V-ray Advanced 1.5 Sp4
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4@b/!4 8_3WCbe/ 详细更新情况:
w# ;t$qz} <O{G& VRay 1.50.SP4 Now Available
h\8bo= The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010.
_Fjax U"K%ip:Wd New features(新功能):
;5}"2hU> (*) Added VRayAmbientLight;
g+=f=5I3 OWmI$_L Modified features(修改功能):
C6:;
T% (*) Improved multithreading on multi-core machines;
QkY;O<Y_ (*) Ability to specify gizmo falloff for VRayEnvironmentFog;
@|9V]bk (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
2tdr1+U?g (*) Option to exclude the background from VRayEnvironmentFog;
Fx@@.O6 (*) Added CIE sky models to the VRaySun and VRaySky;
(s!cd]Qa. (*) It is now possible to submit DR servers list for DR though backburner;
s#V:!
7 (*) Added for the VRayIES light to not use area speculars;
FQikFy(YY (*) Added Kelvin temperature settings for the color of VRayLights;
[214b= (*) VFB history is now turned off when 3ds Max is in slave mode;
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mcXc (*) Output .vrimg and split channel paths are listed in the Asset Tracker;
O.wk*m!9 (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
YBY!!qjPx -nC!kpo Bug fix(修复):
Rac4a@hZ (*) Crash with Remove button for lights in VRayEnvironmentFog;
<{b#nPc!,# (*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo);
6?(vXPpT$ (*) Issue with Arch&Design materials in multi/sub-object material;
zWEt< `1M (*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
+idp1SJ4 (*) Fixed invalid colors with texture-mapped lights when the texture contains
^zVBS7`J gw);b)&mx Core Architecture(核心架构)
b".e6zev * Multi-platform object-oriented API
fA>FU/r * Fully multithreaded core
i VIpe * Unified sampling system based on Schlick sampling
\a}W{e=FNT * Distributed rendering
oDEvhNT * Efficient shading system specifically optimized for ray-tracing
t*'U|K4L/ * Modular architecture - many components of the system can be replaced with custom ones
3l8k O TQ\\/e: Geometry(几何学)
CkJ\v%JAW * Efficient geometry handling
a8Q=_4
l * True instance rendering
+80yyn# * On-demand dynamic geometry creation
#~SQujgB * On-demand geometry loading from disk files
A$9^JF0$ * Displacement mapping
Ris5)*7 * Catmull-Clark and Loop subdivision surfaces
]y:ez8RFPU * Extensible with custom geometric primitives through the V-Ray SDK
a/Cd;T2 nQ0g,'o Image sampling(图像采样):
h|_E>6d) * Three different image sampling methods
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* Full-scene anti-aliasing
NArql * Progressive path tracing
'n7)()"2 * Support for additional render elements (diffuse, reflection, GI etc)
LV4]YC * Advanced color (tone) mapping controls
" "GeO%J8 * Extensible with custom image samplers through the V-Ray SDK
lg)jc3 9? xMsu-H Illumination(照明系统):
{5tb.{ * Physically accurate full global illumination solutions
KTV~g@Jf * Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
*~~&*&+ * Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
%SW"{GnO^ * Physically accurate area lights
t2)S61Vr * Efficient illumination from HDR environments
g`6_Ao8 * Procedural sun & sky models
+8tdAw * Extensible with custom lights through the V-Ray SDK
9$-V/7@) &&Sl0(6x[T Shaders(明暗器):
3*13XQ * Physically plausible materials
yFp8 > * Blurry reflections/refractions
n@9*>DU * Accurate highlights
vM5u]u! * Sub-surface scattering
S<Zb>9pl * Support for efficient material layering
K*Tj; * Extensible with custom shaders through the V-Ray SDK
;IX3w:Aw V9 <!pMj Camera effects(镜头特效):
YnZV.&4{ * Depth-of-field with bokeh effects
/M>8ad * Accurate motion blur
hamn9 * Physical camera model
Y2i:ZP * Extensible with custom cameras through the V-Ray SDK
f1F#U@U ^]}UyrOn Extras(附加功能):
+Ze HZjd * Toon effect
R%iyNK, * Fur generator/raytracer
_gZ8UZ) * Extended matte/shadow capabilities
y\&GPr * Support for Render-to-Texture mode of 3ds Max
qB-9&X * VRaySphereFade to isolate only specific portions of the scene for compositing
iQsv^K!\ #@xSR:m Frame buffer(帧缓冲):
gAt[kW< n * VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
k{>rI2; * Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
*xB9~: DueQ1+ P *all the features are subject to change without special notice.
X;ef&n`U0 cQDn_Sjhi 这次sp4主要是修复bug,所以没有太多的更新,下面的是2010的破解,2010的64位的破解呢,经过很多人的测试,速度是正常的,只是有水印。(——!几天没上网,世界变化真快,sp4都出了)
~?&;nTwHe Th,15H
DA 这个都只是破解预览,不是最终的完美破解,所以有新的破解的话,我会尽量第一时间更新的^_^..
7m0sF<P{g q:N"mp<% 安装方法:
HU]Yv+3 K~"uZa^s [)U|HnAJ u 0KVp6` 1. 首先安装vray_adv_150SP4( 如果失败,请确保以管理员身份安装)
zs!,PQF( 2. Installation type安装类型选择“worstation full”
9[}L=n 3. Vray Licence Servervray注册服务选择“on this machine”
t.|b285e 4. 不要安装 WIBU key drviers
q_PxmPE@3v 5. 打开破解文件夹复制vray2010.dll文件到max的根目录,
ST'M<G%4E 再把plugins文件夹里的vrender2010.dlr复制到max的plugins插件目录。
]6)^+(zU !DgN@P.o [ 此帖被yan_0705在2009-10-30 16:34重新编辑 ]