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VRay adv 1.50.00 Final for 3dsmax9 32/64bit (Cracked) 破解版 \QliHm!
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Build 1.50.00 final 3b+7^0frY#
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New features: be&6kG
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; A
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(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; l{nB.m2
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
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Modified features: | \AbL!u
=== Core engine v>JB
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(*) Increased rendering speed for some types of scenes; h{Oz*Bq
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); @uQ%o%Ru6
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=== Installation =@bXGMsV!
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; uU8*$+ "
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); E`oSi
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(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); 5"76R
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=== Lights and cameras RM?_15m
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; !mw{T D
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; :vn0|7W4
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; J
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(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; ]1/W8z%
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); hq|jC
(*) VRayLight has a "Cast shadows" option; 18[?dV
(*) VRayLight objects now produce accurate motion blur when animated; ^)eessZ
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 1xFhhncf
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); PBPJ/puW
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; :5q*46n
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; gZ79u
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=== Disributed rendering (DR) r*
(*) DR is now supported for Render-to-texture; ['9OGV\
(*) DR can now be started as a BackBurner job; >Y*iy
(*) Render slaves can be added on the fly to the distributed rendering; QdG?"Bdt2
(note: the servers must still first be added as DR servers list in the DR settings); `[W)6OUCx}
(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); ?M1 QJ
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; []]LyWk
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=== Geometry qo&SJDG
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; "N[gMp6U
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; ,:Y=,[ n
(*) VRayProxy objects display faster in the viewports; P^{`d_[K%
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; d T-O8
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; 5'}!v
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; *~aI>7H
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; j2&OYg
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=== Materials and textures Y(;[L`"
(*) Added exclude list for material override in the Global Switches rollout; Ra,on&OP`*
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; gZuR4Ti
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; G}OrpPP
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; k/f_@8
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; ToCfLJ?{
(*) VRayMtl has a new "hybrid" SSS model; f#JF5>o
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; W;j)ux7jMY
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); Ts *'f
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; A^jm<~
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; "alO"x8t
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; gnK!"!nL
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; MjosA R
(*) VRayOverrideMtl has a shadow override option; Z~:lfCK`
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=== GI solutions }Qu
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(*) The irradiance map viewer will print out the progress of merging irradiance maps; y(g
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(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; X'p%$HsMG
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; jYx(
(*) The "Save maps per frame" option has been removed from the GI rollout; 1e%Xyqb
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=== Render output 6XqO'G
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
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(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); J~6*d,Ry`
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; ;f*xOdi*k
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; $^GnY7$!>
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; gW%(_H mX
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=== Others ,bg#pG!x Q
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; 8=VX` X
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; ;B@l0)7(x
(*) Added "Affect alpha" option to VRaySphereFade; w=5qth7
(*) VRaySphereFade works correctly with transparent objects; AG%aH=TKp
(*) VRayFur can now generate motion blur with more than 2 geometry samples; P@ u%{
(*) The default value for the number of light cache passes is now 8; }P#gXG
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; pDT6>2t
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Known issues: 7v_e"[s~
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; h
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(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; |ouk;r24V
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Bug fixes: Z:{Z&HQC
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); jEadVM9
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; O(VV-n7U
(*) Problems with 2D displacement (RC3 bug);
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(*) Automatically created VRaySky did not have a name; %F7k| Na
(*) Horizontal scrolling problems with the V-Ray messages window; hI
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(*) VRayOverrideMtl could cause 3dsmax to crash; E4Sp^,
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; *,(`%b[
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; 2WoB ;=
(*) Some rare raycaster precision errors were fixed; F{[Q
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; B0:O]Ax6.^
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); v{9eEk1
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; h(9K7
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; 5o,82Kti
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; $I.'7
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(*) Standard materials with transparency did not render properly (RC3 bug); ;3w W)gL1
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; qU"+0t4
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; c9Cp!.#*E
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); H*Yyo?
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; ^P[-HA|
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; yPL@uCzA@
(*) VRayBlendMtl did not list the blend textures as sub-anims; r!;NH3 *
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; 8 }-"&-X
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; c(o8uWn
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; Mq$e5&/
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; =x=#Etj|
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; zE<}_nA
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); t;
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(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; cBU>/
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(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; 2nk}'HBe
(*) Somewhat better memory management for proxies and dynamic meshes; pVLfZ?78
(*) Crashes with VRayFur on animated objects when using motion blur; 7,Nd[
oL*7
(*) Incorrect environment color with several VRayLights in "dome" mode; gzxLHPiw
(*) "Crop" render mode with the V-Ray VFB did not work for animations; ^IY1^x
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); 5X'[{'i,
(*) VRayBmpFilter did not always display its bitmap texture successfully; Sa6}xe."M,
(*) VRayBmpFilter could produce invalid colors; V9][a
(*) Photon mapping could produce wrong GI on transparent surfaces; `G,\=c~{A
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; 0OP6VZ\
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; ~}(}:#>T
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; )Yy`$`
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; Bzw~OB{!=J
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; &dH/V-te
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; !D!Q]M5oU
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; ?v\A&d
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; ] K3^0S/
(*) Banding with very small spherical VRayLights; M| :wC
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; F2saGpGH
(*) Problems with dome light and matte/shadow materials with GI on; x* ?-KS|
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; %wzDBsX
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; Dp3&@M"^yY
(*) Crash when rendering disconnected Particle Flow events; o$)pJ#";F
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ;x^WPYEj
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; P/6$T2k_
(*) In some cases VRayFur did not render properly; <&^P1x<x
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; _IYd^c
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; ur7sf$
(*) Distortion map for VRayToon had no effect; ;n]GHqzY_
(*) Light cache prefiltering ignored GI surface IDs; 3>asl54
(*) VRayLight's appeared in reflections for objects excluded from the lights; pn"TFapJA
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; 9n9Z
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; 9bu}@#4*
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; v3\
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(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; ^i+ d 3
(*) Area VRayShadows with Box type did not respect the rotation of the light; zy8Z68%E`*
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; &k53*Wo
(*) VRayFastSSS displayed black in the viewports; hSkI]%
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; D@W[Nd5MJ
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 0c}pg:XT
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; =1ltX+
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; "kb[}r4?
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提一点个人的看法,由于这次VRay的更新在各方面特别是在软件版权的保护方面变动比较大,所以无论是VRay程序本身还是以下提供的破解版都还存在一些问题,建议大家还是先用相对比较稳定高效的VRay 1.5 RC3/5,不要急于尝新。待有一个更好更稳定的版本出现后再用也不迟。