Build 1.50.17 (26 Dec 2007)
Dt1jW ===================
),!qTjD s#GLJl\E_P Bug fixes:
T> p&$]OG (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
[fyLV` lLIAw$ Build 1.50.16 (15 Dec 2007)
"Y.y:Vv; ===================
phz&zlD |[y6Ua0 Modified features:
IVmo5,&5( (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
yh=N@Z*zP i@'dH3-kO
Build 1.50.15 (14 Dec 2007)
;n},"& ===================
S,=|AD zBH2@d3W Modified features:
)`}:8y? (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
:hA#m[ Y\tui+?J Build 1.50.14 (12 Dec 2007)
-$@h1Y ===================
jh$='G n A)KZa"EX Modified features:
y> (w\K9W (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
B?wq=DoG (*) Branched main development into 1.6x versions - 1.5x is only
for minor fixes/updates to V-Ray 1.5;
O'~+_ykTl *$*ce|V5 Bug fixes:
CH/rp4NeSy (*) Dynamic raycaster limit did not work properly for values above 4095;
aN=B]{! (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
'W#D(l9nI (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
3ANQaUC (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
RGX=) (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
E!AE4B1bd (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
A(0lM`X (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
RrgGEx X8`Sf> Build 1.50.13 (16 Nov 2007)
8.~kK<)! ===================
-!9G0h&i| ;UP $yM; Bug fixes:
Tac$LS\Q (*) The mesh export to .vrscene file ignored mesh normals;
ei{eTp4HpV 4H<lm*!^ Build 1.50.12 (15 Nov 2007)
a@*\o+Su ===================
u~-8d;+?y Z(!\%mn Modified feature:
*WT`o> (*) VRayProxy objects have a new "point" display mode;
6MkP |vr6 Bug fixes:
O0y_Lm\ (*) Issues with VRayDirt when baking very dense meshes;
L,@lp (*) Incorrect rendering progress bar display in DR mode;
_ORvo{[: 喜欢尝鲜的自己试试!