Build 3.40.03 (official) (30 August 2016) u/J1Z>0
============== m-Qy6"eW
Modified features: p uW
(*) VRayVolumeGrid: Added channel data interval information to the cache info; CxrsP.
(*) VRayVolumeGrid: Create default lights for the GPU preview if there are none; E U'P
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(*) VRayVolumeGrid: Rename "Analytic" scattering to "Approximate"; _CizU0S
Bug fixes: ?2K~']\S
(*) V-Ray: 3ds Max was crashing when switching focus to it with a radio button active; qCm8R@
(*) V-Ray: Fixed rendering slowdown on the main machine with DR since 3.40.01; pV$A?b"?*
(*) V-Ray: Enabled back running on Windows XP; Q5*"t*L!N
(*) V-Ray: It was possible to add empty servers addresses for DR; 5YXMnYt9
(*) V-Ray RT: Color mapping "Affect background" was not exported; eRg;)[#0>$
(*) V-Ray RT: Crash with Ornatrix hairs placed on top of VRayDisplacementMod; Xvxrz{
(*) V-Ray RT: Region rendering with DR was very slow during ActiveShade; n]3Z~HoZ
(*) VRay RT GPU: Enabled back VRayTriplanarTex for bump, since 3.40.01; E4<#6q
(*) VRay RT GPU: Misplaced bump map with UDIM tiling; H5be 5
(*) VRay RT GPU: VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump; t6~~s
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(*) VRayColor2Bump: Bump effect was offset; \\Nt^j3qR
(*) VRayProxy: Preview meshes were not loading when opening scenes with XRef scenes in them; (Vt5@25JW
(*) VRayVolumeGrid: Crash when deleting a light that is excluded in the GPU preview list; h3Nbgxa.
(*) VRayVolumeGrid: Crash when loading a cache while RT is running; 1vCVTuRF
(*) VRayVolumeGrid: Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches; <4N E)!#
(*) VRayVolumeGrid: Using Self-illumination, results were different according to number of rendering cores; U :8cz=#
Build 3.40.02 (official) (14 June 2016) ZpZoOdjslV
============== W 2A!BaH%
Modified features: /Ur]U
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(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files; rWJKK
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling; l;h5Y<A%?
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors; @`HW0Y_:
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process; tNxKpA |F
(*) vdenoise.exe: Add "-verboseLevel" option; 'N/u<`)
Bug fixes: *?o 'sTH
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine; 1z@{4)
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01; Nk?/vMaw
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working; AdRK )L
(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2; COA>y?
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled; r^,"OM]
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel; P@U2Q%\
(*) VFB: Image messes up when scrolling in the window; Y5<W"[B!
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed; 9M@,BXOt
(*) VRayDenoiser: Denoising artifact appears on images with fireflies; ,m5tO
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering; LVJn2t^
(*) VRayDenoiser: Returns black result on some computers when hardware accelerated; TmJXkR.5
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected; )-\qo#0l
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values; 18>v\Hi<
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes; rf]x5%ij
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped; +_ny{i`'
(*) VRayStereoscopic: Fixed artifacts in the render; Xl
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(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap; }bnodb^.7
(*) vdenoise.exe: Doesn't work with network paths for input files;