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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ C!]R0L*  
,希望有高人能破解! _G$SA-W(  
Build 1.50.17 (26 Dec 2007) x2q6y  
=================== Uavr>-  
|rjHH<  
Bug fixes: ' 7lHWqN<  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; l|, Hj  
% oPt],>  
Build 1.50.16 (15 Dec 2007) _*tU.x|DP  
=================== we4k VAn  
O\3 L x  
Modified features: {;z{U;j  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; l**gM  
d4#CZv[g/  
Build 1.50.15 (14 Dec 2007) Ofx]  
=================== 9<e%('@[  
O c[F  
Modified features: Po)!vL"   
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; S7B7'[ru  
BR*'SF\T  
Build 1.50.14 (12 Dec 2007) s6DmZ^Y%  
=================== "jUM}@q5  
 46^9O 5J  
Modified features: }&*wJ]j`L  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; r_x|2 A oO  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; wHT]&fZ  
nrF5^eZ#  
Bug fixes: wv7XhY}  
(*) Dynamic raycaster limit did not work properly for values above 4095; f`gs/R  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; m8T< x>  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); t@;r~S b  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; *y0=sG1+D  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; \) FFV-k5  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; m ]h<y  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; 4lF(..Ix  
n/6qc3\5i  
Build 1.50.13 (16 Nov 2007) @}<b42  
=================== ,\RZ+kC>~  
L)z`  
Bug fixes: a/{M2  
(*) The mesh export to .vrscene file ignored mesh normals; 5hvg]w95;  
M(Tlkr  
Build 1.50.12 (15 Nov 2007) m#,AD,s  
=================== wj2z?0}o  
>3?p23|;  
Modified feature: asZ(Hz%  
(*) VRayProxy objects have a new "point" display mode; GWa:C\YK  
[:(hqi!  
Bug fixes: sW&5Mu-  
(*) Issues with VRayDirt when baking very dense meshes; IBz)3gj J  
(*) Incorrect rendering progress bar display in DR mode; '\% Kd+k  
8'* /|)Hn  
Build 1.50.SP1 (9 Nov 2007) Q*ixg$>  
=================== 85_Qb2<'r  
>zo_}A!  
Modified features: LDY3Ya`6m  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; `hf`lq^  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; _P9*78  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; uK=)65]  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; 8l*h\p:Q  
(*) Schlick sampling is now the only path sampler supported by V-Ray; z#B(1uI  
(*) More reliable communication between V-Ray and the V-Ray license server;  a"D'QqtH  
(*) Added "Taper" parameter to VRayFur; $DW__h  
(*) VRayCompTex can now be used as a bump map; <DN7  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; FEdFGT  
'fYF1gR4  
Bug fixes: Pq, iR J  
(*) Compatibility issues with 3ds Max 2008; $;rvKco)%  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); ^Rh}[  
(*) Crash when rendering renderable splines; {f\{{JJ]  
(*) Crash at end of rendering when using VRayDomeCamera; ]app9  
(*) Crash when rendering VRayLight's with the scanline renderer; *i {e$Zv'  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;  =>XjChM  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; s Fx0  
(*) The Panorama Exporter utility did not work properly; qJE_4/<^!  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; QO:Z8{21So  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; 3WM*4   
(*) Inconsistent noise patterns between identical frames in animation; 4K ]*bF44  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; <{j;']V;  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; ^<_rE-k  
(*) VRayToon did not work with camera clipping; Bus]OF>hu  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. !>f:wk2  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); 4"UH~A;^  
(*) Reduced memory consumption per connection for the V-Ray license server; V.ETuS;  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; WcY$=\7  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; raZkH8  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; /|3~LvIt=  
(*) Distributed rendering though BackBurner was not working properly; U'u_'5 {  
(*) VRaySky could produce negative colors when the sun is below the horizon; ,& wd  
(*) The raw lighting render elements did not respect opacity mapping; ! ?>I  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; t|s(V-Wq  
(*) Objects not visible to GI blocked caustics; i'.D=o  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; NwdrJw9  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; M!i*DU+SE  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; WX]O1Y  
0$0 215  
Build 1.50.00 final :iGK9I  
=================== =M}tet }  
(5CgC <  
New features: [LQOP3f  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; @.c[z D  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; [qxU \OSC  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; OjNOvh&N  
Z"qJil}  
Modified features: aOd|;Z  
=== Core engine ';!-a] N  
(*) Increased rendering speed for some types of scenes; t)uxW 7  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); +0j{$MPZ  
CrSBN~  
=== Installation I3b*sx$  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; _ker,;{9C  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); :WsHP\r  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); Qa\,)<'D:  
>8x)\'w  
=== Lights and cameras *M*WjEOA  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; bfEH>pQ>#  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; c~ vql4  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; $E[M[1j  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 1RX-`"^+  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); )f8;ze  
(*) VRayLight has a "Cast shadows" option; ssS"X@VZ \  
(*) VRayLight objects now produce accurate motion blur when animated; K" |~D0Qgo  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; %Y0BPTt$  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); #H<}xC2  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; K'e,9P{  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; e==/+  
Cg%Owe/E?0  
=== Disributed rendering (DR) PFx.uqp  
(*) DR is now supported for Render-to-texture; `QRXQ c  
(*) DR can now be started as a BackBurner job; -sdzA6dp  
(*) Render slaves can be added on the fly to the distributed rendering; f*88k='\W  
    (note: the servers must still first be added as DR servers list in the DR settings); -P-8D6   
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); ^'du@XCf}  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; P*>?/I`G  
^c9_F9N  
=== Geometry \CE+P5  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; &iq'V*+-\  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; 0S4Y3bac&  
(*) VRayProxy objects display faster in the viewports; Zn40NKYc  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; mA%}ijR6y  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; Mae2L2vc  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; y!:vX6l  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; vN@04a\h  
!>!jLZ0  
=== Materials and textures xC= $ym]  
(*) Added exclude list for material override in the Global Switches rollout; EbVC4uY  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; 7@ y}J5,  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; r8N)]Hs ZH  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; *%_M?^  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; P,F5Hf  
(*) VRayMtl has a new "hybrid" SSS model; RtxAIMzh?  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;  ;0$qT$,  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); *!Gb_!98  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; < 0S\P=\  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; 2\O!vp>|-  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; i!JSEQ_8  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; prIJjy-F  
(*) VRayOverrideMtl has a shadow override option; B%))HLo'  
IsFL"Vx  
=== GI solutions 7<2?NLE8*  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; kZ:~m1dd  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; i !SN"SY  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; ;t@^Z_z,CR  
(*) The "Save maps per frame" option has been removed from the GI rollout; NX]6RZr-  
,>TDxI;  
=== Render output uIJ zz4  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; RcI0n"Gi_  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); y>g`R^^  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;  |FFM Q"  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; XR#?gx.}  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; KDDx[]1Q  
AIA4c"w.EO  
=== Others h#|Ac>fz  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; u)P)r,  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; 2QIo|$  
(*) Added "Affect alpha" option to VRaySphereFade; &=.7-iC|W  
(*) VRaySphereFade works correctly with transparent objects; @Z9>E+udQ  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; @=l.J+lh  
(*) The default value for the number of light cache passes is now 8;  0LUw  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; HR?a93  
YzAGhAyw  
Known issues: `%0k\,}V  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; >vQKCc|93  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; [\pp KC  
G\S_e7$ /  
Bug fixes: dxWG+S  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); 3#c0p790  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; 7C^W<SUo  
(*) Problems with 2D displacement (RC3 bug); |f"1I4K g  
(*) Automatically created VRaySky did not have a name; ]4-t*Em  
(*) Horizontal scrolling problems with the V-Ray messages window; fmk(}  
(*) VRayOverrideMtl could cause 3dsmax to crash; |K$EULzz  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; >]l7AZ:,  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; TInp6w+u  
(*) Some rare raycaster precision errors were fixed; G!m;J8#m(  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; -D,kL  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); yDBMm^  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; Ng<oz*>U  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; AG<TY<nqL  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; |t h"ET  
(*) Standard materials with transparency did not render properly (RC3 bug); Ewczq1%l:  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; E,:E u<  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 7 `& NB]  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); ( G#W6  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; ^B7C8YP  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; SI@Yct]<g  
(*) VRayBlendMtl did not list the blend textures as sub-anims; s~MCt|a  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; [}bPkD  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; E'4 dI:  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; ,2 _!hm /  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; 04cNi~@m  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; I &I q  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); 9J'3b <  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; T hLR<\  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; f$^+;j  
(*) Somewhat better memory management for proxies and dynamic meshes; 5!)_" u3  
(*) Crashes with VRayFur on animated objects when using motion blur; mMRdnf!Uid  
(*) Incorrect environment color with several VRayLights in "dome" mode; 4\%XC F!  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; xg2 &  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); 3?R QPP  
(*) VRayBmpFilter did not always display its bitmap texture successfully; r@m2foaO  
(*) VRayBmpFilter could produce invalid colors; k_<8SG+`  
(*) Photon mapping could produce wrong GI on transparent surfaces; _C97G&  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; !1\j D  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 8fwM)DKS  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; )c$)am\I{  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; d@72z r  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (\6R"2  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; XiB]I5(hcc  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; nE)|6  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; G$D6#/rR  
(*) Banding with very small spherical VRayLights; T?Dq2UW  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; MXxE)"G*a  
(*) Problems with dome light and matte/shadow materials with GI on; : a4FO  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; (Q$]X5L  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; A<&:-Zz  
(*) Crash when rendering disconnected Particle Flow events; {:3XP<hqN  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ] PnE%  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; pw7_j;}l  
(*) In some cases VRayFur did not render properly; }fo?K|Xx  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; qKL_1 ~  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; rGZ@pO2  
(*) Distortion map for VRayToon had no effect; uxto:6),P<  
(*) Light cache prefiltering ignored GI surface IDs; +M\*C#  
(*) VRayLight's appeared in reflections for objects excluded from the lights; K6 ,5C0  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; B%Yb+M&K  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; |7zm!^t$  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; MjI}fs<   
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; s 8``U~D   
(*) Area VRayShadows with Box type did not respect the rotation of the light; )^!-Aj\x  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; Iw"?%k\U  
(*) VRayFastSSS displayed black in the viewports; 4(JxZ49  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; y|KDh'Y  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; a~ REFy  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; YA^9, q6u?  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; {uj9fE,)  
(*) V-Ray may fail to render the last few buckets of an image; ]?)zH:2)  
rI]:| k  
Build 1.50.RC3 (18 Oct 2006) 4 qW)R{%  
============================== {/7'uD\ H  
>5 5/@+^  
New features: 1shvHmrV  
(*) Support for 3dsmax R9 32- and 64-bit versions; w#b~R^U  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; w-nkf M~  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; m d C. FO-  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; % 9WWBxS  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; hcaH   
Hh@mIusj  
Modified features: f CVSVn"o  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; H{GbOI.  
(*) The V-Ray presets file name can now be changed from the default; , zw  
(*) Better memory management for large HDR maps in VRayHDRI;  03#_ (  
(*) VRayLightMtl has an option to use an opacity map; Aqm0|GlJ  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; be@MQ}6>  
(*) VRayMtl now can show the diffuse texture map in the viewport; da<1,hF  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; l;;:3:  
n_+Iw,a'm  
Known issues: eX$Biv1N  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; JL$RBr  
j"dbl?og  
Bug fixes: 9(I4x]`  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;  )Ob{]  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; /za,&7sf  
(*) Particle Flow material IDs were not taken into consideration; &KB{,:)?  
(*) VRayFur crashed when the source object did not contain a mesh; = G_6D  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; =wQ=`  
(*) Some problems when creating a VRayLight with Dome type were fixed; +l#2u#e  
(*) Fixed a potential crash with the viewport display of the VRaySun; B?4\IXek  
(*) Using the light cache with crop/blowup rendering could cause a crash; )2A4vU-IR.  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; nk{1z\D{  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; bM'AD[  
(*) In ppt mode the alpha channel for transparent objects was not correct; nZ*P:K t:  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; Zry>s0  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); q}!4b'z^  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; Yc$|"to  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; $1v5*E  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; w9FI*30  
(*) The renderer did not list environment maps and the override material as subanims; A>?fbY2n  
(*) The irradiance map viewer would crash when merging maps from the command line; A0XFu}  
(*) The dome light did not list its dome texture map as sub-anim for Track View; y AWDk0bx  
(*) Crop rendering did not work in the V-Ray VFB; =%3nKSg  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; WdT|xf.Q&  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; l;.BlHyu  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; ]Q3Gj@6  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; ~K9U0ypH  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; \p$0  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; asg>TO W  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; $<v_Vm?6d  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; 0REWbcxd"  
(*) Export to a .vrmesh file did not take edited normals into account; lQ/XJw  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; i.sq^]j  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; z(3"\ ^T  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; `xUPML-  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; N-gRfra+8L  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; S F>D:$a  
(*) VRayWireColor element produced wrong results with transparent objects; 9$&e~^&B  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; ^{:jY, ?]  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; +,Az\aT/%  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; 3J T3;O  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; `?JgHk  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; Nz*sD^SJa  
\'Ta8  
Build 1.50.RC2 (7 August 2006) GYC&P]  
============================== jJZsBOW[8  
aMQjoamz  
(*) VRaySun could not be used as a viewport camera. U@MP&sdL  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. \oX8/-0f  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. 4|N\Q=,  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. /;AZ/Ocy!  
(*) V-Ray could crash in distributed rendering mode. y?n2`l7f  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. 3]<re{)J9O  
DBJA}Cw  
Build 1.50.RC1 (5 August 2006) zN+* R;Ds  
============================== T_?nd T2  
~59`S#ax/l  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. V.ji _vX  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). 'd #\7J>d  
;Q=GJ5`B  
Build 1.49.79 (?? July 2006) $i:||L^8p  
============================ z5` 8G =A  
O R<"LTCL  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) 'B (eMnLg  
 (X(1kj3  
Build 1.49.78 (21 July 2006) M6]0Y@@>  
============================ *SkiFEoD  
g T XW2S  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). 0^9:KZ.!  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). cc41b*ci$  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. 8jggc#.  
LiZdRr  
Build 1.49.77 (20 July 2006) |,;twj[?4  
============================ o)tKH@`vE  
A{z>D`d  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. rToaGQh  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. JG@L5f  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. 6[*;M  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. |Bx||=z`  
O`i)?BC  
Build 1.49.76 (18 July 2006) GS ;HtUQ  
============================ .4Qb5I2#  
?}'N_n ys  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. *A?8F"6>  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. @[MO,J&h  
#K=b%;>  
Build 1.49.75 (17 July 2006) t=n+3`g  
============================ (M ]XNn  
-#LjI.  
(*) Added Lock button for region X/Y size in System rollout. )@}A r  
(*) Reorganized renderer UI (System rollout in particular). QVIcb ;&:}  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. A LXUaE.  
m6b$Xyq[  
Build 1.49.74 (13 July 2006) tY/En-&t  
============================ /"=29sWB  
9Ei5z6Vk/+  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. :<L5sp  
-*?p F_*w  
Build 1.49.73 (10 July 2006) Te# ]Cn|  
============================ P{?;T5ap6  
Y?<)Dg.[  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. elu=9d];@  
`|nH1sHFq  
Build 1.49.72 (07 July 2006) yq?]V7~  
============================ a0PE^U  
'xIyGDe  
(*) Z-Depth render element was not computed correctly. 1I ""X]I_  
/jM_mrpz  
Build 1.49.71 (05 July 2006) 2HD:JdL  
============================ 3A_G=WaED  
/,!<Va;~  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. GF*>~_Yr  
S`0NPGn;@[  
Build 1.49.70 (30 June 2006) w9MoT.kI}  
============================ 5MR,UgT  
5X#E@3g5  
(*) VRayMtlSelect name is with '_' instead of '.' Tg0CE60"  
wPX*%0]  
Build 1.49.69 (30 June 2006) ]W/>Ldv  
============================ RbEKP(uw  
gv|"OlB  
(*) VRayMtlSelect render element added. i7w(S3a  
.XS9,/S  
Build 1.49.68 (29 June 2006) '1Y\[T*  
============================  cG{L jt  
LHkQ'O0  
(*) Mapped dome light could produce dots in certain situations. Ls}7VKl'   
(*) Added a warning message box when trying to turn on a render element with the VFB on. XKS8K4"  
/<{:I \<  
Build 1.49.67 (28 June 2006) dg_Gs>?2  
============================ j.%K_h?V5  
oyvKa g  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. =r 9r~SR#  
Pw[g  
Build 1.49.66 (27 June 2006) lz<]5T|  
============================ Ba'LRz  
2=iH$v  
(*) Render elements from VRayBlendMtl were not quite correct. :O= \<t  
(*) Added V-Ray logo to the V-Ray specific materials. 2%u;$pj  
\tN-(=T  
Build 1.49.65 (26 June 2006) SF*n1V3hx  
============================ Wwujh2g"0|  
p-SJ6Gg 9  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. VQ#3#Hj  
(*) VRay2SidedMtl produces correct render elements. w= P 9FxB  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. {0"YOS`3AX  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. Q'O[R+YT ,  
(*) Added additive (shellac) mode for the VRayBlendMtl ]X Z-o>+ ,  
(*) Light portals render correctly when placed one in front of another. *+)AqKP\Kv  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 `g!NFp9q  
http://support.chaosgroup.com/ z`KP }-  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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