#'h CohL Pp hQa!F$ 内容介绍:
V<pjR@ This Tutorial includes over 7 hours of training.
hO@3-SRa,k Difficulty Level : Advanced
jloyJ@ck Main Software Used in,
Yg?{x@ Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)
|h/2'zd^- Rendering : V-ray 3.0
i%8 sy Post Production :
Photoshop #?6RoFgMe I0RWdOK8K The tutorial will cover,
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G='02 In Modeling :
}L9j`17 Customizing the UI using scripts.
e r$ 'c Using Marvelous Designer to model every peace of resting furniture; all the couches , sofas, pillows, chair.
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&u94hlC Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
0aWb s$FyU Using V-ray fur for the floor carpet.
e IA=?k.y Using ATree free script to create flowers and plants.
o:<3n,T Using V-ray displacement to create cutouts.
qE{S'XyM, Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
|=s3a5sl Using ArchiCAD to model the building and refining in 3Ds Max.
?f..N,s Using some free scripts to place books in bookshelf randomly.
PAkW[;GSDh Using Animation tools to scatter objects on our models.
\ua.%| Using graphite modeling tool-set
sa* -B `2B+8,{% In Shading :
Ek3O{< Using V-ray blend to create complex materials .
{NR~>=~K- Using quick scripts to interactively see the results of complex textures without the need of full rendering.
7f>n`nq? Using V-ray 2 sided to create translucency for objects.
#x21e }Li Using worn out edges with the use of V-ray displacement and V-ray Dirt.
<FEO6YP Optimizing all scene materials to have the best quality n the least rendering time.
Wm 61 Most of the materials in the scene are made of complicated shading networks
#'qW?8d} wr`eBPu In Rendering:
I$$!YMm.N Using V-ray 3.0′s new features that will help in rendering this scene faster and modifiable.
*3|KbCX Get use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
4y'REC Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….
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In compositing:
4"{q|~&=:$ Layering all our different passes together to achieve a result we want.
%llG/]q# Changing the individual lights effect in our scene without the need to re-rendering.
uJQeZEe Color correcting many of our elements with ease using the masks that we rendered out.
3hkA`YSYt Adding extra texture to some objects and learn how to blend them nicely with the scene.
p~t$ll0s E)Dik`Ccl Lessons are as follow :
1z)+P1nH] 00-General Information 42′:55″
uaiG(O 01-Drawing the building in ArchiCAD 48′:51″
t;'__">:q 02-Finishing the building 06′:16″
yt?#T# 03-Modeling the bookshelf 39′:29″
ak%8|'} 04-Modeling the rug 21′:21″
bp }~{]:b 05-Modeling the coffee table 33′:10″
74Lq!e3hMF 06-Creating the lamps 21′:10″
!+i 07-Modeling the wall clock 16′:12″
{L#Pdj{ 08-Modeling the vase 11′:53″
G*ecM`Bl 09-Modeling the curtains in MD 09′:11″
W)\~T :Kn 10-Modeling the couch in MD 25′:06″
;:v:pg8qc 11-Modeling the chair in MD 13′:58″
1Eh(U 12-Modeling the sofa in MD 06′:54″
vuHqOAFNs 13-Shading-part 01 20′:21″
lOql(ZH`w 14-Shading-part 02 26′:34″
B&cC;Hw 15-Shading-part 03 17′:47″
<Dl7|M 16-Shading-part 04 07′:29″
IS!sJ c 17-Shading-part 05 14′:39″
m+zzhv1 18-Shading-part 06 09′:14″
4\>Cnc{ 19-Lighting & Rendering 28′:05″
Mc9% s$MT 20-Compositing 16′:24″
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