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VRay adv 1.50.00 Final for 3dsmax9 32/64bit (Cracked) 破解版 'S74Ys=-0
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Build 1.50.00 final "5$p=|
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New features: .!2
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(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; -y_q
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; M
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(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; .DnG}884
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Modified features: o?= &kx
=== Core engine h<CRW-
(*) Increased rendering speed for some types of scenes; Mbly-l{|
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); eAQ-r\h'2
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=== Installation W=HHTvK9Hh
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; LH@Kn?R6
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); ;kG"m7-/
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); {8;}y[R
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=== Lights and cameras d7Cs a
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(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; @y
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(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; G8Ow;:Ro
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; g\49[U}[~F
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; wr>6Go%
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); gEgd/Le
(*) VRayLight has a "Cast shadows" option; je>mAQKi\
(*) VRayLight objects now produce accurate motion blur when animated; 9`&sZ|"3
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 6>'>BamX
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); --vJR/-
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; 2UBAk')O}
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; !G'wC0
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=== Disributed rendering (DR) sv!6zJs
(*) DR is now supported for Render-to-texture; Ud#xgs'
(*) DR can now be started as a BackBurner job; 3Z}KRsp3
(*) Render slaves can be added on the fly to the distributed rendering; :?)q"hE
(note: the servers must still first be added as DR servers list in the DR settings); hXc:y0
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(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); +rDKx(Rk
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; {@ tO9pc`8
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=== Geometry Se!B,'C%
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; XU`vs`/
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; \?$kpV
(*) VRayProxy objects display faster in the viewports; sQO>1bh
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; o4YF,c+>q
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; 'D^@e0.3
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; 8@KGc
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(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; 9#\oGzDN
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=== Materials and textures |1m2h]];Q
(*) Added exclude list for material override in the Global Switches rollout; 9i!|wkx
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (l)r.Vj
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; W"5VqN6v
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; er2# h
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; x#'v}(v
(*) VRayMtl has a new "hybrid" SSS model; W<Asr@
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; A7aW]
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); *;~i\M9_
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; !Gh*Vtd8-
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; ZY8:7Q@P>
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; 'A'[N :i
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; _k Utj(re
(*) VRayOverrideMtl has a shadow override option; f
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=== GI solutions [(Ihu e
(*) The irradiance map viewer will print out the progress of merging irradiance maps; S.*LsrSV
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; v`r*Yok;`
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; %ZGG6Xgw
(*) The "Save maps per frame" option has been removed from the GI rollout; oVIc^yk5a
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=== Render output 3%
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(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; %(:{TR
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); 'm.+ S8
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; OZQN&7
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; ,z`* 1b8
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; Koc5~qUY]
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=== Others T%w5%{dqJ
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; HSEz20s
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; mEyIbMci
(*) Added "Affect alpha" option to VRaySphereFade; C0CJ;
(*) VRaySphereFade works correctly with transparent objects; nxe9^h7m
(*) VRayFur can now generate motion blur with more than 2 geometry samples; huvn_
(*) The default value for the number of light cache passes is now 8; n_kE
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; =ba1::18
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Known issues: sW76RKX8
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; yYdh+ x
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; v
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Bug fixes: i!iG7X)qT
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); V>c !V9w
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ()5X<=i
(*) Problems with 2D displacement (RC3 bug); k]~$AaNq
(*) Automatically created VRaySky did not have a name; = BbG2k
(*) Horizontal scrolling problems with the V-Ray messages window; t<"%m)J
(*) VRayOverrideMtl could cause 3dsmax to crash; )a9C3-8Y'
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; `26.+>Z7
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; <C451+95
(*) Some rare raycaster precision errors were fixed; 204"\mv
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; *$Zy|&[Z
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); ./^8L(
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; G ]uz$V6!
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; :#cJZ\YH
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; &WOm[]Q4
(*) Standard materials with transparency did not render properly (RC3 bug); fzOh3FO+
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; vU(fd!V ?
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; BzV97'
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); Y0J:c?,
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; &N]e pV>
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 53d`+an2
(*) VRayBlendMtl did not list the blend textures as sub-anims; |WSpWsr,
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; ii>^]iT
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; a .?AniB0
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; 0)7v_|z
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; {47Uu%XT
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; S)W?W}*R\
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); f`_{SU"3
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; :>Qu;Z1P
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; 5rc3jIXc{|
(*) Somewhat better memory management for proxies and dynamic meshes; D>o u,
(*) Crashes with VRayFur on animated objects when using motion blur; 3gD <!WI
(*) Incorrect environment color with several VRayLights in "dome" mode;
5e1oxSU
(*) "Crop" render mode with the V-Ray VFB did not work for animations; g1_z=(i`Z
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); *uP;rUY
(*) VRayBmpFilter did not always display its bitmap texture successfully; qm'@o -[
(*) VRayBmpFilter could produce invalid colors; Pn4jI(
(*) Photon mapping could produce wrong GI on transparent surfaces; `ZO5-E
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; dM19;R@4
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; }H
saJ=1U
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; nD>X?yz2
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; <{hB&4oL
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; &e#pL`N
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; aHI~@
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; D+oV( Pw,
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; uH7rt
(*) Banding with very small spherical VRayLights; QfM^J5j.M?
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; xlgT1b:6
(*) Problems with dome light and matte/shadow materials with GI on; LW("/
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; W=|'&UU Ul
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; L=s8em]7l
(*) Crash when rendering disconnected Particle Flow events; G4#Yz6O
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; akHQ&+[j
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; r.:f.AY{
(*) In some cases VRayFur did not render properly; F%{z EANm
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; q zo)\,
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; )coA30YR
(*) Distortion map for VRayToon had no effect; D6e<1W
(*) Light cache prefiltering ignored GI surface IDs; R~N%sn
(*) VRayLight's appeared in reflections for objects excluded from the lights; ;hFB]/.v
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; .=c@ps
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; %]O#t<D
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; a<V
Mh79*
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; x6=tS
(*) Area VRayShadows with Box type did not respect the rotation of the light; 6|%HCxWO
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
`k08M)
(*) VRayFastSSS displayed black in the viewports; 81wmKqDEs
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; WxF@'kdn*,
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 9Mv4=k^7|4
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; Szlww
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; "S&1J8D|
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提一点个人的看法,由于这次VRay的更新在各方面特别是在软件版权的保护方面变动比较大,所以无论是VRay程序本身还是以下提供的破解版都还存在一些问题,建议大家还是先用相对比较稳定高效的VRay 1.5 RC3/5,不要急于尝新。待有一个更好更稳定的版本出现后再用也不迟。