VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC. U~{fbS3,
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Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also. 7WZ).,qxY
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# Generation and scattering massive arrays of VRayProxy by surfaces );4lM%]eb
# Capability of creation huge amount of objects in array (hundreds of thousands and millions) "Mt4~vy
# Quick rendertime generation of objects with optimized RAM management x13t@b
# Random transformations (scale, rotation) of objects in array fiDwa
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# Distribution of objects based on bitmaps or procedural maps sTu6KMn
# Scaling of objects based on bitmaps or procedural maps !>$tRW?gH~
# Realtime viewport preview of objects placement jJ^p
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# Support of animated VRayProxy ,TrrqCw>
# Different types of viewport preview of objects Y02 cX@K6
# Special procedural map the VRayScatterTexture U68o"iE
# 64-bit support xO8-vmf2
# Warning!!!! VrayScatter needs working network adapter on computer R"Q=U}?$
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VRayScatter让VRay的产生在数组对象数额特别巨大。从未3ds Max的用户可以创造数以百万计的对象场景。随着VRayScatter用户就能够创造两声巨大的森林地区甚至与不可数的建筑物数量的城市。快速的优化内存管理对象rendertime代利用了现场创作的过程中容易美国广播公司。 c(@V
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综合地图VRayScatterTexture特别程序允许在确定实际效果纯每个对象数组随机颜色。 VRayScatterTexture可用于在场景中的任何对象也。 YVy+1q[
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#生成与VRayProxy大规模阵列的散射面 ?+S jt
#创作能力的数组对象大量(几十万,几百万) f?O?2g
#快速rendertime代优化内存管理对象 %X(iAoxbj
#随机变换(缩放,旋转的物体)的数组 2CX'J8Sy
#物体的分布基于位图或程序图 @d imZsi1
#对象的尺度基于位图或程序图 <Wgp$qt;
#对象的实时视预览安置 octBt`\Of
#支持的动画VRayProxy %5|awWo_?
视的对象的不同类型的预览# _U%a`%tU.
#特别程序映射VRayScatterTexture pWY $aI
#64位支持 wO6
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#警告!! VrayScatter工作需要计算机网络适配器 K&2{k+w
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VRayScatter可以让VRay渲染产生庞大数量的矩阵物体。通过VRayScatter用户可以轻松的实现森林场景、城市建筑群等包含数以百万计物体的庞大场景,而实现这一切所占用的内存是极底的。