9NausE40 R9O1#s^ 内容介绍:
)H-y This Tutorial includes over 7 hours of training.
aui3Mq#f Difficulty Level : Advanced
9Vtn62+ Main Software Used in,
4>t=r\"4 Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)
eTZ2f Rendering : V-ray 3.0
e6uVUzP4 Post Production :
Photoshop 6:qh%ZR 7q'T,'[ The tutorial will cover,
\Ea(f**2B {qL}:ha? In Modeling :
\wxLt}T-Q Customizing the UI using scripts.
#qg(DgH
7 Using Marvelous Designer to model every peace of resting furniture; all the couches , sofas, pillows, chair.
b]Z>P{ j Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
c<]~q1 Using V-ray fur for the floor carpet.
hO0g3^ Using ATree free script to create flowers and plants.
A,]%*kg2 Using V-ray displacement to create cutouts.
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MX/ Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
##|]el%Y Using ArchiCAD to model the building and refining in 3Ds Max.
J:oAzBFpA Using some free scripts to place books in bookshelf randomly.
eGQ-Ht,N Using Animation tools to scatter objects on our models.
_"G./X Using graphite modeling tool-set
B):hm FgTWym_ In Shading :
22FHD4 Using V-ray blend to create complex materials .
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,;<Bz|X Using quick scripts to interactively see the results of complex textures without the need of full rendering.
%)p?&_ Using V-ray 2 sided to create translucency for objects.
EiCEB;*z|d Using worn out edges with the use of V-ray displacement and V-ray Dirt.
sX,S]:X Optimizing all scene materials to have the best quality n the least rendering time.
=U,mzY( Most of the materials in the scene are made of complicated shading networks
vfloha p {W$K@vuV;? In Rendering:
#VynADPs`o Using V-ray 3.0′s new features that will help in rendering this scene faster and modifiable.
'e:(61_ Get use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
<P.'r,"[ Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….
'ZAl7k . W.Z`kH *B In compositing:
"? ON0u9 Layering all our different passes together to achieve a result we want.
5]~451 Changing the individual lights effect in our scene without the need to re-rendering.
1:22y:^j Color correcting many of our elements with ease using the masks that we rendered out.
aM YtWj Adding extra texture to some objects and learn how to blend them nicely with the scene.
l;i/$Yu7 bk:mk[ Lessons are as follow :
y~^-I5!_ u 00-General Information 42′:55″
y_r(06"z1 01-Drawing the building in ArchiCAD 48′:51″
q![`3m-d. 02-Finishing the building 06′:16″
OJ r~iUr 03-Modeling the bookshelf 39′:29″
n&3}F? 04-Modeling the rug 21′:21″
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H 05-Modeling the coffee table 33′:10″
{r'+icvLX 06-Creating the lamps 21′:10″
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<SVc 07-Modeling the wall clock 16′:12″
Up5 |tx7 08-Modeling the vase 11′:53″
|#yH,f 09-Modeling the curtains in MD 09′:11″
H*Tzw,f~ v 10-Modeling the couch in MD 25′:06″
ty'/i!/\ 11-Modeling the chair in MD 13′:58″
Ub/ZzAwq 12-Modeling the sofa in MD 06′:54″
rn/~W[ 13-Shading-part 01 20′:21″
54=*vokX_ 14-Shading-part 02 26′:34″
h"nhDART< 15-Shading-part 03 17′:47″
ERia5HnoD, 16-Shading-part 04 07′:29″
-iKoQkHt 17-Shading-part 05 14′:39″
-Aojk8tc 18-Shading-part 06 09′:14″
kc(m.k!|f\ 19-Lighting & Rendering 28′:05″
F?[1m2 20-Compositing 16′:24″
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