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VRay adv 1.50 Final 最终正式破解版 (Cracked) [复制链接]

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离线 雨前box
楼主  发表于: 2007-09-29 只看楼主 倒序阅读
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VRay adv 1.50.00 Final for 3dsmax9 32/64bit (Cracked) 破解版 'S74Ys=-0  
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Build 1.50.00 final "5$p=|  
=================== bx6=LK  
)B-[Q#*A-  
New features: .!2 u#A  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;  -y_q  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; M $EHx[*5  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; .DnG}884  
-m=!SQ >9  
Modified features: o?= &kx  
=== Core engine h<CRW-  
(*) Increased rendering speed for some types of scenes; Mbly-l{|  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); eAQ-r\h'2  
]gA2.,)}D  
=== Installation W=HHTvK9Hh  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; LH@Kn?R6  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); ;kG"m7-/  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); {8;}y[R  
pgv, Su  
=== Lights and cameras d7Cs a c  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; @y eAM7  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; G8Ow;:Ro  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; g\49[U}[~F  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; wr>6Go%  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); gEgd/Le  
(*) VRayLight has a "Cast shadows" option; je>mAQKi\  
(*) VRayLight objects now produce accurate motion blur when animated; 9`&sZ|"3  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 6>'>BamX  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); --vJR/-  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; 2UBAk')O}  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; !G'wC0  
[E9_ZdB T  
=== Disributed rendering (DR) sv!6z Js  
(*) DR is now supported for Render-to-texture; Ud#xgs'  
(*) DR can now be started as a BackBurner job; 3Z}KRsp3  
(*) Render slaves can be added on the fly to the distributed rendering; :?)q"hE  
    (note: the servers must still first be added as DR servers list in the DR settings); hXc:y0 0  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); +rDKx(Rk  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; {@tO9pc`8  
a0`(* #P  
=== Geometry S e!B,'C%  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; XU`vs`/   
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; \?$kpV  
(*) VRayProxy objects display faster in the viewports; sQO>1bh  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; o4YF,c+>q  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; 'D^@e0.3  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; 8@KGc )k  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; 9#\oGzDN  
z[]8"C=  
=== Materials and textures |1m2h]];Q  
(*) Added exclude list for material override in the Global Switches rollout; 9i!|wkx  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (l)r.Vj  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; W"5VqN6v  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; er2#h  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; x#'v}(v  
(*) VRayMtl has a new "hybrid" SSS model; W<Asr@  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; A7aW]  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); *;~i\M9_  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; !Gh*Vtd8-  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; ZY8:7Q@P>  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; 'A'[N :i  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; _kUtj(re  
(*) VRayOverrideMtl has a shadow override option; f SMy?8  
&LHS<Nv^:  
=== GI solutions [(Ihue  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; S.*LsrSV  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; v`r*Yok;`  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; %ZGG6Xgw  
(*) The "Save maps per frame" option has been removed from the GI rollout; oVIc^yk5a  
NwNjB w%v  
=== Render output 3% O[W  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; %(:{TR  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); 'm.+S8  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; OZQN&7  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; ,z`* 1b8  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; Koc5~qUY]  
"&@{f:+  
=== Others T%w5%{dqJ  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; HSEz20s  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; mEyIbMci  
(*) Added "Affect alpha" option to VRaySphereFade; C0CJ;   
(*) VRaySphereFade works correctly with transparent objects; nxe9^h7m  
(*) VRayFur can now generate motion blur with more than 2 geometry samples;  huvn_  
(*) The default value for the number of light cache passes is now 8; n _kE  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; =ba1::18  
WG +]  
Known issues: sW76RKX8  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; yYdh+x  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; v ,zD52  
9U Hh#  
Bug fixes: i!iG7X)qT  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); V>c !V9w   
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ()5X<=i  
(*) Problems with 2D displacement (RC3 bug); k]~$AaNq  
(*) Automatically created VRaySky did not have a name; = BbG2k  
(*) Horizontal scrolling problems with the V-Ray messages window; t<"%m)J  
(*) VRayOverrideMtl could cause 3dsmax to crash; )a9C3-8Y'  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; `26.+>Z7  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; <C451+95  
(*) Some rare raycaster precision errors were fixed; 204"\ mv  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; *$Zy|&[Z  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); ./^8L(  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; G ]uz$V6!  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; :#cJZ\YH  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; &WOm[]Q4  
(*) Standard materials with transparency did not render properly (RC3 bug); fzOh3FO+  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; vU(fd!V ?  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; BzV97'  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); Y0J:c?,  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; &N]e pV>  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 53d`+an2  
(*) VRayBlendMtl did not list the blend textures as sub-anims; |WSpWsr,  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; ii>^]iT  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; a .?AniB0  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; 0)7v _|z  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; {47Uu%XT  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; S)W?W}*R\  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); f`_{SU"3  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; :>Qu;Z1P  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; 5rc3jIXc{|  
(*) Somewhat better memory management for proxies and dynamic meshes; D>ou,  
(*) Crashes with VRayFur on animated objects when using motion blur; 3gD <!WI  
(*) Incorrect environment color with several VRayLights in "dome" mode; 5e1oxSU  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; g1_z=(i`Z  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); *uP;rUY  
(*) VRayBmpFilter did not always display its bitmap texture successfully; qm'@o -[  
(*) VRayBmpFilter could produce invalid colors; Pn4jI(  
(*) Photon mapping could produce wrong GI on transparent surfaces; `ZO5-E  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; dM19;R@4  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; }H saJ=1U  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; nD>X?yz2  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; <{hB&4oL  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; &e#pL`N  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; aHI~@  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; D+oV( Pw,  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; uH7rt  
(*) Banding with very small spherical VRayLights; QfM^J5j.M?  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; xlgT1b:6  
(*) Problems with dome light and matte/shadow materials with GI on; LW("/  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; W=|'&UU Ul  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; L=s8em]7l  
(*) Crash when rendering disconnected Particle Flow events; G4#Yz6O  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; akHQ&+[j  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; r.:f.AY{  
(*) In some cases VRayFur did not render properly; F%{z E ANm  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; qzo)\,  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; )coA30YR  
(*) Distortion map for VRayToon had no effect; D6e<1W  
(*) Light cache prefiltering ignored GI surface IDs; R~N%sn  
(*) VRayLight's appeared in reflections for objects excluded from the lights; ;hFB]/.v  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; .=c@ps  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; %]O #t<D  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; a<V Mh79*  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; x6=tS  
(*) Area VRayShadows with Box type did not respect the rotation of the light; 6|%HCxWO  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; `k08M)  
(*) VRayFastSSS displayed black in the viewports; 81wmKqDEs  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; WxF@'kdn*,  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 9Mv4=k^7|4  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; Szlww  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; "S&1J8D|  
'zTa]y]a  
提一点个人的看法,由于这次VRay的更新在各方面特别是在软件版权的保护方面变动比较大,所以无论是VRay程序本身还是以下提供的破解版都还存在一些问题,建议大家还是先用相对比较稳定高效的VRay 1.5 RC3/5,不要急于尝新。待有一个更好更稳定的版本出现后再用也不迟。
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离线 雨前box
发表于: 2007-09-29 只看该作者
1F
VRay adv 1.50.00 Final for 3dsmax9 32bit (Cracked) 破解版 0zSRk]i.f  
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注意:以下这个破解版本的运行还不是很稳定,且在使用Max的标准材质后渲染速度也会大降 。所以如果你还是个初学者的话请不要安装此版本,建议你安装更为稳定的:VRay其他已破解版本。 Y} '8`.  
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离线 北极光
发表于: 2007-09-29 只看该作者
2F
发过好几次了,不过还是要支持
离线 醉石
发表于: 2007-09-29 只看该作者
3F
还是51上的那个呀! unX mMSz(  
支持下!
离线 dwqz
发表于: 2007-09-29 只看该作者
4F
先下载看看用
离线 原点
发表于: 2007-09-29 只看该作者
5F
呵呵  见了好多
离线 alien
发表于: 2007-10-17 只看该作者
6F
有没有最新的
离线 jing5055
发表于: 2008-03-24 只看该作者
7F
不错
离线 xixiyingren
发表于: 2009-03-21 只看该作者
8F
好东西 }9&9G%  
我要下...
离线 zlxzlx0211
发表于: 2009-04-07 只看该作者
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下来看看
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