Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ SJ,v?=S! ,希望有高人能
破解!
,zjv7$L Build 1.50.17 (26 Dec 2007)
lf,5w ===================
k(HUUH_z * EH~_F Bug fixes:
!Uo4,g6r+ (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
bt?5*ETA TLH1>pY& Build 1.50.16 (15 Dec 2007)
>(<f 0 ===================
hZb_P\1X F== p<lrs Modified features:
p_4<6{KEt (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Vurqt_nb z1a7*)8P Build 1.50.15 (14 Dec 2007)
o mx= ===================
X?Q4} Y #'}*dy/ Modified features:
x+]" (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
4+tEFxvX& M6TD"- Build 1.50.14 (12 Dec 2007)
DmcZta8n] ===================
K=&>t6s< !VpoZ Modified features:
]M3yLYK/P (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
:!QAC@
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
2an f$^[ :Dp0?&_ Bug fixes:
2AdDIVYC (*) Dynamic raycaster limit did not work properly for values above 4095;
7EJ+c${e.- (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
Vvo7C!$z (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
wC*X4 ' (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
A}!J$V:w] (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
#&4=VGx{
# (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
.)3 <Q}> (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
p<%d2@lp I =#$8l.* Build 1.50.13 (16 Nov 2007)
@F>D+=hS ===================
jWgX_//! %2h>-.tY Bug fixes:
iRBfx (*) The mesh export to .vrscene file ignored mesh normals;
4e ,)io5nZF Build 1.50.12 (15 Nov 2007)
MfkZ ===================
4z)]@:`}z h`KU\X )A Modified feature:
0"#HJA44 (*) VRayProxy objects have a new "point" display mode;
Ca-j?bb! Hp?/a?\Xm Bug fixes:
*ui</+ (*) Issues with VRayDirt when baking very dense meshes;
h];I{crh (*) Incorrect rendering progress bar display in DR mode;
[-&Zl(9& 7z-[f'EIUI Build 1.50.SP1 (9 Nov 2007)
%)n=x
ne ===================
"#48% -'x g&.=2uP Modified features:
ntY]SK%Z (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
W9)&!&<o (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
svSVG:48 (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
@XVTU (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
#/]nxW.S (*) Schlick sampling is now the only path sampler supported by V-Ray;
~5g ~;f[4 (*) More reliable communication between V-Ray and the V-Ray license server;
ctUp=po (*) Added "Taper" parameter to VRayFur;
*h|U,T7ew (*) VRayCompTex can now be used as a bump map;
*`U~?q} (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
BuwY3F\-O #b`ke/P Bug fixes:
ix$bRdl (*) Compatibility issues with 3ds Max 2008;
1"g<0
W (*) Restarting spawner on a machine causes clients to crash (when not rendering);
r3Ykz%6 (*) Crash when rendering renderable splines;
HV.t6@\}; (*) Crash at end of rendering when using VRayDomeCamera;
A's{j7 (*) Crash when rendering VRayLight's with the scanline renderer;
9iq_rd] (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
rKn~qVls (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
_LPHPj^Pg (*) The Panorama Exporter utility did not work properly;
pGZ8F (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
eJSxn1GW (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
;I*o@x_ (*) Inconsistent noise patterns between identical frames in animation;
N$DkX)Z (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
u"8yK5! (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
hc1N~$3!G (*) VRayToon did not work with camera clipping;
<UI
[%yXj (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
(ZGbhMK (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
=I4lL]> (*) Reduced memory consumption per connection for the V-Ray license server;
C}X\|J (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
2|,VqVb (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
2/f}S?@ (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
j+!v}*I![ (*) Distributed rendering though BackBurner was not working properly;
[m -bV$-d (*) VRaySky could produce negative colors when the sun is below the horizon;
lMt=|66 (*) The raw lighting render elements did not respect opacity mapping;
No$3"4wk (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
<$YlH@;)`a (*) Objects not visible to GI blocked caustics;
=*Lfl'sr_ (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
t7pFW^& (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
LP-o8c (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
{vj)76%y *Ly6`HZ9 Build 1.50.00 final
V+\Wb[zDJ ===================
cl1T8vFM xo)P?- New features:
hoP]9&<T (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
YUb_y^B^ (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
mv><HqDL1 (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
`^vE9nW7 x;S @bY Modified features:
aXVFc5C\ === Core engine
baasGa3}s (*) Increased rendering speed for some types of scenes;
W^Yxny (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
!i50QA|(G R-:2HRaA === Installation
>z03{=sAN (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
dM5-; (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
ig!+2g (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
eRYK3W vdZW%-A&\ === Lights and cameras
+TJCLZ.. (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
UZMd~| (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
M7T5
~/4 (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
I0-MRU~[K (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
*g%yRU{N (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
vt8By@]: (*) VRayLight has a "Cast shadows" option;
~ a: (*) VRayLight objects now produce accurate motion blur when animated;
&pRREu:[4L (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
N['.BN (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
kj_c%T
]/ (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
Ytkv!]" (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
v+XJ*N[W C _Dn{ === Disributed rendering (DR)
Dtk=[;"k2a (*) DR is now supported for Render-to-texture;
HfVZ~PP (*) DR can now be started as a BackBurner job;
mt
.sucT (*) Render slaves can be added on the fly to the distributed rendering;
rp$'L7lrX (note: the servers must still first be added as DR servers list in the DR settings);
V88p;K$+ (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
;uJMG (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
j%kncGS V0@=^Bls === Geometry
]M=&+c>H~ (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
a(nlTMfu (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
sRs>"zAg (*) VRayProxy objects display faster in the viewports;
la!~\wpa (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
FPz9N@M%Q (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
1}x%%RD_ (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
';CNGv - (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
x5Bk/e' 6P3*Z === Materials and textures
@d'j zs (*) Added exclude list for material override in the Global Switches rollout;
E GU2fA7x (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
aE8VZ8tvq (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
kiEa<-] (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
O.? JmE (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
K(4_a``05 (*) VRayMtl has a new "hybrid" SSS model;
00(\ZUj (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
I9^x,F"E] (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
-"x$ZnHU (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
5xiEPh (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
0GL M(JmK (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
5P bW[ (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
C!gZN9- (*) VRayOverrideMtl has a shadow override option;
X}]-*T|a 4+n\k === GI solutions
(7Qo (*) The irradiance map viewer will print out the progress of merging irradiance maps;
sW$XH1Uf# (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
c-w)|-ac. (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
)oZ dj` (*) The "Save maps per frame" option has been removed from the GI rollout;
]:;&1h3'7 ]9-\~Mwh === Render output
_F{C\} (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
}]TxlSp!; (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
sLFl!jX (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
*:1ey{w: (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
<3iMRe (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
J,G
lIv.A 4Hg9N} === Others
3$w65= (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
PH"%kCI: (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
<#.g=ay (*) Added "Affect alpha" option to VRaySphereFade;
o
K@"f9 (*) VRaySphereFade works correctly with transparent objects;
Q\)F;: | (*) VRayFur can now generate motion blur with more than 2 geometry samples;
$(9U @N9E (*) The default value for the number of light cache passes is now 8;
Bt#N4m[X*| (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
u>$t' 4YHY7J Known issues:
zL it (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
BHw, 4#F1; (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
_U0f=m 6RM/GM Bug fixes:
=EIkD9u (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
zJXplvaL;
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
s(^mZ
-i (*) Problems with 2D displacement (RC3 bug);
m68*y;# (*) Automatically created VRaySky did not have a name;
[2koe.?( (*) Horizontal scrolling problems with the V-Ray messages window;
`kr?j:g (*) VRayOverrideMtl could cause 3dsmax to crash;
<or2 (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
yBRC*0+Vy (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
h1{3njdr (*) Some rare raycaster precision errors were fixed;
KU;9}!# (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
_rYkis^u (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
I l.K"ll (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
MPk5^ua: (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
X?$_Sd"G+5 (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
ETLD$=iS (*) Standard materials with transparency did not render properly (RC3 bug);
|)81Lz (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
yEoV[K8k (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
= f i$}>\ (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
?s _5&j7 (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
:aQt;C6Z> (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
R$Q.sE (*) VRayBlendMtl did not list the blend textures as sub-anims;
q]M0md (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
f
{"?%Ku# (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
Lxk[;j+ (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
<|\Lm20G] (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
m_l[MG\ (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
kxRV)G (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
L^Fy#p (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
@]#1(9P (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
eN~=*Mn(za (*) Somewhat better memory management for proxies and dynamic meshes;
$j?1g# (*) Crashes with VRayFur on animated objects when using motion blur;
9$m|'$p3sG (*) Incorrect environment color with several VRayLights in "dome" mode;
4,0{7MLgK (*) "Crop" render mode with the V-Ray VFB did not work for animations;
-Vhw^T1iV (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
:Lug7bUVD (*) VRayBmpFilter did not always display its bitmap texture successfully;
_]*>*XfF( (*) VRayBmpFilter could produce invalid colors;
+&"zU GTIc (*) Photon mapping could produce wrong GI on transparent surfaces;
n\.V qe (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
&(mR>
mT (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
-7(@1@1 (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
7fX<511( (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
o\)F}j&b#= (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
bD8Gwi=iiu (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
@k/NY*+ (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
Bng@-#`/ (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
k,F6Tx (*) Banding with very small spherical VRayLights;
Nl(3Xqov (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
QS]1daMIK< (*) Problems with dome light and matte/shadow materials with GI on;
5RpjN: 3 (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
^Zy%fv, (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
:'&brp3ii= (*) Crash when rendering disconnected Particle Flow events;
a,#j = (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
0|\$Vp (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
SrK<fAkx (*) In some cases VRayFur did not render properly;
~B(4qK1G (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
M b1sF (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
WYYa/,{9. (*) Distortion map for VRayToon had no effect;
kO*$"w#X[p (*) Light cache prefiltering ignored GI surface IDs;
g5QZ0Qkj (*) VRayLight's appeared in reflections for objects excluded from the lights;
*6F[t.Or (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
]Y8<`;8/ (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
V2|aN<Sx< (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
Um-[~- (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
s^uS1 (*) Area VRayShadows with Box type did not respect the rotation of the light;
JU5C}%Q6 (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
6@0OQb (*) VRayFastSSS displayed black in the viewports;
Z%/=|[9i (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
D"?fn<2 (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
5VAK:eB (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
m~d]a$KQ5- (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
5BKt1%Pg (*) V-Ray may fail to render the last few buckets of an image;
gPsi 5Qn
' Build 1.50.RC3 (18 Oct 2006)
k $J zH$ ==============================
\2"I; ?!cvf{a New features:
^ ALly2 (*) Support for 3dsmax R9 32- and 64-bit versions;
@jSYB+D (*) The V-Ray shading SDK is now a part of the V-Ray installation;
?_vakJ
) (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
D \sWZ (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
&c:Ad%
z (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
/.M N ZUR6n>r Modified features:
,Pjew% (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
$yYO_ZBiy (*) The V-Ray presets file name can now be changed from the default;
L0@SCt (*) Better memory management for large HDR maps in VRayHDRI;
af+IP_6
. (*) VRayLightMtl has an option to use an opacity map;
2.zsCu4lj. (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
#+5pgD2C (*) VRayMtl now can show the diffuse texture map in the viewport;
T}P".kpbS (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
"zRoU$X 7C ,UDp| Known issues:
(B_\TdQ (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
.!,z:l$Kh \lC Bug fixes:
okv 1K (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
YY!6/5*/] (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
4^Q: (*) Particle Flow material IDs were not taken into consideration;
.dQQoyR+O (*) VRayFur crashed when the source object did not contain a mesh;
;Uu(zhbj (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
sHl>$Qevz (*) Some problems when creating a VRayLight with Dome type were fixed;
MR<;i2p (*) Fixed a potential crash with the viewport display of the VRaySun;
J6G(_(d (*) Using the light cache with crop/blowup rendering could cause a crash;
_b.qkTWUB (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
Fa_VKAq (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
H4!+q:< (*) In ppt mode the alpha channel for transparent objects was not correct;
?Wt$6{) (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
YH_7=0EJ (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
z7Eg5rm|QZ (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
r~n sN*t (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
F]t(%{#W (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
'fNKlPMv4D (*) The renderer did not list environment maps and the override material as subanims;
9Xo[(h)5d (*) The irradiance map viewer would crash when merging maps from the command line;
CZt \JW+" (*) The dome light did not list its dome texture map as sub-anim for Track View;
[ $T(WGF (*) Crop rendering did not work in the V-Ray VFB;
IMl!,(6; (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
BEgV^\u (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
$Qy7G{XJ[^ (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
k8uvNLA)a (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
PeE/iZ. (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
@b3#X@e} (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
>xn}N6Rj2~ (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
2{.QjYw^ (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
=FT98H2*| (*) Export to a .vrmesh file did not take edited normals into account;
xN@Pz)yo (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
]}6w#)]" (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
^Mk%z9
? (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
oq_6L\
~ (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
l@hjP1o (*) RPC objects did not render correctly with the VRayPhysicalCamera;
%,*G[#*& (*) VRayWireColor element produced wrong results with transparent objects;
9cv]y# (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
m%8qZzqk (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
,[nm_^R*\ (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
j` /&r*zNq (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
do
^RF<G (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
3?s ?XAh 4E:bp Build 1.50.RC2 (7 August 2006)
FCc=e{ ==============================
O;]?gj 1@ SgE/!+{ (*) VRaySun could not be used as a viewport camera.
8 )\M:s~7& (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
7>
Pgc (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
$YG1z (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
7nHTlI1b (*) V-Ray could crash in distributed rendering mode.
+TRy:e (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
- &[z\"T }+Vv0jX|V Build 1.50.RC1 (5 August 2006)
xnq><4 ==============================
]R_G{% |&hU=J
o (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
n!N\zx8 (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
:nQp.N*p zb2K;%Qs+f Build 1.49.79 (?? July 2006)
Z-|li}lDr ============================
F$hZRZ ;WI]vn (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
BQjam+u6 `X+j2TmS Build 1.49.78 (21 July 2006)
9)yG.9d1 ============================
M@^U0
? !.+"4TF (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
w4:<fnOM (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
R[yL_> (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
H%Y%fQ~^ 5V|tXsy: Build 1.49.77 (20 July 2006)
RWahsJTu ============================
3Hm7
uBZ {aJz. `u\ (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
`D)S-7BR (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
]7F)bIG[ (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
x<Se>+
(*) Bucket labels in DR mode now appear in the V-Ray VFB.
fm6]CU1^
`GkRmv* Build 1.49.76 (18 July 2006)
U]j&cFbn5_ ============================
R`7n^, X)NWX9^;' (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
DJJZJ}7 (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
| /#'S&!U G,/Gq+WX Build 1.49.75 (17 July 2006)
!pV<n ============================
C[W5d~@;E H>Sf[8w)% (*) Added Lock button for region X/Y size in System rollout.
m^c%]5$ (*) Reorganized renderer UI (System rollout in particular).
SZI7M"gf/+ (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
C*]AL/ !~tnti6 Build 1.49.74 (13 July 2006)
n=r=u'oi ============================
&F86SrsI )e#fj+>x) (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
i$g|?g~] Age-AJ Build 1.49.73 (10 July 2006)
M$gvq:}kt ============================
YlG;A\]k \8
g. (*) True instance rendering for motion blur when the Dynamic geometry option is used.
O5c_\yv= fHW-Je7mG Build 1.49.72 (07 July 2006)
a\.//? ============================
WvIK=fdZ$ =H
L9Z (*) Z-Depth render element was not computed correctly.
YAX #O\, aA7S'[NjB Build 1.49.71 (05 July 2006)
eOO!jrT: ============================
m>g}IX&K' 6(!,H<bON (*) Fixed a problem with incorrect VRayFur mapping coordinates.
hB?U5J Ky=(urAd Build 1.49.70 (30 June 2006)
1Kp?bwh"u ============================
l6r%nHP@ .N?|t$J (*) VRayMtlSelect name is with '_' instead of '.'
yYVW"m 11nO<WH Build 1.49.69 (30 June 2006)
RlG'|xaT ============================
~hxeD" w ylo]`Nq (*) VRayMtlSelect render element added.
N^nDWK =|DkD-
O Build 1.49.68 (29 June 2006)
{EiG23!qV ============================
L%=BCmMx /i7>&ND.r (*) Mapped dome light could produce dots in certain situations.
x_>"Rnv:K (*) Added a warning message box when trying to turn on a render element with the VFB on.
)^QG-IM m-&a~l Build 1.49.67 (28 June 2006)
@Reh?]# v ============================
=qVAvo' AH ?MJKY@Z (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
E(L^hZMc N-_| %C-. Build 1.49.66 (27 June 2006)
C$EFh4 ============================
iI/'!85 rUJSzLy (*) Render elements from VRayBlendMtl were not quite correct.
+&@l{x(, (*) Added V-Ray logo to the V-Ray specific materials.
YH:W] #|2g{7g* Build 1.49.65 (26 June 2006)
ABS
BtH ? ============================
Yc( )'6 Q'V,?# (*) VRayBlendMtl works correctly with VRay2SidedMtl.
~wQ WWRk (*) VRay2SidedMtl produces correct render elements.
7dL=E"WL (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
e?'k[ES^ (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
%#;(]7Zq (*) Added additive (shellac) mode for the VRayBlendMtl
eWt>^]H~ (*) Light portals render correctly when placed one in front of another.
W,eKQV<j [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]