Build 3.40.03 (official) (30 August 2016) #g=XUZ/"
============== "L1Zi.)
Modified features: AS,%RN^.
(*) VRayVolumeGrid: Added channel data interval information to the cache info; }Lv;!
(*) VRayVolumeGrid: Create default lights for the GPU preview if there are none; &~!Wym
(*) VRayVolumeGrid: Rename "Analytic" scattering to "Approximate"; /bEAK-
Bug fixes: _6Ha
(*) V-Ray: 3ds Max was crashing when switching focus to it with a radio button active; KG@8RtHsQ
(*) V-Ray: Fixed rendering slowdown on the main machine with DR since 3.40.01; Ah<+y\C
(*) V-Ray: Enabled back running on Windows XP; Tr|JYLwF
(*) V-Ray: It was possible to add empty servers addresses for DR; &R siVBA
(*) V-Ray RT: Color mapping "Affect background" was not exported; S$k&vc(0
(*) V-Ray RT: Crash with Ornatrix hairs placed on top of VRayDisplacementMod; *dF>_F
(*) V-Ray RT: Region rendering with DR was very slow during ActiveShade; h$=2 p5'-
(*) VRay RT GPU: Enabled back VRayTriplanarTex for bump, since 3.40.01; nd(S3rct&
(*) VRay RT GPU: Misplaced bump map with UDIM tiling; qVPeB,kIz
(*) VRay RT GPU: VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump; h1{3njdr
(*) VRayColor2Bump: Bump effect was offset; H:G1BZjq
(*) VRayProxy: Preview meshes were not loading when opening scenes with XRef scenes in them; Nluoqoac
(*) VRayVolumeGrid: Crash when deleting a light that is excluded in the GPU preview list; X(C$@N
(*) VRayVolumeGrid: Crash when loading a cache while RT is running; Gc!x|V;T
(*) VRayVolumeGrid: Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches; 'n|5ZhXPB
(*) VRayVolumeGrid: Using Self-illumination, results were different according to number of rendering cores; \Roz$t-R|f
Build 3.40.02 (official) (14 June 2016) ETLD$=iS
============== B?qjkP
Modified features: }75e:w[
(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files; qFNes)_r
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling; qw8Rlws%
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors; L6LZC2N+2
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process; G9:l'\
(*) vdenoise.exe: Add "-verboseLevel" option; R$Q.sE
Bug fixes: BUR*n;V`
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine; `@
FYkH
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01; {GO#.P"
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working; _~
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(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2; nLiY%x`S
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled; V!dtF,tH
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel; `#gie$B{
(*) VFB: Image messes up when scrolling in the window; 9E6R0D}
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed; "Yca%:
(*) VRayDenoiser: Denoising artifact appears on images with fireflies; d:{O\
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering; O#u=c1
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(*) VRayDenoiser: Returns black result on some computers when hardware accelerated; n}77##+R&C
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected; ->{KVPHe{
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values; sse.*75U
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes; ;ZG\p TCA
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped; BRYHX.}h\A
(*) VRayStereoscopic: Fixed artifacts in the render; Y)a^(!<H<
(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap; (%:c#;#
(*) vdenoise.exe: Doesn't work with network paths for input files;