Build 1.50.17 (26 Dec 2007)
@]'SeiNp ===================
i_U}{|j 8/Rm!.8+~ Bug fixes:
fLB1)kTS (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
#`/QOTnm2c 3] 76fF\^[ Build 1.50.16 (15 Dec 2007)
PXEKV0y ===================
T*P+Fh" yJD>ny Modified features:
{ZqQ!!b (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
lbkLyp2 ?q Xs- Build 1.50.15 (14 Dec 2007)
-p8e ===================
t[2i$%NVM H;I~N*ltJ( Modified features:
yJ/#"z=h? (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
#x~_`>mDN (I=6Nnt' Build 1.50.14 (12 Dec 2007)
)w"0w( ===================
AMTslo KO,_6>8]U Modified features:
4VFc|g (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
o}~3JBnT (*) Branched main development into 1.6x versions - 1.5x is only
for minor fixes/updates to V-Ray 1.5;
I:t^S., `d*b]2 Bug fixes:
Taasi`
k (*) Dynamic raycaster limit did not work properly for values above 4095;
G(\Ckf: (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
CG9ba| (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
W)-hU~^OM (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
xG%*PNM0q (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
U;gp)=JNT (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
-f.R#J$2 (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
o+^Eu}[. h,]+ >`b Build 1.50.13 (16 Nov 2007)
IMaYEO[ ===================
\`gEu{ sVoR?peQ Bug fixes:
CB({Rn (*) The mesh export to .vrscene file ignored mesh normals;
W.$6pzB( dXO=ZU/N Build 1.50.12 (15 Nov 2007)
Y)OBTX ===================
raHVkE{< :rL?1" Modified feature:
97]4
:Zv (*) VRayProxy objects have a new "point" display mode;
hr1$1&p Bug fixes:
mt^`1ekoY (*) Issues with VRayDirt when baking very dense meshes;
[Q:f-<nH (*) Incorrect rendering progress bar display in DR mode;
0Jg+sUs{ 喜欢尝鲜的自己试试!