V-ray Advanced 1.5 Sp4
0piBK=tE/ A|esVUo<3^ 详细更新情况:
Q$(0Nx< l< y9ue= VRay 1.50.SP4 Now Available
MK<VjpP0( The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010.
dWI.t1`i WSY&\8 New features(新功能):
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K< (*) Added VRayAmbientLight;
28j=q-9Z >Ufjmm${ Modified features(修改功能):
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(*) Improved multithreading on multi-core machines;
8O]U&A@ (*) Ability to specify gizmo falloff for VRayEnvironmentFog;
X'&$wQ6,K (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
bw7!MAXd (*) Option to exclude the background from VRayEnvironmentFog;
T2wn!N?r (*) Added CIE sky models to the VRaySun and VRaySky;
6Upg\( (*) It is now possible to submit DR servers list for DR though backburner;
eh'mSf^=p (*) Added for the VRayIES light to not use area speculars;
xLZQ\2q (*) Added Kelvin temperature settings for the color of VRayLights;
Ar sMqb (*) VFB history is now turned off when 3ds Max is in slave mode;
'KGY;8<x] (*) Output .vrimg and split channel paths are listed in the Asset Tracker;
![5<\ (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
^c]Sl .Qh8I+Q% Bug fix(修复):
6\,^MI (*) Crash with Remove button for lights in VRayEnvironmentFog;
ke>\.|HT} (*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo);
gE=~.P[ZX (*) Issue with Arch&Design materials in multi/sub-object material;
VP 4t~$" (*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
~v>w%] (*) Fixed invalid colors with texture-mapped lights when the texture contains
,H[AC}z2X TjI NxP-O Core Architecture(核心架构)
]bnxOk * Multi-platform object-oriented API
Mty]LMK * Fully multithreaded core
jPU#{Wo# * Unified sampling system based on Schlick sampling
, D1[}Lr=K * Distributed rendering
Y(SI`Xo[ * Efficient shading system specifically optimized for ray-tracing
Mqh~ 5NM * Modular architecture - many components of the system can be replaced with custom ones
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:Zoq Geometry(几何学)
[d&Faa[` * Efficient geometry handling
Wq9s[)F"Z * True instance rendering
}\0"gM * On-demand dynamic geometry creation
zBs7]z!eP * On-demand geometry loading from disk files
Uqpvj90sw * Displacement mapping
Gj ^bz'2 * Catmull-Clark and Loop subdivision surfaces
:> q?s * Extensible with custom geometric primitives through the V-Ray SDK
oPbD9 >Qx#2x+ Image sampling(图像采样):
;?o C=c * Three different image sampling methods
j&Aq^aI * Full-scene anti-aliasing
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"MZ/M * Progressive path tracing
-&EmEXs% * Support for additional render elements (diffuse, reflection, GI etc)
31*6 ;( * Advanced color (tone) mapping controls
hjG1fgEj * Extensible with custom image samplers through the V-Ray SDK
'JMa2/7CG YzZF^q^I Illumination(照明系统):
eFio, * Physically accurate full global illumination solutions
i4I0oRp * Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
~{+{p cO} * Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
i-?zwVmn * Physically accurate area lights
]K7 64} * Efficient illumination from HDR environments
pNlisS * Procedural sun & sky models
aHC;p=RQ\A * Extensible with custom lights through the V-Ray SDK
}BJ1#< =.E(p)fz Shaders(明暗器):
IBkH+j * Physically plausible materials
Yd;r8rN * Blurry reflections/refractions
A{2$hKqHi * Accurate highlights
-^H5z+"^ * Sub-surface scattering
g
u =fq\` * Support for efficient material layering
5vi#ItN}| * Extensible with custom shaders through the V-Ray SDK
yl<$yd0Zdu H}V*<mgw Camera effects(镜头特效):
ff1B)e * Depth-of-field with bokeh effects
37-y * Accurate motion blur
%C6zXiO" * Physical camera model
wT~;tOw~ * Extensible with custom cameras through the V-Ray SDK
V1nZ M ilp;@O6 Extras(附加功能):
_K}_h\e. * Toon effect
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|Ft * Fur generator/raytracer
uM)9b*Vbo * Extended matte/shadow capabilities
v#%>uLl * Support for Render-to-Texture mode of 3ds Max
Be>c)90bO_ * VRaySphereFade to isolate only specific portions of the scene for compositing
.V 3X#t dbT^9: Q Frame buffer(帧缓冲):
<aSLm= * VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
OZB}aow * Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
OwiWnS< a[P>SqT4` *all the features are subject to change without special notice.
j&[3Be'pQ AY/-j$5+? 这次sp4主要是修复bug,所以没有太多的更新,下面的是2010的破解,2010的64位的破解呢,经过很多人的测试,速度是正常的,只是有水印。(——!几天没上网,世界变化真快,sp4都出了)
)>/j&>% x U13fl 这个都只是破解预览,不是最终的完美破解,所以有新的破解的话,我会尽量第一时间更新的^_^..
7\0|`{|R@ U8WHE=Kk\h 安装方法:
)kL`&+#> ^aD/ . ]cLEuE^& @ yg|OA} 1. 首先安装vray_adv_150SP4( 如果失败,请确保以管理员身份安装)
?HEtrX,q 2. Installation type安装类型选择“worstation full”
*,pZ fc 3. Vray Licence Servervray注册服务选择“on this machine”
EG(`E9DZ 4. 不要安装 WIBU key drviers
$K6?(x_ 5. 打开破解文件夹复制vray2010.dll文件到max的根目录,
f 74%YY 再把plugins文件夹里的vrender2010.dlr复制到max的plugins插件目录。
M\\e e3Ih e8XM=$@ [ 此帖被yan_0705在2009-10-30 16:34重新编辑 ]