以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样.
---------------------------------------------------------- 1 <T|
---------------------------------------------------------- 8#A4B2
------------作者:杨洪征(铁豌豆) --------------- c1_Zi
------------QQ:9236213 --------------- sEw ?349Bz
------------脚本网站:www.cgjoy.net/bbs --------------- A\7sP =
---------------------------------------------------------- 5'{QMnfB
---------------------------------------------------------- >^#Liwm
if Pw_tools != undefined then closeRolloutFloater Pw_tools `]19}GK~xo
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx= ---缩放骨骼的函数 C.uv0
( {s6#h #U
select $Bone* IJPyCi)
for i in selection do (<OmYnm
( wLO"[,
if i.parent == undefined then (i.scale = i.scale * idx) else _Y6Ezh.
( rfgsas{F
if classof i.parent == Biped_Object then Ft :_6T%
( F$:mGyl5_
i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; Fo
,8"m
i.scale = i.scale * idx 0}kvuuR
) 3XbFg%8YG
) ^ 6t"A
) j6 _w2
) 9(Kff nE^
fn addmap mapfile = (YmIui>
( FklO#+<:
local mapfileN=mapfile as name RD:LNl<0sh
local index = (finditem mapfiles mapfileN) EScy!p\*
if index == 0 do append mapfiles mapfileN _B}QS"A
)
fn copybitmap old_files new_patch = T?-K}PUcQ
( TjctK [db@
for f in old_files do Z>'hNj)ju
( +k
filename = filenameFromPath f rN {5^+w
newfile = (new_patch + "\\" + filename) mx^rw*'JGC
copyFile f newfile 2|+4xqNJm
) LkXF~
) DJ NM=v
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel= --选择所有子物体的函数 y;LZX-Z-
( ?vP}#N!=d
if sel.children.count >= 1 then DTx>^<Tk
( 54&&=NVs|
for i = 1 to sel.children.count do Z9PG7h
( FPX}m
tempsel = sel.children MqswYK-s
append tmparrayforbipsel tempsel --把子物体加进选择集 WAh{*$Rpl
if tempsel != undefined do SelChildren tempsel knu>{a}
) '\Hh
) Ha/-v?E
return tmparrayforbipsel \RyW#[(
)
fn SelMeAndChildren sel= --选择自己和子物体的函数 C&KH.h/N
( S4(lC%$|
append tmparrayforbipsel sel --把自己加进选择集 o8ADAU"
SelChildren sel djtCv;z
)
function guiling trans = go$zi5{h#
(
) (Puag*
function savedate = --这个脚本里没有用这个函数 Qf}b3WEAI
( 0SLS;s.GX
f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") z>X<Di&x)
format "%\n" (file_name + " ParentName: " ) to: f zDO`w0N
close f Fm3B8Int
) ZkZTCb`/l
fn SetTwoKey = *^q%b/ f
( 8Yq_6
sliderTime = animationrange.end 2'zYrdem
max set key keys y9OxPq.Cy
sliderTime = animationrange.start %4~2
max set key keys H_<X\(
) "
E
U[Lb
-----------------第1个卷展栏------------------------------------------------------------ Z2,[-8,Kx
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on Lgh. 1foK
( 6WEYg
button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" Q$NT>d6Q
button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" (c<MyuWb
button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 }&Gt&Hm>K
on hit1 pressed do 1I*b7t
( j~d<n_
if selection.count ==0 then zCZ]`
( gn>qd6P
messagebox "请选择一个要处理的物体" beep:false a&3pPfC
) Lb2bzZbhx
else 9U[
A
( 'gDhi!h%
holdMaxFile() 7$8YBcZ6
try ( ResetXForm $ ) catch () 5E|y5|8fb
try ( convertToMesh $ ) catch () Cpm&w?6
try ( ResetTransform $ ) catch () Z%]s+V)st
try ( $.Pivot = [0,0,0] ) catch () owz6j:
) E;Akm':
)--end on q2o`.f+I
on hit2 pressed do A2fc_A/a
( )5NfOvmNB
if selection.count ==0 then %r1NRg8
( 381a(F[$e
messagebox "请选择一个要处理的物体" beep:false ,4O|{Iu#n
) E}7@?o7u}
else p_^Jr*Mv
( |ia#Elavo
holdMaxFile()
Ez\TwK
try ( addmodifier $ (normalmodifier flip:true) ) catch () =tP%K*Il4
try ( convertToMesh $ ) catch () Pdq}~um3{
) &7K 4tL
)--end on hH&A1vUv
on hit3 pressed do Nk#[~$Q-1
( `#/0q*$
renderWidth = 64 2LO8SJ#
renderHeight = 64 ZOAHM1ci
max quick render ^~
95q0hq:
)--end on 0*=[1tdWY
)-----------------第2个卷展栏------------------------------------------------------------ nzcXL
=^r3
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on %0y_WIjz
( 3Fu5,H EJ
button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" m@,u&9K
button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" SsY:gp_
button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" d-rqZn}
button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" 6zZT5
Kn
edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" ]jB`"to*}
button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" >WcOY7
local mapfiles=#() ~WW!P_wI,
local k ?niv}/'%O
local savefilepath = "" 6)h~9iK
local path = ""
on hit10 pressed do )Y](Mj!D
( w;wgh`ur
disableSceneRedraw() a
!yBEpMo
if scenematerials.count>0 and geometry.count>0 do U>-GM>
( '3uN]-A>D
s = scenematerials.count (R|_ 6[zy
x=int(s/24)---计算取整 (^~0%1
y=mod s 24 ---计算余数 \uyZl2=WWa
if k== undefined then k=1 -%_v b6u
if k > x+2 do k=1 *G"}m/j-
if y>0 and k == x+1 then ,opS)C$
( vWZ?*0^
for j=1 to 24 do g?gF*^_0
( Ro.br:'Bw
new_mat_name = (j+24*(k-1)) as string + " - Default" b~C^cM
meditMaterials[j] = standard name:new_mat_name _X~xfmU
) Fvr$K*u
for i = 1 to y do H03R?S9AQ
( 5gZ*
meditMaterials = sceneMaterials[i+24*(k-1)] b" kL)DL1L
)
)else {q/D,Rh8
( Gxw>.O){
for j=1 to 24 do Vy+kq_9
( . sv
uXB
meditMaterials[j]=sceneMaterials[j+24*(k-1)] "q7pkxEuJ
) yC9~X='D
) n=%D}W
k=k+1 ]Vd1fkXO0
pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") S*(ns<L
if k==x+1 and y==0 do k=1 O/lu0acI
if k==x+2 and y>0 do k=1 Yzih-$g
hit10.caption = "整理材质球/ 翻到第" + k as string + "页" 1zIrU6H2;_
) ]3~X!(O
if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) 0T<DHPQ1
enableSceneRedraw() skBzwVW I
) z{G@t0q
on hit5 pressed do W%P0X5YQ
( ka[%p, H
for i in sceneMaterials do $6yr:2Xvt
try (i.twoSided = on) catch() }OLBEhGs
)--end on H^0`YQJ3
on hit6 pressed do Avo"jN*<d
( ^*+-0b;[G
for i in selection do TF;}NQ
try (i.backfacecull = off) catch() 5ofsJ!b'
)--end on 4I<U5@a
on btn3 pressed do ]2'{W]m
( *q+z5G;O
path = getSavePath caption:"选择保存文件路径:" initialDir:savefilepath ]Qb85;0)
if path != undefined then 4e 55
try(
C#x9RW
edt1.text = path; D_4UM#Tw
savefilepath = path; < &~KYu\r
)catch() om'DaG`A
)--end on Kv26rY8Q
on btn4 pressed do p 6FPdt)
(
-Y"'=zkO
enumeratefiles addmap "O,TL*$
sort mapfiles 9e:}qO5)
copybitmap mapfiles savefilepath {_i.IPp~
)--end on 0Zv<]xO
)
----------------开始第2个卷展栏--------------------------------- JZ
rollout tools1 "特效工具" width:150 height:555 rolledUp:on H _%yh,L
( ird
q51{G
button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" #n_uELE
button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" 9-9:]2~g!
button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" -gP4| r8&
button crt_decal "decal" pos:[5,49] width:65 height:18 \dL#PI3
button crt_ribb "ribb" pos:[75,49] width:65 height:18 *\i<+~I@l
button hit_ptc "partical" pos:[5,7] width:65 height:18 YC
uuj$
button btn_xk "线框" pos:[5,71] width:65 height:18 I=,u7w`m
button btn_hy "还原" pos:[75,71] width:65 height:18 DfCo=
on hit3 pressed do ?V}AwLX}
( T F !Lp:
TempState = animButtonState hupYiI~
animButtonState = off 7b2N'^z}
local tempos = [0,0,0] [p+h b
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] J jCzCA:K_
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" p1=sDsLL
--convertToMesh $ uW&P1'X
$.backfacecull = off MK]S205{
animButtonState = TempState /:a~;i
) K/ q:aMq
on btn8 pressed do 4"e7 43(
( %aX<p{EY
TempState = animButtonState w+cI0lj
animButtonState = off ;bd\XHwMUP
local tempos = [0,0,0] Llf>C,)
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] GYiUne$
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" EIl _QV6
--convertToMesh $ u>(s.4]+
$.backfacecull = off -aGv#!aIl
animButtonState = TempState `SWf)1K
) 4qjY,QJ
on btn11 pressed do 7,|-%!p[
( c0Jf
TempState = animButtonState lp?geav
animButtonState = off $,icKa
local tempos = [0,0,0] &&[j/d}J
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 9 VkuYm,3
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" U,Z.MPQ
--convertToMesh $ LPT5d 7K@
$.backfacecull = off _}`iLA!$I
animButtonState = TempState f?[y-
) V|xR`Q
on crt_decal pressed do y"!+Fus9
( |)pT"`
TempState = animButtonState V'^s5
animButtonState = off l[Ng8[R
local tempos = [0,0,0] ]O7I7K
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] y| @[?B
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" A#2Fd7&
--convertToMesh $ OyZgg(iN
$.backfacecull = off &cayhL/%
animButtonState = TempState RjSVa.x
) fX#Em'Ab[
on crt_ribb pressed do 9dJARSUuF
( ,V.X-`Y
TempState = animButtonState e<9IwS!/
animButtonState = off 4[Hf[.
local tempos = [0,0,0] t_x\&+W
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] QP >P
mypbox = box length:1 width:10 height:0.5 isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" \;.\g6zX
--convertToMesh $ ^6Hfq^ejt
$.backfacecull = off sZFjkfak
animButtonState = TempState nRPy)L{
) 2} /Z.)^Q
on hit_ptc pressed do i~M CY.F
( o;D87E6Z
TempState = animButtonState imZi7o
animButtonState = off B<I%:SkF@
local tempos = [0,0,0] ?76Wg::
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] B-@6m
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" F@& R"-
--convertToMesh $ 5IOOV Yl
$.backfacecull = off cuO(*%Is1
animButtonState = TempState +?w 7Nm`
)--end on iKnH6}`?U
on btn_xk pressed do pEuZsQ
( 1XSA3;ZEc
for m in sceneMaterials do n#uH^@#0
( =Mzg={)v
if classof m == Multimaterial then 1P.
W 34
( h$F;=YS
for n in 1 to m.materialList.count do ,24NMv7
( Q&]
}`Rp=
--m.meditMaterials[n].wire = on 'YIFHn$!
) )xX(Et6+`
) xphw0Es
else if classof m == Standardmaterial then a/;u:"
( S+py\z%
m.wire = on .=~beTS'Vo
) O{ zY(`[
) [t*m$0[:
) <h^'x7PkW5
on btn_hy pressed do .281;] =
( E/|]xKG
for m in sceneMaterials do xoF]r$sC8
( &dF$:$'s
if classof m == Multimaterial then ";E Mu(IXb
( :#0uy1h
for n in 1 to m.materialList.count do rLs)*A!
( =A={Dpv[>
--m.meditMaterials[n].wire = on ez=$ ]cln
) kKVd4B[#*
) [H;HrwM
s)
else if classof m == Standardmaterial then TJ[C,ic=D
( 3":ef|w]
m.wire = off jT"P$0sJAd
) `l@[8H%aw
) Vd3'dq8/?
) )tR5JK} AV
) I Gv_s+O-*
rollout tools2 "动画工具" width:165 height:298 u':-DgK
( Cnd70tbD )
local LeftRootBones = #() B 3|zR
local RightRootBones = #() EQ`;=I3J9y
local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) %41dVnWB^4
button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 uMa: GDh7
button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 TEz)d=
button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 u\=gps/Z
spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 R9&T0Q