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%- 0t?/> ,Vk3kmuvr] 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ xX4N4vb
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: hFl^\$Re
n#OB%@]<V + DIRT: fR-Dirt not updating sub mtls correctly, fixed
.UY^oR=b{ + FILLET: fR-Fillet not updating sub mtls correctly, fixed
[ ~&/s:Vvo + MSP: rare crash fixed
O+Y6N + CORE: problems with AB fixed
lv+TD!b + ARCH: problems with fast interpolate and animations fixed
sI^Xb@'09$ + CORE: some optimizations for blurry reflections/refractions
BeoDKdAwY + AA: crash in adaptive AA sampler fixed
!NvI:C_4| + GBUF: problems with velocity vectors fixed
>_"an~Ss + LIGHT: crash in light mtl fixed
D!-g&HBTC + LIC: client lib update
KEjWRwN + new client lib to fix runtime dll problems
RO/FF<f + LIC: switched to new client lib
'=8d?aeF + MSP: 2 crash conditions fixed (rare occurance)
"N bq#w\ + CORE: bug in texture pager fixed (black squares)
%%gc2s + FILLET: problems with flickering edges fixed
=QiI :|eRA + LUMA: problems with license checks fixed
c>:wd@w + TEX: AGradient3D working with scanline now
k],Q9 + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
0e ~JMUb + TEX: crash in texture pager fixed
nIy}#MUd|q + CORE: added invalid color detection
'RYIW/a + CORE: black squares fixed
q" sed] + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
KD7dye + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
zC@o + FTOON: problems with GI and REs fixed
as4;: + CORE: LOD not working, fixed
sF?TmBQ* + ARCH: problems with tangents and extreme blurries enhanced
)SRefW.v + ADV: enhancements to avoid problems with tangents and extreme blurries
FvXZ<(A{ + BOV: fixed crash with HDRI import with windows vista
'(yAfL 9} + CORE: problems with hairFX and animations fixed
e~[/i\ + MTD: fixed min range for edge length
[-k + ARCH: refraction affecting the alpha channel not working, fixed
2%@4] 8Pn#+IvCE 汉化已全部完成,正在进行基本的使用测试…… Bp`] 需要的朋友请密切关注偶的 Blog 和本贴…… RJ ||} 5 )=Z>#iH1