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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ SJ,v?=S!  
,希望有高人能破解! ,z jv7$L  
Build 1.50.17 (26 Dec 2007) l f, 5w  
=================== k(HUUH_z  
*EH~_F  
Bug fixes: !Uo4,g6r+  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; bt?5*ETA  
TLH1>pY&  
Build 1.50.16 (15 Dec 2007) > (<f 0  
=================== hZb_P\1X  
F== p<lrs  
Modified features: p_4<6{KEt  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; Vurq t_nb  
z1a7*)8P  
Build 1.50.15 (14 Dec 2007) omx=  
=================== X?Q4}Y  
#'}*dy/  
Modified features: x+]"  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; 4+tEFxvX&  
 M6TD"-  
Build 1.50.14 (12 Dec 2007) DmcZta8n]  
=================== K=&>t6s<  
 !VpoZ  
Modified features: ]M3yLYK/P  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; :!QAC@  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; 2an f$^[  
: Dp0?&_  
Bug fixes: 2AdDIVYC  
(*) Dynamic raycaster limit did not work properly for values above 4095; 7EJ+c${e.-  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; Vvo 7C!$z  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); wC*X4 '  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; A}!J$V:w]  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; #&4=VGx{ #  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; .)3<Q}>  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; p<%d2@lp  
I=#$8l.*  
Build 1.50.13 (16 Nov 2007) @F>D+=hS  
=================== jWgX_//!  
%2h>-.tY  
Bug fixes: iRBfx  
(*) The mesh export to .vrscene file ignored mesh normals; 4e  
,)io5nZF  
Build 1.50.12 (15 Nov 2007) MfkZ  
=================== 4z)]@:`}z  
h`KU\X ) A  
Modified feature: 0 "#HJA44  
(*) VRayProxy objects have a new "point" display mode; Ca-j?bb!  
Hp?/a?\Xm  
Bug fixes: *ui</+  
(*) Issues with VRayDirt when baking very dense meshes; h];I{crh  
(*) Incorrect rendering progress bar display in DR mode; [-&Zl(9&  
7z-[f'EIUI  
Build 1.50.SP1 (9 Nov 2007) %)n=x ne  
=================== "#48% -'x  
g&.=2uP  
Modified features: ntY]SK%Z  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; W9)&!&<o  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; svSVG:48  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; @XVTU  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; #/]nxW.S  
(*) Schlick sampling is now the only path sampler supported by V-Ray; ~5g~;f[4  
(*) More reliable communication between V-Ray and the V-Ray license server; ctUp=po  
(*) Added "Taper" parameter to VRayFur; *h|U,T7ew  
(*) VRayCompTex can now be used as a bump map; *`U~?q}  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; BuwY3F\-O  
#b`k e/P  
Bug fixes: ix$bRdl  
(*) Compatibility issues with 3ds Max 2008; 1"g<0 W  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); r3Ykz%6  
(*) Crash when rendering renderable splines; HV.t6@\};  
(*) Crash at end of rendering when using VRayDomeCamera; A's{j7  
(*) Crash when rendering VRayLight's with the scanline renderer; 9iq_rd]  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; rKn~qVls  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; _L PHPj^Pg  
(*) The Panorama Exporter utility did not work properly; pGZ8F  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; eJSxn1GW  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; ;I*o@x_  
(*) Inconsistent noise patterns between identical frames in animation; N$DkX)Z  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; u"8yK5!  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; hc1N ~$3!G  
(*) VRayToon did not work with camera clipping; <UI [%yXj  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. (ZGbh MK  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); =I4lL]>  
(*) Reduced memory consumption per connection for the V-Ray license server; C}X\|J  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; 2|,VqVb  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; 2/f}S?@   
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; j+!v}*I![  
(*) Distributed rendering though BackBurner was not working properly; [m -bV$-d  
(*) VRaySky could produce negative colors when the sun is below the horizon; lMt=|66  
(*) The raw lighting render elements did not respect opacity mapping; No$3"4wk  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; <$YlH@;)`a  
(*) Objects not visible to GI blocked caustics; =*Lfl'sr_  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; t7pFW^&  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; LP-o8c  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; {vj)76%y  
*Ly6`HZ9  
Build 1.50.00 final V+\Wb[zDJ  
=================== cl1T8vFM  
xo)P?-  
New features: hoP]9&<T  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; YUb_y^B^  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; mv><HqDL1  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; `^vE9nW 7  
x;S @bY  
Modified features: aXVFc5C\  
=== Core engine baasGa3}s  
(*) Increased rendering speed for some types of scenes; W^Yxny  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); !i50QA|(G  
R-:2HRaA  
=== Installation >z03{=sAN  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; dM5-;  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); ig!+2g  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); eRYK3W  
vd ZW%-A&\  
=== Lights and cameras +TJCLZ..  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; UZMd~|  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; M7T5 ~/4  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; I0 -MRU~[K  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; *g%yRU{N  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); vt8By@]:  
(*) VRayLight has a "Cast shadows" option; ~a:  
(*) VRayLight objects now produce accurate motion blur when animated; &pRREu:[4L  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; N['  .BN  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); kj_c%T ]/  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; Ytkv!]"  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; v+XJ*N[W  
C_Dn{  
=== Disributed rendering (DR) Dtk=[;"k2a  
(*) DR is now supported for Render-to-texture; HfVZ~PP  
(*) DR can now be started as a BackBurner job; mt .sucT  
(*) Render slaves can be added on the fly to the distributed rendering; rp$'L7lrX  
    (note: the servers must still first be added as DR servers list in the DR settings); V88p;K$+  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); ;u JMG  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; j%kncGS  
V0@=^Bls  
=== Geometry ]M=&+c>H~  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; a(nlTMfu  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; sRs>"zAg  
(*) VRayProxy objects display faster in the viewports; la!~\wpa  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; FPz9N@M%Q  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; 1}x%%RD_  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; ';CNGv -  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; x5Bk/e'  
6P3*Z  
=== Materials and textures @d'j zs  
(*) Added exclude list for material override in the Global Switches rollout; E GU2fA7x  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; aE8VZ8tvq  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; kiEa<-]  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; O.? JmE  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; K(4_a``05  
(*) VRayMtl has a new "hybrid" SSS model; 00(\ZUj  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; I9^x,F"E]  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); -"x$ZnHU  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; 5xiEPh  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; 0GLM(JmK  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; 5P bW[  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; C!gZN9-  
(*) VRayOverrideMtl has a shadow override option; X}]-*T|a  
4+n\k  
=== GI solutions (7Qo  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; sW$XH1Uf#  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; c-w)|-ac.  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; )oZ dj`  
(*) The "Save maps per frame" option has been removed from the GI rollout; ]:;&1h3'7  
]9-\~Mwh  
=== Render output  _F{C\}  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; }]Tx lSp!;  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); sLFl!jX  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; *:1ey{w:  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; <3iMRe  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; J,G lIv.A  
4Hg9N}  
=== Others 3 $w65=  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; PH"%kCI:  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; <#.g=ay  
(*) Added "Affect alpha" option to VRaySphereFade; o  K@"f9  
(*) VRaySphereFade works correctly with transparent objects; Q\)F;:|  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; $(9U@N9E  
(*) The default value for the number of light cache passes is now 8; Bt#N4m[X*|  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; u>$t'  
4YHY7J  
Known issues: zL it  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; BHw, 4#F1;  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; _U0f=m  
6RM/GM  
Bug fixes: =EIkD9u  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); zJXplvaL;  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; s(^mZ -i  
(*) Problems with 2D displacement (RC3 bug); m68*y;#  
(*) Automatically created VRaySky did not have a name; [2koe.?(  
(*) Horizontal scrolling problems with the V-Ray messages window; `kr?j:g  
(*) VRayOverrideMtl could cause 3dsmax to crash; <or2  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; yBRC*0+Vy  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; h1{3njdr  
(*) Some rare raycaster precision errors were fixed; KU;9}!#  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; _rYkis^ u  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); Il.K"ll  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; MPk5^ua:  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; X?$_Sd"G+5  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; ETLD$=iS  
(*) Standard materials with transparency did not render properly (RC3 bug); |)81Lz  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; yEoV[K8k  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; = f i$}>\  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); ?s _5&j7  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; :aQt;C6Z>  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; R$Q.sE  
(*) VRayBlendMtl did not list the blend textures as sub-anims; q]M0md  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; f {"?%Ku#  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; Lxk[;j+  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; <|\Lm20 G]  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; m_l[MG\  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; kxRV )G  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); L^Fy#p  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; @]#1(9P  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; eN~=*Mn(za  
(*) Somewhat better memory management for proxies and dynamic meshes; $j?1g#  
(*) Crashes with VRayFur on animated objects when using motion blur; 9$m|'$p3sG  
(*) Incorrect environment color with several VRayLights in "dome" mode; 4,0{7MLgK  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; -Vhw^T1iV  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); :Lug7bUVD  
(*) VRayBmpFilter did not always display its bitmap texture successfully; _]*>*XfF(  
(*) VRayBmpFilter could produce invalid colors; +&"zU GTIc  
(*) Photon mapping could produce wrong GI on transparent surfaces; n\.Vqe  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; &(mR> mT  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; -7(@1@1  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; 7fX<511(  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; o\)F}j&b#=  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; bD8Gwi=iiu  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; @k/NY *+  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; Bn g@-#`/  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; k,F6Tx  
(*) Banding with very small spherical VRayLights; Nl(3Xqov  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; QS]1daMIK<  
(*) Problems with dome light and matte/shadow materials with GI on; 5RpjN: 3  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; ^Zy% fv,  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; :'&brp3ii=  
(*) Crash when rendering disconnected Particle Flow events; a,#j =  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; 0|\$Vp  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; SrK<fAkx  
(*) In some cases VRayFur did not render properly; ~B(4qK1G  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; M b1s F  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; WYYa /,{9.  
(*) Distortion map for VRayToon had no effect; kO*$"w#X[p  
(*) Light cache prefiltering ignored GI surface IDs; g5QZ0Qkj  
(*) VRayLight's appeared in reflections for objects excluded from the lights; *6F[t.Or  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; ]Y8<`;8/  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; V2|aN<Sx<  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; Um-[~-  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; s^uS1  
(*) Area VRayShadows with Box type did not respect the rotation of the light; JU5C}%Q6  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; 6@0OQb  
(*) VRayFastSSS displayed black in the viewports; Z%/=|[9i  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; D"?fn<2  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 5VAK:eB  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; m~d]a$KQ5-  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; 5BKt1%Pg  
(*) V-Ray may fail to render the last few buckets of an image; gPsi  
5Qn '  
Build 1.50.RC3 (18 Oct 2006) k$J zH$  
============================== \2"I;  
?!cvf{a  
New features: ^ ALly2  
(*) Support for 3dsmax R9 32- and 64-bit versions; @jSYB+D  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; ?_vakJ )  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; D\s WZ  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; &c:Ad% z  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; /.MN  
ZUR6n>r  
Modified features: ,Pjew%  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; $yYO_ZBiy  
(*) The V-Ray presets file name can now be changed from the default;  L0@SCt  
(*) Better memory management for large HDR maps in VRayHDRI; af+IP_6 .  
(*) VRayLightMtl has an option to use an opacity map; 2.zsCu4lj.  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; #+5pgD2C  
(*) VRayMtl now can show the diffuse texture map in the viewport; T}P".kpbS  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; "zRoU$X  
7C ,UDp|  
Known issues: (B_\TdQ  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; .!,z:l$Kh  
\lC   
Bug fixes: okv1K  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; YY!6/5*/]  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; 4^Q :  
(*) Particle Flow material IDs were not taken into consideration; .dQQoyR+O  
(*) VRayFur crashed when the source object did not contain a mesh; ;Uu(zhbj  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; sHl>$Qevz  
(*) Some problems when creating a VRayLight with Dome type were fixed; MR<;i2p  
(*) Fixed a potential crash with the viewport display of the VRaySun; J6G(_(d  
(*) Using the light cache with crop/blowup rendering could cause a crash; _b.qkTWUB  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; Fa_VKAq  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; H4!+q:<  
(*) In ppt mode the alpha channel for transparent objects was not correct; ?Wt$6{)  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; YH_7=0EJ  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); z7Eg5rm|QZ  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; r~nsN*t  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; F]t (%{#W  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; 'fNKlPMv4D  
(*) The renderer did not list environment maps and the override material as subanims; 9Xo[(h)5d  
(*) The irradiance map viewer would crash when merging maps from the command line; CZt \JW+"  
(*) The dome light did not list its dome texture map as sub-anim for Track View; [ $T(WGF  
(*) Crop rendering did not work in the V-Ray VFB; IMl!,(6;  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; BEgV^\u  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; $Qy7G{XJ[^  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; k8uvNLA)a  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; PeE/iZ.  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; @b3#X@e}  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; >xn}N6Rj2~  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; 2{.QjYw^  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; =FT98H2*|  
(*) Export to a .vrmesh file did not take edited normals into account; xN@Pz)yo  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; ]}6w#)]"  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; ^Mk%z9 ?  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; oq_6L\ ~  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; l@hjP1o  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; %,*G[#*&  
(*) VRayWireColor element produced wrong results with transparent objects; 9cv]y#  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; m%8q Zzqk  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; ,[nm_^R*\  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; j` /&r*zNq  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; do ^RF<G  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; 3?s ?XAh  
4E:bp   
Build 1.50.RC2 (7 August 2006) FCc=e{  
============================== O;]?gj 1@  
SgE/!+{  
(*) VRaySun could not be used as a viewport camera. 8)\M:s~7&  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. 7> Pgc  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. $YG1z  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. 7nHTlI1 b  
(*) V-Ray could crash in distributed rendering mode. +TRy:e  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. -&[z\"T  
}+Vv0jX|V  
Build 1.50.RC1 (5 August 2006) xnq><4  
============================== ]R_G{%  
|&hU=J o  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. n!N\zx8  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). :nQp.N*p  
zb2K;%Qs+f  
Build 1.49.79 (?? July 2006) Z-|li}lDr  
============================ F$hZRZ  
;WI]vn  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) BQjam+u6  
` X+j2TmS  
Build 1.49.78 (21 July 2006) 9)yG.9d1  
============================ M@^U 0 ?  
!.+"4TF  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). w4:<fnOM  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). R[ yL _>  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. H%Y%fQ ~^  
5V|tXsy:  
Build 1.49.77 (20 July 2006) RWahsJTu  
============================ 3Hm7 uBZ  
{aJz. `u\  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. `D)S-7BR  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. ]7F)bIG[  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. x<Se>+  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. fm6]CU1^  
`GkRmv*  
Build 1.49.76 (18 July 2006) U]j&cFbn5_  
============================ R`7n^,  
X)NWX9^;'  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. D JJZJ}7  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. | /#'S&!U  
G,/Gq+WX  
Build 1.49.75 (17 July 2006) !pV<n  
============================ C[W5d~@;E  
H>Sf[8w)%  
(*) Added Lock button for region X/Y size in System rollout. m^c%]5$  
(*) Reorganized renderer UI (System rollout in particular). SZI7M"gf/+  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. C*]AL/  
!~tnt i6  
Build 1.49.74 (13 July 2006) n=r= u'oi  
============================ &F86SrsI  
)e#fj+>x)  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. i$g|?g~]  
Age-AJ  
Build 1.49.73 (10 July 2006) M$gvq:}kt  
============================ YlG; A\]k  
 \8 g.  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. O5c_\yv=  
fHW-Je7mG  
Build 1.49.72 (07 July 2006) a\.//?  
============================ WvIK=fdZ$  
=H L9Z  
(*) Z-Depth render element was not computed correctly. YAX #O\,  
aA7S'[NjB  
Build 1.49.71 (05 July 2006) e OO!jrT:  
============================ m>g}IX&K'  
6(!,H<bON  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. hB?U5J  
Ky =(urAd  
Build 1.49.70 (30 June 2006) 1Kp?bwh"u  
============================ l6r%nHP@  
.N?|t$J  
(*) VRayMtlSelect name is with '_' instead of '.' yYVW"m  
11nO<WH  
Build 1.49.69 (30 June 2006) RlG'|xaT  
============================ ~hxeD" w  
ylo]`Nq  
(*) VRayMtlSelect render element added. N^nDWK  
=|DkD- O  
Build 1.49.68 (29 June 2006) {EiG23!qV  
============================ L%=BCmMx  
/i7>&ND.r  
(*) Mapped dome light could produce dots in certain situations. x_>"Rnv:K  
(*) Added a warning message box when trying to turn on a render element with the VFB on.  )^QG-IM  
m-&a~l  
Build 1.49.67 (28 June 2006) @Reh?]# v  
============================ =qVAvo'  
AH ?MJKY@Z  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. E(L^hZMc  
N-_| %C-.  
Build 1.49.66 (27 June 2006) C$EFh4  
============================ iI/'! 85  
rUJSzLy  
(*) Render elements from VRayBlendMtl were not quite correct. +&@l{x(,  
(*) Added V-Ray logo to the V-Ray specific materials. YH:W]  
#|2g{7 g*  
Build 1.49.65 (26 June 2006) ABS BtH ?  
============================ Yc( )'6  
Q'V,?#  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. ~wQ WWRk  
(*) VRay2SidedMtl produces correct render elements. 7dL=E"WL  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. e?'k[ES^  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. %#;(]7Zq  
(*) Added additive (shellac) mode for the VRayBlendMtl eWt>^]H~  
(*) Light portals render correctly when placed one in front of another. W,eKQV<j  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 } lXor~_i  
http://support.chaosgroup.com/ hE E1i  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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