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---------------------------------------------------------- py#` ---------------------------------------------------------- u;1/.`NPB ------------作者:杨洪征(铁豌豆) --------------- f4.k%| ] ------------QQ:9236213 --------------- R Fgy ------------脚本网站:www.cgjoy.net/bbs --------------- _-/aMfyQ ---------------------------------------------------------- VA4>!t) ---------------------------------------------------------- x:'M\c7 if Pw_tools != undefined then closeRolloutFloater Pw_tools `m2e * Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5 fn bone_scale idx= ---缩放骨骼的函数 v=!Ap ; 2L ( 9=,^^,q select $Bone* xs<~[l for i in selection do [NQ\(VQ1c ( z@!z Q Vp if i.parent == undefined then (i.scale = i.scale * idx) else v(ABZNIn ( a*4"j2j v if classof i.parent == Biped_Object then t;BvKH77 ( u{%gB&nC i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; C;m 7~R i.scale = i.scale * idx C)^FRnb ) `x;8,7W;B ) 7%rSo^t,L ) KP)BD; ) |12Cg>;j*n fn addmap mapfile = _ED,DM ( V>#iR>w_4, local mapfileN=mapfile as name Y-(),k_Q: local index = (finditem mapfiles mapfileN) |7IlYy&: if index == 0 do append mapfiles mapfileN <0[{Tn ) fn copybitmap old_files new_patch = w)bLdQ ( p%304oP6 for f in old_files do )k5lA=(Yr+ ( /'|'3J]HP filename = filenameFromPath f wK8/`{B9 newfile = (new_patch + "\\" + filename) 33d86H%; copyFile f newfile uM0!,~&9| ) DbSl}N ; ) '"}|'J global tmparrayforbipsel = #() --全局变量 fn SelChildren sel= --选择所有子物体的函数 f~Dl;f~H_; ( Oq{&hH/'} if sel.children.count >= 1 then W>b(hVBE ( m{={a5GD for i = 1 to sel.children.count do GE$spx ( b5YjhRimS tempsel = sel.children qF6YH append tmparrayforbipsel tempsel --把子物体加进选择集 ]*{QVn( if tempsel != undefined do SelChildren tempsel ogv86d ) ssW+'GD ) e ,zR return tmparrayforbipsel dQ^>,( ) fn SelMeAndChildren sel= --选择自己和子物体的函数 DLE|ctzj[7 ( ~BCSm]j append tmparrayforbipsel sel --把自己加进选择集 gcr,?rE< SelChildren sel ?PWD[mQE\ ) function guiling trans = MxxY MR ( ) yhEU*\: function savedate = --这个脚本里没有用这个函数 9A\J*OU ( G Q&9by=} f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") J{$C}8V format "%\n" (file_name + " ParentName: " ) to: f 3P/T`)V close f =KNg "| ) =(*Eh=Pw fn SetTwoKey = XPzwT2_E ( |x{:GWq sliderTime = animationrange.end xpFu$2T6P. max set key keys *%ZfE,bu8< sliderTime = animationrange.start sx8mba( max set key keys Du$kDCU ) xm~ff+(&@S -----------------第1个卷展栏------------------------------------------------------------ QfU 0*W?r rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on UOF5&>MLb ( ?Pl>sCFm~ button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" CJjma=XH button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" FO3!tJ\L button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 * _C6.%{ on hit1 pressed do }K"=sE ( G7%Nwe~Y if selection.count ==0 then +aP%H ( j@UW[,UI messagebox "请选择一个要处理的物体" beep:false g IX"W; ) Gpe h#Q4x else AP3SOT3I ( f=~@e#U holdMaxFile() 34JkB+#a try ( ResetXForm $ ) catch () ,dBtj8= try ( convertToMesh $ ) catch () -Rjn<bTIy try ( ResetTransform $ ) catch () e"^1- U\ try ( $.Pivot = [0,0,0] ) catch () UfcM2OmbK ) PK3T@Qv89 )--end on JEJ]'3 on hit2 pressed do :Oq!.uO ( Kn\Oj=4 if selection.count ==0 then PJkMn ( ml?+JbLg0 messagebox "请选择一个要处理的物体" beep:false *WX6C("M ) A FfgGO else <YJU?G:@ ( /jj}.X7yH holdMaxFile() gN mp'Lm try ( addmodifier $ (normalmodifier flip:true) ) catch () =9pFb!KX try ( convertToMesh $ ) catch () Ap}:^k5{ ) mi97$Cr2 )--end on $)7-wCl</ on hit3 pressed do h+Dg"j<[ ( GueqpEd2 renderWidth = 64 I9>1WT<Yy renderHeight = 64 R_@yj]%H= max quick render R )?8A\<E )--end on ;AG5WPI )-----------------第2个卷展栏------------------------------------------------------------ NsJUruN rollout Tools0 "材质工具" width:148 height:162 rolledUp:on +(|T\%$DT ( `?Y/:4 button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" dnNc,l&g button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" y@_4OkR@ button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" pOS.`rSK button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" z ^a,7}4 edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" urog.Q button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" $fC= v local mapfiles=#() },[j+wx local k im1]:kr7 local savefilepath = "" ?}lCS7& local path = "" on hit10 pressed do /- kMzL ( a(BC(^1! disableSceneRedraw() =<33( if scenematerials.count>0 and geometry.count>0 do r}vI#;& ( $9ON3> s = scenematerials.count x$M[/ID0 x=int(s/24)---计算取整 P7@qvg y=mod s 24 ---计算余数 >:wk.<Z- if k== undefined then k=1 GH:Au if k > x+2 do k=1 l}<s~ip if y>0 and k == x+1 then L@[bgN`=v ( 8qBw;A) for j=1 to 24 do I98wMV8 ( u` new_mat_name = (j+24*(k-1)) as string + " - Default" F]YPq meditMaterials[j] = standard name:new_mat_name (S(=W G ) w|$;$a7) for i = 1 to y do 1 bv L ( Y4b"(ZhM_ meditMaterials = sceneMaterials[i+24*(k-1)] 6o6m"6 ) )else I:Z38xz -[ ( 5F0sfX for j=1 to 24 do r5F#q ( LTJ|EXYA meditMaterials[j]=sceneMaterials[j+24*(k-1)] [c3hwogf: ) ]aaHb ) [%bshaY: k=k+1 ."=Bx2 pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") f)gA.Rz if k==x+1 and y==0 do k=1 lYq R6^ if k==x+2 and y>0 do k=1 _YbHnb hit10.caption = "整理材质球/ 翻到第" + k as string + "页" H,zRmK6A% ) WXGLo;+>I if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) |E!xt6B enableSceneRedraw() F1MPo;e ) <4Ujk8Zj on hit5 pressed do i\,#Z! ( q?\3m3GM for i in sceneMaterials do LoNz 1KJL try (i.twoSided = on) catch() r)h+pga5^E )--end on ~Edm VEu on hit6 pressed do [t ?ftS ( -S9$C*t for i in selection do ~0ZP%1.B3 try (i.backfacecull = off) catch() 4.R >mN[ )--end on v')T^b F@ on btn3 pressed do ]LNP"vi; ( p6I@o7f path = getSavePath caption:"选择保存文件路径:" initialDir:savefilepath 'rU5VrK if path != undefined then / 1E6U6 try( lts{<AU~ edt1.text = path; qI KVu_ savefilepath = path; keCM}V`?" )catch() 265df Y9Pu )--end on !J'BAq[x on btn4 pressed do /ey}#SHm, ( i>>_S&!9p enumeratefiles addmap Tig`4d-% sort mapfiles ANi}q9SC copybitmap mapfiles savefilepath jD'\\jAUdm )--end on 57D /" ) ----------------开始第2个卷展栏--------------------------------- ~B1)!5Z rollout tools1 "特效工具" width:150 height:555 rolledUp:on ')+'m1N ( SUHyg/|F button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" 3zv_q&+8b button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" k G4v> button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" 9;sebqC? button crt_decal "decal" pos:[5,49] width:65 height:18 D$!(Iae button crt_ribb "ribb" pos:[75,49] width:65 height:18 kk )9!7 button hit_ptc "partical" pos:[5,7] width:65 height:18 ?%{v1( button btn_xk "线框" pos:[5,71] width:65 height:18 GUJx?V/[ button btn_hy "还原" pos:[75,71] width:65 height:18 tNG0ft%a on hit3 pressed do josc ( <`+U B<K TempState = animButtonState hL+)XJu^J animButtonState = off pmv;M`_|R local tempos = [0,0,0] IlN9IF\9L if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] L$=6R3GI myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" T/X[q7O~~4 --convertToMesh $ 4l <%Q2 $.backfacecull = off x9hkE!{8 animButtonState = TempState DZ<q)EpC ) x_GD on btn8 pressed do b MZ-{<+i ( K-cRNt TempState = animButtonState *9Ej fs7L animButtonState = off r#M0X^4A local tempos = [0,0,0] wJ,l"bnq if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] x|g>Zd/n myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" __dSEOGoe --convertToMesh $ dT?/9JIv $.backfacecull = off )zzZYs&| animButtonState = TempState l.[S.@\ =. ) }#]2u|G on btn11 pressed do <Ih)h$8` ( ]06orBV TempState = animButtonState *i3\`;^= animButtonState = off zmaf@T local tempos = [0,0,0] "V|&s/9 if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] moz*=a myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" E "9` --convertToMesh $ e x"E50 $.backfacecull = off drRi<7 i animButtonState = TempState xb8S)zO]Q ) A:Y ([ on crt_decal pressed do [9N>*dKB ( r2!\Ts 5v TempState = animButtonState :xwyE(w animButtonState = off Hst]}g' . local tempos = [0,0,0] Y8l 8B> if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] #^FDG1= myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" kxvzAKz~ --convertToMesh $ `_;sT8 $.backfacecull = off L'A9TW2 animButtonState = TempState HgY [Q}7s ) $tm%=g^ on crt_ribb pressed do p<[gzmU9\b ( T5<851rH TempState = animButtonState qz_'v{uAj animButtonState = off .Tm m local tempos = [0,0,0] .dwy+BzS if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] IoAG !cS mypbox = box length:1 width:10 height:0.5 isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" uCB>".'kM --convertToMesh $ 'r0kX|| $.backfacecull = off =Ts5\1sc> animButtonState = TempState #lDW? ) :MPfCiAv on hit_ptc pressed do rGDx9KR4K! ( R\T1R"1 TempState = animButtonState ATG;*nIP animButtonState = off >.=v*\P local tempos = [0,0,0] o'?[6B>oj if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] \#(tI3 myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" 63PSYj(y --convertToMesh $ ud grZ/w] $.backfacecull = off )W,.xP animButtonState = TempState I6e[K(7NY )--end on oniVC', on btn_xk pressed do k}&7!G@T ( $a#-d; for m in sceneMaterials do YwizA}a# ( mMOjV_ if classof m == Multimaterial then 1=L5=uz1d: ( qokCVI-\ for n in 1 to m.materialList.count do /6{P ?)]pE ( OpD%lRl --m.meditMaterials[n].wire = on 'ju'O#A9 ) s1>d)2lX ) @L ,4JPk else if classof m == Standardmaterial then N?s`a;Q[= ( Ib(G!oO:E- m.wire = on =/e$Rp ) 2|A?9aE%0 ) x8!uI)#tS ) L_sDbAT~< on btn_hy pressed do _;mA(j ( lBzfBmEB for m in sceneMaterials do #b9V&/ln ( \7PC2IsT3 if classof m == Multimaterial then RxE.t[ ( %n^ugm0B for n in 1 to m.materialList.count do WBWIHv{j ( 6~OJB! --m.meditMaterials[n].wire = on ;(@' +" ) $It3}?>C' ) n0QHrIf{ else if classof m == Standardmaterial then y!c<P,Lt3f ( }g& KT!r m.wire = off b}&.IJ&40j ) ++ZP X'| ) I;9C":'# ) AC*SmQ\>! ) S$=caZ? rollout tools2 "动画工具" width:165 height:298 G-| ( OF0v0Y/a local LeftRootBones = #() '~VF*i^4 local RightRootBones = #() @&x'.2[nv local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) mU]pK5 button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 w"O{@2B3:H button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 u2OrH3E4E3 button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 YU XxQ| spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 Uz=ol.E button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21 Nza@6nI" button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 \Xe{vlo>h button btn_expt "披风另存为" pos:[76,126] width:65 height:20 dsOt(yNo button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 x`Wb9[u8 button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 ??P%. button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 \t%iUZ$ button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 >[&ser button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" 4,f`C0>" spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 v4K! BW spinner scl2 "缩放系数2: " width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 NZO86y/ button scale_them2 "初始化缩放CS骨骼2" width:136 height:21 eFotV.T!# button scale_them3 "缩放CS骨骼2" width:136 height:21 U5OFw+J on scl_dymmy changed val do / U!xh3 ( qO/3:- if selection.count == 1 and classof selection[1] == Dummy then *^Ro I ( B%`|W@v $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] ?B@3A)a ) 2jlz#Sk ) k2fJ on btn_dummy pressed do s>1\bio*I ( v$+A! eo TempState = animButtonState ] _W'-B animButtonState = off L,!\PV| local tempos = [0,0,0] ,%qP if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] &ld<fa(w+2 mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" Ujqnl>l animButtonState = TempState l>L?T#v!_ ) wWSw0 H/ on btn_expt pressed do 0LYf0^P ( ^hr# 1 $ee01.parent = undefined [z"oi'"fQ $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) 2pvby`P4 if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] Yakrsi/jV} tempnod.parent = undefined PW iuM=E tmparrayforbipsel = #() IwS<p- SelMeAndChildren $ee01 j=G SelMeAndChildren tempnod j^v<rCzc( select tmparrayforbipsel "=KFag max file save selected ]JvjM, ) DZLEx{cm on btn_selctor1 pressed do I 9?X ( /VP #J<6L for i in selection do L?P[{Ohh/ ( :Ig9n: myslctor = Point wirecolor:(color 8 8 136) centermarker:false constantscreensize:true box:true cross:false size:10 name:("slctor_"+i.name) <0m^b#hdG myslctor.transform = i.transform Os]. IL$ myslctor.parent = i [} d39 ) m*h O@M ) PI9aKNt on btn_selctor2 pressed do 0,):;OI ( W>c*\)Xk ! temparry = $slctor* 09 f;z for i in temparry do SMU8U ( @at*E%T[ --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") kp!(e0n execute ("when select $'"+i.name+"' changes obj do select obj.parent") .b!HEi<F ) Zs;c0T"> ) %,@e- &> on btn_selctor3 pressed do o/vD]Fs ( _j{)%%?r delete $slctor* n$>_2v deleteAllChangeHandlers () }s#4m ) -- IewW on btn_selctor4 pressed do B{S^t\T$ ( yM(ezb deleteAllChangeHandlers () ]/%CTD(O ) ]C|xo.=?] on hit1 pressed do @ kba^z ( eSW}H_3 if selection.count ==0 then :Fh _Ya0 ( MRK3Cey} % messagebox "请选择一个要处理的物体" beep:false hsQ*ozv[) ) 8)b*q\O' else q'Y)Y(d ( O31.\ZR2 holdMaxFile() C [8='i26 mybox = $ "Gq%^^* mypoint = Point () C6D Eq>v --ResetTransform mybox 0Yr-Q;O<f s = animationrange.end Q[aBxy ( for i in 0 to s do lXnv(3j3*s ( ,twm)%caU sliderTime = i _M- PF$ with animate on P4s,N|bs` ( DM(c :+K- mypoint.transform = mybox.transform U/\LOIs ) KM-7w66V ) )hfI,9I~ setInheritanceFlags mybox #all l?x'R("{ mybox.parent = undefined qa?0GTAS for i in 0 to s do ;W@ ( aR%E"P-6l sliderTime = i __-V_(/b,x with animate on (:7Z-V2( ( $# J mybox.transform = mypoint.transform R]TS5b- ) nh/%0=S ) mX@!O[f%9e delete mypoint IoHYY:[- ) _Xfn )--end on T<u QhPMw on hit2 pressed do .^[{~#Pc* ( E~c>LF_]Q if selection.count ==0 then <USr$ ( ~JDVoS;>jU messagebox "请选择一个要处理的物体" beep:false ]4)$dQ59 ) OF 1Qr bj else q,.@<s W ( x^6b$>1 holdMaxFile() U#kdcc| mybox = $ :<R"Kk@ mypoint = Point () M1e79p< s = animationrange.end n]v,cfn/=< for i in 0 to s do ,qK3 3Bn ( URDXyAt sliderTime = i }\hz@G< with animate on YG#.L}X@C ( .v_-V?7 mypoint.transform = mybox.transform "\l#q$1h ) ^(T_rEp ) ,O1/|Y eee = mybox.pos.controller )wfqGkr=m! try ( eee.delete 2 ) catch () -=a,FDeR for i in 0 to s do ! ^TCe8 ( H.*aVb$ sliderTime = i rtZEK:.# with animate on }BJR/r ( @$!rgLyL[ mybox.transform = mypoint.transform $Lt'xW`8 ) HAdDr!/` ) v)%0`%nSR delete mypoint ?[c{pb,| ) `xF^9;5mi )--end on eizni\ on hit3 pressed do Oe"nNvu/ ( ['Y"6[1 holdMaxFile() ;U]Ym48 for i in selection do e^yfoE<7 ( cN%@ nW0i EndT = animationrange.end + 1 K7=>o*p if classOf i == Biped_Object then 8M8Odz\3 q ( v?(z4oOD/> messagebox "本工具不支持CS骨骼" beep:false XS=f>e1<W fetchmaxfile quiet:true sny$[!) exit {wvBs87 ) `CY c>n" else 2"IDz01ne ( Y@ X>ejk" reverseTime i.transform.controller 0 EndT #incleft iCtS<"@Yx deleteTime i.transform.controller 0 1 #incleft t 09-y ) V@r V+s ) ;$'D13 )--end on a g6[Nk on scale_them pressed do Q!70D)O$ ( $ D.*r*c6 sc = scl.value 3 L:SJskYR try ($bip01.controller.figureMode = true)catch() [xo-ZDIoG try ($bip01.controller.height=$bip01.controller.height*sc)catch() DdqE6qE bone_scale sc 4Q:r83# try ($bip01.controller.figureMode = false)catch() )--end on #=N6[:, on scale_them2 pressed do QYc/f"9 ( >?[?W|k7V sc = scl2.value v^aI+p6 bip = $Bip01.controller /sr.MT b=ScaleXYZ () T%4yPmY biped.createScaleSubAnims bip b true O Ke 9/._ set animate off pZKK7 for i in $Bip01_* do mFt\xGa ( W@RD bsc if i.name != "Bip01 Footsteps" then V/tl-;W ( (_AU) biped.setScaleSubAnim bip [sc,sc,sc] i 6Ev+!!znu ) .E;}.X ) )}u?ftu\ p=Position_XYZ () \+Y5b} biped.createPosSubAnims bip p true ! LCy:>i!d old_pos = $'Bip01 Spine'.transform.pos =.l>Uw! biped.setPosSubAnim bip old_pos $'Bip01 Spine' true *Ag3qnY --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 P MI?PC[; --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 )5fly%-r) )--end on xl Q]"sm1 on scale_them3 pressed do Y=,9 M ( y5 X FJj bip = $Bip01.controller 0^)~p{Zh sc = scl2.value _Td#C1g3 animate on 5Rp mR ( eN`G2eE for i in $Bip01_* do Q_dMuoI ( ru|*xNXKgC if i.name != selection then GC_c.|'6[ ( 7>F [7_ biped.setScaleSubAnim bip [sc,sc,sc] i !_oR/) ) 3J8M0W ) lq a~ZF* ) iiWpmE<, )--end on w O6>jW 7 on btn_rename pressed do 8idI Jm%y ( 9W-1P}e, LeftRootBones = #() vP\6=71Y RightRootBones = #() -9Ygn_M for i in geometry do tI5*0 ( ~Q5]?ZNX if classof i == bonegeometry then rq1zvuUx ( |?hsMN i.name = uniquename "bone_" --重命名所有骨骼。 FYb]9MX if i.pos.x > 0 and i.parent == undefined then 87m`K Str7 ( FlY"OU* append LeftRootBones i Z v*uUe ) sbFIKq] else if i.pos.x < 0 and i.parent == undefined then ooP{Q r ( if3z Fh append RightRootBones i L3 KJ~LI ) K@/dQV%Z else 7!)VOD8Z ( qT&zg@m i.name = uniquename "bone M " DZA '0- ) 7|"$YV'DM ) P"Z1K5>2L ) T)Q_dF.N if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count then fzAkUvo ( )J2UNIgN for L in LeftRootBones do |cC&,8O:{ ( .Yz^r?3t tmparrayforbipsel = #() ~-uDN) tempbones = SelMeAndChildren L K4I/a#S'@6 for b in tempbones do IGab~`c-[ ( -Rr !J37 b.name = uniquename "bone L " Nus]]Iy-g ) 2 gca* for R in RightRootBones do :)kHXOb. ( 7{9M ^.} if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then a:4!z;2 | ( rj?c tmparrayforbipsel = #() ml!c0< Rb = SelMeAndChildren R .YP&E1lNi for b in Rb do 1=`VaS ( VZtFgN$J b.name = uniquename "bone R " ~dP\0x0AB ) ug;~dhe~ ) [/l&:)5W> ) 8!@}\6qM ) |ZXz&Xor )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" {) sE;p- ) G)_Zls2; )---------------------------------------- :_ =YH+bZ rollout bout "关于本工具" width:162 height:60 yNU}1_oK ( e~cg (. button ha "wando 制作" pos:[26,22] width:94 height:21 [,MK)7DU HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" BQ70<m2D$ label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 y0/FyQs on ha pressed do /N obS'd ( n.R"n9v` messagebox "作者:铁豌豆\n\nQQ:9236213"\ 3f~znO title:"关于本工具" <HIM k ) pK"Z9y& )----结束aboutaddrollout tools_modle Pw_tools e#k)F.TZ:% addrollout tools0 Pw_tools 'T3xZ?*q= addrollout tools1 Pw_tools RZ ?SiwE addrollout tools2 Pw_tools 3SPXJa\i addrollout bout Pw_tools
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图片:未命名.jpg
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