Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
V-ray Advanced 1.5 Sp4 }L>}_NV\
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详细更新情况: .C$S
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VRay 1.50.SP4 Now Available ci0)kxUBF
The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010. e)
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New features(新功能): @)1>ba
(*) Added VRayAmbientLight; m_zl*s*6
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Modified features(修改功能): px8988X
(*) Improved multithreading on multi-core machines; qq.M]?Z
(*) Ability to specify gizmo falloff for VRayEnvironmentFog; ADK)p?
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; p.6C.2q~s]
(*) Option to exclude the background from VRayEnvironmentFog; uNCM,J!#~
(*) Added CIE sky models to the VRaySun and VRaySky; L#O1>
(*) It is now possible to submit DR servers list for DR though backburner; N(uH y@
(*) Added for the VRayIES light to not use area speculars; ?+av9;Kg
(*) Added Kelvin temperature settings for the color of VRayLights; Z,zkm{9*
(*) VFB history is now turned off when 3ds Max is in slave mode; Em)U`"j/9
(*) Output .vrimg and split channel paths are listed in the Asset Tracker; 94^)Ar~O
(*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker; QO2@K1Y
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Bug fix(修复): &O
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(*) Crash with Remove button for lights in VRayEnvironmentFog; (#kKL??W
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo); 5aj%<r
(*) Issue with Arch&Design materials in multi/sub-object material; nQGl]2
(*) It should not be possible to export already created VRayProxy objects as .vrmesh files; UQZl:DYa
(*) Fixed invalid colors with texture-mapped lights when the texture contains Q
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Core Architecture(核心架构) (E;+E\E
* Multi-platform object-oriented API ?(Se$iTZ
* Fully multithreaded core fmq''1u
* Unified sampling system based on Schlick sampling 1=Z!ZY}}e
* Distributed rendering M>E~eb/
* Efficient shading system specifically optimized for ray-tracing nU4to
* Modular architecture - many components of the system can be replaced with custom ones Ul_5"3ze
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Geometry(几何学) A XhP3B]
* Efficient geometry handling 6P3h955c
* True instance rendering c/Fgx/hr
* On-demand dynamic geometry creation q{&\nCy
* On-demand geometry loading from disk files l\F71pwSI
* Displacement mapping R#T
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* Catmull-Clark and Loop subdivision surfaces OP<N!y ?[
* Extensible with custom geometric primitives through the V-Ray SDK &<x.D]FA]
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Image sampling(图像采样): =[8K#PZ$w
* Three different image sampling methods HdgNy \
* Full-scene anti-aliasing *L9v(Kc
* Progressive path tracing Q?;Tc.O"/
* Support for additional render elements (diffuse, reflection, GI etc) `3i<jZMG
* Advanced color (tone) mapping controls A+!,{G
* Extensible with custom image samplers through the V-Ray SDK F@k}p-e~
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Illumination(照明系统): BGBHA"5fz
* Physically accurate full global illumination solutions A$r$g\5+
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache }rI:pp^KS
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects ?*yyne
* Physically accurate area lights B Z|A&;
* Efficient illumination from HDR environments \OA{&G.
* Procedural sun & sky models xsB0LUt
* Extensible with custom lights through the V-Ray SDK =K18| Q0m
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Shaders(明暗器): Q0Ft.b
* Physically plausible materials L)bMO8JH~m
* Blurry reflections/refractions 7bzm5w@v
* Accurate highlights [&