*
fcnbPO0M
class_of_mat=classof m 9y.C])(2
--messagebox class_of_mat /LuwPM
if (class_of_mat )==Standardmaterial then o\b8lwA,
( OR1XQij
,6i67!lb
type=m.shaderByName +r4US or
format "Material Type->%\n" type to: file 9e=F
3_^w/-7`B
_ambient=m.ambient 53BXz=
k
format "Ambient Value->%\n" _ambient to:file [A*vl9=
I*6L`#j[
diffuse_value=m.diffuse GdL\
format "Diffuse Value->%\n" diffuse_value to:file F ypqf|
W%0-SR
_specular=m.specular W=I%3F_C"R
format "Specular Value->%\n" _specular to:file -}4 H'%Z(i
cX*
_specularLevel =m.specularLevel 3,N7Nfe
format "SpecularLevel Value->%\n" _specularLevel to:file d@8_?G}
/*rMveT
<C${1FO7If
_Glossiness=m.Glossiness F^A1'J
format "Glossiness Value->%\n" _Glossiness to:file 8b6:n1<fn
nU`vj`K
_selfIllumColor =m.selfIllumColor kIXLB!L2b^
format "SelfIllumColor Value->%\n" _selfIllumColor to:file B: {bmvy
wx<5*8zP
_selfIllumAmount =m.selfIllumAmount Z [68ji]
format "SelfIllumAmount Value->%\n" _selfIllumAmount to:file w5qhKu!1
e^Jy-?E
joM98H@
diffuse_map_path=m.diffusemap.filename 8)R)h/E>
format "Diffuse Map Path->%\n" diffuse_map_path to:file 9dKrE_zK:
) Fp@eb8Pl
) Kj-:'jzW
format "\n" to: file I:mJWe
) yVh]hL#4+w
--///////////////////////////////////////////////////////////////////////////////////////// M=0I 3o}J
obj = pickobject filter:GetGeometry +TUtVG
!f7}5/YC7v
if isValidNode obj then TS=p8@w}
( qx`*]lX
nodename=obj.name 6S`eN\s
--First export the matrix xj%h-@o6
row1=obj.transform.row1 ;QgJw2G
row2=obj.transform.row2 skZxR5v3~L
row3=obj.transform.row3 >cSc
row4=obj.transform.row4 ? )0U!)tK
r6MQ|@
tmesh = snapshotAsMesh obj n*bbmG1
out_name = GetSaveFileName() PtmdUHvD
if out_name != undefined then Pme`UcE3H
( E: XzX Fxx
out_file = createfile out_name i"|'p/9@q
4[bw/[
format "Node Name: %\n" nodename to: out_file R2u[IVZW:-
format "\n" to: out_file .KRh59yg
--****************************************************** !BK^5,4?--
-- material info HykJ}ezX4
node_material=obj.material .}a@OLJd
num_sub_material=getNumSubMtls obj.material c5O1h8
DumpMaterial obj.material out_file Ur5X~a\y
for y=1 to num_sub_material do ,uDB]
( Q.vtU%T
sub_mat=getSubMtl obj.material y kk^KaD4dA
DumpMaterial sub_mat= out_file srg#<oH|{c
) (QqKttL:
--****************************************************** CUY2eQJ{U
L(AY)gB
format "Node TM Row1: %\n" row1 to: out_file 3osAWSCEL
format "Node TM Row2: %\n" row2 to: out_file &hqGGfVsd
format "Node TM Row3: %\n" row3 to: out_file <R_3;5J%
format "Node TM Row4: %\n" row4 to: out_file QeU>%qKT
--****************************************************** g[:5@fI#*
-- vertex info fZXd<Fg+
num_verts = tmesh.numverts /m9t2,KB
num_faces = tmesh.numfaces .RoO6:T6
format "Number of Ver: %\n" num_verts to:out_file ka"jv"z
for v = 1 to num_verts do Ntg#-_]
format "Ver%: %\n" v (getVert tmesh v) to:out_file f)N67z6
format "\n" to:out_file ]Jv Z:'g}
--*********************************************** b]CJf8'u
--face info LF{ qI?LG
format "Number of Face: %\n" num_faces to:out_file Zw"6-h4
for f = 1 to num_faces do 9-p d{Z~l
( <%) :'0q&
face = getFace tmesh f EL~s90C
sgroup = getFaceSmoothGroup tmesh f QR79^A@5
matid = getFaceMatId tmesh f KLAnW#
edge1 = getEdgeVis tmesh f 1 :UFf6T?
edge2 = getEdgeVis tmesh f 2 =>-b?F0(c
edge3 = getEdgeVis tmesh f 3 .8.ivfmJh
format "%,%,%,%,%,%\n" face sgroup matid edge1 edge2 edge3 to:out_file <J`_Qc8C
) a$;+-Y
--****************************************************** ?e&CbVc4
--uv info 'fK_J}+P
channel=meshop.getnummaps tmesh --number of texture P+"#xH
format "\n" to: out_file YMqL,&Q{1
format "Channel Number:%\n" channel to:out_file n=hz7tjaz
for i=1 to (channel-1) do :5@7z9 >
(
:i:Zc~%
*%8,G'"r?
-- channel的计数从0开始 QRt(?96
--channel 0 is vertex color so do not export it I<[(hPQUf
IsSupport=meshop.getMapSupport tmesh i fI}-?@
if IsSupport==true then Snh\Fgdz
( *sL'6"#Cre
format "Channel ID:%\n" i to:out_file wBeOMA
if classof obj.material.maps[i+1]==Bitmaptexture then uP+
j_is
format "Map File Path->%\n" obj.material.maps[i+1].filename to: out_file 1
C[#]krh
else 9)f1CC]
format "Map File Path->Null\n" to: out_file ;>Z#1~8
num_uv_ver=meshop.getNumMapVerts tmesh i b*p,s9k7
num_uv_face=meshop.getNumMapFaces tmesh i $xloB
format "UVW Vertex Number:%\n" num_uv_ver to:out_file U*6-Y%7
for j=1 to num_uv_ver do =Oo*7|Z
( ytAhhwN~
vert_uvw=meshop.getMapVert tmesh i j V8,$<1Fi;-
--messagebox (vert_uvw as string) ^2=Jv.2{|
format "% \n" vert_uvw to: out_file )<3WVvB
) B}?/oZW4
format "UVW Face Number:%\n" num_uv_face to:out_file
!N)oi$T%
for o=1 to num_uv_face do aC%0jJ<eo
( |d,1mmv@K
uvw_face=meshop.getMapFace tmesh i o u\Xi]pZ@X]
format "% \n" uvw_face to: out_file KUly"B
) >\>HRyt%
) \(;5YCCE
else ,:,c
kul
( Q)Ppx 7)
--format "Do Not Support Channel %\n" i to:out_file :jUd?(
) 3z5,4ps
) a Y{E'K=
close out_file ZegsV|
edit out_name }uZhoA
) O?{pln
U2SxRFs >
) e"2 wXd_}
OP<@Xz
) VJ1si0vWtq
i5-V$ Qh
2-{8+*_'
Mu{mj4Y{
转:http://www.cnblogs.com/sssa2000/archive/2007/05/18/751800.html