Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ C!]R0L* ,希望有高人能
破解!
_G$SA-W( Build 1.50.17 (26 Dec 2007)
x2q6y ===================
Uavr>- |rjHH< Bug fixes:
'7lHWqN< (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
l|,
Hj % oPt],> Build 1.50.16 (15 Dec 2007)
_*tU.x|DP ===================
we4k VAn O\3
Lx Modified features:
{;z{U;j (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
l** gM d4#CZv[g/ Build 1.50.15 (14 Dec 2007)
Ofx] ===================
9<e%('@[ O c[F Modified features:
Po)!vL"
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
S7B7'[ru BR*'SF\T Build 1.50.14 (12 Dec 2007)
s6DmZ^Y% ===================
"jUM}@q5
46^9O
5J Modified features:
}&*wJ]j`L (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
r_x|2 AoO (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
wHT]&fZ nrF5^eZ# Bug fixes:
wv7XhY} (*) Dynamic raycaster limit did not work properly for values above 4095;
f`gs/R (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
m8T< x> (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
t@;r~Sb
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
*y0=sG1+D (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
\) FFV-k5 (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
m ]h<y (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
4lF(..Ix n/6qc3\5i Build 1.50.13 (16 Nov 2007)
@}<b42 ===================
,\RZ+kC>~ L)z` Bug fixes:
a/{M2 (*) The mesh export to .vrscene file ignored mesh normals;
5hvg]w95; M(Tlkr Build 1.50.12 (15 Nov 2007)
m#,AD,s ===================
wj2z?0}o >3?p 23|; Modified feature:
asZ(Hz% (*) VRayProxy objects have a new "point" display mode;
GWa:C\YK [:(hqi! Bug fixes:
sW&5Mu- (*) Issues with VRayDirt when baking very dense meshes;
IBz)3gj J (*) Incorrect rendering progress bar display in DR mode;
'\% Kd+k 8'*/|)Hn Build 1.50.SP1 (9 Nov 2007)
Q*ixg$> ===================
85_Qb2<'r >zo_ }A! Modified features:
LDY3Ya`6m (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
`hf`lq^ (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
_P9*78 (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
u K=)65] (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
8l*h\p:Q (*) Schlick sampling is now the only path sampler supported by V-Ray;
z#B(1uI (*) More reliable communication between V-Ray and the V-Ray license server;
a"D'QqtH (*) Added "Taper" parameter to VRayFur;
$DW__h (*) VRayCompTex can now be used as a bump map;
<DN7 (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
FE dFGT 'fYF1gR4 Bug fixes:
Pq,iR J (*) Compatibility issues with 3ds Max 2008;
$;rvKco)% (*) Restarting spawner on a machine causes clients to crash (when not rendering);
^Rh}[ (*) Crash when rendering renderable splines;
{f\{{JJ] (*) Crash at end of rendering when using VRayDomeCamera;
]app 9 (*) Crash when rendering VRayLight's with the scanline renderer;
*i {e$Zv' (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
=>XjChM (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
s Fx0 (*) The Panorama Exporter utility did not work properly;
qJE_4/<^! (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
QO:Z8{21So (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
3WM*4
(*) Inconsistent noise patterns between identical frames in animation;
4K
]*bF44 (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
<{j;']V; (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
^<_rE- k (*) VRayToon did not work with camera clipping;
Bus]OF>hu (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
!>f:wk2 (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
4"UH~A;^ (*) Reduced memory consumption per connection for the V-Ray license server;
V.ET uS; (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
WcY $=\7 (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
raZkH8 (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
/|3~LvIt= (*) Distributed rendering though BackBurner was not working properly;
U'u_'5{ (*) VRaySky could produce negative colors when the sun is below the horizon;
,&
wd (*) The raw lighting render elements did not respect opacity mapping;
!?>I (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
t|s(V-Wq (*) Objects not visible to GI blocked caustics;
i'.D=o (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
NwdrJw9 (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
M!i*DU+SE (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
WX]O1Y 0$0
215 Build 1.50.00 final
:iGK9I ===================
=M}tet
} (5CgC< New features:
[ LQOP3f (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
@.c[z D (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
[qxU
\OSC (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
O jNOvh&N Z"qJil} Modified features:
aOd|;Z === Core engine
';!-a]N (*) Increased rendering speed for some types of scenes;
t)uxW
7 (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
+0j{$MPZ CrSBN~ === Installation
I3b*sx$ (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
_ker,;{9C (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
:WsHP\r (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
Qa\,)<'D: >8x)\'w === Lights and cameras
*M*WjEOA (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
bfEH>pQ># (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
c~ vql4 (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
$E[M[1j (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
1RX-`"^+ (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
)f8 ;ze (*) VRayLight has a "Cast shadows" option;
ssS"X@VZ
\ (*) VRayLight objects now produce accurate motion blur when animated;
K"|~D0Qgo (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
%Y0BPTt$ (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
#H<}xC2 (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
K'e,9P{ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
e==/+ Cg%Owe/E?0 === Disributed rendering (DR)
PFx.uqp (*) DR is now supported for Render-to-texture;
`QRXQ c (*) DR can now be started as a BackBurner job;
-sdzA6dp (*) Render slaves can be added on the fly to the distributed rendering;
f*88k='\W (note: the servers must still first be added as DR servers list in the DR settings);
-P-8D6 (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
^'du@XCf} (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
P*>?/I`G ^c9_ F9N === Geometry
\CE+P5 (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
&iq'V*+-\ (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
0S4Y3bac& (*) VRayProxy objects display faster in the viewports;
Zn40NKYc (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
mA%}ijR6y (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
Mae2L2vc (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
y!:vX6l (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
vN@04a\h !>!jLZ0 === Materials and textures
xC=$ym] (*) Added exclude list for material override in the Global Switches rollout;
EbVC4uY (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
7@y}J5, (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
r8N)]HsZH (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
*%_M?^ (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
P, F5Hf (*) VRayMtl has a new "hybrid" SSS model;
RtxAIMzh? (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
;0$qT$, (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
*!Gb_!98 (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
< 0S\P=\ (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
2\O!vp>|- (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
i!JSEQ_8 (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
prIJjy-F (*) VRayOverrideMtl has a shadow override option;
B%))HLo' IsFL"Vx === GI solutions
7<2?NLE8* (*) The irradiance map viewer will print out the progress of merging irradiance maps;
kZ:~m1dd (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
i
!SN"SY (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
;t@^Z_z,CR (*) The "Save maps per frame" option has been removed from the GI rollout;
NX]6RZr- ,>TDxI; === Render output
uIJ
zz4 (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
RcI0n"Gi_ (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
y>g`R^^ (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
|FFMQ" (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
XR#?gx .} (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
KDDx[]1Q AIA4c"w.EO === Others
h#|A c>fz (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
u)P)r, (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
2QIo|$ (*) Added "Affect alpha" option to VRaySphereFade;
&=.7-iC|W (*) VRaySphereFade works correctly with transparent objects;
@Z9>E+udQ (*) VRayFur can now generate motion blur with more than 2 geometry samples;
@=l.J+lh (*) The default value for the number of light cache passes is now 8;
0LUw (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
HR?a93 YzAGhAyw Known issues:
`%0k\,}V (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
>vQKCc|93 (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
[\ppK C G\S_e7$/ Bug fixes:
dxWG+S (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
3#c0p790 (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
7C^W <SUo (*) Problems with 2D displacement (RC3 bug);
|f"1I4Kg (*) Automatically created VRaySky did not have a name;
]4-t*Em (*) Horizontal scrolling problems with the V-Ray messages window;
fmk(} (*) VRayOverrideMtl could cause 3dsmax to crash;
|K$EULzz (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
>]l7AZ:, (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
TInp6w+u (*) Some rare raycaster precision errors were fixed;
G!m;J8#m( (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
-D,kL (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
yDBMm^ (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
Ng<oz*>U (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
AG<TY<nqL (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
|th"ET (*) Standard materials with transparency did not render properly (RC3 bug);
Ewczq1%l: (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
E,:E u< (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
7
`& NB] (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
(
G# W6 (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
^B7C8YP (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
SI@Yct]<g (*) VRayBlendMtl did not list the blend textures as sub-anims;
s~MCt|a (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
[}bPkD (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
E'4dI: (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
,2_!hm/ (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
04cNi~@m (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
I &I
q (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
9J'3b < (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
T hLR<\ (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
f$^+;j (*) Somewhat better memory management for proxies and dynamic meshes;
5!)_"u3 (*) Crashes with VRayFur on animated objects when using motion blur;
mMRdnf!Uid (*) Incorrect environment color with several VRayLights in "dome" mode;
4\%XC
F! (*) "Crop" render mode with the V-Ray VFB did not work for animations;
xg2
& (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
3?R QPP (*) VRayBmpFilter did not always display its bitmap texture successfully;
r@m2foaO (*) VRayBmpFilter could produce invalid colors;
k_<8SG+` (*) Photon mapping could produce wrong GI on transparent surfaces;
_C97G& (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
!1\jD (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
8fwM)DKS (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
)c$)am\I{ (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
d@72z r (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(\6R"2 (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
XiB]I5(hcc (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
nE)|6
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
G$D6#/rR (*) Banding with very small spherical VRayLights;
T?Dq2UW (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
MXxE)"G*a (*) Problems with dome light and matte/shadow materials with GI on;
:a4FO (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(Q$]X5L (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
A<&:-Zz (*) Crash when rendering disconnected Particle Flow events;
{:3XP<hqN (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
]PnE% (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
pw7_j;}l (*) In some cases VRayFur did not render properly;
}fo?K|Xx (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
qKL_1
~ (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
rGZ@pO2 (*) Distortion map for VRayToon had no effect;
uxto:6),P< (*) Light cache prefiltering ignored GI surface IDs;
+M\*C# (*) VRayLight's appeared in reflections for objects excluded from the lights;
K6,5C0 (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
B%Yb+M&K (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
|7zm!^t$ (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
MjI}fs< (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
s8``U~D (*) Area VRayShadows with Box type did not respect the rotation of the light;
)^!-Aj\x (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
Iw"?%k\U (*) VRayFastSSS displayed black in the viewports;
4(JxZ49 (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
y|KDh'Y (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
a~ REFy (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
YA^9, q6u? (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
{uj9fE,) (*) V-Ray may fail to render the last few buckets of an image;
]?)zH:2) rI]:| k Build 1.50.RC3 (18 Oct 2006)
4
qW)R{% ==============================
{/7'uD\
H >5 5/@+^ New features:
1shvHmrV (*) Support for 3dsmax R9 32- and 64-bit versions;
w#b~R^U (*) The V-Ray shading SDK is now a part of the V-Ray installation;
w-nkf
M~ (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
m dC. FO- (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
% 9WWBxS (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
hcaH Hh@mIusj Modified features:
fCVSVn"o (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
H{GbOI. (*) The V-Ray presets file name can now be changed from the default;
,zw (*) Better memory management for large HDR maps in VRayHDRI;
03#_ ( (*) VRayLightMtl has an option to use an opacity map;
A qm0|GlJ (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
be@MQ}6> (*) VRayMtl now can show the diffuse texture map in the viewport;
da<1,hF (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
l;;:3: n_+Iw,a'm Known issues:
eX$Biv1N (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
JL$RBr j"dbl?og Bug fixes:
9(I4x]` (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
)Ob{] (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
/za,&7sf (*) Particle Flow material IDs were not taken into consideration;
&KB{,:)? (*) VRayFur crashed when the source object did not contain a mesh;
= G_6D (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
=wQ=` (*) Some problems when creating a VRayLight with Dome type were fixed;
+l#2u#e (*) Fixed a potential crash with the viewport display of the VRaySun;
B?4\IXek (*) Using the light cache with crop/blowup rendering could cause a crash;
)2A4vU-IR. (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
nk{1z\D{ (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
bM'AD[ (*) In ppt mode the alpha channel for transparent objects was not correct;
nZ*P:K t: (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
Zry>s0 (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
q}!4b'z^ (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
Yc$|"to (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
$1v5*E (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
w9FI*30 (*) The renderer did not list environment maps and the override material as subanims;
A>?fbY2n (*) The irradiance map viewer would crash when merging maps from the command line;
A0XFu}
(*) The dome light did not list its dome texture map as sub-anim for Track View;
y AWDk0bx (*) Crop rendering did not work in the V-Ray VFB;
=%3nKSg (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
WdT|xf.Q& (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
l;.BlHyu (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
]Q3Gj@6 (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
~K9U0ypH (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
\ p$0 (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
asg>TOW (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
$<v_Vm?6d (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
0REWbcxd" (*) Export to a .vrmesh file did not take edited normals into account;
lQ/XJw (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
i.sq^]j (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
z (3"\ ^T (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
`xUPML- (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
N-gRfra+8L (*) RPC objects did not render correctly with the VRayPhysicalCamera;
S F>D:$a (*) VRayWireColor element produced wrong results with transparent objects;
9$&e~^&B (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
^{:jY, ?] (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
+,Az\aT/% (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
3J
T3;O (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
`?JgHk (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
Nz*sD^SJa \'Ta8 Build 1.50.RC2 (7 August 2006)
GYC&P] ==============================
jJZsBOW[8 aMQjoamz (*) VRaySun could not be used as a viewport camera.
U@MP&sdL (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
\oX8/-0 f (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
4|N\Q=, (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
/;AZ/Ocy! (*) V-Ray could crash in distributed rendering mode.
y?n2`l7f (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
3]<re{)J9O DBJA}Cw Build 1.50.RC1 (5 August 2006)
zN+*R;Ds ==============================
T_?nd T2 ~59`S#ax/l (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
V.ji
_vX (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
'd#\7J>d ;Q=GJ5`B Build 1.49.79 (?? July 2006)
$i:||L^8p ============================
z5`8G =A O R<"LTCL (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
'B (eMnLg (X(1kj3 Build 1.49.78 (21 July 2006)
M6]0Y@@> ============================
*SkiFEoD g TXW2S (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
0^9:KZ.! (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
cc41b*ci$ (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
8jggc#. LiZdRr Build 1.49.77 (20 July 2006)
|,;twj[?4 ============================
o)tKH@`vE A{z>D`d (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
rToaGQh (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
JG@L5f (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
6[*;M (*) Bucket labels in DR mode now appear in the V-Ray VFB.
|Bx||=z` O`i)?BC Build 1.49.76 (18 July 2006)
GS
;HtUQ ============================
.4Qb5I2# ?}'N_n ys (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
*A?8F"6> (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
@[MO,J&h #K=b%;> Build 1.49.75 (17 July 2006)
t=n+3`g ============================
(M ]XNn -#LjI. (*) Added Lock button for region X/Y size in System rollout.
)@}A
r (*) Reorganized renderer UI (System rollout in particular).
QVIcb;&:} (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
A LXUaE. m6b$Xyq[ Build 1.49.74 (13 July 2006)
tY/En-&t ============================
/"=29sWB 9Ei5z6Vk/+ (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
:<L5sp -*?p F_*w Build 1.49.73 (10 July 2006)
Te# ]Cn| ============================
P{?;T5ap6 Y?<)Dg.[ (*) True instance rendering for motion blur when the Dynamic geometry option is used.
elu=9d];@ `|nH1sHFq Build 1.49.72 (07 July 2006)
yq?]V7~ ============================
a0PE^U 'xIyGDe (*) Z-Depth render element was not computed correctly.
1I ""X]I_ /jM_mrpz Build 1.49.71 (05 July 2006)
2HD:JdL ============================
3A_G=WaED /,!<Va;~ (*) Fixed a problem with incorrect VRayFur mapping coordinates.
GF*>~_Yr S`0NPGn;@[ Build 1.49.70 (30 June 2006)
w9MoT.kI} ============================
5MR,UgT 5X#E@3g5 (*) VRayMtlSelect name is with '_' instead of '.'
Tg0CE60"
wPX*%0] Build 1.49.69 (30 June 2006)
]W/>Ldv ============================
Rb EKP(uw gv|"OlB (*) VRayMtlSelect render element added.
i7 w(S3a .XS9,/S Build 1.49.68 (29 June 2006)
'1Y\[T* ============================
cG{L
jt LHkQ'O0 (*) Mapped dome light could produce dots in certain situations.
Ls}7VKl' (*) Added a warning message box when trying to turn on a render element with the VFB on.
XKS8K4" /<{: I \< Build 1.49.67 (28 June 2006)
dg_G s>?2 ============================
j.%K_h?V5 oyvKag (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
=r9r~SR# Pw[g Build 1.49.66 (27 June 2006)
lz<]5T| ============================
Ba'LRz 2=iH$v (*) Render elements from VRayBlendMtl were not quite correct.
:O= \<t (*) Added V-Ray logo to the V-Ray specific materials.
2%u;$pj \tN-(=T Build 1.49.65 (26 June 2006)
SF*n1V3hx ============================
Wwujh2g"0| p-SJ6Gg
9 (*) VRayBlendMtl works correctly with VRay2SidedMtl.
VQ#3#Hj (*) VRay2SidedMtl produces correct render elements.
w= P9FxB (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
{0"YOS`3AX (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
Q'O[R+YT , (*) Added additive (shellac) mode for the VRayBlendMtl
]X Z-o>+, (*) Light portals render correctly when placed one in front of another.
*+)AqKP\Kv [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]