VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染器)中英文切换加强版+中英文二用安装版 ;XuEMq,Di http://www.shanse8.com/bbs/read-htm-tid-55650.html ,B>b9,~3a [<$d@}O V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 Y}z?I%zL 目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 V2skr_1 K<(sqH Changelog
}-iOYSn New features:
N'.+ezZ;h >:|q J$J. VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
<-aI%'?* VRayProxy: Support for Alembic .abc files;
feHAZ.8rp+ V-Ray RT: Support for instancing;
Jx?>1q=M V-Ray RT: Support for Forest Pro instancing;
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ma/ $ V-Ray RT CPU: Faster update when adjusting VRayLights;
! .}{
f;Ls V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
4/_|Qy V-Ray RT GPU: Support for the ColorCorrection texture;
,BAF?}04= V-Ray RT GPU: Support for the Mix texture;
P^-9?uBno L\DaZ(Y Modified features:
iq-o$6Pg V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
_Oq\YQb v V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
3}Qh`+Yj] V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
v^'~-^s
V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
?C3cPt" V-Ray: Optimized multi-core rendering for OpenEXR textures;
Hc9pWr"N V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
F)Lbr>H?I V-Ray: V-Ray components now register in the respective menus across different language
3ds Max builds;
T:$_1I $ V-Ray RT CPU: Added support for VRayHairMtl;
3FN? CN] O V-Ray RT CPU: Added support for VRayFur;
=d}3>YHS V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
Q
# gHD V-Ray scene exporter: Added subdivided geometry export;
A$cbH. VRayEdgesTex: Improved the round corners algorithm;
tw66XxE VRayAmbientLight: Made some of the parameters animated;
~@JC1+ VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
s? Kn,6Y VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
#eYVZ=E VRayIESLight: Added an option to override the IES shape;
Fm"$W^H VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
?F/3]lsggT VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
/V&Y@j VRayLight: Added "targeted" option for rectangle VRayLights;
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M/ VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
!_@%/I6 VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
C7#$s<>TO VRayMtl: Made "Fog color" mappable;
=>G A_ VRayMtl: Made reflections to affect the alpha of matte objects;
Zu,f&smb VRayMtlGLSL: Added ability to save and load compiled shaders;
@lwqkJ VRayMtlGLSL: Added cubemap texture support;
y_6HQ: VRayMtlGLSL: Added viewport color parameter;
_bX)fnUu VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
x?3p3[y VRayProxy: Support for flipping of Z/Y axis;
,O}zgf*H; VRayProxy: Support for visibility lists for .vrmesh and .abc files;
y{&,YV&_h VRaySphereFade: Added support for box and cylinder gizmos;
\4ZQop ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
S'txY\ ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
*b&| ply2vrmesh: Added support for color sets from .bgeo files;
5J,vH[E ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
6vDgMfw ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
(f)QEho7 -8]$a6`{_ Bug fixes:
hYLu Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
COap* Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
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-/*K Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
){v nmJJ% Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
>">-4L17m imapviewer: Fixed crash when incrementally loading irradiance maps;
?n}L+| V-Ray: Enabled by default all channels in the MultiMatte render element;
jN'zNOV~ V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
#soWX_> V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
s\@!J.Da V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
$(BW |Pc V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
-{HA+ YL H V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
q:fkF^> V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
]`LMyt0 V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
)<%GHDWL V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
PA Jt M V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
HZ/e^"cpM V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
$%ps:ui~X V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
#}o*1 V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
O.i.<VD7 V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
Tv!zqx#E V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
umI@ej+D V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
v#TU7v?~ V-Ray RT CPU: Fixed artifacts in layered materials;
}gete'I V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
EJrP{GH V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
m9 1Gc?c V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
@P@?KZ..v! V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
c~SR@ZU V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
x. 8fxogz V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
-%,=%FBi~4 V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
{u~JR(C: VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
[>![ViX VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
$t0o*i{ VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
o, PpD,, VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
xu\s2x$ VRayDistanceTex: Fixed to work as bump map;
2D UY4Ti VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
jh(T?t$& VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
nr&bpA/ VRayHairMtl: Fixed random crash in case when applied to normal geometry;
&+ "<ia( VRayHairMtl: Optimized material sampling;
bFjH*~
P VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
t0,=U8]w VRayIESLight: Fixed "Autogrid" option in creation mode;
4M#i_.`z VRayIESLight: Fixed crash when setting ies profile through MaxScript;
d~ +(g! VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
hC[=e`j VRayLight: 3ds Max crash with dome light;
T*:w1*: VRayLight: Fixed incorrect tab order of UI controls;
BmKf%:l} VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
yts@cd`$ VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
)$RV) VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
f"RC(("6W VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
^3[_4av VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
,A'| Z VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
+: x[cK VRayEnvironmentFog: The "fog height" parameter could not take negative values;
[I=|"Ic~ VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
UAPd["`)y VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
+}O -WX? VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
("\{=XAQ VRayPlane: Fixed rendering with VRayBPTracer;
<Xl#}6II VRayStereoscopic: Fixed shade map improperly generated file names;
pd:7K'yaw VRayBlendMtl: Displacement in the base material was not rendered;
=B9-}]DDO VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
Bhxs(NO ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
Vx(*OQ ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
AY{KxCrb^ db~^Gqv6k 2.40.03:
]:OrGD" Changes for v2.40.03 are:
eJ99 W= - You can now map the FogColor swatch in the VRayMtl
lG)wa - Fixes an issue with VRayMtl translucency
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-N8rs[c pcy;]U? 2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! q#tUDxf(| $D1ha CL 破解方法: XVqOiv)
1. 先安装 V-Ray ; 5EFt0?G
2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 内覆盖它; 8M99cx*K
3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ jVQy{8{G
和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。