Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
ShaderFX 1.5 for 3ds Max (材质插件):
#cg@Z 4xC6#:8 6/[h24d m>m`aLrnb Shader FX 是一款高级 3ds Max 插件,允许用户制作实时的材质。用户对材质的每一步操作都会在视图中更新显示,所以你可以实时的观察到效果。如果你对效果满意,就可以在MAX视图中直接使用材质,你也可以导出HLSL FX格式的材质到其它的游戏引擎和应用程序中。有了Shader FX,艺术家无需任何编程经验就可以制作出想要的效果。
cN(QTbyl6Q 7PPsEU:rf U%6lYna{M# 新版改进如下: t"m`P1
次表面散射: 可用于皮肤和其他的半透明材质
+mel0ZStS Perlin 噪波: 可以制作程序纹理特效
H0:6zSsc=| 对象空间的法线映射: 支持法线贴图格式
v*p)"J * DXT5法线贴图:高质量的法线贴图
R1rfp; Relief映射:可以模拟复杂表面的细节
)%W2XvG 投射纹理:可以把纹理以世界坐标或自身坐标映射到模型上
KPK!'4,cu 支持DXSAS:可以使用 Microsoft 标准导出材质
MA QY/s~F 定制代码节点:程序员可以把自定义的 HLSL 代码插入节点树
Icb;Yzt 辉光材质:可以制作明亮炽热的对象
M0\[hps~X 凹凸映射:可以增加表面的细节
s_+XSH[=f 多重子对象材质:允许把多种材质赋予单个模型
uZI:Kt# 支持折射
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q $fG/gYvI\ k}7)pJNj G7xjW6^T Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game engines. Built right into 3ds Max, it offers a gradual learning curve to .fx shaders for artists who are used to the 3ds Max material editor. ShaderFX's powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together. Your shader progress is displayed and updated in 3ds Max's viewport as you build the shader so you can always see your results in real-time.
dRC+|^rSC Once you're happy with your results, you can use your shader in the 3ds Max viewport, or you can also export your shader in the popular HLSL FX format for use in other applications and game engines.
&WS%sE{p_ With Shader FX, artists no longer depend on external applications or programmers to get the effects they want. Finally artists have a tool that enables them to create stunning real-time shaders quickly and easily, and gives full control over the appearance of their real-time models.
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