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vray_demo_34003_max2015_x64 [复制链接]

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离线 520dandan
楼主  发表于: 2016-09-04 只看楼主 倒序阅读
0F

中国汉化网提醒您:



vray_demo_34003_max2015_x64 出来了,大家来试试新功能!
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离线 520dandan
发表于: 2016-09-04 只看该作者
1F
文件太大发不上来,正在上传到百度云,稍后给上百度云下载连接! K'Ywv@  
KSchgon0V  
TUnAsE/J&  
链接:http://pan.baidu.com/s/1kUOmgrt 密码:b7y0 =SLG N`m3  
离线 520dandan
发表于: 2016-09-04 只看该作者
2F
Build 3.40.03 (official) (30 August 2016) ;aA,H&   
============== $Iuf(J-5[  
Modified features: hdB.u^!  
(*) VRayVolumeGrid: Added channel data interval information to the cache info; ?2ZggV  
(*) VRayVolumeGrid: Create default lights for the GPU preview if there are none; }kg?A oo  
(*) VRayVolumeGrid: Rename "Analytic" scattering to "Approximate"; z@E-pYV  
Bug fixes: ,fS}c pV  
(*) V-Ray: 3ds Max was crashing when switching focus to it with a radio button active; K-Bf=7F,  
(*) V-Ray: Fixed rendering slowdown on the main machine with DR since 3.40.01; >sAZT:&gv  
(*) V-Ray: Enabled back running on Windows XP; ?haN ;n6'  
(*) V-Ray: It was possible to add empty servers addresses for DR; %GUu{n<6  
(*) V-Ray RT: Color mapping "Affect background" was not exported; G_EU/p<Q  
(*) V-Ray RT: Crash with Ornatrix hairs placed on top of VRayDisplacementMod; m=&j2~<i  
(*) V-Ray RT: Region rendering with DR was very slow during ActiveShade; 8zew8I~s  
(*) VRay RT GPU: Enabled back VRayTriplanarTex for bump, since 3.40.01; =|IB=  
(*) VRay RT GPU: Misplaced bump map with UDIM tiling; sY__ak!>  
(*) VRay RT GPU: VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump; '0_Z:\ laU  
(*) VRayColor2Bump: Bump effect was offset; jRN*W2]V  
(*) VRayProxy: Preview meshes were not loading when opening scenes with XRef scenes in them; #~um F%#  
(*) VRayVolumeGrid: Crash when deleting a light that is excluded in the GPU preview list; j.MpQ^eJ7  
(*) VRayVolumeGrid: Crash when loading a cache while RT is running; &wRdUIc  
(*) VRayVolumeGrid: Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches; IWeQMwg  
(*) VRayVolumeGrid: Using Self-illumination, results were different according to number of rendering cores; "&/:"~r  
Build 3.40.02 (official) (14 June 2016) Y(IT#x?p  
============== #*uSYGdc  
Modified features: xlVQ[Mt  
(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files; 'Im7^!-d  
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling; |+Z, 7~!  
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors; 7|3Qcn7P)@  
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process; BQWEC,*N  
(*) vdenoise.exe: Add "-verboseLevel" option; \KfngYD]W  
Bug fixes: ~Nf0 1,F  
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine; rP.qCl+J  
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01; -e#YWMo(  
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working; $Ch!]lJA  
(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2;  r(pp =  
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled; Db\.D/ 76  
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel; 7uJy<O  
(*) VFB: Image messes up when scrolling in the window; uy\< t  
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed; F7J-@T<  
(*) VRayDenoiser: Denoising artifact appears on images with fireflies; =zXpeo&|m  
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering; 9 m&"x/k  
(*) VRayDenoiser: Returns black result on some computers when hardware accelerated; y %Get  
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected; {EbR =  
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values; ;[WW,,!Y  
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes; $s.:wc^  
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped; ,GXwi|Y  
(*) VRayStereoscopic: Fixed artifacts in the render; wl^bvHG  
(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap; o!L1Qrh  
(*) vdenoise.exe: Doesn't work with network paths for input files;
离线 zhn1018
发表于: 2016-09-04 只看该作者
3F
支持!!
离线 scqwer
发表于: 2016-09-06 只看该作者
4F
非常需要啊 vray 谢谢
离线 520dandan
发表于: 2016-09-07 只看该作者
5F
这个版本的破解版不知道什么时候出来,现在的3.40.01 其实有问题,分布式渲染,只要加了VR去杂点的元素,渲完了必MAX崩溃
离线 520dandan
发表于: 2016-09-11 只看该作者
6F
顶顶,这个版本有人关注没
离线 520dandan
发表于: 2016-12-14 只看该作者
7F
没有人支持啊
离线 qw668746
发表于: 2018-01-20 只看该作者
8F
急需很急
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