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vray_demo_34003_max2015_x64 [复制链接]

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离线 520dandan
楼主  发表于: 2016-09-04 只看楼主 倒序阅读
0F

中国汉化网提醒您:



vray_demo_34003_max2015_x64 出来了,大家来试试新功能!
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离线 520dandan
发表于: 2016-09-04 只看该作者
1F
文件太大发不上来,正在上传到百度云,稍后给上百度云下载连接! } c }_<#I  
2nIw7>.}f  
.oUTqki  
链接:http://pan.baidu.com/s/1kUOmgrt 密码:b7y0 Um-[~-  
离线 520dandan
发表于: 2016-09-04 只看该作者
2F
Build 3.40.03 (official) (30 August 2016) u/J1Z>0  
============== m-Qy6"eW  
Modified features: p uW  
(*) VRayVolumeGrid: Added channel data interval information to the cache info;  CxrsP.  
(*) VRayVolumeGrid: Create default lights for the GPU preview if there are none; EU'P U  
(*) VRayVolumeGrid: Rename "Analytic" scattering to "Approximate"; _CizU0S  
Bug fixes: ?2K~']\S  
(*) V-Ray: 3ds Max was crashing when switching focus to it with a radio button active; qCm8R@  
(*) V-Ray: Fixed rendering slowdown on the main machine with DR since 3.40.01; pV$A?b"?*  
(*) V-Ray: Enabled back running on Windows XP; Q5*"t*L!N  
(*) V-Ray: It was possible to add empty servers addresses for DR; 5YXMnYt9  
(*) V-Ray RT: Color mapping "Affect background" was not exported; eRg;)[#0>$  
(*) V-Ray RT: Crash with Ornatrix hairs placed on top of VRayDisplacementMod; Xv xrz{  
(*) V-Ray RT: Region rendering with DR was very slow during ActiveShade; n]3Z~HoZ  
(*) VRay RT GPU: Enabled back VRayTriplanarTex for bump, since 3.40.01; E4<#6q  
(*) VRay RT GPU: Misplaced bump map with UDIM tiling; H5be5  
(*) VRay RT GPU: VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump; t6~~s iQI'  
(*) VRayColor2Bump: Bump effect was offset; \\Nt^j3qR  
(*) VRayProxy: Preview meshes were not loading when opening scenes with XRef scenes in them; (Vt5@25JW  
(*) VRayVolumeGrid: Crash when deleting a light that is excluded in the GPU preview list; h3Nbgxa.  
(*) VRayVolumeGrid: Crash when loading a cache while RT is running; 1vCVTuRF  
(*) VRayVolumeGrid: Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches; <4N E)!#  
(*) VRayVolumeGrid: Using Self-illumination, results were different according to number of rendering cores; U:8cz=#  
Build 3.40.02 (official) (14 June 2016) ZpZoOdjslV  
============== W2A!BaH%  
Modified features: /Ur]U w  
(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files; rWJKK  
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling; l;h5Y<A%?  
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors; @`HW0Y_:  
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process; tNxKpA |F  
(*) vdenoise.exe: Add "-verboseLevel" option; 'N/u< `)  
Bug fixes: *?o 'sTH  
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine; 1z@{ 4)  
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01; Nk?/vMaw  
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working; AdRK)L  
(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2; COA>y?  
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled;  r^,"OM]  
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel; P@U2Q%\  
(*) VFB: Image messes up when scrolling in the window; Y5<W"[B!  
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed; 9M@,BXOt  
(*) VRayDenoiser: Denoising artifact appears on images with fireflies; ,m5tO  
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering; LVJn2t^  
(*) VRayDenoiser: Returns black result on some computers when hardware accelerated; TmJXkR.5  
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected; )-\qo#0l  
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values; 18> v\Hi<  
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes; rf]x5%ij  
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped; +_ny{i`'  
(*) VRayStereoscopic: Fixed artifacts in the render; Xl E0oN~{  
(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap; }bnodb^.7  
(*) vdenoise.exe: Doesn't work with network paths for input files;
离线 zhn1018
发表于: 2016-09-04 只看该作者
3F
支持!!
离线 scqwer
发表于: 2016-09-06 只看该作者
4F
非常需要啊 vray 谢谢
离线 520dandan
发表于: 2016-09-07 只看该作者
5F
这个版本的破解版不知道什么时候出来,现在的3.40.01 其实有问题,分布式渲染,只要加了VR去杂点的元素,渲完了必MAX崩溃
离线 520dandan
发表于: 2016-09-11 只看该作者
6F
顶顶,这个版本有人关注没
离线 520dandan
发表于: 2016-12-14 只看该作者
7F
没有人支持啊
离线 qw668746
发表于: 2018-01-20 只看该作者
8F
急需很急
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