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Power Booleans (PowerBoolTree) Quick Help [复制链接]

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离线 bizw
楼主  发表于: 2007-01-03 只看楼主 倒序阅读
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中国汉化网提醒您:

Power Booleans (PowerBoolTree) Quick Help $2gX!)  
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恳求帮助汉化下述英文,先谢了! 2f8\Osn>m  
Power Booleans (PowerBoolTree) Quick Help (Q4hm]<  
Boolean Creation Sequence |3{"ANmm'  
This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation: rQb=/@-  
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1) Select base object 9m+ejTK{U  
2) Choose type of Boolean operation # X`t~Y'  
3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree FD[o94`%  
4) Select one or more Rhino objects to participate in the operation WM8])}<L  
5) You may repeat operations 3-4 to create a tree with many different boolean operations 2K VX  
6) Click on the "Update Boolean" button to view result ?l>Ra0  
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Usage Notes: h2P&<ggqX  
1) The Power Boolean Tree dialog can be docked. LF X[v   
2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed. K0'= O  
3) You can string together multiple operations of different types resulting in a single object. [O@U@bD9  
4) You can also create a new root and have multiple independent trees. U9Gg#M4tY  
5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation. fJK;[*&Y  
6) Slice With and Split Both usually produce multiple Rhino Objects. u-u:7VtH0=  
7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation. W_bA.z T{  
8) Booleans work for both NURBS and Polygonal objects. ,X)/ T!ff  
9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog". ;-quK%VO!  
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Operation r"W<1H u  
Union: Creates a Boolean Union with the base object and the selected operand gJg%3K~,  
Intersection: Creates a Boolean result of the intersection between the base object and the selected operand +a|u,'u  
Difference: Creates a Boolean result of subtracting the selected operand away from the base object EASN#VG  
Merge: Creates a Boolean result of subtracting the selected operand away from the base object Q(BM0n)f  
Slice With: Slices the base object into pieces using the selected operand ]D@y""{--s  
Split Both: Slices both the base object and the selected operand fl71{jJ_  
New Tree Root: Creates a new Boolean tree root (or base object) ,A9{x\1!  
Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields) lTZcbaO?]  
Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields) x?2y^3<5  
Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A" fH 0&Wc3yC  
Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode $`txU5#vs  
Standard: Hides the base object from the display and shows only the Boolean result e[%g'}D:-  
Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it. qViolmDz  
Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the p} i5z_tS  
faces and adds new edges where the operand intersects with the base object. cp 5  
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Boolean Operations psAdYEGk!  
New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered n##d!d|g  
into the Boolean History Tree. J2Eb"y>/;  
Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree). Oz7WtN  
Add Objects: Adds selected objects to the Boolean operation &HYs^|ydrr  
Remove Object: Remove selected object from the Boolean operation I:,D:00+  
Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved  B!+`km5  
to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the 8Qi@z Jq,  
tree, so changing the order will also potentially change the result. ~$Pz`amT|  
Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges VJ$UpqVm  
of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet 9?#L/  
command to fillet selected edges (the Power Fillet command gives greater control over filleting). (lR9x6yf  
Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS ::A]p@  
Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button. ?\NWKp  
Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will Zqnwf  
specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. {@w!kl~8  
Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will f/6,b&l,  
specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. {`M 'ruy.%  
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Medium: Uses 5 digits of accuracy for the shelling operation =~f\m:Y  
Low: Uses 4 digits of accuracy s35`{PR  
High: Uses 6 digits of accuracy o6[aP[~F  
Very Low: Uses 3 digits of accuracy <//#0r*  
Very High: Uses 7 digits of accuracy #7}1W[y9}l  
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History AYP*J  
Hide Original Objects: Hides the original object from the display and shows only the Boolean result iUua!uC  
Show Original Objects: Show the original object (along with the resulting Boolean operation) BHZCM^  
Delete Objects & History: Delete the original object (and the related history) G)G 257K"~  
Change Layer of Originals: Put the original object on a different layer QU;bDNq,c  
Lock Original Objects: Freeze the original object from future editing ~]_U!r[FA  
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Boolean Update ^tTASK  
Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked. EQTJ=\WFF  
Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects. LpYG!Kl  
y9)w(y !  
原文出处 M(/ATOJ(  
http://www.npowersoftware.com/rhinoplugins/help_ps_rhino3/QuickHelp/PowerBooleanTreeQH.htm @y!oKF  
!7hjA=0  
我的邮箱bizwpost@yahoo.com.cn   bizw.ok@163.com
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离线 admin 【总管理员】
发表于: 2007-01-03 只看该作者
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有空就翻译翻译试试…… gu7mGHn-  
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最好能提供 PowerBooleanTreeQH.htm 原文件
离线 bizw
发表于: 2007-01-03 只看该作者
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离线 bizw
发表于: 2007-01-05 只看该作者
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离线 FANGL
发表于: 2008-09-10 只看该作者
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离线 文化部
发表于: 2009-09-06 只看该作者
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Power Booleans Version 2.61 MAX超级布尔插件 支持MAX所有版本 E)t  
http://www.sj96.cn/bbs/viewthread.php?tid=27959&fromuid=0#254473
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发表于: 2010-10-28 只看该作者
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发表于: 2010-10-28 只看该作者
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。。。。。。。。。。。。。。。。 %`t]FV^#  
w yuJSB  
于 2010-10-28 20:45:42 连续回帖自动追加: U)IsTk~}O  
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