Power Booleans (PowerBoolTree) Quick Help
$2gX!) [)wLji7MK 恳求帮助汉化下述英文,先谢了!
2 f8\Osn>m Power Booleans (PowerBoolTree) Quick Help
(Q4hm ]< Boolean Creation Sequence
|3{"ANmm' This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation:
rQb=/@- , R;k>'. 1) Select base object
9m+ejTK{U 2) Choose type of Boolean operation
# X`t~Y' 3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree
FD[o94`% 4) Select one or more Rhino objects to participate in the operation
WM8])}<L 5) You may repeat operations 3-4 to create a tree with many different boolean operations
2K
VX 6) Click on the "Update Boolean" button to view result
? l>Ra0 lK%)a +2 Usage Notes:
h2P&<gg qX 1) The Power Boolean Tree dialog can be docked.
LFX[v 2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed.
K0'= O 3) You can string together multiple operations of different types resulting in a single object.
[O@U@bD9 4) You can also create a new root and have multiple independent trees.
U9Gg#M4tY 5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation.
fJK;[*&Y 6) Slice With and Split Both usually produce multiple Rhino Objects.
u-u:7VtH0= 7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation.
W_bA.zT{ 8) Booleans work for both NURBS and Polygonal objects.
,X)/ T!ff 9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog".
;-quK%VO! Ch'e'EmI [!j;jlh7}, bo
&QKK Operation
r"W<1Hu Union: Creates a Boolean Union with the base object and the selected operand
gJg%3K~, Intersection: Creates a Boolean result of the intersection between the base object and the selected operand
+a|u,'u Difference: Creates a Boolean result of subtracting the selected operand away from the base object
EASN#VG Merge: Creates a Boolean result of subtracting the selected operand away from the base object
Q(BM0n)f Slice With: Slices the base object into pieces using the selected operand
]D@y""{--s Split Both: Slices both the base object and the selected operand
fl71{jJ_ New Tree Root: Creates a new Boolean tree root (or base object)
,A9{x\1! Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields)
lTZcbaO?] Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields)
x?2y^3<5 Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A"
fH 0&Wc3yC Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode
$`txU5#vs Standard: Hides the base object from the display and shows only the Boolean result
e[%g'}D:- Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it.
qViolmDz Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the
p}
i5z_tS faces and adds new edges where the operand intersects with the base object.
cp5 f/]g@/` }zqYn`ffD T^.W' Boolean Operations
psAdYEGk! New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered
n##d!d|g into the Boolean History Tree.
J2Eb"y>/; Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree).
Oz7WtN Add Objects: Adds selected objects to the Boolean operation
&HYs^|ydrr Remove Object: Remove selected object from the Boolean operation
I:,D:00+ Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved
B!+`km5 to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the
8Qi@z Jq, tree, so changing the order will also potentially change the result.
~$Pz`amT| Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges
VJ$UpqVm of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet
9?#L/ command to fillet selected edges (the Power Fillet command gives greater control over filleting).
(lR9x6yf Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS
::A]p@ Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button.
?\NWKp Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will
Zqnwf specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view.
{@w!kl~8 Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will
f/6,b&l, specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view.
{`M
'ruy.%
+*aZ9g K6l{wyMb| 4]18=?r> rr=e Medium: Uses 5 digits of accuracy for the shelling operation
=~f\m:Y Low: Uses 4 digits of accuracy
s35`{PR High: Uses 6 digits of accuracy
o6[aP[~F Very Low: Uses 3 digits of accuracy
<//#0r* Very High: Uses 7 digits of accuracy
#7}1W[y9}l d^sm;f $)O=3dNbo ZcLW8L History
AYP*J Hide Original Objects: Hides the original object from the display and shows only the Boolean result
iUua!uC Show Original Objects: Show the original object (along with the resulting Boolean operation)
BHZCM^ Delete Objects & History: Delete the original object (and the related history)
G)G
257K"~ Change Layer of Originals: Put the original object on a different layer
QU;bDNq,c Lock Original Objects: Freeze the original object from future editing
~]_U!r[FA ZZu{ct9 j*'+f~A 1XpG7 Boolean Update
^tTASK Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked.
EQTJ=\WFF Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects.
LpYG!K l y9)w(y! 原文出处
M(/ATOJ( http://www.npowersoftware.com/rhinoplugins/help_ps_rhino3/QuickHelp/PowerBooleanTreeQH.htm @y!oKF !7hjA=0 我的邮箱
bizwpost@yahoo.com.cn bizw.ok@163.com