VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染器)中英文切换加强版+中英文二用安装版 AUxM)H http://www.shanse8.com/bbs/read-htm-tid-55650.html *!g 24 oe!:|ck< V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 79SqYe=&uy 目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 w{3Q( =& F<Hqo>G Changelog
mG831v? New features:
s) Cpi xMDrE? VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
M o}H_8y VRayProxy: Support for Alembic .abc files;
`,wcQ V-Ray RT: Support for instancing;
|l|_dn V-Ray RT: Support for Forest Pro instancing;
K8?zgRG3~N V-Ray RT CPU: Faster update when adjusting VRayLights;
Y4mC_4EU V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
T8n-u b< V-Ray RT GPU: Support for the ColorCorrection texture;
u8Y~_)\MA V-Ray RT GPU: Support for the Mix texture;
Kb}MF9?:e ht?CHUu Modified features:
d,W/M(S V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
%drJ p6n% V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
A j,]n>{ V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
#wF1 V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
OCCEL9d V-Ray: Optimized multi-core rendering for OpenEXR textures;
Vu}806kB V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
$,TGP+vH V-Ray: V-Ray components now register in the respective menus across different language
3ds Max builds;
Vt'L1Wr0v V-Ray RT CPU: Added support for VRayHairMtl;
<P1rqM9^ V-Ray RT CPU: Added support for VRayFur;
U
IfH*6X V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
NCi>S%pD`< V-Ray scene exporter: Added subdivided geometry export;
n12UBvc}% VRayEdgesTex: Improved the round corners algorithm;
>8|+%pK8< VRayAmbientLight: Made some of the parameters animated;
RX'-99M VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
UFe(4]^ VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
9x?B5Ap[ VRayIESLight: Added an option to override the IES shape;
J*j5#V]; VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
'.Z4 hHX VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
dAL3. % VRayLight: Added "targeted" option for rectangle VRayLights;
k9mi5Oc VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
Bd5+/G=m VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
EY=FDl V VRayMtl: Made "Fog color" mappable;
RPH1''*! VRayMtl: Made reflections to affect the alpha of matte objects;
_yv Luj VRayMtlGLSL: Added ability to save and load compiled shaders;
L\e>B>u VRayMtlGLSL: Added cubemap texture support;
]\Xc9N8w VRayMtlGLSL: Added viewport color parameter;
=X-Tcj?3g VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
cSK&[>i)4 VRayProxy: Support for flipping of Z/Y axis;
qaVy. VRayProxy: Support for visibility lists for .vrmesh and .abc files;
l?8)6z#Zl VRaySphereFade: Added support for box and cylinder gizmos;
M T6/2d ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
Qx)Jtb0`V ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
,*Z. ply2vrmesh: Added support for color sets from .bgeo files;
? 2#(jZ# 2 ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
Tycq1i^ ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
!bU\zH JObMZA$ Bug fixes:
h}L}[
Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
6!q#x[A Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
cz/Q/%j$/ Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
Bs;|D Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
8K"+,s(%R imapviewer: Fixed crash when incrementally loading irradiance maps;
RA O`i>@ V-Ray: Enabled by default all channels in the MultiMatte render element;
Uf\nFB? ^ V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
:6{`~= V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
fJAnKUF) V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
,*I@ V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
#z'uRHx%=0 V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
@Xp~2@I=ls V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
_-TA{21) V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
.;7> y7$* V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
O1&b]C# V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
*l&S-=] V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
txgQ"MGA% V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
NB_)ZEmF V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
v"& pQ V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
`Z"Q^ V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
WI> P-D V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
<_Z:'~Zp V-Ray RT CPU: Fixed artifacts in layered materials;
Isy'{-H
V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
g-c ;}qz V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
zaTb~#c_ V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
j>uj=B@ V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
j>Iaq" V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
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9&mTl# V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
9O{b]=>wq V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
~Tbj=f VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
\^I>Q_LU VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
qTZFPfyU VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
~{sG| ;/!* VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
Zo1,1O VRayDistanceTex: Fixed to work as bump map;
"ju6XdZo VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
{*{Ox[Nh{ VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
>pUtwIP VRayHairMtl: Fixed random crash in case when applied to normal geometry;
lHgs;>U$ VRayHairMtl: Optimized material sampling;
eX@L3BKp VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
jKt7M>P VRayIESLight: Fixed "Autogrid" option in creation mode;
6@DF VRayIESLight: Fixed crash when setting ies profile through MaxScript;
cnTaJ/o VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
,VO2a mI VRayLight: 3ds Max crash with dome light;
&b:1I7Cp* VRayLight: Fixed incorrect tab order of UI controls;
{<<U^<6} VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
0_ 88V VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
UX7t`l2R VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
82l~G;.n3 VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
vN;mPd~g
VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
-B +4+&{T VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
`nu''B
H VRayEnvironmentFog: The "fog height" parameter could not take negative values;
1y}Y9mlD. VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
7Op>i,HZk\ VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
PUUwv_ VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
Hl,W=2N VRayPlane: Fixed rendering with VRayBPTracer;
hv?9*tLh0 VRayStereoscopic: Fixed shade map improperly generated file names;
j:v@pzTD VRayBlendMtl: Displacement in the base material was not rendered;
u ,KD4{! VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
wfH^<jY)E ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
#"G]ke1l$ ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
@u6B;)'l
XwJ7|cB 2.40.03:
,
K~}\CR Changes for v2.40.03 are:
C&(N
I - You can now map the FogColor swatch in the VRayMtl
rD3v$B - Fixes an issue with VRayMtl translucency
m+]K;}.}R uxr #QA ××××××××××××××××××××××××××××××××××××××××××××××××
rC^WPW "ut39si 2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! *Q
"wwpl? nksLWfpG?B 破解方法: I;wp':
1. 先安装 V-Ray ; YJT&{jYi
2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 内覆盖它; LTQ"8
3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ .SU8)T
和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。