Build 1.50.17 (26 Dec 2007)
ZNA?`Z)f ===================
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8!N{NV n:!J3pR Bug fixes:
$fvUb_n (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
rC*n Z* @+!d@`w:z2 Build 1.50.16 (15 Dec 2007)
nMbV{h , ===================
aY+>85?g _1JvA- Modified features:
M*{e e0\`r (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
tr} $82Po Kj>_XaFCg! Build 1.50.15 (14 Dec 2007)
Te/)[I'Tn ===================
xMh&C{q [6tQv<}^ Modified features:
zBR]bk\ (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
}?^G=IP4( BMW4E 5 Build 1.50.14 (12 Dec 2007)
w?C\YKF7 ===================
EIfrZg7R k4P.}SJ? Modified features:
V]2z5u_q (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
ZjK~s)RC (*) Branched main development into 1.6x versions - 1.5x is only
for minor fixes/updates to V-Ray 1.5;
G!IQ<FuY S7vE[VF5 Bug fixes:
xd 3 (*) Dynamic raycaster limit did not work properly for values above 4095;
/~[R
u (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
\zUsHK?L"t (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
u/f&Wq/ (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
lUEyo.xVt (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
Q/9b'^UJ (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
Vvj]2V3 (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
\t@`]QzG: wrU[#g,uvr Build 1.50.13 (16 Nov 2007)
MjTKM; ===================
MVdx5,t $@)d9u
cd Bug fixes:
Uj)]nJX (*) The mesh export to .vrscene file ignored mesh normals;
*lAdS]I 8A .7=C' z Build 1.50.12 (15 Nov 2007)
Fr3t[:D ===================
^E17_9? FOi`TZ8 Modified feature:
w.p'Dpw (*) VRayProxy objects have a new "point" display mode;
h+D=/:B Bug fixes:
d
A{Jk (*) Issues with VRayDirt when baking very dense meshes;
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M_SNv (*) Incorrect rendering progress bar display in DR mode;
|9]K:A 喜欢尝鲜的自己试试!